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2012/06/26 08:04:54
Subject: 6th edition rumour and news summary (1st post updated daily with new info!)
coyotius wrote:There were also conflicting stories about rapid fire (stayed the same versus move and shoot to max range).
Yeah, this is a key point for me and the updating-to-6th-edition of my Space Marine Fandex, so if you could answer that Rattman, that would be great, thanks!
Personally, I'd also like to know the changes to vehicle movement and shooting if you could elaborate please?
So if wargear isn't affected by allies restrictions, what could that mean for KFF's
"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of." - Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now." - Magnus the Red, to a statue of Leman Russ
2012/06/26 08:04:57
Subject: 6th edition rumour and news summary (1st post updated daily with new info!)
Resin Printer (minaitures) is a 4K printer with one of the largest build volumes available for a resin printer (192mm x 120mm x 245mm) with an amazing .01mm resolution! This professional printer is one of the best resin printers on the market!
FDM Printer (terrain) also has one of the largest build volumes available for an FDM printer (400mm x 400mm x 450mm) and has an amazing ,05mm build accuracy.
2012/06/26 08:15:08
Subject: Re:6th edition rumour and news summary (1st post updated daily with new info!)
This message was edited 1 time. Last update was at 2012/06/26 08:15:32
d-usa wrote:Orks are the GW version of R2D2. No matter how advanced the defenses may be, there is always an open serial port somewhere that can be pluged into and a firewall that was never configured.
2012/06/26 08:16:13
Subject: Re:6th edition rumour and news summary (1st post updated daily with new info!)
Pre measuring is in? that sounds terrible. talk about making a game longer than it should be as your opponent pre measures everything possible before he makes a move.
I hope that is false. the pre measuring movement was ok but not everything.
You are not free whose liberty is won by the rigour of other, more righteous souls. Your are merely protected. Your freedom is parasitic, you suck the honourable man dry and offer nothing in return. You who have enjoyed freedom, who have done nothing to earn it, your time has come. This time you will stand alone and fight for yourselves. Now you will pay for your freedom in the currency of honest toil and human blood.
2012/06/26 08:17:32
Subject: 6th edition rumour and news summary (1st post updated daily with new info!)
schadenfreude wrote:Took another look at the chart and I noticed something interesting.
GK have no brothers in arms (Neither do orks or necrons)
No brothers in arms means psychic powers can't be used on allied units, and GKIC can not join an allied unit.
No adding rad+psych+hammer hand to death company or salamander TH/SS termies.
I am not happy that Dark Angels can ally with Space Wolves. At least knock them down a notch...
and while everyone seems to jotice that Tyranids are left out in the cold, they may ally with themselves. Can armies ally with themselves to double up on some necessities?
2012/06/26 08:22:14
Subject: Re:6th edition rumour and news summary (now with official preorder pics)
"What I love about the new Allied Detatchment rules is, they capture a flavor of the WH40K universe."
What flavor is that? Bad? Terrible? 'Cause, you know, SoB with Eldar has been so prevelent in recent years. Same goes for that rich history of Tau summoning Daemons and Gretchin supporting Space Wolves!
"How many of the great battles in the history, which have featured not just one army but an alliance between two forces pressed against the enemy?"
Um... IG and Marines? Chaos and Daemons? Oh... and Blood Angels and Necrons.
I think he only remembers the most recent of these "great battles".
He was talking about real world battles like say the English and Americans vs the Germans. Although I agree with the rest of your stuff.
He siad "THE history" not "World history"
He also specifically states WH40K.
Khorne Daemons 4000+pts
2012/06/26 08:23:39
Subject: 6th edition rumour and news summary (1st post updated daily with new info!)
coyotius wrote:There were also conflicting stories about rapid fire (stayed the same versus move and shoot to max range).
Yeah, this is a key point for me and the updating-to-6th-edition of my Space Marine Fandex, so if you could answer that Rattman, that would be great, thanks!
Personally, I'd also like to know the changes to vehicle movement and shooting if you could elaborate please?
I couldnt find anything pro or con moving and rapid firing
the fluff saying "can be used to fire from the hip when advancing" I will leave that for when I get a chance to read later
azazel the cat wrote:How does Rending work?
on a roll of target suffers 1 wound as it was an AP 2 hit, vehicles get an extra d3
Can Fliers be targeted with Blast weapons?
not while in zoom mode
How do Force Weapons work?
force sword are ap3
force axe ap2
stave ap4
force if thers an unsaved would the wielder can use a force charge (need to check that) and make a force roll. all unsaved wound are ID
2012/06/26 08:25:11
Subject: Re:6th edition rumour and news summary (1st post updated daily with new info!)
SoloFalcon1138 wrote:I am not happy that Dark Angels can ally with Space Wolves. At least knock them down a notch...
and while everyone seems to jotice that Tyranids are left out in the cold, they may ally with themselves. Can armies ally with themselves to double up on some necessities?
Knowing out luck? Not likely.
Which means in a world of 2000 point games with 7 Heavy Support slots (6 normal, 1 ally) the 'nids will be left in the cold unless they can ally with themselves.
Now only a CSM player.
2012/06/26 08:42:21
Subject: 6th edition rumour and news summary (1st post updated daily with new info!)
All these people with the rulebook, and nobodys posted all of the Psychic Powers yet.
Sad panda. Saaaad panda.
warboss wrote: Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
2012/06/26 08:53:39
Subject: 6th edition rumour and news summary (1st post updated daily with new info!)
Crazyterran wrote:All these people with the rulebook, and nobodys posted all of the Psychic Powers yet.
Sad panda. Saaaad panda.
Psychic Powers are for weaklings anyway. Real men play without Psychic Powers!
Any clarification on Rapid Fire weapons would be awesome. As far as I got it, it seems that you can fire 1 shot at 24'' even when moving or double tap at 12''...which seems to be Relentless useless.
RogueRegault wrote:GKs of course lack Battle Brothers to prevent the inevitable psyker splash you'd see in every army.
It's a shame the GK and Inquisitors are in the same army list. GK are a standalone strike force, but Inquisitors should show up everywhere but the Space Wolves (and Dark Angels?).
This message was edited 1 time. Last update was at 2012/06/26 08:56:11
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis
2012/06/26 08:56:39
Subject: 6th edition rumour and news summary (1st post updated daily with new info!)
All these people with the rulebook, and nobodys posted all of the Psychic Powers yet.
way to many powers to list
Any clarification on Rapid Fire weapons would be awesome. As far as I got it, it seems that you can fire 1 shot at 24'' even when moving or double tap at 12''...which seems to be Relentless useless.
Any clarification would be greatly appreciated!
you can rapid fire and charge if you are relentless
2012/06/26 08:59:05
Subject: 6th edition rumour and news summary (1st post updated daily with new info!)
I'm quite looking forward to Allies. I'm planning on getting the renegade Enforcers from FW and using them as Commissars to make a small Traitor Guard force to go with my IW (thus allowing me to take artillary!).
I think i am getting confused with Overwatch and Snapshot (lots of contradicting posts flying around)..
Snapshot = fire a weapon you can't normally but at BS1 (so a lascannon marine can move and fire at BS1, a tank can move 12" and fire all its guns at BS1 for example)
Overwatch = a free round of shooting at BS1 at your attackers when you are charged, using normal rules and profiles except no blast and templates do D3 hits.
Does Overwatch apply to vehicles as well?
This message was edited 2 times. Last update was at 2012/06/26 09:26:49
Morathi's Darkest Sin wrote:So are nemesis force halbards ap3?
Its says some weapons have their own stats. If not specified they are ap 3
It also says if it a sword or dagger its a force sword, axe or halberd is an axe and if its a mace or staff its a force staff
guess they will errata the GK codex to specific which it is
Well if they are consistent with that ruling (that's a big if lol) then Halberds being Power Axes is a pretty massive change, they would be AP2 but would drop you to I3 (I1 for Axe + 2) which gives them a meaningful downside.
2012/06/26 09:36:12
Subject: 6th edition rumour and news summary (1st post updated daily with new info!)
What about power weapons classed as spears, I've heard it suggested that they are one of the 4 power weapon types but haven't heard what they are like compared to the others, can you explain what they are like?
Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).
-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers