Switch Theme:

6th edition rumour and news summary (1st post updated daily with new info!)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Fixture of Dakka






Lincolnshire, UK

coyotius wrote:There were also conflicting stories about rapid fire (stayed the same versus move and shoot to max range).


Yeah, this is a key point for me and the updating-to-6th-edition of my Space Marine Fandex, so if you could answer that Rattman, that would be great, thanks!
Personally, I'd also like to know the changes to vehicle movement and shooting if you could elaborate please?



So if wargear isn't affected by allies restrictions, what could that mean for KFF's

Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in ca
Depraved Slaanesh Chaos Lord





How does Rending work?

Can Fliers be targeted with Blast weapons?

How do Force Weapons work?

This message was edited 2 times. Last update was at 2012/06/26 08:06:22


 
   
Made in us
Blood Angel Terminator with Lightning Claws






Sorry, just one more from me:

5.) What happens to passengers in vehicles that explode? Is it the same as 5th edition?

GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
   
Made in us
Crazed Spirit of the Defiler






I wonder if the the new rules for jump infantry will make storm boys viable again or will people pass over them for dakka je?ts

Games Workshop: Ruining Chaos Space Marines since 2007

First they raised prices on the Eldar, and I did not speak out because I did not play Eldar.

Then, they raised prices on the Orks, and I did not speak out because I did not play Orks.

Then, they raised prices on the Nids, and I did not speak out because I did not play Nids.

Then, they raised prices on the Marines, and there was nobody to speak out for me. 
   
Made in us
Rough Rider with Boomstick





United States

rattman can you post about fortifications please

Resin Printer (minaitures) is a 4K printer with one of the largest build volumes available for a resin printer (192mm x 120mm x 245mm) with an amazing .01mm resolution! This professional printer is one of the best resin printers on the market!

FDM Printer (terrain) also has one of the largest build volumes available for an FDM printer (400mm x 400mm x 450mm) and has an amazing ,05mm build accuracy.
 
   
Made in gb
Raging-on-the-Inside Blood Angel Sergeant





How does relentless work now?

And how do snipers work?

This message was edited 1 time. Last update was at 2012/06/26 08:15:32


d-usa wrote:Orks are the GW version of R2D2. No matter how advanced the defenses may be, there is always an open serial port somewhere that can be pluged into and a firewall that was never configured.
 
   
Made in us
Long-Range Land Speeder Pilot





In the battlefield

Pre measuring is in? that sounds terrible. talk about making a game longer than it should be as your opponent pre measures everything possible before he makes a move.

I hope that is false. the pre measuring movement was ok but not everything.

You are not free whose liberty is won by the rigour of other, more righteous souls. Your are merely protected. Your freedom is parasitic, you suck the honourable man dry and offer nothing in return. You who have enjoyed freedom, who have done nothing to earn it, your time has come. This time you will stand alone and fight for yourselves. Now you will pay for your freedom in the currency of honest toil and human blood.  
   
Made in us
Regular Dakkanaut




coyotius wrote:

Jump may not equal Jet for the purposes of this rule, we'll see. However, Vespid are definitely Jump, plus fleet and have a nasty assault gun...hmmm.


Vespid also cost as much as a space marine, so whether this would be an effective use for them is up for debate.

If jet also get impact hits, gun drone squads suddenly became a lot better though.

Best assault option for Tau will probably be SM or Eldar allies in the end.

This message was edited 2 times. Last update was at 2012/06/26 08:20:31


 
   
Made in us
Dark Angels Librarian with Book of Secrets






schadenfreude wrote:Took another look at the chart and I noticed something interesting.

GK have no brothers in arms (Neither do orks or necrons)



No brothers in arms means psychic powers can't be used on allied units, and GK IC can not join an allied unit.

No adding rad+psych+hammer hand to death company or salamander TH/SS termies.


I am not happy that Dark Angels can ally with Space Wolves. At least knock them down a notch...
and while everyone seems to jotice that Tyranids are left out in the cold, they may ally with themselves. Can armies ally with themselves to double up on some necessities?
   
Made in us
Mutating Changebringer





New Hampshire, USA

White Ninja wrote:
DeffDred wrote:
timofeo wrote:



"What I love about the new Allied Detatchment rules is, they capture a flavor of the WH40K universe."

What flavor is that? Bad? Terrible? 'Cause, you know, SoB with Eldar has been so prevelent in recent years. Same goes for that rich history of Tau summoning Daemons and Gretchin supporting Space Wolves!

"How many of the great battles in the history, which have featured not just one army but an alliance between two forces pressed against the enemy?"

Um... IG and Marines? Chaos and Daemons? Oh... and Blood Angels and Necrons.

I think he only remembers the most recent of these "great battles".
He was talking about real world battles like say the English and Americans vs the Germans. Although I agree with the rest of your stuff.


He siad "THE history" not "World history"

He also specifically states WH40K.

Khorne Daemons 4000+pts
 
   
Made in au
Been Around the Block




Just Dave wrote:
coyotius wrote:There were also conflicting stories about rapid fire (stayed the same versus move and shoot to max range).


Yeah, this is a key point for me and the updating-to-6th-edition of my Space Marine Fandex, so if you could answer that Rattman, that would be great, thanks!
Personally, I'd also like to know the changes to vehicle movement and shooting if you could elaborate please?

I couldnt find anything pro or con moving and rapid firing

the fluff saying "can be used to fire from the hip when advancing" I will leave that for when I get a chance to read later



azazel the cat wrote:How does Rending work?

on a roll of target suffers 1 wound as it was an AP 2 hit, vehicles get an extra d3

Can Fliers be targeted with Blast weapons?

not while in zoom mode


How do Force Weapons work?

force sword are ap3
force axe ap2
stave ap4

force if thers an unsaved would the wielder can use a force charge (need to check that) and make a force roll. all unsaved wound are ID
   
Made in us
Regular Dakkanaut




Well, Dark Angels get every other Imperial army as Battle Brothers, and Space Wolves as Grudging, so they did get knocked down a notch.

GKs of course lack Battle Brothers to prevent the inevitable psyker splash you'd see in every army.
   
Made in au
Been Around the Block




relentless

heavy, salvo and ordanance can move and shoot, they can also charge in the turn they fire heavy, slavo and ordance. as well as rapid fired

and thats dinner folks

laters


This message was edited 2 times. Last update was at 2012/06/26 08:28:36


 
   
Made in us
Regular Dakkanaut




New question:

Someone mentioned a new firing type called Salvo. Any details on this, and have any current weapons been converted to Salvo in the wargear list?
   
Made in gb
Pestilent Plague Marine with Blight Grenade





so with "Power Weapons" and "Force weapons" - do we get to pick whichever flavour we like, or is that left for the eventual FAQs?

 Mad Doc Grotsnik wrote:
Charax absolutely nailed it.
 
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

SoloFalcon1138 wrote:I am not happy that Dark Angels can ally with Space Wolves. At least knock them down a notch...
and while everyone seems to jotice that Tyranids are left out in the cold, they may ally with themselves. Can armies ally with themselves to double up on some necessities?


Knowing out luck? Not likely.

Which means in a world of 2000 point games with 7 Heavy Support slots (6 normal, 1 ally) the 'nids will be left in the cold unless they can ally with themselves.



Now only a CSM player. 
   
Made in us
Most Glorious Grey Seer





Everett, WA

Okay, so where do the Legion of the Damned fit into this chart?

 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

All these people with the rulebook, and nobodys posted all of the Psychic Powers yet.

Sad panda. Saaaad panda.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in de
Decrepit Dakkanaut





Crazyterran wrote:All these people with the rulebook, and nobodys posted all of the Psychic Powers yet.

Sad panda. Saaaad panda.


Psychic Powers are for weaklings anyway. Real men play without Psychic Powers!

Any clarification on Rapid Fire weapons would be awesome. As far as I got it, it seems that you can fire 1 shot at 24'' even when moving or double tap at 12''...which seems to be Relentless useless.

Any clarification would be greatly appreciated!

   
Made in au
Incorporating Wet-Blending






Australia

RogueRegault wrote:GKs of course lack Battle Brothers to prevent the inevitable psyker splash you'd see in every army.

It's a shame the GK and Inquisitors are in the same army list. GK are a standalone strike force, but Inquisitors should show up everywhere but the Space Wolves (and Dark Angels?).

This message was edited 1 time. Last update was at 2012/06/26 08:56:11


"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis 
   
Made in au
Been Around the Block




All these people with the rulebook, and nobodys posted all of the Psychic Powers yet.


way to many powers to list

Any clarification on Rapid Fire weapons would be awesome. As far as I got it, it seems that you can fire 1 shot at 24'' even when moving or double tap at 12''...which seems to be Relentless useless.

Any clarification would be greatly appreciated!

you can rapid fire and charge if you are relentless
   
Made in de
Decrepit Dakkanaut





Thanks a lot, fellow battle brother!

So basically, the only difference with Relentless is that you shoot the enemy AND charge afterwards?

So you CAN move and fire w/o Relentless?

   
Made in au
Been Around the Block




Sigvatr wrote:Thanks a lot, fellow battle brother!

So basically, the only difference with Relentless is that you shoot the enemy AND charge afterwards?

So you CAN move and fire w/o Relentless?


As said earlier. Cant find a YAH or NAH on it. Think there will be debate, but I am saying you can
   
Made in de
Decrepit Dakkanaut





Thanks! That's both awesome and sad at the same time - Warriors can now move and shoot, but Phaeron is useless )

   
Made in gb
[DCM]
Coastal Bliss in the Shadow of Sizewell





Suffolk, where the Aliens roam.

So are nemesis force halbards ap3?

"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.

Two White Horses (Ipswich Town and Denver Broncos Supporter)
 
   
Made in us
Decrepit Dakkanaut






Leerstetten, Germany

Morathi's Darkest Sin wrote:So are nemesis force halbards ap3?


I wouldn't be surprised if some of this stuff is not in the book but will be found in the FAQs for each codex.
   
Made in gb
Daemonic Dreadnought





Derby, UK.

I'm quite looking forward to Allies. I'm planning on getting the renegade Enforcers from FW and using them as Commissars to make a small Traitor Guard force to go with my IW (thus allowing me to take artillary!).




I think i am getting confused with Overwatch and Snapshot (lots of contradicting posts flying around)..


Snapshot = fire a weapon you can't normally but at BS1 (so a lascannon marine can move and fire at BS1, a tank can move 12" and fire all its guns at BS1 for example)

Overwatch = a free round of shooting at BS1 at your attackers when you are charged, using normal rules and profiles except no blast and templates do D3 hits.



Does Overwatch apply to vehicles as well?

This message was edited 2 times. Last update was at 2012/06/26 09:26:49


Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in au
Been Around the Block




Morathi's Darkest Sin wrote:So are nemesis force halbards ap3?


Its says some weapons have their own stats. If not specified they are ap 3

It also says if it a sword or dagger its a force sword, axe or halberd is an axe and if its a mace or staff its a force staff

guess they will errata the GK codex to specific which it is



reading the vehicle section so heres the thoughts as they read

stationary fire all weapons at full bonus
combat speed (6") 1 weapon at full bs. rest are snap shot
cruising (6"-12") snap shot only

you can abandoned immobilised vehicles from a squadron
you can move and fire with ordance

vehicle damage chart has changed 6 is destroyed, 5 immobilised
ap 1 +2 on the chart
ap 2 +1 on the chart

This message was edited 2 times. Last update was at 2012/06/26 09:37:30


 
   
Made in nz
Longtime Dakkanaut



New Zealand

rattman wrote:
Morathi's Darkest Sin wrote:So are nemesis force halbards ap3?


Its says some weapons have their own stats. If not specified they are ap 3

It also says if it a sword or dagger its a force sword, axe or halberd is an axe and if its a mace or staff its a force staff

guess they will errata the GK codex to specific which it is


Well if they are consistent with that ruling (that's a big if lol) then Halberds being Power Axes is a pretty massive change, they would be AP2 but would drop you to I3 (I1 for Axe + 2) which gives them a meaningful downside.
   
Made in au
Quick-fingered Warlord Moderatus






What about power weapons classed as spears, I've heard it suggested that they are one of the 4 power weapon types but haven't heard what they are like compared to the others, can you explain what they are like?

Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).


-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers 
   
 
Forum Index » News & Rumors
Go to: