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![[Post New]](/s/i/i.gif) 2010/08/11 07:44:01
Subject: Opinion on Deff Koptas
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Battle-tested Knight Castellan Pilot
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I never fielded one but players suggest that I do.
What do y'all think? Are they great, deadly, mediocre or what?
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![[Post New]](/s/i/i.gif) 2010/08/11 07:45:44
Subject: Re:Opinion on Deff Koptas
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Avatar of the Bloody-Handed God
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There are some good tactics here on how to gear / use them
http://www.dakkadakka.com/dakkaforum/posts/list/306687.page
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![[Post New]](/s/i/i.gif) 2010/08/11 07:55:42
Subject: Re:Opinion on Deff Koptas
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Battle-tested Knight Castellan Pilot
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That link summed it all up. Thanks man.
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![[Post New]](/s/i/i.gif) 2010/08/11 14:57:52
Subject: Re:Opinion on Deff Koptas
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Swift Swooping Hawk
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Because of the way many people want to play the first turn assault rule, single deff koptas with rockets and a saw are probably a very good investment. About two thirds of the players go with the idea that assaulting a vehicle on the very first turn auto hits, so a single deff kopta with a buzzsaw is a tremendous tank buster.
Sliggoth
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Why does my eldar army run three fire prisms? Because the rules wont let me use four in (regular 40k). |
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![[Post New]](/s/i/i.gif) 2010/08/11 15:36:08
Subject: Opinion on Deff Koptas
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Bonkers Buggy Driver with Rockets
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They can be very useful, against a player who knows what they do however, theyre less so.
The turn 1 buzzsaw assault can be nasty, until they let you go first and deploy away from them, your koptas are just free kp then, as tl rokkits aren't at all reliable 9/10.
Even if they go first, they can stop you from assaulting what they want you to turn 1 fairly easily, just wrap a crappy infantry unit around the priority vehicle, e.g some kind of artillery.
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- 3000 pts
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- 7500 pts
- 2000 pts
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3850 pts |
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![[Post New]](/s/i/i.gif) 2010/08/11 17:17:34
Subject: Opinion on Deff Koptas
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Ragin' Ork Dreadnought
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But I do like it when my Tau friend reserves 3 Hammerheads and a Piranha to avoid a turn 1 assault from two Deffkopta units
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![[Post New]](/s/i/i.gif) 2010/08/11 17:56:46
Subject: Opinion on Deff Koptas
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Stalwart Ultramarine Tactical Marine
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My bro launched 3 of 'em with the 2 TL'ed rokkits on each...due to ork shooting barely any of 'em hit and the ones that did, well, glancing hit. But they do have that potential to be extremely deadly, if I played orks I'd take em.
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![[Post New]](/s/i/i.gif) 2010/08/11 20:41:21
Subject: Re:Opinion on Deff Koptas
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Battle-tested Knight Castellan Pilot
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Sounds good.
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![[Post New]](/s/i/i.gif) 2010/08/12 01:14:44
Subject: Opinion on Deff Koptas
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Rough Rider with Boomstick
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The rokkits are very good, in my opinion, and moreso against meq, since they get no save, and are insta-killed.
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I have 2000 points of , called the Crimson Leaves.
I will soon be starting WoC, devoted to
I have 500 points of , in blueberry and ice cream (light grey and light blue) flavour. From the fictional world Darkheim.
DarkHound wrote:Stop it you. Core has changed. It's no longer about nations, ideologies or ethnicity. It's an endless series of proxy battles, fought by mercenaries and machines. Core, and its consumption of life, has become a well-oiled machine. Core has changed. ID tagged soldiers carry ID tagged weapons, use ID tagged gear. Nanomachines inside their bodies enhance and regulate their abilities. Genetic control. Information control. Emotion control. Battlefield control. Everything is monitored, and kept under control. Core has changed. The age of deterrence has become the age of control. All in the name of averting catastrophe from weapons of mass destruction. And he who controls the battlefield, controls history. Core has changed. When the battlefield is under total control, war... becomes routine.
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![[Post New]](/s/i/i.gif) 2010/08/12 05:00:32
Subject: Re:Opinion on Deff Koptas
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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I use two individual units of one with twin-linked rokkits and buzzsaws.
The most prevalent top tier armies: Space Wolves and IG.
A Deffkopta can tie up and potentially wipe out a long fang unit - those are long fangs not shooting at your battlewagons / kans. Shake/stun - even if you don't get a destroyed / wrecked result, shaken/stunned is good enough on leman russ tanks, vendettas....
You can hit up razorbacks and take down their weapon, wreck them, empty a transport....
Definitely useful.
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![[Post New]](/s/i/i.gif) 2010/08/12 13:36:58
Subject: Re:Opinion on Deff Koptas
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Avatar of the Bloody-Handed God
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Dashofpepper wrote:I use two individual units of one with twin-linked rokkits and buzzsaws.
The most prevalent top tier armies: Space Wolves and IG.
A Deffkopta can tie up and potentially wipe out a long fang unit - those are long fangs not shooting at your battlewagons / kans. Shake/stun - even if you don't get a destroyed / wrecked result, shaken/stunned is good enough on leman russ tanks, vendettas....
You can hit up razorbacks and take down their weapon, wreck them, empty a transport....
Definitely useful.
Ooh i like that idea , would it also be effective against gunlines? Just charging into the front center and block LOS by been in combat?
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![[Post New]](/s/i/i.gif) 2010/08/13 03:20:16
Subject: Re:Opinion on Deff Koptas
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Battle-tested Knight Castellan Pilot
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I'm using 3 individual units of them. TL rokkits and Buzzsaws.
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