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Made in hr
Fresh-Faced New User





Hello i am kinda new in the in 40k and i would like some advice about my list ,
I am trying to make an competitive Ork army for 1500 pts

HQ: 310
Ghazghkull Thrakka: 225
Big Mek w Force field: 85

TROOPS: 575
6xOrk Nobz('eavy armours, cybork body,painboy+grot orderly, PK+bosspole, PK, waagh banner+big choppa, big choppa+bosspole,big choppa): 305
w battlewagon (deff rolla, big shoota): 110
20xOrk boyz (nob, PK, bosspole):160 -rides in battlewagon

ELITES: 185
10xkommandos (boss snikrot): 185

HEAVY SUPPORT: 410
3x Killa Kans (rokkit launcha): 150
3x Killa Kans (rokkit launcha): 150
battlewagon (deff rolla, big shoota): 110

TOTAL: 1480

This message was edited 1 time. Last update was at 2010/08/23 21:20:34


 
   
Made in hr
Deranged Necron Destroyer





Zagreb

Orkyboy is my friend, and we usually play with few other friends... But soon we'd like to start playing with da big boyz
So, we have experience with 4 armies (limited ofc ) - necrons, eldar, space marines and orks... He was fielding footy orks with models he owned, but it proved to be useless against heavy mech marine, fast eldars and teleporty monolith blasting necrons... The games were not even interesting...

Therefor, he decided to remake his list.. But the problem is he doesn't have (for now) battlewagons (only 1 and he'll get 1 more soon) and he's low on trukks (but he can get them soon)... So no 4 battlewagon lists, cuz he won't be able to get them in couple of months...

This leads to our game play experience... First of all, orks biggest problem is anti-tanking... Apart of PK assault, threre is limited capability of packing effective firepower against mech, especially since the BS of most units is 2.... This is why he's packing with 6 kanz with rockets... The idea is that kans stay 6'' of battlewagon (which is possible for first move of 6'' with kanz and 12'' with wagon)... This gives them 4+ cover save (big mek)... And this nasty nob squad with Thrakka are real fire magnet so they should safely support forwarding (or waaaghing) battlewagons... This is 6x bs 3 s8 shots to take down enemy vehicles... Is this competitive?

Next, nobz are built to harass wound rule... And there is not a single that is safe against them... So only question here is if the Thrakka is too much, or if 2 PK is too costy (but i like the fact that there are 15 PK attacks on assault )

My biggest dilemma is only 20 boyz, but 20 boyz riding battlewagon with 4+ cover save is quite tough... Any way to increase this?

Kommandos have proven their pts, and they almost certainly get there (outflank) by round 3, if not 2... Snikrot gives some heavy hits that is dangerous for troops and can destroy even vehicles (especially if they didn't move)... Yet is it better to field only PK nob wih kommandos and perhaps add members to squad? Or is the Snikrot's outflank-wherever-you-want ability worth extra pts?

As for battlewagon, i don't see use of packing extra weapons, just one so he doesn't get immobilised by weapon destroyed, since he can't fire more than one weapon if he moves 6'', or can't shoot at all if 12''... And he will be moving a lot... But the deff rolla looks good, cuz it allows to use wagons as ramming force... Is this ok? Perhaps to go with single rokkit launcha (problem is that you don't get it in Battlewagon box >:/

This message was edited 2 times. Last update was at 2010/08/23 23:33:42


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Made in us
Lord of the Fleet





Texas

Not too big on Competetive ork lists but most people I run to say that 'eavy armor on nobz is a wate of points with cybork bodies. dont know how much truth to that but there are a lot of common weapons that can easily go through +4 saves

 
   
Made in hr
Deranged Necron Destroyer





Zagreb

kenshin620 wrote:Not too big on Competetive ork lists but most people I run to say that 'eavy armor on nobz is a wate of points with cybork bodies. dont know how much truth to that but there are a lot of common weapons that can easily go through +4 saves


Hmm... I see... I think that it's ok, but ofc there is cost-benifit question on 4+ normal save (if you have 5+ inv) for 30pts....
Can any1 share their experience with this?


Automatically Appended Next Post:
Still no comments

Help out my buddy to make his ultra waaaghy cool green not so smart mob

This message was edited 1 time. Last update was at 2010/08/24 11:00:38


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Made in hr
Screaming Shining Spear






I'll bump this up, Chinch and Orkyboy are both buddies of mine, so I'm interested in hearing replies as well.

For instance, would going complete speed freak, doing some adjustments in the list and adding Nob bikers be a good idea? Can the Kans really make an effective AT force, given their range and vulnerability. Are Snikrot and Kommandos effective enough, or are there better elite choices out there for about the same points? Burnas in a trukk perhaps, since without a 2nd boyz mob, anti-horde becomes a sort of a problem for the Orks(not a big one, but bigger than usual, at least)...etc...
   
Made in gr
Sneaky Lictor





Greece

Hello guys,
A lot of people are on holidays so maybe that why your low on responses. Wait a bit till they get back to work hehe

Now on to the list. Problems:
Ghazghkull is quite expensive for a 1500 list and you only have 2 units that benifit from his best ability.
Too few troops! You have only two scoring troops and they are only 26 models! That is really low for orks.
Snikrot plus 10 isnt great. I would either get a minimum squad of 5 which does it's job and then dies without being a significant loss or a max squad and hope to pull of multiple assaults. If the kommandoes wipe out what they assault they will die next turn. If they are 5 and not 10 this saves you quite a few points.

Truth be told your list is a hybrid mechanized and kan wall so I am not sure what to suggest. Especially at 1500 points it's too much to try and manage. Which of the two list would you prefer? I have 2000 points examples for both if you search for threads started by me in the Army list section

This message was edited 1 time. Last update was at 2010/08/25 13:11:23


FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.

Ork Management Program
I take care of problems that need to be solved with violence  
   
Made in hr
Screaming Shining Spear






Could you give both examples? My friend can then see what suits him best.

Thanks for the help!
   
Made in us
Ragin' Ork Dreadnought




Monarchy of TBD

This list looks too scattered. Orks can do anything, and do it better than anyone else- but we are NOT flexible. An Ork army can only do one thing well. This list violates that cardinal rule of coherency with the Kans. If your battlewagons are charging ahead to assault, you've paid 50 points for a rokkit launcher that is now more vulnerable than a Rokkit buggy that is within the KFF range.

They just can't keep up with battlewagons and do their job.

Dropping them would net you 300 points- more than enough to fill out the nobs and get another battlewagon, or get 20 more boys and a battlewagon. Especially with an expensive squad like the nobs, always max it out. Ork leadership is crap, and there is safety in numbers.

Likewise, Snikrot is overpriced for what he does, especially without a pair of burnas in his squad. He can kill almost any squad when he comes on- but unless that squad is worth 185 points, he isn't a good trade because he will be killed by return fire very quickly.

Instead, might I suggest an early and nasty threat in the form of 4 Manz in a Red trukk? You can even give them all KombiSkorchas, and shave off 5 points net. By turn 2, that unit will run into something, and 16 Str 9 attacks that ignore saves will wreck anything short of a TH/SS terminator squad.

The first turn, this truck can either be physically blocked by a battlewagon, or moved out of LOS behind cover. For additional punch, or if you know you have first turn, Ghazghull may be placed in it to become a 2nd turn threat.

If you have two different speeds in an Ork army, one should be focused on tying up the opponent until your main force can get there.

Klawz-Ramming is a subset of citrus fruit?
Gwar- "And everyone wants a bigger Spleen!"
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Made in gb
Kabalite Conscript




Northern Ireland

Araenion wrote:Could you give both examples? My friend can then see what suits him best.

Thanks for the help!


I dont have an Ork Codex in front of me so point values may be WAY off but a 1500pt Kan wall (In my opinion) looks something like this

2x Big Mek w/ Kustom Force Field (4+ save for you Kans)

3x 3 Killa Kans w/ Rokkit Launchas (march these in front of your boyz to give them cover saves while blasting with rokkits)

2 Dreadnaughts w/ 2 additional Combat Weapons (Anti-Tank or just pile em in with the boyz)

2x 30 Boyz w/ Nob(powerKlaw) Bosspole, all armed with either slugga's or shoota's (I prefer slugga's)

Kans go in front with Meks in close prximity so the Meks Grant a 4+ Cover save to your Kans who in turn provide 4+ Cover saves to you boyz, everything else is pretty self explanatory I think.

Cheese Elemental wrote:Being a gynaecologist/doctor for the Sisters of Battle would be more dangerous than playing 'patty-cake, patty-cake, Baker's man' with a Carnifex.
 
   
Made in gb
Grovelin' Grot




I would suggest replacing the kans with either buggys with rokkits or possibly some deffkoptas. I would also get another unit of boys

2000pts
3500pt
1500pt 
   
Made in hr
Screaming Shining Spear






Well, since my friend has a Battlewagon and a trukk, but no Kans, I think speed freek type of army would work better, money wise, than a Kan wall.
   
Made in us
Angry Blood Angel Assault marine





Tigard Oregon

Makenshi wrote:
Araenion wrote:Could you give both examples? My friend can then see what suits him best.

Thanks for the help!


I dont have an Ork Codex in front of me so point values may be WAY off but a 1500pt Kan wall (In my opinion) looks something like this

2x Big Mek w/ Kustom Force Field (4+ save for you Kans)

3x 3 Killa Kans w/ Rokkit Launchas (march these in front of your boyz to give them cover saves while blasting with rokkits)

2 Dreadnaughts w/ 2 additional Combat Weapons (Anti-Tank or just pile em in with the boyz)

2x 30 Boyz w/ Nob(powerKlaw) Bosspole, all armed with either slugga's or shoota's (I prefer slugga's)

Kans go in front with Meks in close prximity so the Meks Grant a 4+ Cover save to your Kans who in turn provide 4+ Cover saves to you boyz, everything else is pretty self explanatory I think.


At 1500 points the Deff Dreads are a little pricey. i would suggest running this list without them, add in 2-3 groups of lootas (I use 2 groups of 5 man lootas and snikrot with 10 boys and 2 burnas.) If you get lootas in the list then you dont have to give all your Kans Rokkits, which is nice because Grotzookas destroy anything infantry.

 
   
Made in hr
Deranged Necron Destroyer





Zagreb

Like araenion said, he already has battlewagon and trukk... He also has nobz... And he's out of money (aren't we all )....
So I think speed freak orks are cheaper for him to make...

So, if he drops the kanz, what should he take? He need alternative anti-tanking... He has 6 deffkoptas... Can they be used? I squads of 2? Or are warbuggies must have for competitive speed freaks?

Next boyz... Should he get wagons for them, or can trukkz do the trick?

So Big warboss is out... Should he take warchief with PK, eavy armour, cybork body, boss pole & attack squig?

Are lootas good for that kind of list? Or should he just take Snikrot with 5 komandos(don't like the idea of 15, cuz expensive and die the same)?

This message was edited 1 time. Last update was at 2010/08/25 16:07:06


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Made in gb
Ragin' Ork Dreadnought






Albany, Australia

Single Deffkoptas with Twin Linked Rokkits and Buzzsaws can be great anti-tank/kamikaze options

   
Made in us
Smokin' Skorcha Driver




Up in your base, killin' all your doods.

Definately take Lootas, they are the best unit for firepower in an Ork list IMO, and he needs firepower. Ghazghull is obviously too expensive, and the Kans should be dropped too, since they are too slow.


I don't really play at 1500, but this is what I would use given the models he has.


Warboss-PK,Cybork Body,Attack squig
Mek-KFF

5 Lootas
5 Lootas
5 Lootas

6 Nobs-2 PK,2 BC,waaagh! banner,painboy,cybork bodies,bosspole,Dedicated wagon
Battlewagon-Armour plates,big shoota,deffrolla,grabbin klaw, boarding plank

16 Boys-PK nob w/bosspole
12 Boys-PK Nob w/Bosspole,Trukk w/Ram
10 Grots-Runtherd

Deffkopta-Rokkits,Buzzsaw
Deffkopta-Rokkits,Buzzsaw

Battlewagon-Armour plates,big shoota,deffrolla,grabbin klaw, boarding plank


Deathskulls

Logan Grimnar's Great Company






 
   
Made in hr
Deranged Necron Destroyer





Zagreb

Is it better to have 2 koptas without buzzsaw, or single with buzzsaw?

And he doesn't have any lootas


Automatically Appended Next Post:
Why grots?


Automatically Appended Next Post:
How about something like this....

HQ: 205
Warboss (PK, attack squig, eavy armour, cybork body, bosspole): 120
Big Mek with KFF: 85

TROOPS: 839
20xboyz (nob, PK, bosspole): 160
12x boyz (nob, PK, bosspole)+trukk: 147
12x boyz (nob, PK, bosspole)+trukk: 147
6x nobz(2xpk,3xbc,2xbosspole,waagh banner, cybork body, painboy, grot): 275
+ battlewagon (deff rola, big shoota): 110

ELITE: 150
5xloota: 75
5xloota: 75

FAST ATTACK: 180
2xdeffkopta(TL rokkit): 90
2xdeffkopta(TL rokkit): 90

HEAVY SUPPORT: 110
battlewagon (deff rola, big shoota): 110

TOTAL: 1484pts

So, can it work? He then needs 10 lootas, battlewagon and trukk...

Any more upgrades on wagon? And why? We don't have much experience with ork vehicles and tactics so please
Does ram on trukk mean he can have str 8 potential?

Still, is 2 buzzsaw koptas better than 4 non-buzzsaw(is cheaper for sure )? And is it enough anti-tanking? We always found that eldar manage to outmaneuver the orks so that it wasn't even interesting match... Does wagons make big difference so that only 4(or 2) rokkits can cover it? Ofc, light transporters have lootas to be taken care of...

This message was edited 6 times. Last update was at 2010/08/25 16:57:16


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Made in gb
Grovelin' Grot





I play a ork Kan wall army Lootas seem to work really well in them as they have awesome fire power for orks as said before heres my list
Big mek + KFF = 85 points
Big Mek + KFF = 85 points
5 Lootas = 75 points
5 Lootas = 75 points
5 Lootas = 75 points
3 killa Kans + 3 Rokkit Launcha = 150 points
3 Killa Kans + 3 grotzooka = 135 points
3 Killa kans + 3 Rokkit Launcha = 150 points
30 Ork Boyz + Nob + Power Klaw + Bosspole = 220 Points
30 Ork Boyz + Nob + Power Klaw + Bosspole = 220 points
30 Ork Boyz + 2 big Shootas + Nob + Power Klaw + Bosspole = 230 points
= 1500 points the only thing lacking from this list imo is that it could need more anti tank but for anti infantry what infantry can beat a horde of 90 boyz backed up with 9 killa kanz really. hope this list helps

Smiley Klaw Warboss  
   
Made in us
Nurgle Veteran Marine with the Flu





Michigan

Ya, lootas would be the key to the kingdom in this case

Sometimes you've gotta roll the hard six ~ Adm. Adama
Surprise, I just did something horrible to you! ~ Me





 
   
Made in hr
Deranged Necron Destroyer





Zagreb

Yeah, I like Kanz wall... but he'll probably go speed freaks (2xlottas + bw + trukk vs 9 kanz, 3 loota, big mek & boyz, 1st one is little cheaper to obtain from where he is now)...

Still waiting for answer about koptas... Should he find room for 1 more squad and is buzzsaw a must to be efficient....

Should he find room for more lootas, is 10 enough or does he need 15?

And if so, what to remove from list? One squad of trukk boyz?

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Made in gb
Ragin' Ork Dreadnought






Albany, Australia

The strength of a kopta with buzzsaw is 3 STR 7 attacks on rear armour in assault. With first turn and a scout move, it can be auto hits as well. If you aren't going to take the buzzsaw, you may be better off with rokkit buggies. The problem with more than one in a squad is, if you lose one you have taken 25% casualties and are only LD 7...

In 1000pts I take two, single Koptas with Twin Linked Rokkits and Buzzsaws.

All my battle reports (see my created threads) have them - they tend to be hit or miss - but always worth it to me (when they "miss", they distract the enemy from my other forces...)


   
Made in hr
Deranged Necron Destroyer





Zagreb

Yes i see the point... How much buzsaw koptas in 1500? 2 or 3?
If buzzsaw added, I'd definitly go with single koptas in squad...
What about outflanking? Ok if you go first, but if you go second is it better to keep them in reserves and then outflank opponent than leave them on the table?

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Made in gb
Ragin' Ork Dreadnought






Albany, Australia

I haven't got up that far yet - I guess it depends on whether you need the FA slots for anything else. Also - they are easy KP for your opponent...

General consensus seems to be to outflank if you go second - but I have such bad experience with outflanking rolls I almost always deploy and scout turbo-boost - preferably to somewhere out of sight

The issue is, if you outflank, you aren't on the board until at least turn 2. You may not be in a position to assault when you do come in either.

Also - you can't chuckle manically when you seize the initiative

   
Made in ca
Focused Dark Angels Land Raider Pilot





Dashofpepper has a thread on ork tactics and list building. I'll see if I can find the thread and I'll post the link. It's a very useful breakdown of orks and how to use them to their full potential.

nosferatu1001 wrote:That guy got *really* instantly killed.
 
   
Made in hr
Deranged Necron Destroyer





Zagreb

That link would be great

here is latest update... I found that if getting rid of trukkz and adding bw boyz can make room for extra loota squad:

HQ: 205
Warboss (PK, attack squig, eavy armour, cybork body, bosspole): 120
Big Mek with KFF: 85

TROOPS: 730
20xboyz (nob, PK, bosspole): 160
20xboyz (nob, PK, bosspole): 160
6x nobz(2xpk,3xbc,2xbosspole,waagh banner, cybork body, painboy, grot): 275
+ battlewagon (deff rola, big shoota, grott riggers, armour plates, grabbin klaw, boarding plak): 135

ELITE: 150
5xloota: 75
5xloota: 75

FAST ATTACK: 140
1xdeffkopta(TL rokkit,buzzsaw): 70
1xdeffkopta(TL rokkit,buzzsaw): 70

HEAVY SUPPORT: 270
battlewagon (deff rola, big shoota, grott riggers, armour plates, grabbin klaw, boarding plak): 135
battlewagon (deff rola, big shoota, grott riggers, armour plates, grabbin klaw, boarding plak): 135

TOTAL: 1495pts

This message was edited 2 times. Last update was at 2010/09/04 17:36:35


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Made in ca
Focused Dark Angels Land Raider Pilot





And here it is.
http://www.dakkadakka.com/dakkaforum/posts/list/0/310129.page#1822329
It was acutally in a thread simialr to this one. So there you go. Just scroll down a bit until you see Dash's post.

nosferatu1001 wrote:That guy got *really* instantly killed.
 
   
 
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