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2021/07/21 14:45:29
Subject: Warhammer The Old World : Bretonnia page 63
Dudeface wrote: I've no WHFB models left after a dabble in 7th ed. If they still expect people to whack out multiple core blocks of 30+ dudes at £30 per 10, can assure you I'll have no interest in coming back. I think they're going to have to reign in the scope and game sizes somewhat to account for the bulk of people not having functional armies.
You're going to be disappointed then. Look at the recent prices for the cadian guardsmen set or even genestealer cult neophytes. The prices will be absurd and you'll be expected to like it.
Yeah I'm really worried that GW will just do what they did to WHFB, see no one is buying the Old World and then cancel it because they can't bloody learn.
I mean - North America is GWs largest single market. Historically speaking, NA was also (according to those in the know - i've seen former design studio members comment on this in various interviews etc in the past so im inclined to believe it to be true) WHFBs weakest market - by a very large margin.
Unless GW has figured out how to make the game/setting more appealing to American/Canadian audiences than it was before, I'm inclined to think that the relaunch would have one foot in the grave from the get-go. Though I suppose that WHFB being popular in the UK/EU but weaker in North America could indicate that GW sees TOW as a product that is marketed more towards EU/UK audiences. This further reinforces the idea that its more of a "specialist" type product though and won't be getting the same level of support as 40k and AoS - if GW is only really counting on sales from regions that account for only about 45% of their current revenue streams to carry the product line then they aren't going to invest a lot into it unless North American sales numbers come in much higher than they project them to be.
This is a new decade, one where GW realise that the best strategy is a constant, neverending, in-your-face stream of releases rather than the 'scraps every few years' approach that marked 7th/8th. That and the diehards for GW in general have never been so zealous and will happily devour TOW even if it's literally the worst ruleset ever written just because there's a lot of hype, and rules/models/prices mean nothing to the GW fandom if they're told to get excited for it.
This message was edited 2 times. Last update was at 2021/07/21 14:46:08
2021/07/21 14:46:47
Subject: Warhammer The Old World : Square bases and 28mm scale, page 103
I mean - if you are after the pinnacle of tactics and strategy and that is your desire - embracing things like the double turn are the opposite of that as well.
2021/07/21 14:55:21
Subject: Warhammer The Old World : Bretonnia page 63
I mean - North America is GWs largest single market. Historically speaking, NA was also (according to those in the know - i've seen former design studio members comment on this in various interviews etc in the past so im inclined to believe it to be true) WHFBs weakest market - by a very large margin.
The EU+UK is about 100 million more consumers than the US and Canada FWIW. Most of them pretty wealthy too.
This message was edited 1 time. Last update was at 2021/07/21 14:55:44
This is a new decade, one where GW realise that the best strategy is a constant, neverending, in-your-face stream of releases rather than the 'scraps every few years' approach that marked 7th/8th. That and the diehards for GW in general have never been so zealous and will happily devour TOW even if it's literally the worst ruleset ever written just because there's a lot of hype, and rules/models/prices mean nothing to the GW fandom if they're told to get excited for it.
None of which is particularly relevant. If there was no appeal there was no appeal. I don't think the rules or quality of the game had anything to do with it, nor did the release schedule. 40k was not a particularly great ruleset at the time either and likewise suffered from the same slow-trickle release model, but 40k stil sold massively well in the US (much moreso than in other markets like the UK and parts of the EU that were mostly dominated by WHFB). It seems to be an issue of genre moreso than it is a factor of anything else. That old-school eurocentric style of medieval fantasy has historically never been all that popular in the US, whereas European audiences eat that gak up (probably because its generally much more culturally relatable to them). Theres a reason why D&D didn't surge in popularity in the US until WotC started pushing it more in the direction of gonzo mythic fancy (in many ways along the same lines as Age of Sigmar), though it generally has done a better job of appealing to American audiences without alienating traditionalists and euro audiences.
CoALabaer wrote: Wargamers hate two things: the state of the game and change.
2021/07/21 15:00:29
Subject: Warhammer The Old World : Square bases and 28mm scale, page 103
As long as I can play a DoW army I could get into this new edition. That said, unit sizes are going to be a factor. Having to paint 30-50 models for a single unit is a non-starter for me.
2021/07/21 15:01:36
Subject: Warhammer The Old World : Square bases and 28mm scale, page 103
Kanluwen wrote: It's the one thing heavily implied, via cheeky wording, since day one. Having 100% confirmation is a different story.
They kept insinuating that this was not an attempt to "fragment" the player base. This is going to fragment it, hard.
Why? WHFB players are now playing 9th Age, so they are a different "fragment" already.
Once again, this is categorically FALSE. There is no one system WHFB players went to, they're already fragmented. The entire community is split between 8th, 6th, 4th/5th, WAB 9th, KoW, and the abortion that can't even keep its own sub community from fracturing known as 9th Age. There is NO UNITY and this will probably bring back many, if not most, to the most united grouping since 8th.
This message was edited 1 time. Last update was at 2021/07/21 15:05:29
2021/07/21 15:06:03
Subject: Warhammer The Old World : Bretonnia page 63
Kanluwen wrote: It's the one thing heavily implied, via cheeky wording, since day one. Having 100% confirmation is a different story.
They kept insinuating that this was not an attempt to "fragment" the player base. This is going to fragment it, hard.
Why? WHFB players are now playing 9th Age, so they are a different "fragment" already.
Once again, this is categorically FALSE. There is no one system WHFB players went to, they're already fragmented. The entire community is split between 8th, 6th, 4th/5th, WAB 9th, KoW, and the abortion that can't even keep its own sub community from fracturing known as 9th Age. There is NO UNITY and this will probably bring back many, if not most, to the most united grouping since 8th.
I'd agree. The GW banner is hard to resist and having an official supported WHFB game again will bring a lot of people back under that one banner.
2021/07/21 15:07:42
Subject: Warhammer The Old World : Bretonnia page 63
Kanluwen wrote: It's the one thing heavily implied, via cheeky wording, since day one. Having 100% confirmation is a different story.
They kept insinuating that this was not an attempt to "fragment" the player base. This is going to fragment it, hard.
Why? WHFB players are now playing 9th Age, so they are a different "fragment" already.
Once again, this is categorically FALSE. There is no one system WHFB players went to, they're already fragmented. The entire community is split between 8th, 6th, 4th/5th, WAB 9th, KoW, and the abortion that can't even keep its own sub community from fracturing known as 9th Age. There is NO UNITY and this will probably bring back many, if not most, to the most united grouping since 8th.
I expect this is definitely the case. It's probably not a coincidence TOW was uncharacteristically announced out of nowhere the same time KoW 3e was being released - all the talk dried up from that and into "I guess I'll use KoW until the OFFICIAL GAMES HECKIN WORKSHOP rank and file game is released!"
2021/07/21 15:08:42
Subject: Warhammer The Old World : Bretonnia page 63
I mean - North America is GWs largest single market. Historically speaking, NA was also (according to those in the know - i've seen former design studio members comment on this in various interviews etc in the past so im inclined to believe it to be true) WHFBs weakest market - by a very large margin.
The EU+UK is about 100 million more consumers than the US and Canada FWIW. Most of them pretty wealthy too.
Yes but in terms of GWs sales revenue, etc. GW considers the EU and UK two separate markets. As of the most recent financial reports, North American sales are larger than either of the other two by a pretty large margin, and almost as large as both the EU and UK combined. As I understand it GW also sees the US as a higher potential growth market than it does the UK or EU.
CoALabaer wrote: Wargamers hate two things: the state of the game and change.
2021/07/21 15:09:53
Subject: Warhammer The Old World : Square bases and 28mm scale, page 103
I mean - North America is GWs largest single market. Historically speaking, NA was also (according to those in the know - i've seen former design studio members comment on this in various interviews etc in the past so im inclined to believe it to be true) WHFBs weakest market - by a very large margin.
The EU+UK is about 100 million more consumers than the US and Canada FWIW. Most of them pretty wealthy too.
Yes but in terms of GWs sales revenue, etc. GW considers the EU and UK two separate markets. As of the most recent financial reports, North American sales are larger than either of the other two by a pretty large margin, and almost as large as both the EU and UK combined. As I understand it GW also sees the US as a higher potential growth market than it does the UK or EU.
Well then it makes sense to sell stuff that appeals to the EU+UK as they have not maximised their potential in those markets if they have more potential consumers but fewer sales. Even the EU on it's own is more consumers than all of NA.
Edit: And I agree with Stonehorse, I'd mostly be interested in the models from that era and any new models they made in a similar scale and style. I also hope that whoever is doing the project is genuinely enthusiastic about it and wants to do something interesting with it.
This message was edited 1 time. Last update was at 2021/07/21 15:14:50
One bonus of growth in the USA over the EU is that its a single country and, whilst its broken into states, its a single system to work with. Plus its all English (or American). The EU is a lot of separate blocks and whilst English is very dominant the world over, there's still a huge variety of languages that GW has to work with to bring a product to market there.
Once again, this is categorically FALSE. There is no one system WHFB players went to, they're already fragmented. The entire community is split between 8th, 6th, 4th/5th, WAB 9th, KoW, and the abortion that can't even keep its own sub community from fracturing known as 9th Age. There is NO UNITY and this will probably bring back many, if not most, to the most united grouping since 8th.
I expect this is definitely the case. It's probably not a coincidence TOW was uncharacteristically announced out of nowhere the same time KoW 3e was being released - all the talk dried up from that and into "I guess I'll use KoW until the OFFICIAL GAMES HECKIN WORKSHOP rank and file game is released!"
Thats different from the response I encountered. What I saw was a lot of people saying "GW could have had my money but lost it, and I'm not going back". This also ignores the more obvious problem that KoW has a product line that is available for sale *today*, as it has for the entirety of the past decade, and will for the forseeable future, whereas GW has the shattered fragments and remains of a product line available and nothing on the distant horizon to fill that in or build it up new.
Nobody with more than a fraction of a brain saw the Old World announcement and said "well I'm not buying any rank and file minis for the next 3-5 years while I wait", Mantics business has been seemingly unimpacted by the announcement considering they've been continually expanding their product range at an accelerating rate and even launching new games based on the same IP (like their Man-O-War knockoff), and people continue to buy minis from Para-Bellum and other manufacturers for use in their various games, rank and file or otherwise.
CoALabaer wrote: Wargamers hate two things: the state of the game and change.
2021/07/21 15:22:02
Subject: Warhammer The Old World : Square bases and 28mm scale, page 103
I mean while I'm glad this project exists GW is taking to long to get it out the door to be honest. There are so many systems and games out there my excitement is slowly waning.
My fix for rank and flank is being taken care of by Kings of War, 9th Age and good old 6th edition.
I realize I say this before models even come out and probably completely change my opinion.
Commodus Leitdorf Paints all of the Things!! The Breaking of the Averholme: An AoS Adventure
"We have clearly reached the point where only rampant and unchecked stabbing can save us." -Black Mage
2021/07/21 15:24:30
Subject: Warhammer The Old World : Bretonnia page 63
This is a new decade, one where GW realise that the best strategy is a constant, neverending, in-your-face stream of releases rather than the 'scraps every few years' approach that marked 7th/8th. That and the diehards for GW in general have never been so zealous and will happily devour TOW even if it's literally the worst ruleset ever written just because there's a lot of hype, and rules/models/prices mean nothing to the GW fandom if they're told to get excited for it.
None of which is particularly relevant. If there was no appeal there was no appeal. I don't think the rules or quality of the game had anything to do with it, nor did the release schedule. 40k was not a particularly great ruleset at the time either and likewise suffered from the same slow-trickle release model, but 40k stil sold massively well in the US (much moreso than in other markets like the UK and parts of the EU that were mostly dominated by WHFB). It seems to be an issue of genre moreso than it is a factor of anything else. That old-school eurocentric style of medieval fantasy has historically never been all that popular in the US, whereas European audiences eat that gak up (probably because its generally much more culturally relatable to them). Theres a reason why D&D didn't surge in popularity in the US until WotC started pushing it more in the direction of gonzo mythic fancy (in many ways along the same lines as Age of Sigmar), though it generally has done a better job of appealing to American audiences without alienating traditionalists and euro audiences.
You think WHFB failed because of the lore/theme? Not the high cost, the rules and overall entry barrier, and the lack of attention from GW that meant the game barely got updated with much of substance? The End Times was getting interesting in the setting again shortly before AoS.
2021/07/21 15:24:45
Subject: Warhammer The Old World : Bretonnia page 63
I mean - North America is GWs largest single market. Historically speaking, NA was also (according to those in the know - i've seen former design studio members comment on this in various interviews etc in the past so im inclined to believe it to be true) WHFBs weakest market - by a very large margin.
The EU+UK is about 100 million more consumers than the US and Canada FWIW. Most of them pretty wealthy too.
Yes but in terms of GWs sales revenue, etc. GW considers the EU and UK two separate markets. As of the most recent financial reports, North American sales are larger than either of the other two by a pretty large margin, and almost as large as both the EU and UK combined. As I understand it GW also sees the US as a higher potential growth market than it does the UK or EU.
Well then it makes sense to sell stuff that appeals to the EU+UK as they have not maximised their potential in those markets if they have more potential consumers but fewer sales. Even the EU on it's own is more consumers than all of NA.
Except, as I said in the post you quoted (literally the last sentence) - GW considers the US a higher potential growth market than it does the UK or EU. As in literally the exact opposite of what you said - they believe they *have* maximized their potential in the UK and EU, but not in the US.
Indeed, my own experience is that brand recognition in the UK and EU is already very very high, whereas here in the US GW and Warhammer are still relatively obscure (though much better known now than it was 20+ years ago when I started in the hobby).
Number of consumers doesn't necessarily correlate to number of *potential* consumers, there are a lot of dynamics at work that may carve off sections of the consumer base from being likely purchasers of a product, whether it be linguistic barriers, space limitations (the average American has much larger living space than the average European does, which is important for something as space intensive as a tabletop wargame), access to playing accommodations (the American tabletop wargaming landscape is dominated by easy access to gaming stores with spacious play areas, whereas European gamers are more likely to participate in clubs that meet at community centers or in peoples homes), etc.
This is a new decade, one where GW realise that the best strategy is a constant, neverending, in-your-face stream of releases rather than the 'scraps every few years' approach that marked 7th/8th. That and the diehards for GW in general have never been so zealous and will happily devour TOW even if it's literally the worst ruleset ever written just because there's a lot of hype, and rules/models/prices mean nothing to the GW fandom if they're told to get excited for it.
None of which is particularly relevant. If there was no appeal there was no appeal. I don't think the rules or quality of the game had anything to do with it, nor did the release schedule. 40k was not a particularly great ruleset at the time either and likewise suffered from the same slow-trickle release model, but 40k stil sold massively well in the US (much moreso than in other markets like the UK and parts of the EU that were mostly dominated by WHFB). It seems to be an issue of genre moreso than it is a factor of anything else. That old-school eurocentric style of medieval fantasy has historically never been all that popular in the US, whereas European audiences eat that gak up (probably because its generally much more culturally relatable to them). Theres a reason why D&D didn't surge in popularity in the US until WotC started pushing it more in the direction of gonzo mythic fancy (in many ways along the same lines as Age of Sigmar), though it generally has done a better job of appealing to American audiences without alienating traditionalists and euro audiences.
You think WHFB failed because of the lore/theme? Not the high cost, the rules and overall entry barrier, and the lack of attention from GW that meant the game barely got updated with much of substance? The End Times was getting interesting in the setting again shortly before AoS.
I got another guy in these comments saying that army size and cost in 7th/8th edition was comparable or even potentially smaller/cheaper than in 40k. So, apparently, this wasn't the problem.
Also, WHFB had the same release schedule that 40k did, I'm not going to repeat myself on the subject as I pointed out the relevant timelines in this thread like 40 pages ago, its easy enough to google to see when new army books/codecies were released and to figure out what minis were released when. Apparently this wasn't the problem either.
Both of those points also ignore the pre-6th edition landscape of things when price points, lack of support, etc. would not have been relevant concerns - contrary to what you seem to believe, WHFB has been around in the states for pretty much the entirety of its ~40 year existence. WHFB was going through its growth phase here at the same time as it was in the EU and UK. If price and a slow release schedule slowed its popularity in the US, it would have also done the same in the EU and UK. As it stands, WHFB *never* achieved the same degree of popularity here as it did elsewhere, whereas 40k supposedly took off like a rocket ship and its massive success in the US was what enabled GW to acquire and develop the resources that enabled it to grow as it did from the 90s.
This message was edited 2 times. Last update was at 2021/07/21 15:33:39
CoALabaer wrote: Wargamers hate two things: the state of the game and change.
2021/07/21 15:33:34
Subject: Warhammer The Old World : Square bases and 28mm scale, page 103
Well I'm glad this is finally out in the open. I did think the format most likely as it would cater to Total War fans, fans of the original WHFB, pull back in players from other systems (KoW etc.)
I'll hold fire on whether to commit until I see whether steadfast is a thing, as in my view that ruined the game moving WHFB away from being a 'wargame' (with the power of cavalary charges, flank attacks etc.) and those standard tropes which have existed in historical wargaming since they have been a thing.
As somebody who played Kings of War, the game is different enough from any version of Warhammer that I can't really see the cross-appeal.
I'd be surprised if many KoW players "came back" or "moved to" TOW. I'm more worried about Conquest being cannibalized by TOW... I like Conquest quite a bit and would hate to see it hurt. And there's actually cross-appeal there.
You think WHFB failed because of the lore/theme? Not the high cost, the rules and overall entry barrier, and the lack of attention from GW that meant the game barely got updated with much of substance? The End Times was getting interesting in the setting again shortly before AoS.
I remember mathing it out a few times. WHFB 8th had similar buy-in prices to Warmahordes at the time for "competitive" lists.
The major problem was everybody who played WHFB wanted to play 2000, 1999+1, or 2400/2500 point games. I've been playing 1350 point games a lot lately and let me tell you, they are an absolute joy with extremely low cost of entry, comparatively.
As somebody who never played WHFB and went in different directions with games when i came back to wargaming (WM/H, Malifaux and just painting), im watching this with interest. New sculpts and updates to the old classic WHFB ranges would be of interest to me.
However if its £60 for 10 Empire Greatswords and you need them in units of 10 or more, im out. No matter how good the sculpts are.
Also the rules need to be..... you know.....good and all in one place. If they are just a vague excuse and spread them all over the place in supplements, extra rule books, etc it will be a no from me
So im going to watch and i will not adopt at release. I'll give it time and watch to see what the coo actually is and how GW I approaching it.
Im interested but highly suspicious
2021/07/21 15:43:16
Subject: Warhammer The Old World : Square bases and 28mm scale, page 103
Rihgu wrote: As somebody who played Kings of War, the game is different enough from any version of Warhammer that I can't really see the cross-appeal.
I'd be surprised if many KoW players "came back" or "moved to" TOW. I'm more worried about Conquest being cannibalized by TOW... I like Conquest quite a bit and would hate to see it hurt. And there's actually cross-appeal there.
You think WHFB failed because of the lore/theme? Not the high cost, the rules and overall entry barrier, and the lack of attention from GW that meant the game barely got updated with much of substance? The End Times was getting interesting in the setting again shortly before AoS.
I remember mathing it out a few times. WHFB 8th had similar buy-in prices to Warmahordes at the time for "competitive" lists.
The major problem was everybody who played WHFB wanted to play 2000, 1999+1, or 2400/2500 point games. I've been playing 1350 point games a lot lately and let me tell you, they are an absolute joy with extremely low cost of entry, comparatively.
Thats all very true. I tried getting smaller campaigns going but couldn't get any interest in deviating from the tournament standard.
Granted our fantasy campaigns back then had 25-30+ players every year. The biggest problem from a money making standpoint (GW) was that all of our new players that we got every year never spent a dime on retail. They bought their armies used on ebay or from other players. The interest was certainly there for WHFB. The desire to spend a ton of money was not and there were easy ways to make armies for much cheaper than give GW money.
2021/07/21 15:50:37
Subject: Re:Warhammer The Old World : Square bases and 28mm scale, page 103
Daedalus81 wrote: As long as the system works with my chaos warriors being on 32mm circles instead of 25mm square then I'm good to go.
On this note, I'm very concerned with things like Warriors of Chaos being on 32s, but their heroes mostly if not all being on 40s? Same with Bloodletters. Are we not going to see embedded heroes in units...?
I love the part of the article that has GW accepting that 10mm and 15mm are scales. But won't commit to saying what actual scale their models are.
Lol.
Wonder which they'd call it now? 25/28/32/35mm.
Currently most played: Silent Death, Mars Code Aurora, Battletech, Warcrow and Infinity.
2021/07/21 16:00:23
Subject: Re:Warhammer The Old World : Square bases and 28mm scale, page 103
Daedalus81 wrote: As long as the system works with my chaos warriors being on 32mm circles instead of 25mm square then I'm good to go.
On this note, I'm very concerned with things like Warriors of Chaos being on 32s, but their heroes mostly if not all being on 40s? Same with Bloodletters. Are we not going to see embedded heroes in units...?
We could always attach them to the side of the unit. That's what happened with incompatible sizes anyway.
2021/07/21 16:09:18
Subject: Warhammer The Old World : Square bases and 28mm scale, page 103
Not surprised, but kind of happy with the explicit mention of people being able to use their existing collections.
Certainly glad to have confirmation and to not have to repeat the "square" and "scale" debates for another few years!
Da Boss wrote:I'm skeptical about this game because it's GW making it and I'm not generally impressed with their rules writing ability. But I'll check it out!
I hope the models are actually 28mm though and not the bigger scale they're using nowadays. If they're out of scale I'm not that interested.
Pretty much sums it up for me at this stage. Some older rulesets by GW weren't always great, but typically playable and fun. Looking at the mess that is Necromunda, the weirdness of new Kill Team or the massive simplification of Aeronautica, I'm not sure it'll be any good. Looking at... pretty much any of their systems, the constant churn of new releases makes me worried too. If things look alright upon release, I'll start dusting off an old army, paint some extra figures and maybe add a new unit or two (from eBay or possibly a new release). If there's already a new book by the time my army would be finished, I'll just give up on GW; if not, maybe I'll try it out.
Kanluwen wrote: It's the one thing heavily implied, via cheeky wording, since day one. Having 100% confirmation is a different story.
They kept insinuating that this was not an attempt to "fragment" the player base. This is going to fragment it, hard.
Why? WHFB players are now playing 9th Age, so they are a different "fragment" already.
Once again, this is categorically FALSE. There is no one system WHFB players went to, they're already fragmented. The entire community is split between 8th, 6th, 4th/5th, WAB 9th, KoW, and the abortion that can't even keep its own sub community from fracturing known as 9th Age. There is NO UNITY and this will probably bring back many, if not most, to the most united grouping since 8th.
To be honest, that's the main reason I'm interested anyway. Ease of access. There are some games I'm passionate about, and I'll have multiple playable factions, organize intro games, campaigns, whatever. From WHFB-esque games, nothing has replaced it in terms of my interest or in terms of the local playerbase. If something decent appears, something that gets people playing ranked Fantasy games again, I'll happily join in.
Crimson wrote:I actually hope they ditch 20mm squares except maybe for tiny things like goblins. Ranking human-sized models on 20mm bases was always an utter pain. Make 25mm the basic human-sized infantry base size.
Meh, I've once successfully ranked Chaos Warriors on 20mm squares (converted with skeleton bits to make them undead, counts-as Grave Guard - the army represented Crom the Conqueror's host who were lost in Sylvania according to post-Storm of Chaos lore). Most other things were easy enough compared to that, though I did make a habit of writing numbers on the bottoms of the bases to ensure units always ranked up well.
2021/07/21 16:14:54
Subject: Warhammer The Old World : Square bases and 28mm scale, page 103
Rihgu wrote: As somebody who played Kings of War, the game is different enough from any version of Warhammer that I can't really see the cross-appeal.
I'd be surprised if many KoW players "came back" or "moved to" TOW. I'm more worried about Conquest being cannibalized by TOW... I like Conquest quite a bit and would hate to see it hurt. And there's actually cross-appeal there.
Indeed, I only recently started getting into Conquest after turning my nose up at it when it first came out. The game is a real gem and mechanically speaking it could be described as a clean-sheet design of WHFB 9th edition, as it takes many gameplay concepts from WHFB but modernizes and streamlines them instead of relying on the core of a 40 year old legacy game engine. I think it will absolutely take a blow from The Old World, much moreso than the other games people are pointing to - losing Conquest to WHFB would be a real tragedy, but hopefully it can survive on its own merits.
However if its £60 for 10 Empire Greatswords and you need them in units of 10 or more, im out. No matter how good the sculpts are.
I dont know how much they will cost, but I know that they won't be any cheaper than the currently available Greatsword minis, so you can base expectations on that to some extent.
Also the rules need to be..... you know.....good and all in one place. If they are just a vague excuse and spread them all over the place in supplements, extra rule books, etc it will be a no from me
I can all but guarantee you're not going to be happy. Regardless if its a main studio game or a specialist studio game, the rules release models for 40k, Necromunda, Adeptus Titanicus, and even AoS (albeit to a lesser extent than the others) kind of only points in one direction.
CoALabaer wrote: Wargamers hate two things: the state of the game and change.
2021/07/21 16:56:30
Subject: Warhammer The Old World : Square bases and 28mm scale, page 103
I’m happy, we got some news again. WHFB is probably my favourite wargame. Mordheim is a close second.
I think it’ll do well, if the scale of battles is like in 6th edition.
It’ll get me to buy more than 1 army, rather than maxing out on one, like I’m STILL currently doing with my night goblin horde (which I love, but I just.. just can’t start another horde army)
I hope it will revive the interest of FB in my area. If I don’t like the new rules, I’ll try to lure new players into 8th.
And new models on square bases is always a plus.
Empire, Chaos, Bretonnia and Kislev are a given now, eh? Judging by the map and direct references.
I would guess we’ll see a completely new army, so that old players get to spend money on something other than just a rehash of old infantry units.
What would that be? Norsca? Chaos Dwarfs? Cathay? Are there any other forces mentioned in the lore somewhere, but never fleshed out by GW proper?
This message was edited 1 time. Last update was at 2021/07/21 16:56:55