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![[Post New]](/s/i/i.gif) 2010/09/17 22:22:15
Subject: Why don't grenades blow up or hurt people in 40k?
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Pyromaniac Hellhound Pilot
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Briefly, I collected an army for No Limits. It was the first game I'd played where frag grenades actually hurt someone - they had a 1" explosive radius. But in 40k and Fast and Dirty (amongst others), it doesn't seem to do that. Grenades in 40k simply equalize assault striking time in the assault phase, and in Fast and Dirty they don't come into play at all unless you -lack- them. Surely they could be a short ranged blast weapon with a strength equal to some multiple of the squad population, perhaps only most useful vs guns when you toss them over things like walls.
What do you guys think?
M.
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![[Post New]](/s/i/i.gif) 2010/09/17 23:37:48
Subject: Why don't grenades blow up or hurt people in 40k?
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Incorporating Wet-Blending
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Back in 2nd edition they used to be short ranged blast weapons. The problem came when you had entire squads throwing frags - that could potentially scatter - and working out what got hit how many times. Some form of abstraction was needed to make them practical, even if you don't think the specific choice made by GW was the right one.
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"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis |
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![[Post New]](/s/i/i.gif) 2010/09/17 23:42:50
Subject: Why don't grenades blow up or hurt people in 40k?
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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Well, they do hurt vehicles in assault.
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This message was edited 1 time. Last update was at 2010/09/17 23:42:57
Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2010/09/17 23:42:55
Subject: Why don't grenades blow up or hurt people in 40k?
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Sureshot Kroot Hunter
Las Vegas Sin City USA!
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What AlexHolker said. Add to that a squad could have multiple grenade types, and it got very complicated very quickly.
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![[Post New]](/s/i/i.gif) 2010/09/17 23:46:50
Subject: Why don't grenades blow up or hurt people in 40k?
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Hanging Out with Russ until Wolftime
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Grenades do hurt people in assault. Not all the wounds caused by "attacks" are from your chainswords you know
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This message was edited 1 time. Last update was at 2010/09/17 23:47:01
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![[Post New]](/s/i/i.gif) 2010/09/17 23:48:44
Subject: Why don't grenades blow up or hurt people in 40k?
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Wicked Canoptek Wraith
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IG grenade launchers work : D.
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"You're right, we all know you are."
Tomb World Fabulosa 18/2/6 (Supreme conquerors of Dash's dark eldar ) |
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![[Post New]](/s/i/i.gif) 2010/09/18 03:26:36
Subject: Why don't grenades blow up or hurt people in 40k?
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Stubborn Dark Angels Veteran Sergeant
Ontario
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I don't really want to go through ten low str low ap blast templates that would happen if nades actually could be thrown. It would just bog the game down way too much.
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DCDA:90-S++G+++MB++I+Pw40k98-D+++A+++/areWD007R++T(S)DM+ |
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![[Post New]](/s/i/i.gif) 2010/09/18 05:13:16
Subject: Why don't grenades blow up or hurt people in 40k?
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Pyromaniac Hellhound Pilot
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All good points. I think it'd at best be a single blast at S4 AP6 or something, maybe with a range of ~10 inches. In No Limits grenades had individual 1" templates and it didn't bog down too much at all, but I think I may be more patient than the average 40k player (around here at least).
M.
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![[Post New]](/s/i/i.gif) 2010/09/18 05:20:13
Subject: Re:Why don't grenades blow up or hurt people in 40k?
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Mekboy Hammerin' Somethin'
Lubeck
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Grenade Launcher frag grenades are S3 AP6, so your idea for damage value might a bit too high. 10" throw range might be a bit high, too - I'd go with the demolition charge throw range of 6", one of the few weapons in 40k where you know that they are actually just objects thrown by musclework.
But, yeah, I think the way they are at the moment, they are okay. It's abstract, but it works. If your Marines stomp some traitor guardsmen in CC the next time, just imagine that from the 6 heretics that died two were fragged by, well, a frag grenade, and not by chainswords as usual.
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![[Post New]](/s/i/i.gif) 2010/09/18 08:11:09
Subject: Why don't grenades blow up or hurt people in 40k?
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Veteran Knight Baron in a Crusader
Behind you
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2nd edition had a great multitude of grenade types, from your basic frag, up to vortex and smoke and even anti-plant. Basically gotten rid of because it was too complex to throw out 5 or 6 templates and calculate who was under them.
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![[Post New]](/s/i/i.gif) 2010/09/18 08:30:17
Subject: Why don't grenades blow up or hurt people in 40k?
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Pyromaniac Hellhound Pilot
Australia
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Yeah very true. I used to love grenades back in the old rogue trader days but as much as I miss them now, I don't think I'd handle all the maths work in larger games!
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4th company
The Screaming Beagles of Helicia V
Hive Fleet Jumanji
I'll die before I surrender Tim! |
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![[Post New]](/s/i/i.gif) 2010/09/18 08:52:31
Subject: Why don't grenades blow up or hurt people in 40k?
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Stealthy Dark Angels Scout with Shotgun
Great Yarmouth UK
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I think grenades work OK as they are now but would perhaps be better called flash grenades or stun grenades as that's what the effects resemble more than a frag grenade.
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![[Post New]](/s/i/i.gif) 2010/09/18 13:52:51
Subject: Why don't grenades blow up or hurt people in 40k?
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Dakka Veteran
Brisbane, OZ
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They... do?
They ignore cover saves by blasting the squad with flak, like a real grenade. Defensive grenades are flash grenades, canceling charge bonuses. Krak grenades have an explosion radius too small to be effective against anything but a vehicle. Grenade launchers are S3, which is fine because it's a tiny fething explosion.
Think about it, how do people use grenades? They use them to assault enemies hidden behind gak. If you think they are instadeath explosions that randomly send people flying and kill them, you've been watching too much Rambo.
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Son can you play me a memory? I'm not really sure how it goes... |
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![[Post New]](/s/i/i.gif) 2010/09/18 14:00:56
Subject: Why don't grenades blow up or hurt people in 40k?
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Lord of the Fleet
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Anyone remember the Hallucinogenic Grenades
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![[Post New]](/s/i/i.gif) 2010/09/18 15:13:32
Subject: Why don't grenades blow up or hurt people in 40k?
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Devestating Grey Knight Dreadknight
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Ordo Dakka wrote:They... do?
They ignore cover saves by blasting the squad with flak, like a real grenade. Defensive grenades are flash grenades, canceling charge bonuses. Krak grenades have an explosion radius too small to be effective against anything but a vehicle. Grenade launchers are S3, which is fine because it's a tiny fething explosion.
Think about it, how do people use grenades? They use them to assault enemies hidden behind gak. If you think they are instadeath explosions that randomly send people flying and kill them, you've been watching too much Rambo.
Im sorry but your totally wrong.
They are not used to ASSAULT enemies behind cover, and frag grenades have a 50 foot kill radius (fact).
Sure, they dont send people flying, but they will kill you. They are designed to kill you. They are designed to be employed when firing a gun is ineffective, when an enemy is entrenched in cover, and when it is more dangerous to your own life to fire at them.
They are the modern day flamethrower.
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![[Post New]](/s/i/i.gif) 2010/09/18 20:25:28
Subject: Why don't grenades blow up or hurt people in 40k?
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Unbalanced Fanatic
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kenshin620 wrote:Anyone remember the Hallucinogenic Grenades  Necromunda has Grenades as thrown weapons, including Hallicinogen grenades; as well as Choke Gas, Frag, Krak, Photon Flash Flares and Web Grenades IIRC. If you want a game that's 40K but more 'real', then Necroumunda's for you (provided you pay extortiantely for the models.  ) The OC-D
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This message was edited 1 time. Last update was at 2010/09/18 20:26:13
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"Whoever said the pen is mightier than the sword obviously never encountered automatic weapons" - Douglas MacArthur. |
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![[Post New]](/s/i/i.gif) 2010/09/18 20:31:31
Subject: Why don't grenades blow up or hurt people in 40k?
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Monstrous Master Moulder
Secret lab at the bottom of Lake Superior
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I can see the rules now... Count as defensive grenades, a unit that is hit by them moves randomly (scatter die) in their next movement phase, and a scatter die determines where they shoot. If a friendly unit is indicated, they shoot at them. Ah, that'd be so weird, random and fun.
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Commissar NIkev wrote:
This guy......is smart |
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![[Post New]](/s/i/i.gif) 2010/09/18 21:45:14
Subject: Re:Why don't grenades blow up or hurt people in 40k?
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Homicidal Veteran Blood Angel Assault Marine
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As I remember training frag grenades were mostly to chuck into pillboxes or trenches. Open field they have a theoretical 50 foot kill range but that's assuming the isn't anything in the way of the shrapnel. The blast itself isn't so impressive, it's just the flying metal bits that get you. Automatically Appended Next Post: Brotherjulian wrote: As I remember training frag grenades were mostly to chuck into pillboxes or trenches. Open field they have a theoretical 50 foot kill range but that's assuming the isn't anything in the way of the shrapnel. The blast itself isn't so impressive, it's just the flying metal bits that get you.
edit- my 2nd ed techmarines (and every marine player used techmarines) always had rad grenades. Plague marines with blight grenades just slayed harlequins
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This message was edited 1 time. Last update was at 2010/09/18 21:47:06
For the Emperor! Kill Maim Burn!... I mean purge the unclean! |
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![[Post New]](/s/i/i.gif) 2010/09/18 21:50:52
Subject: Why don't grenades blow up or hurt people in 40k?
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Napoleonics Obsesser
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Nah, it would get too complicated. Just be happy melta bombs do something that isn't assault related
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If only ZUN!bar were here... |
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![[Post New]](/s/i/i.gif) 2010/09/18 21:56:52
Subject: Re:Why don't grenades blow up or hurt people in 40k?
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Longtime Dakkanaut
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Brotherjulian wrote: edit- my 2nd ed techmarines (and every marine player used techmarines) always had rad grenades. Plague marines with blight grenades just slayed harlequins
Fond memories indeed...
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![[Post New]](/s/i/i.gif) 2010/09/19 04:20:28
Subject: Why don't grenades blow up or hurt people in 40k?
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Sinewy Scourge
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micahaphone wrote:I can see the rules now... Count as defensive grenades, a unit that is hit by them moves randomly (scatter die) in their next movement phase, and a scatter die determines where they shoot. If a friendly unit is indicated, they shoot at them. Ah, that'd be so weird, random and fun.
Sounds more infuriating and time-consuming, like what about rage?
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Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com |
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![[Post New]](/s/i/i.gif) 2010/09/19 14:24:46
Subject: Re:Why don't grenades blow up or hurt people in 40k?
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Impassive Inquisitorial Interrogator
Holy Terra - Lexington, SC
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Mostly as far as I can tell, it's just poorly designed grenade rules for 40k. Grenades (effectively) don't work on infantry. Also, why on Earth would you use grenades in ASSAULT? Sounds like an easy way to blow yourself up really. I think all this stems from the dumbing down of 40k in 3rd edition from 2nd. I can kinda see this because if you used them currently we're talking like 10+ grenades flying, blast templates all around. Grenades would have to be a BUNCH of points. A buddy of mine and I playtested grenade house rules back in 3rd, and found that for the points, they were just evil. We only played a game with them, the rest of the "playtesting" was just theory, so I'm not sure we did a good job.
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![[Post New]](/s/i/i.gif) 2010/09/20 03:35:29
Subject: Why don't grenades blow up or hurt people in 40k?
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Pyromaniac Hellhound Pilot
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I figured they'd be a single blast radius, probably the smaller one or some such, with a strength based roughly on the number of units throwing frags. So one template for an entire squad.
M.
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![[Post New]](/s/i/i.gif) 2010/09/20 05:12:42
Subject: Why don't grenades blow up or hurt people in 40k?
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Gore-Soaked Lunatic Witchhunter
Australia (Recently ravaged by the Hive Fleet Ginger Overlord)
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Jaon wrote:
They are the modern day flamethrower.
Grenades were developed before Flamethrowers (discounting the Byzantine Empire of course).
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Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.
"Good game guys, now lets hit the showers" |
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![[Post New]](/s/i/i.gif) 2010/09/21 04:10:00
Subject: Re:Why don't grenades blow up or hurt people in 40k?
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Homicidal Veteran Blood Angel Assault Marine
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By the way, here's your meltabomb
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For the Emperor! Kill Maim Burn!... I mean purge the unclean! |
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![[Post New]](/s/i/i.gif) 2010/09/21 04:11:53
Subject: Why don't grenades blow up or hurt people in 40k?
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Longtime Dakkanaut
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/\ One of many things in all honesty I like to be far, far, away from.
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"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H |
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