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![[Post New]](/s/i/i.gif) 2011/10/27 14:07:34
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Stalwart Space Marine
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The Decapitator wrote:At the end of the battle report in the new WD, there is box of text which finishes of the Narrative battle just played. In it, Trazyn appears before Sicarius and tells him that Guilliman is an old friend, and that he plans to visit Mcragge very soon to take the frozen Primarch away as, and I quote "You don't deserve him."
Make of that what you will
Or maybe WD writers totally screwing with fluff by writing random crap about whatever they want.
Maybe it's like those trading card games the kids play at school with those football (soccer) cards.
1st 'Cron lord "I'll swap you a mint condition Roboute Guilliman for your Leman Russ."
2nd 'Cron Lord "Nah he's worth at least your Guilliman and a Rogal Dorn for his Attacks!"
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![[Post New]](/s/i/i.gif) 2011/10/27 14:17:18
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Trustworthy Shas'vre
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Tyranids and Necrons...
Before you cry "cite!" take some heart that many people who play necrons (or like me, who play necrons and tyranids) actually know the books a bit...
Tyranid Codex: Page 11: Read Solemnce - Necron Tomb World.
"..tendrils of hive fleet Behemoth make major course corrections in order to avoid conflict with the necrons..."
Necron Codex: Page 11 - Fourth paragraph, Tyrnaids avoiding necron worlds.
Necron codex: back cover - Hive fleet avoiding necron tomb (the outsider tomb?)
It the tyranid codex is explicitly states (see page 6) that they consume "flesh and vegetation" (i.e. biomass).
Tyranids would have no concern for necrons, and actually, in a frightning turn, they would make the most amazing allies (well, before this new crap fluff); Ctan get all the souls, nids get all the bodies.
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DavePak
"Remember, in life, the only thing you absolutely control is your own attitude - do not squander that power."
Fully Painted armies:
TAU: 10k Nids: 9600 Marines: 4000 Crons: 7600
Actor, Gamer, Comic, Corporate Nerd
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![[Post New]](/s/i/i.gif) 2011/10/27 14:18:26
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Virulent Space Marine dedicated to Nurgle
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TheToastKing wrote:Has anyone got a rough idea when they will b up for pre-order? I mean I have been lurking and waiting but no sign yet... perhaps one of the more learned rumor people could enlighten me?
Cheers: TTK
This saturday i was told.
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![[Post New]](/s/i/i.gif) 2011/10/27 14:23:19
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Stalwart Space Marine
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IXBEHEMOTHXI wrote:TheToastKing wrote:Has anyone got a rough idea when they will b up for pre-order? I mean I have been lurking and waiting but no sign yet... perhaps one of the more learned rumor people could enlighten me?
Cheers: TTK
This saturday i was told.
That's the vibe I'm getting, might be worth a trip to Warhammer World this Saturday and see what the score is.
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![[Post New]](/s/i/i.gif) 2011/10/27 14:24:56
Subject: Re:Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Been Around the Block
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OH I forgot about the shield, silly me. I really need this book to come out soon.
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![[Post New]](/s/i/i.gif) 2011/10/27 14:27:07
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Freaky Flayed One
Canada
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davethepak wrote:Tyranids and Necrons...
Before you cry "cite!" take some heart that many people who play necrons (or like me, who play necrons and tyranids) actually know the books a bit...
Tyranid Codex: Page 11: Read Solemnce - Necron Tomb World.
"..tendrils of hive fleet Behemoth make major course corrections in order to avoid conflict with the necrons..."
Necron Codex: Page 11 - Fourth paragraph, Tyrnaids avoiding necron worlds.
Necron codex: back cover - Hive fleet avoiding necron tomb (the outsider tomb?)
It the tyranid codex is explicitly states (see page 6) that they consume "flesh and vegetation" (i.e. biomass).
Tyranids would have no concern for necrons, and actually, in a frightning turn, they would make the most amazing allies (well, before this new crap fluff); Ctan get all the souls, nids get all the bodies.
Much love for saving me from looking through my nid codex again  Knew I had read it. They would just have no reason to ever fight. In all honesty the nids wipe planets clean of life and move on. Sounds like there will be lots of empty real estate for an expanding necron empire. The necrons can probably calculate the path and plan of the hivemind as it is, if nothing else, far from random. They could easily keep some distance and swing in for some pimp new planets.
Edit: Its not that I am upset by the change I just thought it was a really neat piece of unique fluff. In a universe where previously evil machines decide to not kill red space marines because they helped them and crazy robots try to eat skin without having mouths and decide to wear it instead, it was a very logical piece of fluff that I really liked. I sort of imagined them sort of working together in a very distant way, avoiding eachother while purging planets of life. Oh well. You've got me again world.
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This message was edited 1 time. Last update was at 2011/10/27 14:37:28
Fetish for Dragons. |
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![[Post New]](/s/i/i.gif) 2011/10/27 14:34:18
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Napoleonics Obsesser
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davethepak wrote:Tyranids and Necrons...
Before you cry "cite!" take some heart that many people who play necrons (or like me, who play necrons and tyranids) actually know the books a bit...
Tyranid Codex: Page 11: Read Solemnce - Necron Tomb World.
"..tendrils of hive fleet Behemoth make major course corrections in order to avoid conflict with the necrons..."
Necron Codex: Page 11 - Fourth paragraph, Tyrnaids avoiding necron worlds.
Necron codex: back cover - Hive fleet avoiding necron tomb (the outsider tomb?)
It the tyranid codex is explicitly states (see page 6) that they consume "flesh and vegetation" (i.e. biomass).
Tyranids would have no concern for necrons, and actually, in a frightning turn, they would make the most amazing allies (well, before this new crap fluff); Ctan get all the souls, nids get all the bodies.
Sounds delicious
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If only ZUN!bar were here... |
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![[Post New]](/s/i/i.gif) 2011/10/27 14:43:37
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Fresh-Faced New User
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Stormlord night fight stuff sounds good. Yet I gotta ask. Just what ARE the Necron's own night fighting rules? Because it seems to me, that if they are not exactly like the DE latest codex rules, then night fighting your Necrons is a complete and total waist.
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This message was edited 1 time. Last update was at 2011/10/27 14:44:46
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![[Post New]](/s/i/i.gif) 2011/10/27 14:46:24
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Freaky Flayed One
Canada
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makubaka wrote:Stormlord night fight stuff sounds good. Yet I gotta ask. Just what ARE the Necron's own night fighting rules? Because it seems to me, that if they are not exactly like the DE latest codex rules, then night fighting your Necrons is a complete and total waist.

Are you talking about the ignoring nightfighting dealio? I believe the plan is to bring solar pulses to cancel out the nightfighting during your shooting and closing on gunlines in the dark.
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Fetish for Dragons. |
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![[Post New]](/s/i/i.gif) 2011/10/27 14:48:41
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Twisted Trueborn with Blaster
Shropshire
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Could it not be possible the Necron Dynasty attacked by Tyranids HAD living worlds in its empire? I mean as long as there's water, the right conditions, and enough time life is bound to turn up on its own. This happens much quicker if life is already present. Add to this meteors, terraforming aliens, and reality warping chaos gods, and it becomes likely that dead worlds in the 40k universe don't have to stay dead forever.
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"Marion! For Gods sake, you're going to die!"
"Ah, but then I'll wake up in a magical fantasy world, filled with virgins!"
"You mean Games Workshop?" Mongrels
"Realism? THESE ARE SPACE ELVES!!" - My friend Jordan during an argument about rule abstraction |
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![[Post New]](/s/i/i.gif) 2011/10/27 15:01:27
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Freaky Flayed One
Canada
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Leggy wrote:Could it not be possible the Necron Dynasty attacked by Tyranids HAD living worlds in its empire? I mean as long as there's water, the right conditions, and enough time life is bound to turn up on its own. This happens much quicker if life is already present. Add to this meteors, terraforming aliens, and reality warping chaos gods, and it becomes likely that dead worlds in the 40k universe don't have to stay dead forever.
They destroy everything down to bacteria. Their weapons literally strip the atoms apart in living things. Life is an obscenely complex thing requiring absolutely perfect conditions to begin. Once the planet is cleansed once, I doubt the necrons would leave an atmosphere meaning life can not exist there. If they did leave one I would assume its exceptionally inhospitable. I think if they have the ability and tech to destroy every molecule of life on a planet, they probably keep a running tab to see if more shows up. The whole destroying every fraction of life to its smallest possible form and then splitting the atoms of even them is probably not something that they wouldn't actively enforce.
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This message was edited 2 times. Last update was at 2011/10/27 15:03:02
Fetish for Dragons. |
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![[Post New]](/s/i/i.gif) 2011/10/27 15:12:36
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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One Canoptek Scarab in a Swarm
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Hox wrote:davethepak wrote:Tyranids and Necrons...
Before you cry "cite!" take some heart that many people who play necrons (or like me, who play necrons and tyranids) actually know the books a bit...
Tyranid Codex: Page 11: Read Solemnce - Necron Tomb World.
"..tendrils of hive fleet Behemoth make major course corrections in order to avoid conflict with the necrons..."
Necron Codex: Page 11 - Fourth paragraph, Tyrnaids avoiding necron worlds.
Necron codex: back cover - Hive fleet avoiding necron tomb (the outsider tomb?)
It the tyranid codex is explicitly states (see page 6) that they consume "flesh and vegetation" (i.e. biomass).
Tyranids would have no concern for necrons, and actually, in a frightning turn, they would make the most amazing allies (well, before this new crap fluff); Ctan get all the souls, nids get all the bodies.
Much love for saving me from looking through my nid codex again  Knew I had read it. They would just have no reason to ever fight. In all honesty the nids wipe planets clean of life and move on. Sounds like there will be lots of empty real estate for an expanding necron empire. The necrons can probably calculate the path and plan of the hivemind as it is, if nothing else, far from random. They could easily keep some distance and swing in for some pimp new planets.
Edit: Its not that I am upset by the change I just thought it was a really neat piece of unique fluff. In a universe where previously evil machines decide to not kill red space marines because they helped them and crazy robots try to eat skin without having mouths and decide to wear it instead, it was a very logical piece of fluff that I really liked. I sort of imagined them sort of working together in a very distant way, avoiding eachother while purging planets of life. Oh well. You've got me again world.
I can see the Necrons a the Tyranids fighting with this fulff. some oh the Necrons are looking for the perfiect bodys to put there soul in to. if the Hive runs around killing everything they destory one are more of the bodys the Necrons are looking for. With these Necrons in mind i can see a lot oh fighting between tham whan other overlords will use them as you say to grow the empires. with the way the the fluff is looking if can go both ways this could make them grate allies are worst enemies. I will need to read more of the fluff to see what is going to happen with that.
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7500+pts
2500+pts more is to come.
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![[Post New]](/s/i/i.gif) 2011/10/27 15:19:17
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Freaky Flayed One
Canada
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Kenmure wrote:Hox wrote:davethepak wrote:Tyranids and Necrons...
Before you cry "cite!" take some heart that many people who play necrons (or like me, who play necrons and tyranids) actually know the books a bit...
Tyranid Codex: Page 11: Read Solemnce - Necron Tomb World.
"..tendrils of hive fleet Behemoth make major course corrections in order to avoid conflict with the necrons..."
Necron Codex: Page 11 - Fourth paragraph, Tyrnaids avoiding necron worlds.
Necron codex: back cover - Hive fleet avoiding necron tomb (the outsider tomb?)
It the tyranid codex is explicitly states (see page 6) that they consume "flesh and vegetation" (i.e. biomass).
Tyranids would have no concern for necrons, and actually, in a frightning turn, they would make the most amazing allies (well, before this new crap fluff); Ctan get all the souls, nids get all the bodies.
Much love for saving me from looking through my nid codex again  Knew I had read it. They would just have no reason to ever fight. In all honesty the nids wipe planets clean of life and move on. Sounds like there will be lots of empty real estate for an expanding necron empire. The necrons can probably calculate the path and plan of the hivemind as it is, if nothing else, far from random. They could easily keep some distance and swing in for some pimp new planets.
Edit: Its not that I am upset by the change I just thought it was a really neat piece of unique fluff. In a universe where previously evil machines decide to not kill red space marines because they helped them and crazy robots try to eat skin without having mouths and decide to wear it instead, it was a very logical piece of fluff that I really liked. I sort of imagined them sort of working together in a very distant way, avoiding eachother while purging planets of life. Oh well. You've got me again world.
I can see the Necrons a the Tyranids fighting with this fulff. some oh the Necrons are looking for the perfiect bodys to put there soul in to. if the Hive runs around killing everything they destory one are more of the bodys the Necrons are looking for. With these Necrons in mind i can see a lot oh fighting between tham whan other overlords will use them as you say to grow the empires. with the way the the fluff is looking if can go both ways this could make them grate allies are worst enemies. I will need to read more of the fluff to see what is going to happen with that.
I really want to respond to this but I really have no clue what you are saying. I think you are referring to the need the necrons have in terms of bodies. I would say a couple hundred bodies in tubes or however the necrons keep their livestock is not nearly enough reason to bring on an orbital assault of billions of nids.
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Fetish for Dragons. |
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![[Post New]](/s/i/i.gif) 2011/10/27 15:21:07
Subject: Re:Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Been Around the Block
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Do we have any idea what the basic stat line on the Triarch or Lychguard would be?
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![[Post New]](/s/i/i.gif) 2011/10/27 15:22:33
Subject: Re:Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Yellin' Yoof
Milan, MI
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Farquestor wrote:pretre wrote:"They BELONG in a museum!"
"So do YOU!"
 I love you guys.
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- 2,000-ish
Daemons - 400-ish (Wife wanted to paint an army so she's working on this one for me. Yeah, she's that awesome.) |
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![[Post New]](/s/i/i.gif) 2011/10/27 15:23:04
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Decrepit Dakkanaut
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The Decapitator wrote:At the end of the battle report in the new WD, there is box of text which finishes of the Narrative battle just played. In it, Trazyn appears before Sicarius and tells him that Guilliman is an old friend, and that he plans to visit Mcragge very soon to take the frozen Primarch away as, and I quote "You don't deserve him."
Make of that what you will 
Trazyn is the one collecting giant people in baroque armour, so ... (and in German it is not old friend, but someone he knows from old times)
The Decapitator wrote:Or maybe WD writers totally screwing with fluff by writing random crap about whatever they want.
Well, Mat Ward participated in the battle report, so I guess you are right about writing random crap
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![[Post New]](/s/i/i.gif) 2011/10/27 15:27:15
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Trazyn's Museum Curator
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Kroothawk wrote:The Decapitator wrote:At the end of the battle report in the new WD, there is box of text which finishes of the Narrative battle just played. In it, Trazyn appears before Sicarius and tells him that Guilliman is an old friend, and that he plans to visit Mcragge very soon to take the frozen Primarch away as, and I quote "You don't deserve him."
Make of that what you will 
Trazyn is the one collecting giant people in baroque armour, so ... (and in German it is not old friend, but someone he knows from old times)
The Decapitator wrote:Or maybe WD writers totally screwing with fluff by writing random crap about whatever they want.
Well, Mat Ward participated in the battle report, so I guess you are right about writing random crap
I bet that there is gonna be hyperbole very soon, something that goes allong the lines of "OMG! Matt Ward made Guilleman the Necrons spiritual liege/best friends!" or something stupid like that.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2011/10/27 15:39:54
Subject: Re:Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Gimlet-Eyed Inquisitorial Acolyte
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I don't think anyone posted this before, but site I got my info from earlier has just posted few screens from new Necron Codex.
It's the same site I mentioned in earlier leak - http://www.cytadela.pl
Here it goes:
And here are some weapon stats:
Here's the link to the article - http://www.cytadela.pl/modules.php?name=News&file=article&sid=1775
And to mods - if this is something I shouldn't post, sorry - leave the link at least
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This message was edited 2 times. Last update was at 2011/10/27 15:40:23
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![[Post New]](/s/i/i.gif) 2011/10/27 15:40:37
Subject: Re:Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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One Canoptek Scarab in a Swarm
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In the the fluff that's been released so far on the new Necron codex, it's been said that the Silent King is vehemently anti-Tyranid due to the fact that he wants awesome new bodies to transfer back into once the Necron empire is re-established. So there is a reason right there for the Necrons to ally anyone(Looking at you, Blood Angels!) against he Nids and even go out of their way to attack them if only to stop them from eating more Space Marine bodies. Those look like mighty fine vessels for any Necron Lord, no?
Now, there is no evidence to look at that says the Nid fleets are dying of old age or anything, however, the scout fleets may not be big enough as they are to take on everything in the galaxy without taking on new resources. Perhaps the Tyranids have now gained enough ground in the galaxy to go ahead and kill off a few Tomb Worlds even if it means expending resources they can't get back to do so.
The Hive Mind surely knows that the Necrons are not going to just let them eat everything, and so it's going to have to deal with them eventually. Maybe that time is now? Plus I'm sure if the Hive Mind ever learned of the Celestial Orrery, it'd really go nuts trying to kill every single Tomb World it could find.
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This message was edited 2 times. Last update was at 2011/10/27 15:42:15
Tomb Kings.... In SPAAAAAAACE! (5500)
Tomb Kings.... Not in SPAAAAAAACE! (2500)
Bearers of the Word of Lorgar (2500) |
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![[Post New]](/s/i/i.gif) 2011/10/27 15:50:01
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Longtime Dakkanaut
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davethepak wrote:Tyranids and Necrons...
Before you cry "cite!" take some heart that many people who play necrons (or like me, who play necrons and tyranids) actually know the books a bit...
Tyranid Codex: Page 11: Read Solemnce - Necron Tomb World.
"..tendrils of hive fleet Behemoth make major course corrections in order to avoid conflict with the necrons..."
Necron Codex: Page 11 - Fourth paragraph, Tyrnaids avoiding necron worlds.
Necron codex: back cover - Hive fleet avoiding necron tomb (the outsider tomb?)
It the tyranid codex is explicitly states (see page 6) that they consume "flesh and vegetation" (i.e. biomass).
Tyranids would have no concern for necrons, and actually, in a frightning turn, they would make the most amazing allies (well, before this new crap fluff); Ctan get all the souls, nids get all the bodies.
Plenty reasons. An Imperial world is under attack by necrons and nids show up. Necrons have to fight to escape, nids want the biomass, hilarity insues. Nids know that the Necrons also strip all worlds of life therefore they are a threat to the hive fleets ability to feed and wage a campaign ie Hive Fleet Leviathan was slowed to a crawl because Kryptmann exterminatus every world in the fleets path, it would be a strategic liability to be fighting the Imperium and also have necrons culling their 'food'. Therefore they probably would attack a tomb world to nip it in the bud if it threatened the harvest. Given that the nids aren't just a swarm of locusts and are capable of strategic thinking then the necrons are an obvious threat. Also the necrons could just hate the nids like they hate all life and just consider them weeds worthy of extermination; if you can't die then acting out of hate isn't that far fetched.
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Starting Sons of Horus Legion
Starting Daughters of Khaine
2000pts Sisters of Silence
4000pts Fists Legion
Sylvaneth A forest
III Legion 5000pts
XIII Legion 9000pts
Hive Fleet Khadrim 5000pts
Kabal of the Torn Lotus .4000pts
Coalition of neo Sacea 5000pts
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![[Post New]](/s/i/i.gif) 2011/10/27 15:54:00
Subject: Re:Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Freaky Flayed One
Canada
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SoulGazer wrote:In the the fluff that's been released so far on the new Necron codex, it's been said that the Silent King is vehemently anti-Tyranid due to the fact that he wants awesome new bodies to transfer back into once the Necron empire is re-established. So there is a reason right there for the Necrons to ally anyone(Looking at you, Blood Angels!) against he Nids and even go out of their way to attack them if only to stop them from eating more Space Marine bodies. Those look like mighty fine vessels for any Necron Lord, no?
Now, there is no evidence to look at that says the Nid fleets are dying of old age or anything, however, the scout fleets may not be big enough as they are to take on everything in the galaxy without taking on new resources. Perhaps the Tyranids have now gained enough ground in the galaxy to go ahead and kill off a few Tomb Worlds even if it means expending resources they can't get back to do so.
The Hive Mind surely knows that the Necrons are not going to just let them eat everything, and so it's going to have to deal with them eventually. Maybe that time is now? Plus I'm sure if the Hive Mind ever learned of the Celestial Orrery, it'd really go nuts trying to kill every single Tomb World it could find.
It seems like (at least from what I've been able to piece together in my infinite wisdom) that the biotransfer is centralized around that one IC. I doubt that many of the tombworlds have scientists or crypteks on the scale of him. Why go through the difficulty of capturing your livestock when you can breed it in captivity. For all we know, the necrons could possess purer SM genetic lines than they do! Keeping a couple superhumans around wouldnt be too hard and it would not be enough to bring on a nid attack.
Plenty reasons. An Imperial world is under attack by necrons and nids show up. Necrons have to fight to escape, nids want the biomass, hilarity insues. Nids know that the Necrons also strip all worlds of life therefore they are a threat to the hive fleets ability to feed and wage a campaign ie Hive Fleet Leviathan was slowed to a crawl because Kryptmann exterminatus every world in the fleets path, it would be a strategic liability to be fighting the Imperium and also have necrons culling their 'food'. Therefore they probably would attack a tomb world to nip it in the bud if it threatened the harvest. Given that the nids aren't just a swarm of locusts and are capable of strategic thinking then the necrons are an obvious threat. Also the necrons could just hate the nids like they hate all life and just consider them weeds worthy of extermination; if you can't die then acting out of hate isn't that far fetched.
Yeah but you are missing the fact that the codex specifically states that it doesnt happen. Tyranids essentially couldn't attack a tombworld. There is no biomass to reinforce troops and they wont even be able to use the dead nids as the gauss weapons destroy things at an atomic level. they would literally have one shot, the initial assault against a world full of tunnels and tombs and troops who phase out and repair. Fluff wise, it just wouldnt happen.
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This message was edited 1 time. Last update was at 2011/10/27 15:58:37
Fetish for Dragons. |
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![[Post New]](/s/i/i.gif) 2011/10/27 16:03:08
Subject: Re:Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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One Canoptek Scarab in a Swarm
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Hox wrote:It seems like (at least from what I've been able to piece together in my infinite wisdom) that the biotransfer is centralized around that one IC. I doubt that many of the tombworlds have scientists or crypteks on the scale of him. Why go through the difficulty of capturing your livestock when you can breed it in captivity. For all we know, the necrons could possess purer SM genetic lines than they do! Keeping a couple superhumans around wouldnt be too hard and it would not be enough to bring on a nid attack.
Well, the Primarchs were created partly through sorcery, and their genetic materiel was passed down to the Space Marines. Knowing that, it's entirely possible that the Necrons will never be able to fully understand how to create pure-strain Astartes due to them being at least partially warp-based. It would be very interesting to see them at least attempt to create Space Marine bodies from the gene-seed of the (possible)captured Primarch they have. Would make for an interesting novel or two, at least.
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This message was edited 2 times. Last update was at 2011/10/27 16:07:11
Tomb Kings.... In SPAAAAAAACE! (5500)
Tomb Kings.... Not in SPAAAAAAACE! (2500)
Bearers of the Word of Lorgar (2500) |
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![[Post New]](/s/i/i.gif) 2011/10/27 16:10:34
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Wicked Canoptek Wraith
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I have a question on the Command Barge, if it is engaged in combat, can the Lord strike back at the attackers? And can you immediately disengage in the following movement phase like other vehicles?
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![[Post New]](/s/i/i.gif) 2011/10/27 16:10:35
Subject: Re:Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Trustworthy Shas'vre
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So, as a person who actually plays my necrons...(as opposed to putting them on the shelf for the last several years) this codex brings mixed feelings.
(I do not play them as often as I play my tau (yes, I am a glutton for punishment), I do try to play my crons about once a month at least).
As a lot of this is quite subjective, but I would love for any other necron players to chime in (especially if you have been facing 5th edition armies).
Phase out: While I am happy its gone, it was a kind of unique necron thing. I have also noticed that it is actually fairly rare. Most players lack the discipline needed to accomplish it; what I mean is they easily get distracted by monoliths, wraiths or ctan...instead of just ignoring them an pummeling the warriors. While I am sure top competitive players may know to focus on it, in most FLGS and local games, I have actually one been phased out very very few times (<3 over a year).
WBB:
I felt this was one of the "signature" traits of the Necrons. With it being only 5+ now (yes, I know you might be able to fit a resorb in a list), I see it as almost a side effect rather than a "theme" so to speak. Kind of like acid blood or regeneration on nids...sure it nice when it happens, but its nothing prevalent.
CC:
While I was always ok with my warriors being as bad as tau in close combat, it felt made up for by the better save (3+) and WBB...this at least gave them longevity...kind of like its hard to put down a group of zombies..... Also, one or our few CC stars were wraiths...part of that being their initiative...if indeed this has been reduced to a 2 (I shudder) this dramatically reduces their effectiveness...yes, rending and an extra wound (did I read that right?) will be nice, but 3++ saves can still fail, especially with the volume of attacks other good CC units can put out.
The monolith;
While I think that living metal was a bit powerful (especially against nids...that was just mean) it overall felt offset by the fact that they did not have any long range attacks and were very slow. Now, while still av14, with the weapons being relatively short, I fear they will be melta bait. Also, while the vacuum gate is nice, the majority of time you will want to suck up those pesky marines (thunderhammers, powerfists) before they hit your monolith...and marines pass a STR test 66% of the time.
Finally, the ability to pull squads out of CC felt like another necron unique ability, and helped make some of their lack of CC more useful and presented many tactical options.
Warscythes
Remember when invulnerable saves were rare? (well, they still are for non marine armies). The warscythe was a great equalizer against those really nasty storm shield termies.
Alas, it has be replaced by a powersword with a 2x hammer hand. I would have taken the +2 int personally (apparently only GK know how to use polearms - thanks matt).
CTAN
I loved the ctan...while not easy to use in this edition with its pleathora of las cannons, missile launchers, melta's and autocannons, they were just a presence on the battlefield.
I have already commented on how pathetically bad and completely unnecessary the fluff changes were, but lets get other points.
Save: a 4++ save is still only 50%. I really hope they have a 2+ or 3+ as well, but fear they don't (130 point dread knight anyone?).
They will be missile/las/melta fodder, and with the toughness reduction, autocannons as well.
People said they were not equal to gods, but one ability they had did put the fear of them in marines everywhere: ignoring invuls. this was a truly terrifying ability.
I mourn this loss. Hopefully some of the new abilities will return them to their former "feeling". Only time will tell.
Teleporting:
While I get the need for a vehicle on the table (both for "normalness" of play and the need for gw to sell models), I would have preferred the ghost arks to be mobile teleportal pads or something. But fluff aside, I will try to embrace the ghost ark. I am hoping this does not turn us into another "mech" army.
I love some of the new abilities, and think there will be a lot of options out there, but do have a few concerns over mono builds (i.e. stormlords).
The new army, even with the doomsday ark (drifting sucks, ask vindicator players) it does not feel very "shooty". but on the same token it does not feel very "CC" either.
Perhaps it is a perfect balance? Only time will tell, while it is impossible to truly tell until we get some games in, experienced players can make some reasonable deductions.
So, is this a rant? Not exactly. Its more of "hey, some of the defining elements seem to be gone..." from one of my favorite armies.
Will they still feel like necrons? I am not sure.
Your thoughts?
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DavePak
"Remember, in life, the only thing you absolutely control is your own attitude - do not squander that power."
Fully Painted armies:
TAU: 10k Nids: 9600 Marines: 4000 Crons: 7600
Actor, Gamer, Comic, Corporate Nerd
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![[Post New]](/s/i/i.gif) 2011/10/27 16:12:32
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Fresh-Faced New User
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Hox wrote:makubaka wrote:Stormlord night fight stuff sounds good. Yet I gotta ask. Just what ARE the Necron's own night fighting rules? Because it seems to me, that if they are not exactly like the DE latest codex rules, then night fighting your Necrons is a complete and total waist.

Are you talking about the ignoring nightfighting dealio? I believe the plan is to bring solar pulses to cancel out the nightfighting during your shooting and closing on gunlines in the dark.
DE don't ignore NF. Yet everything worth a damn that shoots, including vehicles have night vision. Other codexs have the same or something close as well. So unless the Necrons can shoot in the dark somehow someway then the Stormlord being able to keep nightfight up is just another expensive gamble that makes an HQ sound cool.
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![[Post New]](/s/i/i.gif) 2011/10/27 16:13:13
Subject: Re:Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Longtime Dakkanaut
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Plenty reasons. An Imperial world is under attack by necrons and nids show up. Necrons have to fight to escape, nids want the biomass, hilarity insues. Nids know that the Necrons also strip all worlds of life therefore they are a threat to the hive fleets ability to feed and wage a campaign ie Hive Fleet Leviathan was slowed to a crawl because Kryptmann exterminatus every world in the fleets path, it would be a strategic liability to be fighting the Imperium and also have necrons culling their 'food'. Therefore they probably would attack a tomb world to nip it in the bud if it threatened the harvest. Given that the nids aren't just a swarm of locusts and are capable of strategic thinking then the necrons are an obvious threat. Also the necrons could just hate the nids like they hate all life and just consider them weeds worthy of extermination; if you can't die then acting out of hate isn't that far fetched.
Yeah but you are missing the fact that the codex specifically states that it doesnt happen. Tyranids essentially couldn't attack a tombworld. There is no biomass to reinforce troops and they wont even be able to use the dead nids as the gauss weapons destroy things at an atomic level. they would literally have one shot, the initial assault against a world full of tunnels and tombs and troops who phase out and repair. Fluff wise, it just wouldnt happen.
Of course it could, the hive fleet is near limitless and biomass can also be lost from flamers, explosive weapons etc. They're a big threat and the codex references to this is supposed to emphasise how much of a threat the necrons are percieved to be; not that they do not fight. Also the nids don't, for the most part, reinforce troops untill a conflict has ended when the world is harvested. The self repair machines could be disabled by infiltrator units or they could even flood the tunnels with bio-acid; the nid codex points out that they can fight in unorthadox ways to adapt to a new challenge.
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Starting Sons of Horus Legion
Starting Daughters of Khaine
2000pts Sisters of Silence
4000pts Fists Legion
Sylvaneth A forest
III Legion 5000pts
XIII Legion 9000pts
Hive Fleet Khadrim 5000pts
Kabal of the Torn Lotus .4000pts
Coalition of neo Sacea 5000pts
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![[Post New]](/s/i/i.gif) 2011/10/27 16:16:07
Subject: Re:Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Freaky Flayed One
Canada
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SoulGazer wrote:Hox wrote:It seems like (at least from what I've been able to piece together in my infinite wisdom) that the biotransfer is centralized around that one IC. I doubt that many of the tombworlds have scientists or crypteks on the scale of him. Why go through the difficulty of capturing your livestock when you can breed it in captivity. For all we know, the necrons could possess purer SM genetic lines than they do! Keeping a couple superhumans around wouldnt be too hard and it would not be enough to bring on a nid attack.
Well, the Primarchs were created partly through sorcery, and their genetic materiel was passed down to the Space Marines. Knowing that, it's entirely possible that the Necrons will never be able to fully understand how to create pure-strain Astartes due to them being at least partially warp-based. It would be very interesting to see them at least attempt to create Space Marine bodies from the gene-seed of the (possible)captured Primarch they have. Would make for an interesting novel or two, at least.
Somebody needs to write this story. Is there someone we can tell this to? Or beat repeatedly until they agree?
Of course it could, the hive fleet is near limitless and biomass can also be lost from flamers, explosive weapons etc. They're a big threat and the codex references to this is supposed to emphasise how much of a threat the necrons are percieved to be; not that they do not fight. Also the nids don't, for the most part, reinforce troops untill a conflict has ended when the world is harvested. The self repair machines could be disabled by infiltrator units or they could even flood the tunnels with bio-acid; the nid codex points out that they can fight in unorthadox ways to adapt to a new challenge.
Yes they do. They constantly hatch billions of units on the planets surface using spawning pools they create from the planets biomass. No biomass, no reinforcements. The tyranid advantage is the endless swarm. Take the swarm away and you have something far less frightening. Im not saying it could never happen. Im just saying the chances of nids winning is slim to none and if they did, it would be the exact opposite of effective. The necrons dont get scared like a regular race. Scary genestealers, meet even scarier giant half terminator half robot snakes with enormous claws. "Oh hey, no biomass to harvest, no foreseeable reinforcements of any kind, even scarier monsters than us and robots powered by the fragments of GODS that this race has managed to kill because they are that badass? Lets get up in that planet for sure".
Edit: Oh and they can go back in time. Pretty sure going back in time is the hard counter to any attack ever. "Oh goodness they flooded our tunnels" "Oh crap, brb. To the time machine!". And after a journey to the land of 10 minutes ago, 5 million warriors are waiting in the right place. Nbd.
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This message was edited 2 times. Last update was at 2011/10/27 16:28:50
Fetish for Dragons. |
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![[Post New]](/s/i/i.gif) 2011/10/27 16:18:36
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Warp-Screaming Noise Marine
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@ Dave
I understand your frustrations about the new codex as I am also current Necron player, I play them about twice a month at least.
Wraiths: Yes they lost their I6 but they gained the equipment to reduce others to I1 in CC. I think with their extra wound and rending they will become a very versatile unit.
WBB: Again, it went down to 5+, BUT is now not negated by power weapons which is something I've been killed a whole lot now because of all my GK friends. Put the warriors in a transport, add a lord with an orb and think you'll have a really tough troop choice there.
I'm trying my best not to get too excited or disappointed till I have that codex in my hand (which I'm sure I'll be at my local shop hogging it for a few hours). In the end though, I think most of it will just be growing pains and we'll come out being a fun army to play.
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This message was edited 2 times. Last update was at 2011/10/27 16:21:39
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![[Post New]](/s/i/i.gif) 2011/10/27 16:27:04
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Nihilistic Necron Lord
The best State-Texas
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makubaka wrote:Hox wrote:makubaka wrote:Stormlord night fight stuff sounds good. Yet I gotta ask. Just what ARE the Necron's own night fighting rules? Because it seems to me, that if they are not exactly like the DE latest codex rules, then night fighting your Necrons is a complete and total waist.

Are you talking about the ignoring nightfighting dealio? I believe the plan is to bring solar pulses to cancel out the nightfighting during your shooting and closing on gunlines in the dark.
DE don't ignore NF. Yet everything worth a damn that shoots, including vehicles have night vision. Other codexs have the same or something close as well. So unless the Necrons can shoot in the dark somehow someway then the Stormlord being able to keep nightfight up is just another expensive gamble that makes an HQ sound cool.

The Solar Pulse that Crypteks can take, Removes the Night fighting on the Necrons turn or places it on the enemy turn depending on when you use it. So yes, Necrons can shoot in the Dark. Night Vision doesn't guarantee they'll get a good roll, just increases the chance a bit.
Chances are, even with a reroll, it's still going to cripple a lot of an enemies shooting. This isn't counting his 4+ to Seize, and his other abilities.
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![[Post New]](/s/i/i.gif) 2011/10/27 16:30:05
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Fresh-Faced New User
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Swara wrote:
I'm trying my best not to get too excited or disappointed till I have that codex in my hand (which I'm sure I'll be at my local shop hogging it for a few hours).
Actually you wont be hogging it in the store for a few hours unfourtunatly. I just talked with a manager at my FLGS and he said that GW has stopped sending out preview codexes to stores, and their will only be the released dexes, you know, the ones you can purchase strait up. But he gave me some good news too, he said theres no street date for the relese, that means when it arives in the store, he can sell it. and he said that it could arive as soon as next wensday. so heres hopeing it gets here as soon as possible!
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This message was edited 1 time. Last update was at 2011/10/27 16:30:51
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