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Made in us
Beast Lord





That's what I meant, thanks.

I just don't see the whole of sisters of battle as healers, but they may force the fact that the order that is in this sector is one of the non-combatant orders.

Death be not proud,
Though some may call thee mighty and dreadful,
For thou art not so...
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Made in us
Consigned to the Grim Darkness





USA

Don't think of it as "healer" so much as inspiring their teammates to fight longer, similar to why Bards are the "healer" in Lord of the Rings Online.

This message was edited 1 time. Last update was at 2010/06/18 03:42:03


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

aka_mythos wrote:Something tells me the warhound will be one of those "micro-transaction" items... pay $50 for a warhound!

Actually, they made it very explicit in an interview today that any commentary about the possible payment structures, etc are to be taken with mountains of salt since they're going to be trying to figure out what the bigger trends are going to be.

So we may never see micro-transactions enter the mix.
   
Made in us
Hacking Interventor




I never really liked the healers in WAR. I didnt like the fact I had to go save some warrior priests ass or a diciples because they got too combat happy. And dont get me started on the archmage i mean wtf that should have been a DPS class!

 
   
Made in us
Consigned to the Grim Darkness





USA

And I rpeferred it. I played a "healer" class and actually enjoyed it until WAR.

This message was edited 1 time. Last update was at 2010/06/18 03:51:29


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Beast Lord





Melissia wrote:Don't think of it as "healer" so much as inspiring their teammates to fight longer, similar to why Bards are the "healer" in Lord of the Rings Online.


Ahhhh I gotcha now. that would be pretty cool.

Ohhh God..... Penitent Engines

Death be not proud,
Though some may call thee mighty and dreadful,
For thou art not so...
DT:80+S++GMB++IPwhfb09#-D+A+/hWD-R+T(M)DM+ 
   
Made in us
Hardened Veteran Guardsman





Mississippi

Melissia wrote:Don't think of it as "healer" so much as inspiring their teammates to fight longer, similar to why Bards are the "healer" in Lord of the Rings Online.


SOB as motivational speakers....

ewww.

That's a scary thought.

A gamer I am. Game I must.

Its not right this thread was closed.
http://www.dakkadakka.com/dakkaforum/posts/list/4110/228875.page 
   
Made in us
Consigned to the Grim Darkness





USA

CitizenPrime wrote:
Melissia wrote:Don't think of it as "healer" so much as inspiring their teammates to fight longer, similar to why Bards are the "healer" in Lord of the Rings Online.


SOB as motivational speakers....

ewww.

That's a scary thought.
Sisters can be quite motivating.

Fire is very helpful in this matter!

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Beast Lord





Melissia wrote:
CitizenPrime wrote:
Melissia wrote:Don't think of it as "healer" so much as inspiring their teammates to fight longer, similar to why Bards are the "healer" in Lord of the Rings Online.


SOB as motivational speakers....

ewww.

That's a scary thought.
Sisters can be quite motivating.

Fire is very helpful in this matter!


Or being strapped to aforementioned penitent engine.

Death be not proud,
Though some may call thee mighty and dreadful,
For thou art not so...
DT:80+S++GMB++IPwhfb09#-D+A+/hWD-R+T(M)DM+ 
   
Made in us
Consigned to the Grim Darkness





USA

Arco-flagellation is also pretty motivating.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
!!Goffik Rocker!!





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I would prefer the game avoid healer and stealth classes entirely. My preference would be for it to avoid the MMO tropes and use a cover system or some other form of complication for the battles.

----------------

Do you remember that time that thing happened?
This is a bad thread and you should all feel bad 
   
Made in us
Resourceful Gutterscum




Kittitas, WA, USA, North America, Terra, Sol system, Milky Way Glaxy, Known Universe

Melissia wrote:Arco-flagellation is also pretty motivating.


So who is more inspirational? Sweaty Steve Balmer, or Sweaty half naked leather bound chicks in power armor with automatic mini-missile launcher guns?
   
Made in us
Consigned to the Grim Darkness





USA

Your mother is more inspirational, or that's what the mailman told me.

ShumaGorath: Unless it's very much an action based game rather than an RPG game (basically an MMP3PS), then a "healer" class-- in the sense of a class that supports the team-- is pretty much a requirement to ensure teamwork rather than having everyone act as a group of individuals in an MMO.

This message was edited 1 time. Last update was at 2010/06/18 05:03:02


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Hardened Veteran Guardsman





Mississippi

drukawski wrote:
Melissia wrote:Arco-flagellation is also pretty motivating.


So who is more inspirational? Sweaty Steve Balmer, or Sweaty half naked leather bound chicks in power armor with automatic mini-missile launcher guns?


Doesn't make me wanna fight....

maybe fu..... hey look at the time.

This message was edited 1 time. Last update was at 2010/06/18 05:06:11


A gamer I am. Game I must.

Its not right this thread was closed.
http://www.dakkadakka.com/dakkaforum/posts/list/4110/228875.page 
   
Made in us
!!Goffik Rocker!!





(THIS SPACE INTENTIONALLY LEFT BLANK)

ShumaGorath: Unless it's very much an action based game rather than an RPG game (basically an MMP3PS), then a "healer" class-- in the sense of a class that supports the team-- is pretty much a requirement to ensure teamwork rather than having everyone act as a group of individuals in an MMO.


Thats certainly an aspect and it's one I wouldn't really mind. I think that the healer dynamic of MMOs is used as a crutch to enforce specific team builds. I would rather that a team be capable of completing an instance with skill and proper use of abilities rather than by spamming the heal all button on a good enough priest. It makes for lazy and samish encounters when you just use the "Heal, dps, tank" trio. I would really prefer this not just be WoW with guns.

----------------

Do you remember that time that thing happened?
This is a bad thread and you should all feel bad 
   
Made in us
Consigned to the Grim Darkness





USA

I suppose that makes sense. Then what would you suggest for teammates?

I know CoH didn't require a "healer" to win. A Defender was never a "healer" unless they were an Empath, but frankly a Bubbler was far more helpful to the team overall (preventing damage was more helpful than healing it).

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Resourceful Gutterscum




Kittitas, WA, USA, North America, Terra, Sol system, Milky Way Glaxy, Known Universe

Melissia wrote:Your mother is more inspirational, or that's what the mailman told me.


Oooo OOoooo! Internet FIGHT!!!!

   
Made in us
!!Goffik Rocker!!





(THIS SPACE INTENTIONALLY LEFT BLANK)

Melissia wrote:I suppose that makes sense. Then what would you suggest for teammates?

I know CoH didn't require a "healer" to win. A Defender was never a "healer" unless they were an Empath, but frankly a Bubbler was far more helpful to the team overall (preventing damage was more helpful than healing it).


Rad defenders or therm cors were pretty straight healers though rad was also a glorious debuff set. Rad/rad was ridiculous. That game was so poorly balanced. Realistically though CoH (no so much cov) did have straight healer classes with very capable and spammable mass heals. They weren't required for most missions (which I liked quite a bit) though and the open ended formula used in those games concerning what a "class" was was nice.

Is it too much for me to hope for a classless MMO with career specialty paths that you choose as you level?

----------------

Do you remember that time that thing happened?
This is a bad thread and you should all feel bad 
   
Made in us
Consigned to the Grim Darkness





USA

If you want a true classless system, try Champions Online.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in ca
Calculating Commissar






Kamloops, B.C.

aka_mythos wrote:Something tells me the warhound will be one of those "micro-transaction" items... pay $50 for a warhound!


Hey, as long as the game's worth playing, I'm down

I'd happily buy a warhound just to stomp around the Hive cruising for ganger-chicks.

Nothing like muscled-up butch chicks with OOT pink mohawks and chests like flapjacks to get the old loins going

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Last Remaining Whole C'Tan






Pleasant Valley, Iowa

I don't have much vision as to what the other classes will play like, but I can totally see the Techmarine playing like the engineer from Borderlands.

 lord_blackfang wrote:
Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.

 Flinty wrote:
The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock
 
   
Made in us
Veteran Inquisitor with Xenos Alliances






Wouldn't the "healer" class be an apothecary? It would be one more thing to fit with or break away from the universe.
   
Made in us
Devestating Grey Knight Dreadknight





Overland Park, KS

Some interviews from E3
http://www.massively.com/2010/06/17/e3-2010-interview-with-warhammer-40ks-mark-downie/
http://www.vigilgames.com/videos/john-mueller-e3
http://www.vigilgames.com/videos/david-adams-interview

bad news, aiming for Q1 2013, :(

   
Made in us
Consigned to the Grim Darkness





USA

How is that bad? That means they'll have ~2.5 years to perfect it.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Savage Minotaur




Chicago

Long time though, I've been waiting since 2007 LOL.

I mean, it'll be better, but it's gonna be hard to wait for.
   
Made in us
!!Goffik Rocker!!





(THIS SPACE INTENTIONALLY LEFT BLANK)

Six years is above average for an MMO development cycle which hover between 3 and five years.

----------------

Do you remember that time that thing happened?
This is a bad thread and you should all feel bad 
   
Made in us
Devestating Grey Knight Dreadknight





Overland Park, KS

I guess its not BAD news per se, it just going to be hard to wait is all.

I am glad they are putting in the requisite amount of time to develop it fully, rather than pull a Mythic and brag it only took them 2.5 years (WAR development time...)

   
Made in us
Resourceful Gutterscum




Kittitas, WA, USA, North America, Terra, Sol system, Milky Way Glaxy, Known Universe

Melissia wrote:How is that bad? That means they'll have ~2.5 years to perfect it.


You are obviously un-familiar with game development schedules, what it REALLY means is they will have ~2.5 years of delays, postponements, and push backs, and sometime around October in 2014 there will be a small thread on Slashdot saying Vigil games went under and THQ picked up the license. Then around Feb 2015 there will be an announcement that Disney/Pixar's Wall-E 40k will be released in time for the Christmas shopping season.
   
Made in ca
Veteran Wolf Guard Squad Leader





In the chaotic wastes also known as Canada

Melissia wrote:

RTS games: CnC4 I haven't played yet. But really, do you think I'd expect innovation out of Electronic Arts? They do provide good games every now and then, but in their games tend to be SAFE rather than risking with something new. But the rest of the RTS genre? SupCom2 changed quite a bit from SupCom:FA, many of the changes were for the better even if it aliented some of the hardcore fans (SupCom, despite being a very high quality game, was basically the Crysis of its genre, and for some people its core concepts were hard to grasp)-- that they also have it on the 360 has increased their profits a bit as well. Dawn of War 2 caused a big fan-made fuss with the changes it made from DoW1, yet financially it was a pretty big success for Relic. The RTS genre has typically been rather slow to progress, yet it has, gradually moving away from the older -Craft style of gameplay towards more RTT style, which is easier for the average consumer to pick up, understand, and enjoy than the intense base building of the RTS. The fact that there is now a distinction between RTT and RTS doesn't really separate them in the minds of most of the population I would think, they're still "strategy" games, even if, say, Warcraft 3 and World in Conflict have dramatically different playing styles. Just like they combine 3PS and FPS into "action" or "shooter", often also including "adventure" too for kicks. The progression in this genre seems to be going away from traditional style RTS games, and more towards RTT style, even if there are still a few traditionalist games being made every year (though very few of them can be called notable aside from Starcraft II). If I'm not mistaken, even CnC4 reflects this.

I just wanted to point out that lord of the rings the battle for middle earth 2 for the 360 by EA was an amazing game and very innovative. all xbox rts's take after it, nothing like it had been done before

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USA

Lord of battles wrote:I just wanted to point out that lord of the rings the battle for middle earth 2 for the 360 by EA was an amazing game and very innovative. all xbox rts's take after it, nothing like it had been done before
That's not exactly hard to do, considering how console RTS games have floundered and failed until recently. But yes, as I said,
They [EA] do provide good games every now and then



The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
 
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