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Made in us
Fireknife Shas'el





United States

IHateNids wrote:
McNinja wrote:
Spoiler:
There is a man, a wanderer, lost in time. Stuck in the 41st millennium, he travels from planet to planet, learning all that he can and in return teaching those who he encounters a fraction of his knowledge. He possesses advanced technology that makes the Necrons, and all of their technology, look like a middle school science project. He is the master of science, the great teacher, and to some, he is known simply as the science guy.

His name is Bill Nye, and he will end all who stand in opposition him. With science.

Bill Nye, the Science Guy...............400 points
WS:7 BS:7 S:3 T:3 W:2 I:3 A:2 Ld:10 Sv: 6+
FOC: Bill Nye counts as an HQ unit and two Troops choices, all at the same time. However, Nye can act as any one of the three if taken in a complete army. The owning player must decide which slot Bill Nye takes up.
Unit Type: Beast (Unique)
Wargear: Teleporter, Phase Gauntlets, Kinetic Barrier, Slow Field, Nanotech, Particle Accelerators

Teleporter: While teleporters are common in the 41st millennium, there are none that can compare to Bill Nye's. His ultra-precise teleporter is capable of placing where he wants, when he wants. Bill Nye may start the game in reserve and enter play by Deep Strike, even in mission that do not use reserves or deep strike. During the movement phase, he may deep strike instead of moving normally. Bill Nye may also assault after deep striking, teleporting directly in front of his enemy, but he may not deep strike within 2" of any enemy models. Bill Nye does not scatter when entering play for the first time. However, if he deep strikes in the movement phase instead of moving normally, he scatters 1d6-1". If he scatters onto an enemy unit or dangerous or difficult terrain, he reduces his scatter until he is not in terrain or within 2" of the enemy unit.

Phase Gauntlets: Phase Gauntlets are a pair of twin gauntlets that are holographic, but are as solid as the hardest material. They can manifest a menagerie of different weapons, each with their own properties. Before assault moves are made, roll a d6.
1- Phase Blades- Bill Nye creates a pair of blades, capable of cutting through even the thickest armor with ease. Bill Nye gains +1 attack, and the weapons are power weapons that wound on a 3+ and roll an additional d3 for armor penetration.
2- Disruption Cleaver- He manifests a single massive blade, comparable in strength to Imperial Chainfists. This weapon counts as a Chainfist that hits in initiative order.
3- Energy-whips- Two long whip-like weapons appear, and Nye wields them with the skill of a master. Bill Nye gains +2 attacks. These are close combat weapons that have the Rending special rule.
4- Dispersion Gauntlets- The Gauntlets begin to glow as its micro-fabricators speed into overdrive. Nye gains +1 attack and any model hit does not suffer a wound, but is instantly teleported 3d6 inches away from Nye.
5- Cryo Blades- A pair of blades sprout from Nye's gauntlets, but these exude a light blue mist. Any model hit is snap-frozen in place, and counts as having gone to ground. For the remainder of the game, they have -2 WS and -2 I, to a minimum of 1. If a vehicle is hit, Nye hits the vehicle on the side facing him, rather than the rear armor (unless, of course, he is in base contact with the rear armor). The vehicle counts as having -4 to that faces armor value for the next game turn, as the armor has become as brittle as ice.
6- Inferno Blades- The gauntlets sprout flame, and any touched by it are given the gift of fire all over them. The fire can spread if others who are not on fire get too close, as the heat can easily cause other material to catch fire. Inferno blades are close combat weapons that wound on a 4+. Any model hit is then on fire. For every phase after, any model (friendly or enemy) that gets within 2" of models that are on fire also catch fire. All models that are on fire take damage each turn, and must roll a d6 every player turn, taking a single wound on a 4+.

Kinetic Barriers: While energy shields are quite prevalent, Kinetic Barriers are not. A kinetic barrier instantly react to any impact, stopping it in its tracks and diverting the energy into either a capacitor or around the person within the barrier. With the proper energy source, this barrier could theoretically be maintained forever, regardless of what hits it. It is a good thing, then, that Bill Nye has the proper energy source. The only problem is that it only reacts to things moving at extreme speed. Bill Nye has a 2+ Invulnerable save in the shooting phase and against models with Initiative 7 or higher in close combat.

Slow Field: When in close combat, Nye surrounds himself with a slow field, which basically slows down time a bit around Bill Nye. He counts as having both Assault and Defensive Grenades, has the Counter-Attack special rule, and always strikes first when charging into combat or piling in.

Nanotech: Using his vast knowledge of science, Nye devised nanobots that will repair his wounds should he get injured. Nye has the Feel No Pain special rule, however for Nye it negates a wound on a 3+.

Particle Accelerators: Bill Nye uses twin Particle accelerator weapons located on each arm. They fire with the following profile: R: 36" S:7 AP:2 Assault 2.

So... what'cha think?

Sorry, no. For several reasons:
1/ Assault 2 AP2 that will wound anything from any MEQ dex on a 2+? That should always be in range unless Night fighting is on? Drop strength & range

2/ A one man basic army? He needs to be one or the other

3/ 2++. not a chance. Nuff said.

4/ 400pts? F*ck off. If nothing changes stats & gear wise, try 650pts


1-3. Bill Nye's science is better than everyone else's by a longshot.

4. Easy, there, this guy is a joke, although it would be hilarious to see this guy fielded as an entire army. I should make him 1000 points and give him some better gear At any rate, I just made a post in response to Cameron, hopefully you'll see it too. His videos are a bit cheesy, but they are some of the best memories I had of school. You knew it would be a freakin' awesome day when the teacher rolled out the TV and threw on some Bill Nye.


Automatically Appended Next Post:
Avatar 720 wrote:In all fairness, both Cameron and HateNids are from the UK, where if you ask "Do you know who Bill Nye is?" you'll get the reply "Of course I know who Bill Nighy is, he's an actor and was in things like Love Actually and Underworld.".

I only know who Nye is from conversations with Americans, else i'd have been clueless too, since he's unheard of over here.
It's a shame that's his videos were only shown in the States. They're pretty good. Bill Nye's, that is, not Bill Nighys.

This message was edited 1 time. Last update was at 2012/03/14 02:46:20


 
   
Made in gb
Regular Dakkanaut






McNinja wrote:
Cameron Baum wrote:
Avatar 720 wrote:You do know who Bill Nye the science guy is, right?

I'm asking because it seems like you're taking a (hopefully) joke character too seriously.

http://en.wikipedia.org/wiki/Bill_Nye


The true question is... do we care? :@P

And he looks like Egon Spengler's brother...
I all seriousness, you should. The character I made was indeed a joke (I got the idea to make a character Bill Nye from a joke), but Bill Nye taught me more about science in elementary school than any teacher I had did. His series of video are very well done, very informative (if basic, they are made for younger kids), and the videos quickly became something to look forward to in science class. It was a dark day when Bill Nye videos were booted off of the teaching schedule (it was bright outside, but if you can image two dozen angry sixth graders about 12 years old mumbling and cursing to themselves, some even whining to the teacher about how much better Bill Nye is than this POS video we had to watch).


Since this is OT, I shall put my reply in a spoiler, to respect the main topic...

Spoiler:
I live in a different country to you, so my "Elementary School" period would be Primary School, and the first year of Secondary. We never really had science in Primary, it all came along in Secondary school. And we never had videos in my classes. I remember being very confused and annoyed with it all, We would have entire afternoons and stuff, all dedicated to Science, and it was an utter mistake having double lessons of anything. Still, if anything, it showed me how limited and short-sighted the subject is, so I will have to make sure my children know things better, like the Universe being created by the Divine, and animals were created by them. Which is a religious truth I have grown to realise and embrace.

At best Science is the beginnings of things, not the be-all and end all.


And he still looks like Egon Spengler's brother...

That would be an ecumenical matter...

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

Lockark wrote:Was almost excited, "fine cast void". Best colour ever. XP
As for the new paints, I find it interested the new 40k starter set is how to paint dark angles. Gives atleast some credit to the dark angles part of the rumored Dark Angles Vs. Chaos Starter set rumors.
 
   
Made in us
Fireknife Shas'el





United States

Cameron Baum wrote:

Since this is OT, I shall put my reply in a spoiler, to respect the main topic...

Spoiler:
I live in a different country to you, so my "Elementary School" period would be Primary School, and the first year of Secondary. We never really had science in Primary, it all came along in Secondary school. And we never had videos in my classes. I remember being very confused and annoyed with it all, We would have entire afternoons and stuff, all dedicated to Science, and it was an utter mistake having double lessons of anything. Still, if anything, it showed me how limited and short-sighted the subject is, so I will have to make sure my children know things better, like the Universe being created by the Divine, and animals were created by them. Which is a religious truth I have grown to realise and embrace.

At best Science is the beginnings of things, not the be-all and end all.


And he still looks like Egon Spengler's brother...
If they are brothers, it would seem that Science would run in the family. OT response spoiler'd, but I think I might change Bill Nye into a 1000 point one-man army. It'll be awesome.

Spoiler:
That's a bummer that you didn't have science or videos in Primary school. I really like science, although schools don't really make it as interesting as the Discovery/Science Channel does. Science can be the end-all, since God did create the universe and consequently quantum mechanics/physics/science in general. I'm not going to talk more religion in spoilers in a 40k thread, but while scientists can be narrow-minded, science itself is very open (as in it does not exclude itself from religion) and is extremely fascinating.
   
Made in gb
Regular Dakkanaut






McNinja wrote:
4. Easy, there, this guy is a joke, although it would be hilarious to see this guy fielded as an entire army. I should make him 1000 points and give him some better gear At any rate, I just made a post in response to Cameron, hopefully you'll see it too. His videos are a bit cheesy, but they are some of the best memories I had of school. You knew it would be a freakin' awesome day when the teacher rolled out the TV and threw on some Bill Nye.


Automatically Appended Next Post:
Avatar 720 wrote:In all fairness, both Cameron and HateNids are from the UK, where if you ask "Do you know who Bill Nye is?" you'll get the reply "Of course I know who Bill Nighy is, he's an actor and was in things like Love Actually and Underworld.".

I only know who Nye is from conversations with Americans, else i'd have been clueless too, since he's unheard of over here.
It's a shame that's his videos were only shown in the States. They're pretty good. Bill Nye's, that is, not Bill Nighys.


You forgot he was also in Shaun of the Dead... and I happen to like Bill Nighy.

I get it. Egon Spengler's brother is America's answer to Johnny Ball. And lets not forget David Bellamy, who was brilliant with Botany, Ecology and Biology... Bill Nye probably tapped into his territory, too...

What schools failed to do, Children's television more than made up for. Such as life...

That would be an ecumenical matter...

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

Lockark wrote:Was almost excited, "fine cast void". Best colour ever. XP
As for the new paints, I find it interested the new 40k starter set is how to paint dark angles. Gives atleast some credit to the dark angles part of the rumored Dark Angles Vs. Chaos Starter set rumors.
 
   
Made in gb
Decrepit Dakkanaut






UK

I couldn't mention all of the films he was in, I just picked two of my favourites (yes, I like Love Actually, watchagunnado? )

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
Made in gb
Regular Dakkanaut






Avatar 720 wrote:I couldn't mention all of the films he was in, I just picked two of my favourites (yes, I like Love Actually, watchagunnado? )


Not give three brass monkeys on an Arabian stall, to be honest..You enjoy it, and that's great for you. I've never watched it. Pretty Woman, on the other hand...

That would be an ecumenical matter...

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

Lockark wrote:Was almost excited, "fine cast void". Best colour ever. XP
As for the new paints, I find it interested the new 40k starter set is how to paint dark angles. Gives atleast some credit to the dark angles part of the rumored Dark Angles Vs. Chaos Starter set rumors.
 
   
Made in cn
Flashy Flashgitz






China

Lord Magnus wrote:No, fnp is cancelled by AP 1 and 2 or an attack that ignores ALL armour, like a power weapon or fist. I have talked to people about this, it would make fnp orks like Nobz MUCH worse, also, fnp is taken off by 2x toughness like instant death.

Yes, this.
I also took it upon myself to write in the hardcore rule that he will recieve it against all wounds unless the source of the wound specifically states no saves aloud. Otherwise, you don't need armor for FnP, just with armor you get two rolls. I feel, as much as I love running nobz w/painboy, that in many cases, TWO saves against a wound is a bit much. So in most cases, unless one wound or Very Special models. I try not to give out that double chance to stave a wound. I did that when writing my dex the first time, and playtesting showed me the error of my ways.
Granted, the Cactus Jack version is ridiculously nasty, but he can't shoot, and he is only going to help a Close Combat Squad out. So...I think maybe 160pnts is ok, might even be a bit much as he doesn't give much to the overall portion of the army, but I've learned that people find ways to utilize little buffs and make characters you initially think are well priced prove to be underpriced.
Honestly, I just remembered that Mic Foley continued wrestling after being blown up by a mine, having his ear ripped off, falling from a ladder into barbwired ring ropes and that nearly dying when being chokeslammed through a Cell, which was not meant to break but poor heinsight and bam, man blacked out, kicked off a stretcher, and finished a match. He has no memory of the match. I thought to myself, that man is superhuman tough, literally, how freaking tough would he be in a video game...and then I remembered this thread, and bam, there it was. Also had a vision of a miniature with him and his random weapons lacing the base around his feet. Dude love shirt hanging over his back, Wearing his Cactus Jack shirt, Mankind mask on, hands doing the "Bang! Bang!" thing. Hardcore Legend
.
Spoiler:
(I wrestled for a short while, moving to China stunted that obviously, and it gave me a huge respect and admiration for wrestlers, the buisness, and a renewed love for the program.)

On a side note, also grew up with Bill Nye the Science Guy, loved that show. I think he was doing another science show somewhere not that long ago.

This message was edited 1 time. Last update was at 2012/03/14 03:46:48


“We are the ones you left for dead. The ones you left in the ground. Buried and forgotten, we have tunneled our ways to the stars, and there will be no dirt nor cave where you can hide. The Dwellar are here.”
Dwellar Codex; 40k Dwarfs

“Well, what do you carry the gun for if you’re just going to waste bullets?” Timer reloads his Boomer as Forling fires his Shrapper.
“I may ‘ne be a good shot Timer, but I don’t miss much from this close up with my hammer,” Forling continues to fire.
“All the enemies are good and far away so what the hell does that…” Timer looks up to see Forling giving him an angry stare. “Oh, yea, ok, um, good shooting.”
 
   
Made in us
Rough Rider with Boomstick






New England, U.S.A.

felixander wrote:Well it's 1-3 per unit Fast Attack choice so it isn't a character he just wanted to share a special unit. And considering its one of the few things posted here that isn't op or underpriced I'm glad he did ;D


Oops, I guess I missed the point a little, but thanks everyone for the feedback none the less!


DR:80+S++G+MB--I+Pw40k03+D+A+++/areWD322R++T(F)DM+ 
   
Made in us
Liche Priest Hierophant






I know he occasionally shows up as a Science Consultant on a certain news station- don't remember which it is, though. But this is big-time, adult oriented news, which is awesome. They guy's actually rather brilliant.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Dakka Veteran







This started out as a VDR vehicle for my harlequins. Its what you would get if a craftworld nightspinner and a dark elder raider had offspring.

Grand Chariot:
Grand Chariot is a universal title that applies to the multiple of variants of battle tanks the Harlequins employ. The vehicle plays the primary role of armored transport, but is often customized to the desires of the Grand Harlequin.

BS 4
Armour: 11, 11, 10
Traits: tank, fast, skimmer, open-topped, transport 12, holofield
Cost: 120

Extra Platform: The grand chariot possesses a raised surface as addition troop storage. Two separate units may board and dismount this vehicle. The platform has a capacity of 6 that allows the vehicle to contain one unit up to 12 models and another up to 6 to board and dismount the vehicle.

Shrieker Cannons: The Grand Chariot can have up to two shrieker cannons mounted on to its body and one mounted onto its extra platform. The guns are fired by the crew and a member of the boarded party must be assigned to the gun in order to fire it. These guns are treated as being fired from the crew and not the vehicle itself. Cost per gun 15 points.

doomweaver: The grand platform can upgrade its extra platform to a doomweaver. If this upgrade is taken the addition platform is removed and the tank losses it’s increased troop capacity.

http://www.dakkadakka.com/wiki/en/Image:Grunt13-Harlequin-VDR

   
Made in gb
Ichor-Dripping Talos Monstrosity






My primary issues are the cost, and the troop capacity.
The Doomspinner is 115pts on its own, I reckon you can happily trade the reduced AV value for the 6 man transport cap.
But Holo-Fields are 35pts alone according to the Nightspinners rules, then with +1 BS and open topped and an extra 12 man capacity, it's a lil underpriced.
+1 BS is probably offset by the lack of twin-linkage on the doomweaver, but the extra 12 man cap is probably worth at least 20pts.

Rambling aside, it probably want's to be at least 150pts... if not more.

This message was edited 1 time. Last update was at 2012/03/15 19:53:23


   
Made in us
Dakka Veteran







When used as a heavy support unit, providing barrage strikes from a sheltered distance, the chariot basically waste its role as a troop transport; and when dropping off harlequins in front of the enemy the doomweaver would be under utilized and over threaten compared to other sheltered barrage units used in the game.

The twin linked night spinner gets a reroll on its scatter which is much better for a barrage weapon than an increased BS; when firing blind the BS is disregarded, negating that advantage altogether. As a transport the chariot cost the same as two darklance equipped raiders and more than two flicker field venoms. As a heavy support unit it under performs compared to the night spinner.

The holofields are a 35 point upgrade in codex eldar, but because of its harlequin nature I made it a fixture on the vehicle and judged the overall game capability of the tank at 120 points. It should be considered that it is an armor 11, 11, 10 open topped vehicle so its ability to tolerate damage is pretty reduced when compared to craftworld tanks. As a transport it runs the risk of being shot out of the sky when loaded with two units of high priced harlequins, doesn’t possess any starting weaponry, and the purchased guns require harlequins to be aboard the tank in order to be used. I have played tested this vehicle pretty extensively in my harlequin codex and feel it is about right it terms of pricing. Certain traits possessed by the tank might seem like they require a higher cost, but the tank's actual game performances have not been overly impressive.

This message was edited 1 time. Last update was at 2012/03/15 22:37:10


   
Made in cn
Screaming Shining Spear





Hagerstown, MD

Ovion wrote:My primary issues are the cost, and the troop capacity.
The Doomspinner is 115pts on its own, I reckon you can happily trade the reduced AV value for the 6 man transport cap.
But Holo-Fields are 35pts alone according to the Nightspinners rules, then with +1 BS and open topped and an extra 12 man capacity, it's a lil underpriced.
+1 BS is probably offset by the lack of twin-linkage on the doomweaver, but the extra 12 man cap is probably worth at least 20pts.

Rambling aside, it probably want's to be at least 150pts... if not more.


Sad to say I agree :( It seems too much like a mixture of a gunship and Transport though... 3 Shrieker Camnons and Doomweaver on a 18 man transport? That's a lot of pinning shots for a transport (though they've been appropriately priced). I doubt many people would spend that much on an AV 11 open top but still... Give it one built in Shrieker and the option to buy a Doomweaver


Automatically Appended Next Post:
Grunt13 wrote:When used as a heavy support unit, providing barrage strikes from a sheltered distance, the chariot basically waste its role as a troop transport; and when dropping off harlequins in front of the enemy the doomweaver would be under utilized and over threaten compared to other sheltered barrage units used in the game. .


Didn't notice it was a HS choice, maybe make it only have one available if it's a dedicated transport and when a HS its able to get everything? And you mention open topped like its a bad thing... It offers huge flexability for a Harlequin army with a possible 24" charge range. I wouldn't let you field it without a small price hike. But an interesting unit, do you have a model?

This message was edited 1 time. Last update was at 2012/03/15 22:43:24


4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in us
Dakka Veteran







felixander wrote:
Sad to say I agree :( It seems too much like a mixture of a gunship and Transport though... 3 Shrieker Camnons and Doomweaver on a 18 man transport? That's a lot of pinning shots for a transport (though they've been appropriately priced). I doubt many people would spend that much on an AV 11 open top but still... Give it one built in Shrieker and the option to buy a Doomweaver

I wouldn't let you field it without a small price hike. But an interesting unit, do you have a model?

The weapon layout you describe is not possible. The tank starts without any guns and can purchase three shrieker cannons at 15 points per gun and one of those would go on the platform. Taking the doom weaver removes the platform dropping the transport limit to 12.

Link to image is in the post introducing the vehicle.

This message was edited 2 times. Last update was at 2012/03/15 22:55:34


   
Made in gb
Ichor-Dripping Talos Monstrosity






I like the concept, I do.
I play Dark Eldar, I love Harlequins and Eldar are pretty high on the list.

However, coming from the perspective of someone familiar with all the races, their codexes, rules and points I can comment on the points.

Look at it this way - this thing is the equivalent of a Ravager, with an 18 man troop capacity, with the option to drop it by 6pts.
The base Ravager is 105pts base, and that has no transport capacity.
The Base Raider is 60, with a Transport capacity of 10 (but 1 less AV at front and sides).
So if you assume the reduction in lances, replaced with the 12 man transport that goes for 105 base on the 12 man transport, being nice throw in the second squad + 6 men for 10pts... so there's your 120.
Giving it a 35pt upgrade for free is in and of itself a bit much.

I mean, for 120pts for a harder raider that can carry 10 wracks and 1-2 characters / 5 Grotesques + 1-2 characters, along with an insane ordnance weapon that can still fire when it moves its 12" to drop off its cargo... I'd *always* be taking at least one.

The Dais of Destruction is close to that... but it's 200pts, and only carries 10 men. Oh, and it doesn't have the Holo-Field.

150pts base is being generous.
Drop the Holo-fields and make it an option, and 120pts is perfectly fine.

This message was edited 2 times. Last update was at 2012/03/16 01:06:47


   
Made in gb
Fresh-Faced New User




Okay here's a character I started making for my Renegade Space Marine Chapter I'm making. They're not Chaos but they're also not Imperium. Not quite finished yet but I thought I'd submit it here for review and any ideas. Still working on the fluff but I'll post it when it's done.
Veranius Calcipher, Master of the Amethyst Acolytes- 200 Points (Sound alright?)
Stat Line:
Ws Bs S T W I A Ld Sv
6 5 4 4 3 5 3 10 2+
Unit Type: Infantry
Unit Composition: One (Unique)
Wargear: Artificer Armour, Corporeal Blade (basically a Relic Blade, not sure if should be master crafted or something), Combi-Plasma, Frag Grenades, Krak Grenades, Iron Halo.
Special Rules: Fearless or ATSKNF (not sure which I should use yet since he's a renegade), Combat Tactics, Chapter Tactics, Independent Character, Possibly another rule to round him off.
Chapter Tactics: Basically gives one Tactical Squad Infiltrate and maybe there should be something else.
They're meant to be stealthy so maybe he should have Infiltrate or Stealth or something. Trying not to make him too OP or anything like that.
So yeah, lemme know what you think.

This message was edited 1 time. Last update was at 2012/03/16 02:02:28


95% of teens would go into a panic attack if the jonas brothers were about to jump off the empire state building copy and paste this if you are the 5% who would pull up a lawn chair grab some popcorn and yell JUMP BITCHES!!!!!!!!!!!!!
4000pts
3000pts
4500pts
4500pts Alpha Legion
2000pts Grey Knights
5000pts (gathering dust)
3000pts (gathering Dust)
1500pts Death Korps
1500pts Own Guard Force 
   
Made in us
Neophyte undergoing Ritual of Detestation






West Virginia

Commander Derf!


Instead of selecting a dedicated transport you may instead select 1 Commander Derf per army.

Commander Derf! counts as a scoring unit as long as the unit he is purchased for is a scoring unit regardless if they are embarked or not so long as the unit has at least 1 model other than Commander Derf alive.

WS:4 BS:4 S:4 Front armor:11 Side Armor:11 Rear Armor:10 I:4 A:2* Points: 85

Wargear:
Twin Linked Heavy Bolter
Storm Bolter
Psybolt ammunition
Nemisis Force Sword
Frag Grenades
Krak Grenades
Psyk Out Grenades

Special Rules:
The Aegis
Preferred Enemy (Daemons)
Preferred Enemy (Melta)

Try that again! - In a battle long ago Commander Derf got hit by a Melta shot. The extreme temperatures melted Derf into the port and he can not leave. As the damage is done Melta shots do not get the extra penetration as per the cremite plating rule. Also due to the fear he strikes into units using melta it denotes the Ulumeathi Plasma Syphon benefits but replacing the word "Plasma" with "Melta"

Drive me closer! - Being stuck in a tank for the remainder of his long life Commander Derf lusts for battle. On turns he is assaulted he gains the counter attack special rule. If Commander Derf charges he gains the Hit and Run special rule and Commander Derf gains attacks equal to the number of enemies "Tank shocked."

No Glory for You! - Any attempt to Death or Glory is instantly responded with 1 full round of shooting and 1 full attack by Commander Derf.

Hey watch where you point that thing! - Commander Derf can't get back in the tank. Any attempt to shoot the Twin Linked Heavy Bolter in the tanks frontal 45 degree arc grants the enemy a 3+ cover save, on a roll of 6 on this save Derf suffers a penetrating hit (3+ save allowed) as per Gets Hot!

Melted Power Armor - Due to the heat of the first melta blast Commander Derf's sword is welded to his hand, as such this weapon may never be removed due to a weapon destroyed result.

Psychic Powers:
Fortitude
Hammer Hand
Warp Quake

Transport Capacity: 5

This message was edited 1 time. Last update was at 2012/03/16 03:32:31


Bex

My GK Army Build - http://www.dakkadakka.com/wiki/en/User:Bex

"Drive me closer I want to hit them with my Nemesis Force Weapon!"

: Win 3 / Loss 2 / Draw 0
Daemons banished: 2X Daemon Prince, 4X Obliterators, 1X Possessed Land Raider 
   
Made in us
Rough Rider with Boomstick






New England, U.S.A.

Let me try again, more in the spirit of the thread...

Master Sergent Edmund Blackarrow and his tank, Emperor's Reach...290pts

BS Armor F S R
4 14 13 10

Unit: Emperor's Reach (Destroyer Tank Hunter)

Wargear: Laser Destroyer, Searchlight, Smoke Launcher, Enhanced Camo Netting, Pintle Mounted Sniper Rifle.

Special Rules:
"Hold Her Steady Boys, Lining Up!"
Blackarrow knows that when sniping, patience a virtue, and carefully lines up every shot before he takes it. If the tank did not move in the previous movement phase, add +1 to its ballistic score till the end of the shooting phase

"There's the Weak Spot!"
Blackarrow is a master tank hunter and knows the venerable spots of dang near every armored vehicle the enemies of the Imperium have. If the tank did not move in the previous moment phase, add +1 to the rolls on the vehicle damage charts.

Enhanced Camo Netting
Blackarrow and his crew carefully study the environments they will be fighting in and choose their camo netting accordingly, sometimes carrying more then one set just to be sure. Enhanced Camo Netting functions just like regular camo netting, except it gives a +2 bonus to cover saves opposed to the standard +1.

This message was edited 2 times. Last update was at 2012/03/16 06:12:30



DR:80+S++G+MB--I+Pw40k03+D+A+++/areWD322R++T(F)DM+ 
   
Made in gb
Proud Triarch Praetorian





Bex wrote:
Spoiler:
Commander Derf!


Instead of selecting a dedicated transport you may instead select 1 Commander Derf per army.

Commander Derf! counts as a scoring unit as long as the unit he is purchased for is a scoring unit regardless if they are embarked or not so long as the unit has at least 1 model other than Commander Derf alive.

WS:4 BS:4 S:4 Front armor:11 Side Armor:11 Rear Armor:10 I:4 A:2* Points: 85

Wargear:
Twin Linked Heavy Bolter
Storm Bolter
Psybolt ammunition
Nemisis Force Sword
Frag Grenades
Krak Grenades
Psyk Out Grenades

Special Rules:
The Aegis
Preferred Enemy (Daemons)
Preferred Enemy (Melta)

Try that again! - In a battle long ago Commander Derf got hit by a Melta shot. The extreme temperatures melted Derf into the port and he can not leave. As the damage is done Melta shots do not get the extra penetration as per the cremite plating rule. Also due to the fear he strikes into units using melta it denotes the Ulumeathi Plasma Syphon benefits but replacing the word "Plasma" with "Melta"

Drive me closer! - Being stuck in a tank for the remainder of his long life Commander Derf lusts for battle. On turns he is assaulted he gains the counter attack special rule. If Commander Derf charges he gains the Hit and Run special rule and Commander Derf gains attacks equal to the number of enemies "Tank shocked."

No Glory for You! - Any attempt to Death or Glory is instantly responded with 1 full round of shooting and 1 full attack by Commander Derf.

Hey watch where you point that thing! - Commander Derf can't get back in the tank. Any attempt to shoot the Twin Linked Heavy Bolter in the tanks frontal 45 degree arc grants the enemy a 3+ cover save, on a roll of 6 on this save Derf suffers a penetrating hit (3+ save allowed) as per Gets Hot!

Melted Power Armor - Due to the heat of the first melta blast Commander Derf's sword is welded to his hand, as such this weapon may never be removed due to a weapon destroyed result.

Psychic Powers:
Fortitude
Hammer Hand
Warp Quake

Transport Capacity: 5

A tank-character? how would you go about wounding him, on is it basically a walker? (therein penetrate, and a destroyed result=wound)

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

I think he's like Pask, in that when the tank dies, so does he (he can't disembark like Chronus since he is fused...atleast thats what I assumed)

I wish I had time for all the game systems I own, let alone want to own... 
   
Made in us
Neophyte undergoing Ritual of Detestation






West Virginia

motyak wrote:I think he's like Pask, in that when the tank dies, so does he (he can't disembark like Chronus since he is fused...atleast thats what I assumed)


Correct

Bex

My GK Army Build - http://www.dakkadakka.com/wiki/en/User:Bex

"Drive me closer I want to hit them with my Nemesis Force Weapon!"

: Win 3 / Loss 2 / Draw 0
Daemons banished: 2X Daemon Prince, 4X Obliterators, 1X Possessed Land Raider 
   
Made in us
Dakka Veteran







Ovion wrote:I like the concept, I do.
I play Dark Eldar, I love Harlequins and Eldar are pretty high on the list.

However, coming from the perspective of someone familiar with all the races, their codexes, rules and points I can comment on the points.

Look at it this way - this thing is the equivalent of a Ravager, with an 18 man troop capacity, with the option to drop it by 6pts.
The base Ravager is 105pts base, and that has no transport capacity.
The Base Raider is 60, with a Transport capacity of 10 (but 1 less AV at front and sides).
So if you assume the reduction in lances, replaced with the 12 man transport that goes for 105 base on the 12 man transport, being nice throw in the second squad + 6 men for 10pts... so there's your 120.
Giving it a 35pt upgrade for free is in and of itself a bit much.

I mean, for 120pts for a harder raider that can carry 10 wracks and 1-2 characters / 5 Grotesques + 1-2 characters, along with an insane ordnance weapon that can still fire when it moves its 12" to drop off its cargo... I'd *always* be taking at least one.

The Dais of Destruction is close to that... but it's 200pts, and only carries 10 men. Oh, and it doesn't have the Holo-Field.

150pts base is being generous.
Drop the Holo-fields and make it an option, and 120pts is perfectly fine.

The ravager is a dedicated vehicle hunter who is able to move and fire all three of its heavy weapons due to its special rule and has the addition benefit of acute senses. The chariot starts off as a weaponless troop transport at 120 points. Using the ravager and VDR:

value of dark lances: 35 points each
value of transport capacity: 1 point per model.
value of holofields: 35 points.

Going just by the equipment and not game mechanics ; to change the ravager into the chariot 105 points of weaponry is removed and replaced with 18 points of transport capability and an over priced (for a chariot) 35 point upgrade. Looking just at the wargear it should be cheaper than the ravager not more expensive as I have it. Also, as I stated above the chariot doesn’t really compete with two raiders or two venoms in terms of being able to transport units; despite it equaling or exceeding their value - the chariot also removes a heavy slot from the FOC whereas the raiders/venoms are dedicated transports.

Twin linked doom weavers are given to the night spinners that cost 115 points, so its hardly that insane considering that the craftworld tank is more resilient than the chariot and would likely be concealed at a respectful distance rather than braving enemy fire to drop off troops; an action that would likely have the tank traveling too fast to fire the doom weaver. Giving the chariot a doom weaver turns the tank into a troop transport / artillery piece which are generally completely contrary roles. Also taking the doom weaver removes the platform preventing the extra unit from being transported - a chariot with the doom weaver is only able to transport one unit of 12 - the same capacity as wave serpents and chimeras. Having two units aboard the vehicle plus the doom weaver as you describe is not possible.

The Dais on the other hand is a 13/13/13 raider transport with 3 dark lances, costing 200 points. Much better equipped and protected when compared to the chariot which can be gunned out of the sky by heavy bolters and pulse rifles. Working backwards and lowering the armor and dropping the dark lances would significantly drop the Dais’s price even when adding the extra transport capacity and holofields.

This message was edited 1 time. Last update was at 2012/03/16 15:23:14


   
Made in us
Liche Priest Hierophant






He's funny, whatever else he is. And it's interesting to have a Tank that's nigh unkillable (or at least very, very tough) against melee, but can be easily popped with ranged.

And Tankbusta Bombs aren't Melta! Nyah!

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in gb
Devastating Dark Reaper





Fatty boom boom
This rather overweight gaursdmen ate too many pies!
WS BS S T W I A LD SV
* 0 * 8 4 * * 10 2+
* Fatty is so fat instead of attacking he squishes people he always strikes first when charging an last when charged. to show his incredible weight he wounds on a 2+ and ignores armour save if a multiple wound model is wounded roll a D6 if there is a 6 he lives if not he dies. When fatty boom boom attacks because of his size they are automatically hit . agaist veichles he is strength ten and auto his with 3 attacks.
Points 350
I mean no offense by this

WE need the lion
1500
 
   
Made in us
Liche Priest Hierophant






Oddly enough that might be one of the more balanced suggestions in the last few pages.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in gb
Devastating Dark Reaper





Anvildude wrote:Oddly enough that might be one of the more balanced suggestions in the last few pages.

REALLY!!!!!!!!!!!!!!!

WE need the lion
1500
 
   
Made in us
Liche Priest Hierophant






Well, yeah. Always strikes first when charging, that's something. But then, to balance it, he always strikes last when getting charged. That's a good balance. Means there's a situation where his incredible CC prowess is negated, if an opponent is clever enough. He's murder to vehicles, but only moves at a regular infantry pace, and is deployed regularly- if you can't get a vehicle out of the way, then, well, that's your problem. He has, from what I can tell, either no shooting at all, or nothing more than a lasgun. However, if he manages to get the charge, he'll either wreck a vehicle (possibly- no more dangerous than a Tankbusta with Tankhamma, really) or deal quite a bit of damage to infantry. He's got high Toughness, but only 4 wounds, and no Invuln save or FnP or anything, so he's subject to the same weaknesses as most other Monstrous Creatures.

This is for 350 points. That's a fair price to pay for a model with those strengths and weaknesses, really.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Neophyte undergoing Ritual of Detestation






West Virginia

Bex wrote:Commander Derf!
Spoiler:


Instead of selecting a dedicated transport you may instead select 1 Commander Derf per army.

Commander Derf! counts as a scoring unit as long as the unit he is purchased for is a scoring unit regardless if they are embarked or not so long as the unit has at least 1 model other than Commander Derf alive.

Commander Derf! and Mortis

WS:4 BS:4 S:4 Front armor:11 Side Armor:11 Rear Armor:10 I:4 A:2* Points: 90

Unit Type:
Vehicle(Tank)

Wargear:
Twin Linked Heavy Bolter
Storm Bolter
Psybolt ammunition
Nemisis Force Sword
Frag Grenades
Krak Grenades
Psyk Out Grenades
Smoke Launcher

Special Rules:
The Aegis
Preferred Enemy (Daemons)
Preferred Enemy (Melta)

Stuck! - In a battle long ago Commander Derf got hit by a Melta shot. The extreme temperatures melted Derf into the port and he can not leave. When Mortis is destroyed so is Commander Derf!

Try that again! - As the damage is done Melta shots do not get the extra penetration as per the cremite plating rule. Also due to the fear he strikes into units using melta it denotes the Ulumeathi Plasma Syphon benefits but replacing the word "Plasma" with "Melta"

Drive me closer! - Being stuck in a tank for the remainder of his long life Commander Derf lusts for battle. On turns he is assaulted he gains the counter attack special rule. If Commander Derf charges he gains the Hit and Run special rule and Commander Derf gains attacks equal to the number of enemies "Tank shocked."

No Glory for You! - Any attempt to Death or Glory is instantly responded with 1 full round of shooting and 1 full attack by Commander Derf.

Hey watch where you point that thing! - Commander Derf can't get back in the tank. Any attempt to shoot the Twin Linked Heavy Bolter in the tanks frontal 45 degree arc grants the enemy a 3+ cover save, on a roll of 6 on this save Derf suffers a penetrating hit (3+ cover save allowed) as per Gets Hot!

Melted Power Armor - Due to the heat of the first melta blast Commander Derf's sword is welded to his hand, as such this weapon may never be removed due to a weapon destroyed result.

Psychic Powers:
Fortitude
Hammer Hand
Warp Quake

Transport Capacity: 5


Edited the stats/rules, changes are in Green wrapped in Spoiler so not to take up entire page.

Bex

My GK Army Build - http://www.dakkadakka.com/wiki/en/User:Bex

"Drive me closer I want to hit them with my Nemesis Force Weapon!"

: Win 3 / Loss 2 / Draw 0
Daemons banished: 2X Daemon Prince, 4X Obliterators, 1X Possessed Land Raider 
   
Made in gb
Hardened Veteran Guardsman




Scotland

Imperial Guard Company Commander HQ Upgrade

Baron Patterson VI

Bio: Baron Patterson VI comes from a wealthy family who for generations have engaged in the follies of the upper class. Horse riding, fencing, public speaking etc. The Patterson's have been known for years for their affinity for cavalry charges in battle. Whilst the success on the field of cavalry tactics is debatable the Patterson family outright refuse to modernise. At the age of forty seven he finally inherited his father's vast estates and command of the late Baron's regiment.

Ws 4
BS4
S3
T3
W3
I 3
A3
LD9
SV5+

Trusty Steeds: Baron Patterson and his command squad are all on horseback. They are given treated as cavalry for all purposes and have the USR Fleet of Hoof.
Tally Ho!: An Imperial Guard army with Baron Patterson VI as their Company Commander may field Rough Riders as troops.

Points cost: Normal cost of Company Command Squad + Whatever upgrades you wish to add on + 95 points.

(Sorry if the points cost section reads badly, I'm trying to avoid giving away the price of things from the Imperial Guard codex. I know you can get banned for that.)

EDIT: TYPO

This message was edited 1 time. Last update was at 2012/03/18 15:51:54


If you are interested in reading a narrative, plot driven battle report I would very much appreciate you checking out "The Red Cuff Rebellion Campaign" here:
http://www.dakkadakka.com/dakkaforum/posts/list/442223.page

~Marsden 
   
Made in cn
Screaming Shining Spear





Hagerstown, MD

Marsden wrote:Imperial Guard Company Commander HQ Upgrade

Baron Patterson VI

Bio: Baron Patterson VI comes from a wealthy family who for generations have engaged in the follies of the upper class. Horse riding, fencing, public speaking etc. The Patterson's have been known for years for their affinity for cavalry charges in battle. Whilst the success on the field of cavalry tactics is debatable the Patterson family outright refuse to modernise. At the age of forty seven he finally inherited his father's vast estates and command of the late Baron's regiment.

Ws 4
BS4
S3
T3
W3
I 3
A3
LD9
SV5+

Trusty Steeds: Baron Patterson and his command squad are all on horseback. They are given treated as cavalry for all purposes and have the USR Fleet of Hoof.
Tally Ho!: An Imperial Guard army with Baron Patterson VI as their Company Commander may field Rough Riders as troops.

Points cost: Normal cost of Company Command Squad + Whatever upgrades you wish to add on + 95 points.

(Sorry if the points cost section reads badly, I'm trying to avoid giving away the price of things from the Imperial Guard codex. I know you can get banned for that.)

EDIT: TYPO


Cool idea and good cost. Maybe let platoons take mounts for 5 points each? Power blob on horseback sounds interesting! Maybe for another 5 points a guardsman can trade in his lasgun for a lance!

Either way, just incase you haven't seen these:
http://www.victorialamb.com/store.html

Perfect for these guys if you sink the money in to actually do it!

4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
 
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