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Made in us
Drone without a Controller






BaronIveagh wrote:
Joe Mama wrote:Because I am a bit slow I have to ask...

Do all missile launchers have the option of shooting the "flakk" missiles which can hit fliers? Or only the ones that specifically say they come with the flakk option? If it is the latter, does any missile launcher currently have this mode of firing?


AS far as I've seen in the FAQs, no missile launcher has this currently. It's not clear from what I'm reading if *any* missile launcher can have this upgrade (which would make sense) or if it's something that specifically has to be in it's description.


The main Rulebook. I believe its page 57.
   
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All over

Poor tyranids

   
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Longtime Dakkanaut





Raikoh wrote:
BaronIveagh wrote:
Joe Mama wrote:Because I am a bit slow I have to ask...

Do all missile launchers have the option of shooting the "flakk" missiles which can hit fliers? Or only the ones that specifically say they come with the flakk option? If it is the latter, does any missile launcher currently have this mode of firing?


AS far as I've seen in the FAQs, no missile launcher has this currently. It's not clear from what I'm reading if *any* missile launcher can have this upgrade (which would make sense) or if it's something that specifically has to be in it's description.


The main Rulebook. I believe its page 57.

Which confirms that no missile launcher presently in the game has or can take flakk missiles.
   
Made in gb
Battlefield Professional




Norwich, UK

Altruizine wrote:
Raikoh wrote:
BaronIveagh wrote:
Joe Mama wrote:Because I am a bit slow I have to ask...

Do all missile launchers have the option of shooting the "flakk" missiles which can hit fliers? Or only the ones that specifically say they come with the flakk option? If it is the latter, does any missile launcher currently have this mode of firing?


AS far as I've seen in the FAQs, no missile launcher has this currently. It's not clear from what I'm reading if *any* missile launcher can have this upgrade (which would make sense) or if it's something that specifically has to be in it's description.


The main Rulebook. I believe its page 57.

Which confirms that no missile launcher presently in the game has or can take flakk missiles.


Hm, is it really spelt with a double 'k' in the rulebook? (I won't be buying a copy any time soon so I can't check)

If it is then it seems tad weird they used an Ork style spelling if its meant to be a universal thing, though end of the day it could just mean that GW needs to hire a better spell checker.

Wings of the Aquilla - A 40K aviation story.

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Does anyone know if extra armor had been faq'd?

This message was edited 1 time. Last update was at 2012/06/30 22:01:25


Games Workshop: Ruining Chaos Space Marines since 2007

First they raised prices on the Eldar, and I did not speak out because I did not play Eldar.

Then, they raised prices on the Orks, and I did not speak out because I did not play Orks.

Then, they raised prices on the Nids, and I did not speak out because I did not play Nids.

Then, they raised prices on the Marines, and there was nobody to speak out for me. 
   
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Deacon




Eugene, OR

So target lock is gone from the Tau, but Shadowsun has been written as "allowing her to target two seperate enemy units during each shooting phase"

Could this be a light in the tunnel for Tau?
Possibly in futurre updates.....





As you can tell from my sig, my army choices are kinda limited here lol

This message was edited 1 time. Last update was at 2012/06/30 22:02:49


2k
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Boston-area [Watertown] Massachusetts

Spartan089 wrote:Does anyone know if extra armor had been faq'd?


Extra Amour is now in the main rulebook. Converts Stunned down to Shaken.

Falling down is the same as being hit by a planet — "I paint to the 20 foot rule, it saves a lot of time." -- Me
ddogwood wrote:People who feel the need to cheat at Warhammer deserve pity, not anger. I mean, how pathetic does your life have to be to make you feel like you need to cheat at your toy army soldiers game?
 
   
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Briancj wrote:
Spartan089 wrote:Does anyone know if extra armor had been faq'd?


Extra Amour is now in the main rulebook. Converts Stunned down to Shaken.


That seems useless, the whole glancing to death seems too much of a Nerf. Extra armor should be that it ignores a glance result or something like that, then I think people would actually take it, now its an over priced useless upgrade.

Games Workshop: Ruining Chaos Space Marines since 2007

First they raised prices on the Eldar, and I did not speak out because I did not play Eldar.

Then, they raised prices on the Orks, and I did not speak out because I did not play Orks.

Then, they raised prices on the Nids, and I did not speak out because I did not play Nids.

Then, they raised prices on the Marines, and there was nobody to speak out for me. 
   
Made in us
Dakka Veteran




All the space marine faq's say to refer to the 40K rulebook for psychic hoods. So they are limited to 6 inches for defence. But the space wolf faq doesn't say to do that. So do I still get the 24 inch range for my hoods. Sorry if this has been covered already.
   
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Under the couch

Daston wrote:Some Ork units have lost the Waaagh! and Mob Special Rule :(

Uh, that happened when the codex was released, towards the end of 4th edition. It wasn't removing those rules, it was correcting a printing error on the description pages for certain units that shouldn't have had those rules in the first place.

For those who haven't spotted it yet, the new parts of the FAQs are the bits in pink. Everything else was already there.

 
   
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Salt Lake City, Utah

Ascalam wrote:As far as I can tell it rolls as:

Are you Xeno, and not Necrons?

Feth you.

I think most of us, deep down, knew that 6th ed would be unkind to xeno armies.
GW has initiated a subtle drift toward the outmoding of non-SM armies. Tyranids were the first victims. It's out of sheer stubborn love for the Nid concept or just spite for GW that anybody plays Tyranids anymore.

Just take a look at the whole 'power weapons = AP3' fiasco, for example. No other army in the entire game benefits from this as extensively as SMs... Cause, you know, they needed a huge buff.
Note, however, that if everybody just gives in and plays SMs, this rule is perfectly balanced.
All GW has to do is allow power weapons to modify 2+ saves to 4+, and everyone would shrug and say 'yeah I guess that's fair'. But that will never happen.

I won't be playing 6th. I wanted to buy the rulebook just for the reading, but with a $75 price tag, I can't justify the purchase. I might have at some point, but the SM cover tipped the scale out of GWs favor. I couldn't possibly care less about SMs. My care for them is already at Absolute Zero, it won't go any lower. And there doesn't seem to be room for non-SM players anymore. GW appears to be actually trying to crowd them out.

(This won't stop me from from occasionally voicing my cynicism here at Dakka. )

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By the time they scream... It's too late.
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Getting my broom incase there is shenanigans.

Tau are fine.

All the have to do is put 60 orks between them, and whatever is trying to get to them.


 
   
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Under the couch

Archonate wrote:GW has initiated a subtle drift toward the outmoding of non-SM armies.

Very subtle, since (at least going by player complaints) it's been going on since 2nd edition.


All GW has to do is allow power weapons to modify 2+ saves to 4+, and everyone would shrug and say 'yeah I guess that's fair'. But that will never happen.

They tried that with Choppas in 3rd edition... and it was fairly widely reviled.

 
   
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Blackmoor wrote:Tau are fine.

All the have to do is put 60 orks between them, and whatever is trying to get to them.


I understand people play the game to win, but damn this would be just stupid.
   
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Portsmouth UK

Ahriman is only Mastery level 3??
Would have guessed he was a 4 easy.

On the plus side mark of Nurgle bikers have a toughness of 6!
Stick a Chaos Lord on a bike & no instant death.
Epidemius has not been mucked with - yey! - so feel no pain on rolls of 3+ that can save against power weapons!

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Been Around the Block




As a Nid and DE player I am a little underwhelmed with 6th. Will make the most of things though.

I did notice a change to a previous ruling in the DE FAQ, flicker fields can now be used to save vs imobilize results from difficult terrain. Not sure how useful that will be though.
   
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Troll's Cave

... I’m not happy with 6th and given FAQ, because my army is not the best anymore and I would have to use my brain some point to win any game... not happy at all.



 
   
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Versteckt in den Schatten deines Geistes.

dpal666 wrote:So target lock is gone from the Tau, but Shadowsun has been written as "allowing her to target two seperate enemy units during each shooting phase"

Could this be a light in the tunnel for Tau?
Possibly in futurre updates.....


Never attribute to competence what can be explained by forgetfulness.


insaniak wrote:They tried that with Choppas in 3rd edition... and it was fairly widely reviled.


Because it didn't make sense.

My Choppa reduces your Termy armour to 4+ yet does nothing extra to that Storm Trooper. Wha...?

If it'd been -1 or -2 rather than a flat "Saves above 4+ are now 4+" the rule would have worked.

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Buzzard's Knob

And they still didn't assign an AP value to the deff rolla. Thanks, GW...

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Fairbanks, Alaska

Tau Nerf Hell yah! Now we have more useless wargear than working wargear!

As far as I'm concerned the rules for 6th are really good. GWs execution though has made me put up my army for a while. The idea that each codex doesn't have a given Skyfire unit is really gakky design. This FORCES you to buy fortifications and allies. I for one will not buy into this mess, GW can count me as one less customer till they at least stop nerfing Tau and give us a reason to play such a backwards and archaic army.

Oh, sure Stealthsuits got a 2+ cover save now. Woopty, they are still horrifically overpriced for an 18" burst cannon.

This message was edited 1 time. Last update was at 2012/06/30 23:25:09


Assembled and painted:
~9000pts
Player of The Tau Empire since release in 2001

“Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.” 
   
Made in gb
Rotting Sorcerer of Nurgle





Portsmouth UK

Can I just say to all the ney-sayers:-
40K costs about £45 for the book every 5 years and is now only on v6.
An AutoCAD licence costs about £3500 and is now on v-god-knows and is still broken.
As long as the new rules don't actually make my models physically fall apart, I'm quite easy to please.
WHFB on the other hand...

Check out my gallery here
Also I've started taking photos to use as reference for weathering which can be found here. Please send me your photos so they can be found all in one place!! 
   
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Thornton, Colorado

Dantalian wrote:Tau Nerf Hell yah! Now we have more useless wargear than working wargear!

As far as I'm concerned the rules for 6th are really good. GWs execution though has made me put up my army for a while. The idea that each codex doesn't have a given Skyfire unit is really gakky design. This FORCES you to buy fortifications and allies. I for one will not buy into this mess, GW can count me as one less customer till they at least stop nerfing Tau and give us a reason to play such a backwards and archaic army.

Oh, sure Stealthsuits got a 2+ cover save now. Woopty, they are still horrifically overpriced for an 18" burst cannon.


You're not alone. I was also hoping d-pods would get at least Shroud. You can add those to the useless wargear list as skimmers have 5+ Jinx if they move 1".

 
   
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bubber wrote:Can I just say to all the ney-sayers:-
40K costs about £45 for the book every 5 years and is now only on v6.
An AutoCAD licence costs about £3500 and is now on v-god-knows and is still broken.
As long as the new rules don't actually make my models physically fall apart, I'm quite easy to please.
WHFB on the other hand...


So as long as their is one product in the world that sucks and costs at least the same or more as verything else, everybody is justified with releasing gakky products?

That's pretty damn scary.
   
Made in us
Mekboy Hammerin' Somethin'






Drunkspleen wrote:
Agamemnon2 wrote:Man, Incubi took a massive hit to the balls, not being able to hurt Terminators in close combat unless you buy squad leader with a demiklaive, which GW handily makes no figure for.

Not even the Decapitator has AP2 in close combat, so it looks like our best bet is to run and hide whenever Tinmen appear.


The whole FAQ is just awful, some examples:

They clarify Tormentor Grenade Launchers to be a leadership test in the errata, then proceed to change wordings in the amendments and refer to it once again as a morale check

They failed to address the Shadowseer's Veil of Tears ability, even though they did so in the Eldar FAQ and only had to copy and paste the answer across

They failed to address flickerfields, which as a 5+ Invulnerable save are largely useless with all moving Skimmers getting a 5+ save from their JinkHydra's Ignore the Jink save not the invul.

They said to Ignore the entry for a Voidraven's unit type, now the Voidraven technically has no unit type (not even Vehicle)Same with the Stormraven it is a flyer, they are telling you to ignore the Skimmer portion

just lazy, how could this be what they put out at a make or break time like the new edition?
Meh alot of things have not been answered.


Automatically Appended Next Post:
Raikoh wrote:
BaronIveagh wrote:
Joe Mama wrote:Because I am a bit slow I have to ask...

Do all missile launchers have the option of shooting the "flakk" missiles which can hit fliers? Or only the ones that specifically say they come with the flakk option? If it is the latter, does any missile launcher currently have this mode of firing?


AS far as I've seen in the FAQs, no missile launcher has this currently. It's not clear from what I'm reading if *any* missile launcher can have this upgrade (which would make sense) or if it's something that specifically has to be in it's description.


The main Rulebook. I believe its page 57.
The entry states that a Missile Launcher can choose this upgrade. The entry states that you must choose this upgrade. Since no codex has this in the FAQ as an update no codex has this option yet.


Automatically Appended Next Post:
Archonate wrote:
(This won't stop me from from occasionally voicing my cynicism here at Dakka. )
But how will you know what your talking about? Hmmmm general speculation with no real knowledge. . . .hmmmm does not seem like a good idea. . .

I have just played 4 games with this set of rules and I can say that it is not as bad as you think. Yes SM got a bit of power creep again but not many armies are as underpowered. This became a game of Tank and Assault Hammer to a game of Infantry and Shooting hammer (with a bit of flyers) it is not as bad as you make it out to be.

This message was edited 3 times. Last update was at 2012/06/30 23:51:58


 
   
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Missouri

Dantalian wrote:Tau Nerf Hell yah! Now we have more useless wargear than working wargear!

As far as I'm concerned the rules for 6th are really good. GWs execution though has made me put up my army for a while. The idea that each codex doesn't have a given Skyfire unit is really gakky design. This FORCES you to buy fortifications and allies. I for one will not buy into this mess, GW can count me as one less customer till they at least stop nerfing Tau and give us a reason to play such a backwards and archaic army.

Oh, sure Stealthsuits got a 2+ cover save now. Woopty, they are still horrifically overpriced for an 18" burst cannon.


Oh, but it's okay though, because your army could still work as decent allies for everyone else.

So all you have to do now is keep a couple of your Tau units and then buy a whole new army and you're good!

...

 Desubot wrote:
Why isnt Slut Wars: The Sexpocalypse a real game dammit.


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Dankhold Troggoth






Shadeglass Maze

Blackmoor wrote:Tau are fine.

All the have to do is put 60 orks between them, and whatever is trying to get to them.

Thank you for this post

However, nothing getting flakk missiles... hrmmmmmmmmmm. I guess I'll just have to hit flyers on a 6, eh?
   
Made in us
Mekboy Hammerin' Somethin'






Sidstyler wrote:
Dantalian wrote:Tau Nerf Hell yah! Now we have more useless wargear than working wargear!

As far as I'm concerned the rules for 6th are really good. GWs execution though has made me put up my army for a while. The idea that each codex doesn't have a given Skyfire unit is really gakky design. This FORCES you to buy fortifications and allies. I for one will not buy into this mess, GW can count me as one less customer till they at least stop nerfing Tau and give us a reason to play such a backwards and archaic army.

Oh, sure Stealthsuits got a 2+ cover save now. Woopty, they are still horrifically overpriced for an 18" burst cannon.


Oh, but it's okay though, because your army could still work as decent allies for everyone else.

So all you have to do now is keep a couple of your Tau units and then buy a whole new army and you're good!

...
Bah I have Tau players at the FLGS I go to in Portland Or that beat most all competition, even people that have WON GT and the like, so complaining about your army is a complete waste of time. This edition made Tau a very powerful army. Just figure it out and one day it might just click for you.
   
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Oregon, USA

Or they could just be astoundingly good/lucky..

Not all codexes are equal.

We won't be able to tell how Tau have been affected for a bit yet, as we try out the new rules, but in 5th they were at a disticnt disadvantage. It didn't cause autolose, but you had to be either luckier or smarter than your oppoenent to win.

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Rhulic Mercs - um...many...
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Ascalam wrote:Or they could just be astoundingly good/lucky..

Not all codexes are equal.

We won't be able to tell how Tau have been affected for a bit yet, as we try out the new rules, but in 5th they were at a disticnt disadvantage. It didn't cause autolose, but you had to be either luckier or smarter than your oppoenent to win.
We play every Wednesday and he has beaten everyone in the store either by a super wide margin (no army left on the board and MAYBE a single unit dead) or in the one instance he tied he was playing against the Main Guy of the store that everyone respects as the best in the store. This was in the last month. It is crazy. I love Tau but I know they are not that strong but having been in the Navy and around the world I have seen MANY great Tau players that wipe the board with the corpses of their opposition.
   
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Getting my broom incase there is shenanigans.

RiTides wrote:
Blackmoor wrote:Tau are fine.

All the have to do is put 60 orks between them, and whatever is trying to get to them.

Thank you for this post

However, nothing getting flakk missiles... hrmmmmmmmmmm. I guess I'll just have to hit flyers on a 6, eh?


Your new ork flyer has skyfire!!!

Everyone has a lot of new tools and you have to think outside the box to solve your problems.

This message was edited 2 times. Last update was at 2012/07/01 00:11:42



 
   
 
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