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2014/02/10 08:47:59
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
BrookM wrote: What does surprise me with the new weekly release schedule is that the codex / army book doesn't hit retail until the second week in. Maybe I'm seeing it wrong, but the first week you just get mini releases and the relevant book doesn't hit until a week later, why GW?
So you'll buy the unit without knowing anything about it, and then come back the next week to get the rules, and then back the following week to buy any good units.
2014/02/10 10:16:51
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
I hope so. I have a full Psyker Battle Squad painted and based that I use regularly (Most every game). I very much enjoy them and coupled with barrage weapons, they are wonderful at helping me with pinning non fearless/stubborn squads.
In regard to regiments, there are the following 'named' regiments that have been at one time produced by GW.
Cadians
Catachans
Vostroyans (My regiment, and personal favorite regiment)
Mordians
Steel Legion
Tallarn
Vahallan
Praetorian
Attilan
Tanith (at least a few models.. not exactly a full model line granted, but for completeness's sake I'll note them )
And the Forgeworld varieties
Death Korps of Krieg
Elysian Drop Troops
The Forge World units have their own dataslates/rules from Forgeworld obviously.
Could they not include a handful of 'specialized' doctrines for each of the above named (and currently/formerly produced) regiments? It wouldn't have to be anything more than a single 'army rule' that you could choose to use if you happen to field an army of a non Cadian/Catachan regiment.
A few examples:
Mordian: If you field Mordians, your army gains the stubborn universal special rule for all Company Command Squads, Infantry Platoons (Inc. Infantry, Special, and Heavy Weapon Squads), and Veteran Squads.
Vostroyan: If you field Vostroyans, any squad that can can purchase Carapace armor (Veteran Squads & Company Command Squad) may do so at a reduced points cost for the unit (Say 15 to 20 points for the squad).
Or, alternatively, any Vostroyan infantry or Veteran squad may, for XX points per squad, have one master-crafted (NON-heavy) weapon per model (This would not be cheap, 30+ points at least per squad)
Steel Legion: If you field Armageddon Steel Legion, the price of Chimera transports is reduced to XX points for any Company Command, Platoon Command, Infantry, Special, Heavy Weapon, or Veteran squad that purchases it as a dedicated transport (5 point, to at most 10 point reduction on the tank perhaps.)
It would not be overly difficult to put one page with "Notable Regiments of the Imperial Guard/Astra Militarium" and throw a quick unique blurb and means to give at least the more popular old lists a bit of a nod for those who have them.
Not trying to wishlist, but I'd be very surprised if we only get rules for Catachan and Cadian. Time will tell though, I suppose.
Thanks for reading. Catch y'all later.
-RT-
You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.
2014/02/10 12:08:16
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
So kind of like chapter tactics for the various guards regiments? Sounds neat. And GW could make a shitton of supplements for some special regiments, along the lines of the sentinels of terra, giving minor variations to the regiment rules. Huh, that doesn't sound that neat anymore but still.
I just wish they'd do something similar for orks. Someone suggested more color-codes for vehicles so you'd actually paint something other than red for a change.
Waaagh an' a 'alf
1500 Pts WIP
2014/02/10 13:17:55
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
BrookM wrote: What does surprise me with the new weekly release schedule is that the codex / army book doesn't hit retail until the second week in. Maybe I'm seeing it wrong, but the first week you just get mini releases and the relevant book doesn't hit until a week later, why GW?
H.B.M.C. wrote: Given that a "weremole" would just be a person crossed with a mole
No, it is someone that, when underground, transform into a very hairy person with some regenerative powers, super-human reflexes, and some awesome digging claws in place of hand !
Why would you need to see when you have this thing for a nose :
It is said even Cthulhu fears the weremoles !
Automatically Appended Next Post:
Kosake wrote: Someone suggested more color-codes for vehicles so you'd actually paint something other than red for a change.
Blue to get to reroll one cover save per turn, or maybe force the opponent to reroll damage die ?
I do not know any other ork color power than red → fast and blue → lucky.
This message was edited 1 time. Last update was at 2014/02/10 14:40:57
"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1
2014/02/10 15:05:59
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
Red__Thirst wrote: I hope so. I have a full Psyker Battle Squad painted and based that I use regularly (Most every game). I very much enjoy them and coupled with barrage weapons, they are wonderful at helping me with pinning non fearless/stubborn squads.
In regard to regiments, there are the following 'named' regiments that have been at one time produced by GW.
Cadians
Catachans
Vostroyans (My regiment, and personal favorite regiment)
Mordians
Steel Legion
Tallarn
Vahallan
Praetorian
Attilan
Tanith (at least a few models.. not exactly a full model line granted, but for completeness's sake I'll note them )
And the Forgeworld varieties
Death Korps of Krieg
Elysian Drop Troops
Colonel Schaeffer would like to have a word with you...
13th Penal Legion.
Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
2014/02/10 15:53:47
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
Sounds like horrible mutants to me. Someone get the Commissar over here!
Still holding out hope for Chapter Tactics-style doctrines as well. Ideally, they'd be along the lines of Only War's regimental types rather than names of famous planets, so you'd pick light infantry instead of Catachan or Tallarn, mechanized instead of Armageddon Steel Legion, and so forth.
Just seems like it would cover more bases!
2014/02/10 18:19:31
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
Could they not include a handful of 'specialized' doctrines for each of the above named (and currently/formerly produced) regiments? It wouldn't have to be anything more than a single 'army rule' that you could choose to use if you happen to field an army of a non Cadian/Catachan regiment.
So much this. I've suggested this before and would also be a great way for GW to encourage IG players to buy more IG models of different regiments. When SM chapters who have identical models have different Chapter Tactics it only makes sense if the IG who have different models have different rules as well.
2014/02/10 19:09:29
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
Could they not include a handful of 'specialized' doctrines for each of the above named (and currently/formerly produced) regiments? It wouldn't have to be anything more than a single 'army rule' that you could choose to use if you happen to field an army of a non Cadian/Catachan regiment.
So much this. I've suggested this before and would also be a great way for GW to encourage IG players to buy more IG models of different regiments. When SM chapters who have identical models have different Chapter Tactics it only makes sense if the IG who have different models have different rules as well.
That would be cool. This way I can run my cadains as catachans, steel legion, Tallarn, etc... I'm not buying a single model until I get a codex. been burned so many times before.
This message was edited 1 time. Last update was at 2014/02/10 19:10:44
GW - If it ain't broke, fix it until it is.
2014/02/10 21:33:07
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
To be honest, I'm just hoping for a proper and somewhat playable Codex IG Supplement: Catachans and I'll be happy. I'll even buy some more Catachans if that happens.
Red__Thirst wrote: I hope so. I have a full Psyker Battle Squad painted and based that I use regularly (Most every game). I very much enjoy them and coupled with barrage weapons, they are wonderful at helping me with pinning non fearless/stubborn squads.
In regard to regiments, there are the following 'named' regiments that have been at one time produced by GW.
Cadians
Catachans
Vostroyans (My regiment, and personal favorite regiment)
Mordians
Steel Legion
Tallarn
Vahallan
Praetorian
Attilan
Tanith (at least a few models.. not exactly a full model line granted, but for completeness's sake I'll note them )
And the Forgeworld varieties
Death Korps of Krieg
Elysian Drop Troops
Colonel Schaeffer would like to have a word with you...
13th Penal Legion.
Ah, Derp. I thought I was forgetting one. (I even got Attilan though, to my credit). I realize what I did now, I always get the Tanith/Gaunt's Ghosts mixed up with the 13th Penal Legion/Scaeffer's Last Chancers. Not the first time I've done it, and likely won't be the last time I've done it either.
That said, thanks for the addition to the list. I appreciate it.
I'm also glad to hear that people are liking the idea of Regimental special rules for the different, less common or standard Regiments out there. The Regiments I would like to see or expect get rules such as the ones I suggested in my previous post are: Cadian, Catachan (Obviously on both) Vostroyan, Mordian, Steel Legion, Tallarn, Valhallan, and Praetorian. It wouldn't have to be a major rule, but just something to give the force it's own unique feel to it and that would be totally optional for a player to use if that player happens to have a specific Regiment and choose to do so. Would certainly give the new codex a lot more variety, a-la the newest Space Marine codex & Chapter Tactics.
Just my thoughts once again. Thanks for reading and take it easy for now fellas.
-RT-
You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.
2014/02/10 23:21:32
Subject: Re:W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
Why are we coming up with unique special rules for different regiments? That one sounded like wish-listing to me.
I mean the bottom line objection I have to this is that Guardsmen aren't special and shouldn't be any more special than they are right now, and even if they were, that would possibly result in a painful price increase across the board.
Now, say we were to talk about different kinds of companies having different allowances and at a stretch bonuses, say an Armoured Company being able to split all of the Russes in squadrons into seperate units at the start of games while getting reduced fast attack, or an Airborne Company being able to buy the deep strike USR for select units and lacking tanks, maybe I'd understand, but even that would be hard to balance.
I have a hard time predicting what GW will do at all with C:IG, honestly.
This message was edited 2 times. Last update was at 2014/02/10 23:22:39
2014/02/11 01:36:21
Subject: Re:W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
Mr.Omega wrote: Why are we coming up with unique special rules for different regiments? That one sounded like wish-listing to me.
Guard USED to have different rules for each Regiment (Catachans had their own CODEX ffs). It's only with the elimination of the Doctrines rule that we're had Vanilla Guard.
This message was edited 1 time. Last update was at 2014/02/11 01:37:20
Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
2014/02/11 01:44:10
Subject: Re:W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
Mr.Omega wrote: Why are we coming up with unique special rules for different regiments? That one sounded like wish-listing to me.
I mean the bottom line objection I have to this is that Guardsmen aren't special and shouldn't be any more special than they are right now, and even if they were, that would possibly result in a painful price increase across the board.
Now, say we were to talk about different kinds of companies having different allowances and at a stretch bonuses, say an Armoured Company being able to split all of the Russes in squadrons into seperate units at the start of games while getting reduced fast attack, or an Airborne Company being able to buy the deep strike USR for select units and lacking tanks, maybe I'd understand, but even that would be hard to balance.
I have a hard time predicting what GW will do at all with C:IG, honestly.
Guardsmen are special, Many are very specialised, many are classified regiments (who knows what they may be or why they are classified?), the list goes on. Every guardsmen is "special", even if that speciality is being armed with pitch forks or clubs. As such to represent diversity we need something far more grand in scale compared to chapter tactics to represent this.
2014/02/11 02:00:10
Subject: Re:W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
Mr.Omega wrote: Why are we coming up with unique special rules for different regiments? That one sounded like wish-listing to me.
I mean the bottom line objection I have to this is that Guardsmen aren't special and shouldn't be any more special than they are right now, and even if they were, that would possibly result in a painful price increase across the board.
Now, say we were to talk about different kinds of companies having different allowances and at a stretch bonuses, say an Armoured Company being able to split all of the Russes in squadrons into seperate units at the start of games while getting reduced fast attack, or an Airborne Company being able to buy the deep strike USR for select units and lacking tanks, maybe I'd understand, but even that would be hard to balance.
I have a hard time predicting what GW will do at all with C:IG, honestly.
Guardsmen are special, Many are very specialised, many are classified regiments (who knows what they may be or why they are classified?), the list goes on. Every guardsmen is "special", even if that speciality is being armed with pitch forks or clubs. As such to represent diversity we need something far more grand in scale compared to chapter tactics to represent this.
I agree more diverse an army the better. A quote from the back of the 5thed Codex " The Imperial guard is the largest and most diverse fighting force in the entire galaxy...." That right there should show that every army has the right to be different not just cadian. Doctrines would only help.
2014/02/11 04:27:50
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
It would not surprise me however if we end up getting a new regiment made in plastic to replace the aging Catachans. It would only take 3 box sets to make a new regiment, since you just need an infantry squad, Heavy weapon squad, and a Command Squad, everything else could be kept as is. If they did that, it allows them to update their look, introduce a new regiment or bring back an old one, and would encourage old and new players alike to buy more models.
I think it's safe to say that if any of the old metal regiments got a set of plastic kits in this new release, they would sell very well amongst new and old players alike.
Logan's Great Company Oh yeah kickin' and not even bothering to take names. 2nd company 3rd company ravenguard House Navaros Forge world Lucious & Titan legion void runners 314th pie guard warboss 'ed krunchas waaaaaargh This thred needs more cow bell. Raised to acolyte of the children of the church of turtle pie by chaplain shrike 3/06/09 Help stop thread necro do not post in a thread more than a month old. "Dakkanaut" not "Dakkaite" Join the Church of the Children of Turtle Pie To become a member pm me or another member of the Church
2014/02/11 04:37:58
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
It would not surprise me however if we end up getting a new regiment made in plastic to replace the aging Catachans. It would only take 3 box sets to make a new regiment, since you just need an infantry squad, Heavy weapon squad, and a Command Squad, everything else could be kept as is. If they did that, it allows them to update their look, introduce a new regiment or bring back an old one, and would encourage old and new players alike to buy more models.
I think it's safe to say that if any of the old metal regiments got a set of plastic kits in this new release, they would sell very well amongst new and old players alike.
Bonde wrote: To be honest, I'm just hoping for a proper and somewhat playable Codex IG Supplement: Catachans and I'll be happy. I'll even buy some more Catachans if that happens.
The idea of needing a supplement to field my Catachans makes me sad.
2014/02/11 09:51:44
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
Mr.Omega wrote: Now, say we were to talk about different kinds of companies having different allowances and at a stretch bonuses, say an Armoured Company being able to split all of the Russes in squadrons into seperate units at the start of games while getting reduced fast attack, or an Airborne Company being able to buy the deep strike USR for select units and lacking tanks, maybe I'd understand, but even that would be hard to balance.
This already exists. The Elysian drop troops list is specialized airborne (deep strike infantry, lots of flyers, no tanks), the armored battlegroup is all tanks (including specialized command tanks) with optional token infantry, and the DKoK lists give you all the WWI in space you could ever dream of. Why attempt to make a boring scaled-down version of that diversity in the codex?
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H.B.M.C. wrote: Having a general Codex that removes all factions is worse.
Err, what? IG don't have factions at all, there's nothing to remove.
This message was edited 1 time. Last update was at 2014/02/11 09:53:29
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices.
2014/02/11 09:58:07
Subject: Re:W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
Mr.Omega wrote: Now, say we were to talk about different kinds of companies having different allowances and at a stretch bonuses, say an Armoured Company being able to split all of the Russes in squadrons into seperate units at the start of games while getting reduced fast attack, or an Airborne Company being able to buy the deep strike USR for select units and lacking tanks, maybe I'd understand, but even that would be hard to balance.
This already exists. The Elysian drop troops list is specialized airborne (deep strike infantry, lots of flyers, no tanks), the armored battlegroup is all tanks (including specialized command tanks) with optional token infantry, and the DKoK lists give you all the WWI in space you could ever dream of. Why attempt to make a boring scaled-down version of that diversity in the codex?
Automatically Appended Next Post:
H.B.M.C. wrote: Having a general Codex that removes all factions is worse.
Err, what? IG don't have factions at all, there's nothing to remove.
That contributed nothing at all... waste of space really.
But its far easier to have it all in one handy book than have to get dreaded forge world books (or downloads) to use them. So much easier when its all in one place where everybody knows about it and its rules. Using non FW rules guarantees that everybody you play against is happy to do so. Thats why we all want it in the codex. FW is a pain (as much as i love their models) when it comes to rules and books.
This message was edited 1 time. Last update was at 2014/02/11 10:00:20
2014/02/11 10:14:46
Subject: Re:W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
I do not know any other ork color power than red → fast and blue → lucky.
Purple is sneaky. Have you ever seen a purple ork?
Exactly
Also, yellow is for more dakka. Orks tend to color their rokkits yellow, so they make bigger explosions.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2014/02/11 10:22:26
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
Herzlos wrote: The idea of needing a supplement to field my Catachans makes me sad.
Having a general Codex that removes all factions is worse.
Honestly, I think I'd rather field my Catachans as vanilla guard than have to buy and carry 3 books (2 of which are hard backs) just to play. I don't have the patience or table space.
2014/02/11 12:30:47
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
Herzlos wrote: The idea of needing a supplement to field my Catachans makes me sad.
Having a general Codex that removes all factions is worse.
Honestly, I think I'd rather field my Catachans as vanilla guard than have to buy and carry 3 books (2 of which are hard backs) just to play. I don't have the patience or table space.
...There's a bit of a logic issue with what you're saying, since the supplementary faction books are optional. If you're just going to field them as vanilla guard, you don't have to buy the hypothetical Catachans book, so what's the problem? Someone else who wants the quirky old Catachan style back can get that without infringing on your "Cadians with pituitary problems" lists.
This message was edited 1 time. Last update was at 2014/02/11 12:31:06
Dead account, no takesy-backsies
2014/02/11 12:36:03
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
Herzlos wrote: The idea of needing a supplement to field my Catachans makes me sad.
Having a general Codex that removes all factions is worse.
Honestly, I think I'd rather field my Catachans as vanilla guard than have to buy and carry 3 books (2 of which are hard backs) just to play. I don't have the patience or table space.
...There's a bit of a logic issue with what you're saying, since the supplementary faction books are optional. If you're just going to field them as vanilla guard, you don't have to buy the hypothetical Catachans book, so what's the problem? Someone else who wants the quirky old Catachan style back can get that without infringing on your "Cadians with pituitary problems" lists.
I don't think there is a logic issue. I hate multiple rule-books, and whilst I'd like some Catachan flavour if it's not in the main codex I won't bother with it. If they launched a Codex: Catachan or a stand-alone supplement then I'd take it, but I'm not going to bring MRB, Codex & supplement.
BaronIveagh wrote: I'd just go with getting them digital. Saves a lot of weight.
It would, but from my experience with digital books on tablets (minimal), it's bad enough trying to find something in one book without having to keep changing between 3. There's some things that are better in paper, and that's reference material. And I say that as a Software Engineer that spends my working life in front of a PC.