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![[Post New]](/s/i/i.gif) 2017/10/30 20:35:44
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Loyal Necron Lychguard
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Eldarain wrote:All the fleets etc tomorrow? Nice. Making room for Necro previews I guess.
Is there any indication that Necrons will be next? Or are you just being hopeful?
Edit: just remembered that's probably for Necromunda lol. I've got robots on the mind.
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This message was edited 1 time. Last update was at 2017/10/30 20:37:30
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![[Post New]](/s/i/i.gif) 2017/10/31 06:21:03
Subject: Re:New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Fresh-Faced New User
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So some clarifications:
Seeg got the Leviathan Attribute wrong when trying to remember (in his defense he looks at it at the store and then comes home and posts to us what he can remember). LordHikaru corrected it:
"If a unit with this attribute is within 6" of a Synapse unit when it suffers a Wound roll a dice. On a roll of 6+ ignore that wound. This ability is not cumulative with Catalyst."
So Leviathan Synapse give out a 6" half-Catalyst bubble at all times, which is pretty fantastic.
In addition, not that any of you have any reason to believe me, but Seeg PM'd me pictures of the Hive Tyrant and Maleceptor datasheets, and LordHikaru PM'd a cropped down pic of one of the stratagem pages. I, personally, take that as solid proof.
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![[Post New]](/s/i/i.gif) 2017/10/31 09:24:23
Subject: Re:New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Dakka Veteran
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JesseS wrote:So some clarifications:
Seeg got the Leviathan Attribute wrong when trying to remember (in his defense he looks at it at the store and then comes home and posts to us what he can remember). LordHikaru corrected it:
"If a unit with this attribute is within 6" of a Synapse unit when it suffers a Wound roll a dice. On a roll of 6+ ignore that wound. This ability is not cumulative with Catalyst."
So Leviathan Synapse give out a 6" half-Catalyst bubble at all times, which is pretty fantastic.
In addition, not that any of you have any reason to believe me, but Seeg PM'd me pictures of the Hive Tyrant and Maleceptor datasheets, and LordHikaru PM'd a cropped down pic of one of the stratagem pages. I, personally, take that as solid proof.
Is the Leviathan 6+++ really fantastic? Ulthwée and Iron Hands get this without range distriction.
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![[Post New]](/s/i/i.gif) 2017/10/31 11:11:31
Subject: Re:New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Been Around the Block
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Astmeister wrote:JesseS wrote:So some clarifications:
Seeg got the Leviathan Attribute wrong when trying to remember (in his defense he looks at it at the store and then comes home and posts to us what he can remember). LordHikaru corrected it:
"If a unit with this attribute is within 6" of a Synapse unit when it suffers a Wound roll a dice. On a roll of 6+ ignore that wound. This ability is not cumulative with Catalyst."
So Leviathan Synapse give out a 6" half-Catalyst bubble at all times, which is pretty fantastic.
In addition, not that any of you have any reason to believe me, but Seeg PM'd me pictures of the Hive Tyrant and Maleceptor datasheets, and LordHikaru PM'd a cropped down pic of one of the stratagem pages. I, personally, take that as solid proof.
Is the Leviathan 6+++ really fantastic? Ulthwée and Iron Hands get this without range distriction.
Ulthwe and Iron Hands aren't horde armies, being able to flood the board with 6+++ models would be pretty filthy. I dont think the short range will too limiting in most Nid armies except Nidzillas. Big blobs take up a lot of board space.
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Cap'n Bargutsa's Krakenmaw Tribe: 4.5k of Ogors
Court of the Drowned Throne: In progress Flesh Eater Courts
Legions of the Novkha Dynasty: 2k of Necrons |
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![[Post New]](/s/i/i.gif) 2017/10/31 13:05:17
Subject: Re:New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Longtime Dakkanaut
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Fentlegen wrote: Astmeister wrote:JesseS wrote:So some clarifications:
Seeg got the Leviathan Attribute wrong when trying to remember (in his defense he looks at it at the store and then comes home and posts to us what he can remember). LordHikaru corrected it:
"If a unit with this attribute is within 6" of a Synapse unit when it suffers a Wound roll a dice. On a roll of 6+ ignore that wound. This ability is not cumulative with Catalyst."
So Leviathan Synapse give out a 6" half-Catalyst bubble at all times, which is pretty fantastic.
In addition, not that any of you have any reason to believe me, but Seeg PM'd me pictures of the Hive Tyrant and Maleceptor datasheets, and LordHikaru PM'd a cropped down pic of one of the stratagem pages. I, personally, take that as solid proof.
Is the Leviathan 6+++ really fantastic? Ulthwée and Iron Hands get this without range distriction.
Ulthwe and Iron Hands aren't horde armies, being able to flood the board with 6+++ models would be pretty filthy. I dont think the short range will too limiting in most Nid armies except Nidzillas. Big blobs take up a lot of board space.
Its pretty terrible. If it was 12 inches per your synapse then maybe worth trying out. 6 inches is limiting. The whole article yesterday was on not having to worry about being so close to the synapse units, and they increased it from 8 to 12. now having to squish everything back to 6 inches? and you cant stack Catalyst with it cause it would be somehow "way to OP" is ridiculous.
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![[Post New]](/s/i/i.gif) 2017/10/31 13:19:40
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Dakka Veteran
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I agree with Str00dles1. Imho it is just too punishing to put everything really close. Also since when is anyone playing swarms of Gants to fill the whole board?
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![[Post New]](/s/i/i.gif) 2017/10/31 13:19:45
Subject: Re:New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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str00dles1 wrote: Fentlegen wrote: Astmeister wrote:JesseS wrote:So some clarifications:
Seeg got the Leviathan Attribute wrong when trying to remember (in his defense he looks at it at the store and then comes home and posts to us what he can remember). LordHikaru corrected it:
"If a unit with this attribute is within 6" of a Synapse unit when it suffers a Wound roll a dice. On a roll of 6+ ignore that wound. This ability is not cumulative with Catalyst."
So Leviathan Synapse give out a 6" half-Catalyst bubble at all times, which is pretty fantastic.
In addition, not that any of you have any reason to believe me, but Seeg PM'd me pictures of the Hive Tyrant and Maleceptor datasheets, and LordHikaru PM'd a cropped down pic of one of the stratagem pages. I, personally, take that as solid proof.
Is the Leviathan 6+++ really fantastic? Ulthwée and Iron Hands get this without range distriction.
Ulthwe and Iron Hands aren't horde armies, being able to flood the board with 6+++ models would be pretty filthy. I dont think the short range will too limiting in most Nid armies except Nidzillas. Big blobs take up a lot of board space.
Its pretty terrible. If it was 12 inches per your synapse then maybe worth trying out. 6 inches is limiting. The whole article yesterday was on not having to worry about being so close to the synapse units, and they increased it from 8 to 12. now having to squish everything back to 6 inches? and you cant stack Catalyst with it cause it would be somehow "way to OP" is ridiculous.
It's not that you're having to "squish everything back to 6 inches" but rather you get additional benefits for being within 6".
Also worth noting that Sporocysts, a Tyranid Fortification, has the "Psychic Resonator" trait allowing it to become a Synapse Creature when it is within Synapse range(which is 18" for Hive Tyrants according to some of the posts here).
And people thought daisy-chaining Commissars were bad. At least there things wouldn't get a bonus round of saves.
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![[Post New]](/s/i/i.gif) 2017/10/31 13:29:02
Subject: Re:New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Hungry Little Ripper
Skåne
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There goes my twelve shrieks
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![[Post New]](/s/i/i.gif) 2017/10/31 14:03:43
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Pragmatic Primus Commanding Cult Forces
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Astmeister wrote:I agree with Str00dles1. Imho it is just too punishing to put everything really close. Also since when is anyone playing swarms of Gants to fill the whole board?
Well, it happened in 3rd edition.
This is why I have zero interest in my Tyranids these days. Spent far too many editions overhauling my army to fit whatever the new paradigm was for that edition. And too many of them didn't look especially Tyranid-y to me.
Hope you folks have fun with them, though.
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![[Post New]](/s/i/i.gif) 2017/10/31 14:06:20
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Dakka Veteran
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gorgon wrote: Astmeister wrote:I agree with Str00dles1. Imho it is just too punishing to put everything really close. Also since when is anyone playing swarms of Gants to fill the whole board?
Well, it happened in 3rd edition.
This is why I have zero interest in my Tyranids these days. Spent far too many editions overhauling my army to fit whatever the new paradigm was for that edition. And too many of them didn't look especially Tyranid-y to me.
Hope you folks have fun with them, though.
I am usually playing Tyranids with a lot of different units, which also includes 60 or so Gants. But this does not mean that I would like to play an army that floods the board with 200+ bodies. That is just too cumbersome for me and also very one dimensional.
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![[Post New]](/s/i/i.gif) 2017/10/31 14:14:54
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Ridin' on a Snotling Pump Wagon
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What's always put me off the Gribbly Ones is not being able to make a 'background accurate' army for the common points limits.
Ideally, I want to be able to stand a reasonable chance fielding a couple of big guys, good amount of middle sized, and lots of ickle bugs. That to me is how the background shows Nids.
But for yonks now, the Codecies just haven't really encouraged that.
Perhaps this one will strike the right balance for me? Who knows.
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![[Post New]](/s/i/i.gif) 2017/10/31 14:16:39
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Did Fulgrim Just Behead Ferrus?
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Any info on new background?
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![[Post New]](/s/i/i.gif) 2017/10/31 14:51:22
Subject: Re:New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Longtime Dakkanaut
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I don't think it's too outlandish for a hive mind to deploy more large monsters than medium ones to an area: The mediums tend to mostly be support units plugging very specific tactical gaps, with the exception of Raveners.
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![[Post New]](/s/i/i.gif) 2017/10/31 14:56:29
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Dakka Veteran
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Mad Doc Grotsnik wrote:What's always put me off the Gribbly Ones is not being able to make a 'background accurate' army for the common points limits.
Ideally, I want to be able to stand a reasonable chance fielding a couple of big guys, good amount of middle sized, and lots of ickle bugs. That to me is how the background shows Nids.
But for yonks now, the Codecies just haven't really encouraged that.
Perhaps this one will strike the right balance for me? Who knows.
I assume that the stories are more or less talking about whole planetary invasions. This is far beyond normal 40k games and would be considered "apocalypse battles". You would have to play several thousand points to do this.
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![[Post New]](/s/i/i.gif) 2017/10/31 15:05:44
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Lieutenant General
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This message was edited 1 time. Last update was at 2017/10/31 15:06:23
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2017/10/31 15:10:25
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Bloodthirsty Bloodletter
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Gorgon and Hydra look.. the same. Typo?
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![[Post New]](/s/i/i.gif) 2017/10/31 15:11:17
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Towering Hierophant Bio-Titan
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Heh, they copy pasted the Hydra trait on Gorgon by mistake.
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![[Post New]](/s/i/i.gif) 2017/10/31 15:12:04
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Longtime Dakkanaut
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Yes, they even describe Gorgon's as being useful for Hive Tyrants. So basically the leak was dead on.
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![[Post New]](/s/i/i.gif) 2017/10/31 15:16:04
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Badass "Sister Sin"
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Dionysodorus wrote:
Yes, they even describe Gorgon's as being useful for Hive Tyrants. So basically the leak was dead on.
The leak was close on most of them but only dead on on a three.
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![[Post New]](/s/i/i.gif) 2017/10/31 15:25:22
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Dakka Veteran
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They changed Gorgon already to 1s to wound reroll.
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![[Post New]](/s/i/i.gif) 2017/10/31 15:29:25
Subject: Re:New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Longtime Dakkanaut
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Kanluwen wrote:str00dles1 wrote: Fentlegen wrote: Astmeister wrote:JesseS wrote:So some clarifications:
Seeg got the Leviathan Attribute wrong when trying to remember (in his defense he looks at it at the store and then comes home and posts to us what he can remember). LordHikaru corrected it:
"If a unit with this attribute is within 6" of a Synapse unit when it suffers a Wound roll a dice. On a roll of 6+ ignore that wound. This ability is not cumulative with Catalyst."
So Leviathan Synapse give out a 6" half-Catalyst bubble at all times, which is pretty fantastic.
In addition, not that any of you have any reason to believe me, but Seeg PM'd me pictures of the Hive Tyrant and Maleceptor datasheets, and LordHikaru PM'd a cropped down pic of one of the stratagem pages. I, personally, take that as solid proof.
Is the Leviathan 6+++ really fantastic? Ulthwée and Iron Hands get this without range distriction.
Ulthwe and Iron Hands aren't horde armies, being able to flood the board with 6+++ models would be pretty filthy. I dont think the short range will too limiting in most Nid armies except Nidzillas. Big blobs take up a lot of board space.
Its pretty terrible. If it was 12 inches per your synapse then maybe worth trying out. 6 inches is limiting. The whole article yesterday was on not having to worry about being so close to the synapse units, and they increased it from 8 to 12. now having to squish everything back to 6 inches? and you cant stack Catalyst with it cause it would be somehow "way to OP" is ridiculous.
It's not that you're having to "squish everything back to 6 inches" but rather you get additional benefits for being within 6".
Also worth noting that Sporocysts, a Tyranid Fortification, has the "Psychic Resonator" trait allowing it to become a Synapse Creature when it is within Synapse range(which is 18" for Hive Tyrants according to some of the posts here).
And people thought daisy-chaining Commissars were bad. At least there things wouldn't get a bonus round of saves.
Unless the Sporocysts has gotten better at shooting or is vastly cheaper, this doesent help at all, as its a terrible unit as well.
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![[Post New]](/s/i/i.gif) 2017/10/31 15:36:17
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Dakka Veteran
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If you play a sporocyst with Kronos, you will always get the reroll 1 to hit and the Venom Cannon got a big boost. So I think it got slightly better. But it is probably not worth it.
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![[Post New]](/s/i/i.gif) 2017/10/31 15:44:56
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Locked in the Tower of Amareo
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Astmeister wrote: Mad Doc Grotsnik wrote:What's always put me off the Gribbly Ones is not being able to make a 'background accurate' army for the common points limits.
Ideally, I want to be able to stand a reasonable chance fielding a couple of big guys, good amount of middle sized, and lots of ickle bugs. That to me is how the background shows Nids.
But for yonks now, the Codecies just haven't really encouraged that.
Perhaps this one will strike the right balance for me? Who knows.
I assume that the stories are more or less talking about whole planetary invasions. This is far beyond normal 40k games and would be considered "apocalypse battles". You would have to play several thousand points to do this.
Well bigger battles ratios would still be about same. Biggest difference would be on biggest ones. In smaller battles bigger ones are if anything rarer and smaller than biggest ones in big battles
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2017/10/31 15:47:00
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Brainy Zoanthrope
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So, I think I may have broken the dex already... It relates to the sporefield strategem, which is basically "spend 3cp before the game to drop 2 spore mine units 12" from enemies". A neat way to give us DS buffers when needed, or a way to wall off a fast opponent's movement.
However, spore mines explicitly do not cost reinforcement points. And because this strat is a before the game one, you can use it as many times as you like, each time plopping down 2x6 spore mines.
With pure nids you can fit 2 brigades and a battalion into 2k. If you go for a Nid, a gsc and an AM detachment I'm pretty sure you can fit 3 brigades due to AM's cheapness. That means, if you splurge cp on sporefield, you're getting 96/120 free spore mines at the start of the game. That's (apparently, I think they're overcosted) 960/1200 free points, in essence. Sure you have a crappy list otherwise, but having carpeted the field in spores that threaten to dish out a huge amount of mortal wounds, do you really care?
Def unintended, and I wouldn't want to lose free spore mines because of this - so if anything, a sporefield limit to once per game might be the best fix.
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![[Post New]](/s/i/i.gif) 2017/10/31 15:50:37
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Insect-Infested Nurgle Chaos Lord
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Heh, you can probably wall off an enemy army that way.
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2017/10/31 15:53:25
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Badass "Sister Sin"
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So now the leak was wrong on one, right three and partially right on three.
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![[Post New]](/s/i/i.gif) 2017/10/31 16:05:44
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Loyal Necron Lychguard
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pretre wrote:
So now the leak was wrong on one, right three and partially right on three.
Close enough for horseshoes and krak grenades
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![[Post New]](/s/i/i.gif) 2017/10/31 16:22:21
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Enigmatic Chaos Sorcerer
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If armies of berserkers at your doorstep is intended, I'm fine with raining spores.
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This message was edited 1 time. Last update was at 2017/10/31 16:22:49
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![[Post New]](/s/i/i.gif) 2017/10/31 16:46:51
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Regular Dakkanaut
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Spore Mines sound like a hack. It will be rectified.
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![[Post New]](/s/i/i.gif) 2017/10/31 17:01:49
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Humming Great Unclean One of Nurgle
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Its raining spores! Hallelujah!
It's raining spores! Amen!
I'm gunna go out, gunna let myself get,
Absolutely digested!
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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