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Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

He used to only have the spell. The +1 to attacks is new to me. I haven’t looked at his warscroll online in a while. But my book doesn’t have it.

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

Azyr shows Glottkin with a Command Ability that adds +1 to the attacks of any melee from friendly Nurgle within 14", and then his spell which is the +1 temporary wound thing. Not sure if that's new or not since I never really looked a the Glottkin. You're confusing it for something else, because Blades is +1 to hit or wound (forget which since there's a 40k version which does one, and the AOS version does the other) with 6+ on that being a mortal wound or some such. Glott's ability is nothing like that, but no less cool.

This message was edited 2 times. Last update was at 2019/10/23 12:25:11


- Wayne
Formerly WayneTheGame 
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

Apparently I just REALLY haven’t looked at my book in a while. Lol. Whoops!

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in us
Humming Great Unclean One of Nurgle






Glottkin command ability gives +1 attacks to melee weapons of units within 14" (and has always done that since AoS launch). Blades of Putrefaction gives MWs on a 6+ to hit in melee for a friendly unit.

Consider; Games Workshop rules not so much games but as toolboxes for players to craft an experience from, and open/narrative/matched play just examples of how things can be put together. 
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

Glott is a cool model but damn so many points. So is a GUO which is why I haven't justified buying one yet (nevermind the cost although ironically Glottkin is cheaper since he came out earlier unless they did a price hike on him).

What I'd really want to do, though, is something as a homage to the old Realm of Chaos books of yore and have a mix of humans, beastmen, daemons, etc. all together. A real "Chaos Warband". No special characters (to create my own of course).

With the Beastman guy from Underworlds that seems like it can actually be done now in some fashion. I really don't care for Pestilens in Nurgle though (although a realm of chaos army could fit them in)

This message was edited 1 time. Last update was at 2019/10/24 12:15:26


- Wayne
Formerly WayneTheGame 
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

My goal right now is Epidemius, a Verminlord Corruptor, a Plagueclaw battalion, 2 Daemon princes, and chaff to soak up the battleline points; marauders, Plaguebearers, etc. If I can add some censor bearers, great. The catapults fire off to bring up the tally, the princes rush in and start smacking things around, the chaff holds objectives. Competitive? No. Fun with some stompy stuff? Hopefully.

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in us
Humming Great Unclean One of Nurgle






Can't run Pestilens battalions in Nurgle allegiance, so foulrain congregation isn't an option. Just having two plagueclaws does the trick though.

Consider; Games Workshop rules not so much games but as toolboxes for players to craft an experience from, and open/narrative/matched play just examples of how things can be put together. 
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

Why can’t you? I’m not trying to argue, but how is it any different from the BoC battalions being spliced in?

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in us
Humming Great Unclean One of Nurgle






With the 2.0 update they made it so battalions can only be run in the related allegiance. The BoC errata adds a rule that specifically lets them be used with their appropriate god-specific allegiance.

Consider; Games Workshop rules not so much games but as toolboxes for players to craft an experience from, and open/narrative/matched play just examples of how things can be put together. 
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

I've gotten the slight urge to try out AOS again since it's really been a long, long time since I've played. Thinking it might be best to start with smaller games, like 1k points, to get a feel for the game again since I'm pretty sure the last AOS game I had was like when 2.0 came out.

Using my Maggotkin I'm thinking of something just like the following at 1000:

Allegiance: Nurgle
Harbinger of Decay (160)
- General
- Trait: Grandfather's Blessing
Lord of Afflictions (200)
- Artefact: Rustfang
30 x Plaguebearers (320)
5 x Putrid Blightkings (160)
5 x Putrid Blightkings (160)

Total: 1000 / 1000
Extra Command Points: 0
Allies: 0 / 200
Wounds: 85

With available to summon: 10 Plaguebearers, 3 Plague Drones, 6 Nurglings (Don't think you can summon Heroes but I have a Poxbringer and Spoilpox Scrivener too)

Mostly because this is what I have painted (20 PBs and LoA to go) and while I do lack magic, seems like it might be good to ease myself back into playing.

- Wayne
Formerly WayneTheGame 
   
Made in us
Humming Great Unclean One of Nurgle






Looks good. You can summon heroes, a poxbringer for magic access is something to keep on-hand (and they get to pick a spell when they show up).

Consider; Games Workshop rules not so much games but as toolboxes for players to craft an experience from, and open/narrative/matched play just examples of how things can be put together. 
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

Nice, yeah I went home for lunch and managed to look at the book. I figure I'd want to summon the Poxbringer ASAP for magical support, then anything else is just icing on the cake. 3 Plague Drones would be nasty but 21 contagtion points might be rough to get since I only have one Gnarlmaw at the moment.

This message was edited 1 time. Last update was at 2019/11/04 17:10:33


- Wayne
Formerly WayneTheGame 
   
Made in us
Wing Commander





The Wastes of Krieg

Hey guys, new Nurgle player here (kind of) and I'm throwing together a Nurgle-aligned Skaven army. I've never run anything Nurgle before so I thought I might see what the more experienced players thought of this list and might be able to suggest strategies or changes


- Warscroll Battalion: Virulent Procession [100 Points]

• Verminlord Corrupter [260 Points]
- Warlord
- Command Trait: Architect of Death
- Artefact: Brooding Blade
--------------------------------------
- Warscroll Battalion: Congregation of Filth [160 Points]

• Plague Priest on Plague Furnace [180 Points]

• Plague Monks (x20) [140 Points]

• Plague Monks (x20) [140 Points]
------------------------------------
- Warscroll Battalion: Congregation of Filth [160 Points]

• Plague Priest on Plague Furnace [180 Points]

• Plague Monks (x20) [140 Points]

• Plague Monks (x20) [140 Points]

- Warscroll Battalion: Congregation of Filth [160 Points]

• Plague Priest on Plague Furnace [180 Points]

• Plague Monks (x20) [140 Points]

• Plague Monks (x20) [140 Points]
--------------------
--------------------

• Plague Claw [160 Points]

• Plague Claw [160 Points]

• Plague Priest [80 Points]
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

Find a way to free up 200pts for Epidemius. He’s an incredible force multiplier, and you want him in a list like that.

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in us
Humming Great Unclean One of Nurgle






Are you sure you want to run Nurgle allegiance? It would be much stronger with Skaven allegiance. Also, you can't run pestilens battalions in Nurgle allegiance (as of the 2nd edition rules) even though the units can be.

Consider; Games Workshop rules not so much games but as toolboxes for players to craft an experience from, and open/narrative/matched play just examples of how things can be put together. 
   
Made in us
Wing Commander





The Wastes of Krieg

Sorry, I didn't word that correctly. It's Skaven Pestilens, I just thought since it was closely aligned with Nurgle they would share similar ideas
   
Made in us
Humming Great Unclean One of Nurgle






Ah, they actually work very differently. I think you would be better off posting that list on its own and asking for advice.

Consider; Games Workshop rules not so much games but as toolboxes for players to craft an experience from, and open/narrative/matched play just examples of how things can be put together. 
   
Made in us
Mutilatin' Mad Dok




Northern Virginia

 timetowaste85 wrote:
Find a way to free up 200pts for Epidemius. He’s an incredible force multiplier, and you want him in a list like that.


I actually think he would be the worst warscroll in in the book if Beasts of Nurgle weren't so bad.

I think I'm going to use 40 of my plaguebearers that are still on 25mm bases are marauders. I would like to swap the heads with something so it cant be labelled a count as. I intend to had shields to them and some sporadic armor plates. Head swaps would be the coup de gras. I thought maybe the Genestealer cult neophytes or the brood brothers heads might work..? I think I like the brood brothers heads first picture) more as its mostly covered like they are hiding thier face..still retaining most of their humanity...

Perhaps someone can add an option I seem to be missing. Poxwalker heads would be perfect (as my other 40 are poxwalker conversions) but you have to buy the whole models

Spoiler:


Spoiler:


Perhaps I just go with the classic warhammer zombie heads...... simple and cheap and easy.

Spoiler:

This message was edited 2 times. Last update was at 2019/11/07 20:03:18


 
   
Made in us
Humming Great Unclean One of Nurgle






Go with the zombie heads, that is going to look right whereas the GSC ones won't. GW skeleton warrior shields would be a great choice for bits if you can find them.

Consider; Games Workshop rules not so much games but as toolboxes for players to craft an experience from, and open/narrative/matched play just examples of how things can be put together. 
   
Made in us
Mutilatin' Mad Dok




Northern Virginia

Im very excited for the slaves to darkness book that is coming giving Nurgle POTENTIALLY new life in the competitive scene. I have been successfull in the one day RTT's but its not enough games to properly match up against the tougher armies. And any 5-dayer I goto since NOVA 2018 I can only top out at 3-2. Would love to get some knights that are terrifying on the charge.. and hoping they dont take away the +1 to hit mechanic on the marauders warscroll. I am also hoping marauder horsemen offer utility and chariots in the same universe that the slaanesh chariots are.

*finger crossed*

Thanks for the nod to the zombie heads. I was leaning that way anyway
   
Made in us
Humming Great Unclean One of Nurgle






It may give Nurgle something but the core issue of Nurgle is not the units; it's the allegiance abilities. The cycle mechanic is not very good. It's so unreliable that other parts of the allegiance (command trait, spells) end up getting spent to make it work. Nurgle allegiance is really about a few strong elements propping up a weak core mechanic. Witherstave is among the best artifacts in the game, trees offering run & charge in a huge area to an army that is supposed to be slow, summoning offering a reliable ~250 points of free models over the game, blightkings that should really be 180 points, blades of putrefaction having an exploitable 6+ to hit.

StDs may bring some helpful options but it will at best be treating the symptoms.

Consider; Games Workshop rules not so much games but as toolboxes for players to craft an experience from, and open/narrative/matched play just examples of how things can be put together. 
   
Made in us
Mutilatin' Mad Dok




Northern Virginia

blightkings should be 180 points IF they gain the 5++ which all ROTBRINGERS should get inherently. I also think anything in a NURGLE army should get the blightkings virulent discharge rule.. which is basically the OLD nurgle's rot rule from chaos demons. Perhaps blightkings get +1 to this roll. Not sure you want to turn this thread of yours into a wishlisting/ideas pool. But I have A LOT of them haha. I will continue to main Nurgle because I love the army, aesthetic and chaos on a philosophical level. I dont suspect we will be getting a book until 2021.
   
Made in us
Humming Great Unclean One of Nurgle






I should clarify: as it stands Blightking stats are above their points value. They don't end up performing above that value because the allegiance they are in is bad. In khorne or slaanesh they would wreck face.

The 5+ fnp has always been a daemon thing in AoS, pusgoyles/LoA just get it because they're on a plague drone. If blightkings got it, it would be instead of the +1w they have over 40mm infantry from other gods, so they'd go back to 3w.

Consider; Games Workshop rules not so much games but as toolboxes for players to craft an experience from, and open/narrative/matched play just examples of how things can be put together. 
   
Made in us
Humming Great Unclean One of Nurgle






Almost forgot to warn you; against bonereapers Nurgle is fethed. We can't kill them.

Consider; Games Workshop rules not so much games but as toolboxes for players to craft an experience from, and open/narrative/matched play just examples of how things can be put together. 
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

 NinthMusketeer wrote:
Almost forgot to warn you; against bonereapers Nurgle is fethed. We can't kill them.


Just out of curiosity, why not? Damage output not good enough? I don't know the Bonereaper book at all, so I'm curious.

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in us
Humming Great Unclean One of Nurgle






4+ save standard and their auto-take subfaction improves that to a 3+. Their infantry can make it re-rollable, and their harvesters allow them to recover slain infantry on a 4+ unless you can snipe them. By and large Nurgle can't pierce that level of armor, nor snipe monsters that effectively. Granted an improperly run bonereaper army will lose to just about anything but when you are hoping for the opponent to screw up for you to have a chance at victory things are rather dire.

Consider; Games Workshop rules not so much games but as toolboxes for players to craft an experience from, and open/narrative/matched play just examples of how things can be put together. 
   
Made in us
Mutilatin' Mad Dok




Northern Virginia

Let’s see how they like bladed up marauders proccing on 4s

Taking this list to an RTT in Annapolis Maryland on Saturday and I know for a fact OB will be present. List has done well in prep games against strong magic armies being careful with distances and deployment:

Glott (blades), harbinger (witherstave, grandfathers blessing), Spume, Grashrek (underworlds beast shaman - spell is d3 mortals and +1 to hit that unit), 40 marauders, 40 maruaders, 10 kings, 10 kings, balewind, extra cp.

Would absolutely LOVE to find a way to sneak the epitome in here for realm spells. I could simply drop one of the units of 40
Marauders. But having two blocks of 40 “fast” dudes with 5++ to grab objectives is the idea. I could drop 5 kings and a balewind...? Worth it for epitome?

This message was edited 1 time. Last update was at 2019/11/21 22:58:29


 
   
Made in us
Humming Great Unclean One of Nurgle






I think 5 'kings and a balewind will be nice for when things are already going well, but an epitome is more likely to help keep things from going badly.

Consider; Games Workshop rules not so much games but as toolboxes for players to craft an experience from, and open/narrative/matched play just examples of how things can be put together. 
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

So basically, Nurgle is trash tier until an update, not because they're bad but because they're built for an older meta that no longer is valid.

- Wayne
Formerly WayneTheGame 
   
Made in us
Humming Great Unclean One of Nurgle






Wayniac wrote:
So basically, Nurgle is trash tier until an update, not because they're bad but because they're built for an older meta that no longer is valid.
Oh no, not at all. It's just that mid-tier is trash compared to top-tier, especially if that top tier happens to be a hard counter of the army.

That also isn't really the reason. By and large the Nurgle units are well designed, but the army is stuck with a really bad allegiance ability (the cycle) that is only somewhat alleviated by a decent summoning mechanic. However the army that is designed to be slow also gets speed-boosting mechanics that it really shouldn't have, which naturally are strong as hell when the unit in question is balanced around being slow. Blightkings in general are also just really strong.

While not really a contributor to overall army balance, Nurgle also has a massive issue if internal balance. Half the unit options are inferior to others or simply bad because of how many points they cost. Artifacts, command traits, and spells are even worse with a solid 85% of them not worth taking due to being bad themselves or inferior to the few that are strong/OP. Witherstave and rustfang are some of the best artifacts in the entire game!

This message was edited 1 time. Last update was at 2019/11/23 18:34:29


Consider; Games Workshop rules not so much games but as toolboxes for players to craft an experience from, and open/narrative/matched play just examples of how things can be put together. 
   
 
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