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Made in us
Fixture of Dakka






 vipoid wrote:
What is the point of Dark Eldar?

Serious question.

With Marines now having faster vehicles than us, do we even have a single niche left?


Cooler Fluff and better looking models! The only thing that matters!

   
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Port Carmine

 Amishprn86 wrote:
 vipoid wrote:
What is the point of Dark Eldar?

Serious question.

With Marines now having faster vehicles than us, do we even have a single niche left?


Cooler Fluff and better looking models! The only thing that matters!


Preach it.

As long as we are the Saturday morning cartoon villains of 40K, I'm on board


Automatically Appended Next Post:
Anyone else think that GW will make Reapers 'Kabal only' to bring them into line with Ravagers?

This message was edited 1 time. Last update was at 2020/09/13 14:05:37


VAIROSEAN LIVES! 
   
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I was looking for a bit of lore of the Reaper, and the Lexicanum says that "Kabals and Wych Cults who field them"

https://wh40k.lexicanum.com/wiki/Reaper
https://1d4chan.org/wiki/Reaper

But at the source material (as old as a 2011 pdf) says that Kabals and Covens field them.

https://web.archive.org/web/20110911002136/http://www.forgeworld.co.uk/Downloads/Product/PDF/r/Reaper.pdf

So I don't know, lorewise the latest bits of lore say that both Kabals and Cults use them... I don't really know if it fits the Covens as we are using it now.

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pontiac, michigan; usa

You know i'm not gonna lie. The fact most of our heavy damage weapons are d6 or even d3 and the only damage 2 weapons we have are either dissies or on some awful unit (hellions and maybe clawed fiends). It can be rather hard to damage much of anything.

Dark eldar certainly don't have a lot of multiple damage attacks with a set damage amount. The most reliable for heavy damage is either dark technomancers with disintegrator raiders (which have had a points increase and raiders are now 48 USD which is a rip off) or you can use heat lances which are most reliable on bikes probably and also most likely not that good. They should be ok for elite unit killing maybe but not so much for anti-tank.

Then for anti-infantry we have to do either melee (which is often a bad idea unless you go covens). We have ranged anti-infantry which has a max effective range of generally either 18" or 12" depending on what it is and what obsessions you took. Finally we have disintegrators with a full effective range of 36" or 42" based on what obsessions you took.

It's kinda of embarrassing the options we generally have. We either do lots of heavy damage at short range and if we fail to do enough we die (likely with 8th and 9th due to durability of monsters and vehicles), get into melee where we die unless we're covens or we use dissies which are good but might not shift enemies and can be a bit depressing against vehicles unless you do dark technomancers maybe.

The other issue i have is objective gathering in 9th. Reavers are fast but when i went against an army of almost all transports (iron warriors and berzerkers chaos marines) i just couldn't kill them fast enough. He jumped on points turn 1 and he got first turn so i legit couldn't do anything about it and because i'm dark eldar without covens on the field i couldn't shift his army. For me to say it was frustrating is putting it lightly esp. since reavers are pretty much build for securing objectives as quickly as possible.

This message was edited 1 time. Last update was at 2020/09/13 22:00:17


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Twisting Tzeentch Horror






Well I just played a game against a highly optimised CSM force today and blimey did the deldar perform.

It was 97-36

Granted we probably aren't where we want to be in terms of competitive ranking but the army still felt really really strong.

Or maybe I got lucky. Would've been nice if our PA didn't suck ass

 insaniak wrote:

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pontiac, michigan; usa

I dunno man. I faced berserkers, khorne daemons and iron warriors in the same army and they felt really strong. Even iron warriors by themselves felt strong.

I have since changed my list to field more anti-tank but i don't know if it'll be enough. I may have to just go the Covens route a bit harder even with objectives being the key point. I need something to take and hold objectives without much issue. Reavers can take objectives fast but they can't hold them long and they cost a lot of points now for what they do.

I may be forced into dark technomancers with dissie raiders for damage with hex rifles for character killing. It's tough and i just don't know. I may need to change my list again and i didn't even use it yet. DT dissie raiders just feel better than the warriors w/ blasters and dark lance in a dark lance raider esp. because dissie raiders can move and shoot and wound with +1 and +1 damage whereas dark lances aren't so hot with that.

This message was edited 1 time. Last update was at 2020/09/14 00:33:39


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We don't have reliable anti-tank. Any type of Darklight is swingy, being it Dark Lances, Blasters, Void Lances or Dark Scythes... even the Vortex is really swingy, we play it now because it's 150pts and DT makes it easy to run.

We have to rely on MWs from Haywire, and our options are on a superglass cannon unit and on a locked behind a subfaction unit.

We need Darklight reworked. (And Poison).

The Bloody Sails
 
   
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Dark used to be effectively +1 to wound tanks, we need that as a dark rule.

   
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pontiac, michigan; usa

Darklight or lances in general?

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Dark b.c it was a general rule for dark, metla, pistols, mm, etc... all are getting their rules, why not all of ours?

This message was edited 1 time. Last update was at 2020/09/14 23:26:05


   
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pontiac, michigan; usa

I'm honestly thinking I might change up my last army list and I haven't even playtested it yet. The issue being I hate enemy heroes using their buff auras in the middle of a spammed army and the only real good way to take them out is with covens but mostly with hex rifles using dark technomancers. I hate how stuck in a corner we are with this but sometimes you just have to do it anyway. Against the tournament playing friend I might just have to.

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Port Carmine

I've managed to half convince myself that we could well have a new codex in the first quarter of 2021.

This is based on the the fact that the codexes already announced seem to correlate with the models previewed....so 'Lelith' should mean that our book isn't far off....maybe....possibly.

Or is this all just lies, speculation, and half tuths?

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 harlokin wrote:
I've managed to half convince myself that we could well have a new codex in the first quarter of 2021.

This is based on the the fact that the codexes already announced seem to correlate with the models previewed....so 'Lelith' should mean that our book isn't far off....maybe....possibly.

Or is this all just lies, speculation, and half tuths?


I wouldn't be surprised.

Dark Eldar are one of the armies that work worst with the paradigm shift of 8th "the soup edition" to 9th "The pure army edition" and we do have at least one model previewed.

My predictions right now:

1) Gw is re-shifting back towards "invisible options" that cost points with a datasheet for Veteran Intercessors and Chapter Masters/Master Libbies/etc being given point costs rather than CP costs. I predict we will see the return of Bloodbrides, Trueborn, and possibly a Wracks equivalent unit of Acothysts as well as point cost driven HQ upgrades to add variety without having to add models somewhat addressing the "we keep losing units" complaint for drukhari.

2) We will probably see Drukhari either completely folded back together or with some kind of combined synergy to fit in with 9th ed being "the pure army edition"

3) I feel like Eldar Drukhari and Harlequins will all kind of participate in the general Stat Inflation we saw with oldmarines moving to W2 to have a greater differentiation between 'what is a horde/chaff unit' and 'what is an elite unit' . Whether this means W2 Eldar I don't know, but I think at the very least we could see all Eldar armor values moving up a tick - basic troops at 4+, aspects at 3+, heavy aspects/incubi at 2+.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
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I don't know, I see all the Aeldari factions converging into something bigger with the Ynnari trio being so prevalent in the lore.
Maybe not in 9th, but I'm pretty sure Aeldari are up to a big change in the next years.

I don't see elves being 2W outside of Exarchs and such, but the Armor stuff would be great on Incubis, plus a +1S to their Klaives.

The change to the Auras now affects us negatively, but maybe with the Codex they fix our HQs. I'm pretty sure something exciting is coming

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 harlokin wrote:
I've managed to half convince myself that we could well have a new codex in the first quarter of 2021.

This is based on the the fact that the codexes already announced seem to correlate with the models previewed....so 'Lelith' should mean that our book isn't far off....maybe....possibly.

Or is this all just lies, speculation, and half tuths?


I think we will be one of the first 4 books in 2021 b.c we had Lelith tease with others that are coming out.

They already said this year is Crons/SM, DW, DG, SW, BA, and then first of the year is DA and 1 Xenos. There was the pics of new models with Sister, Orks, DG, and Lelith. So I think its going to be DA with either Orks or DE and then it'll be Sisters with the other.

   
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NoVA

I haven't played much since the Wraithknights were released in 7th. Trying to get back into it and making a list...

Which would be a better spot to stick my 2 Ravagers, Kabal of the Black Heart (writ nearby) or Dark Technomancer Coven?

Playing: Droids (Legion), Starks (ASOIAF), BB2
Working on: Starks (ASOIAF), Twilight Kin (KoW). Droids (Legion)
 
   
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So what do Archons do now that they (probably) can't buff ravagers anymore?

They kinda suck in combat, only buff things that also suck in combat, can't buff kabalites in gunships. They basically only buff kabalites on the ground who are probably out of rapidfire range and also Poison sucks.

Also, they are our only HQ for Kabals...

They better rethink this whole DE setup they have going on for the Codex, because right now it's looking really abysmal.

This message was edited 1 time. Last update was at 2020/09/16 23:49:42


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 Red Viper wrote:
I haven't played much since the Wraithknights were released in 7th. Trying to get back into it and making a list...

Which would be a better spot to stick my 2 Ravagers, Kabal of the Black Heart (writ nearby) or Dark Technomancer Coven?



Ravagers are only Kabals so they have to go into a Kabal list, Reapers can be Coven though and with the new FW book coming out very soon wait on the Reaper.

Black Heart for now is best for Ravagers, though that might change with our next codex, at least no matter what Ravagers will be playable and you can also just swap traits whenever you want.


Automatically Appended Next Post:
 Brutus_Apex wrote:
So what do Archons do now that they (probably) can't buff ravagers anymore?

They kinda suck in combat, only buff things that also suck in combat, can't buff kabalites in gunships. They basically only buff kabalites on the ground who are probably out of rapidfire range and also Poison sucks.

Also, they are our only HQ for Kabals...

They better rethink this whole DE setup they have going on for the Codex, because right now it's looking really abysmal.


Our HQ's will need rework for sure, but with the changes supposedly only happening with codex releases we should be fine (I hope).

This message was edited 1 time. Last update was at 2020/09/17 00:08:20


   
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hopefully they either make the shadowfield a flat 2++ with no shutoff or they bring back alternate options like the clonefield. a T3 model with a non re-rollable 2++ is not that crazy anymore.

though realistically id like to see our vehicles get a massive increase in their movement speed... they are suppose to be stripped down to the bare minimum to maximize speed and maneuverability and yet we are about the same speed as everyone else... whiel being far more fragile..

our flyers should be able to pivot twice like eldar flyers, our highly maneuverable fast fighters cant pivot twice while eldar flyers can? bs. maybe not the bomber..

also more transport capacity, bump raiders to 11 or 12, there not being any room in a raider for the character is dumb...

Make character auras effect units int he same transport/fortiifcation like how KFF works while embarked.

hopefully mercenaries get expanded out in the book. or at least made viable... court of the archon is such a joke now.

This message was edited 3 times. Last update was at 2020/09/17 03:46:37


"If you are forced to use your trump card, then the battle is already lost" 
   
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NoVA

 Amishprn86 wrote:

Ravagers are only Kabals so they have to go into a Kabal list, Reapers can be Coven though and with the new FW book coming out very soon wait on the Reaper.

Black Heart for now is best for Ravagers, though that might change with our next codex, at least no matter what Ravagers will be playable and you can also just swap traits whenever you want.


Heh thanks, that makes it an easy decision.

Playing: Droids (Legion), Starks (ASOIAF), BB2
Working on: Starks (ASOIAF), Twilight Kin (KoW). Droids (Legion)
 
   
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Hamburg

So what do Archons do now that they (probably) can't buff ravagers anymore?

Generally, I don't like lumbering HQ's.
Therefore, I play Farseer/Autarch on jetbike, Necron Lord on barge or jump pack Captains.

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 wuestenfux wrote:
So what do Archons do now that they (probably) can't buff ravagers anymore?

Generally, I don't like lumbering HQ's.
Therefore, I play Farseer/Autarch on jetbike, Necron Lord on barge or jump pack Captains.


But if nothing changes they still are lumbering and now has no purpose other than sitting on an objective with its thumps up his

They dont live long, hit hard, or do anything special, they are worst than almost every type of version of it from every army. They need a full overhaul.

This message was edited 1 time. Last update was at 2020/09/17 17:25:46


   
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NoVA

I hope we get our drugged up jetbike Archon back.

Playing: Droids (Legion), Starks (ASOIAF), BB2
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Heck yeah, i would love that.

   
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I think it's more fluffy for our Archons to command from a Raider.

I want the bike for my Succubus!

He Haemonculous can walk.

The Bloody Sails
 
   
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Philadelphia PA

 Denegaar wrote:
I think it's more fluffy for our Archons to command from a Raider.

I want the bike for my Succubus!

He Haemonculous can walk.


Haemonculus can have some sort of hovering dais/surgical table combination? Maybe something akin to some of the AOS kits that'll build you a named character or a generic HQ?

I prefer to buy from miniature manufacturers that *don't* support the overthrow of democracy. 
   
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The dark behind the eyes.

 warmaster21 wrote:
hopefully they either make the shadowfield a flat 2++ with no shutoff or they bring back alternate options like the clonefield. a T3 model with a non re-rollable 2++ is not that crazy anymore.


A part of me hopes that this will not happen. A permanent 2++, while not overpowered, does not seem like much fun.

Unless of course GW makes it that way. Then it will be fun and correct.


 warmaster21 wrote:

though realistically id like to see our vehicles get a massive increase in their movement speed... they are suppose to be stripped down to the bare minimum to maximize speed and maneuverability and yet we are about the same speed as everyone else... whiel being far more fragile..


Yes, it would be nice if they were a little faster to match their fluff.

Of course, if GW decided to keep them that way, it will be entirely good and fair. Marines are supermen so perhaps their transports should be faster.


 warmaster21 wrote:

also more transport capacity, bump raiders to 11 or 12, there not being any room in a raider for the character is dumb...


Yes, I would like to be able to put my Archon (TM) aboard my Venom (TM) with Mandrakes (TM) or Incubi (TM).

However, GW have decided that this is no longer appropriate, so we must stop trying to have fun incorrectly.


 warmaster21 wrote:

hopefully mercenaries get expanded out in the book. or at least made viable... court of the archon is such a joke now.


It is a good joke. Ha. Ha. Ha. Yes, a good and funny joke.

I'd still like to get a Mandrake (TM) HQ to use as part of a themed army. They are some of my favourite models in the range (an excellent price and a very good material with no faults whatsoever) and so I have already converted some to HQs in the past.

Though if Mandrakes (TM) are not expanded, GW will be right not to do so, and I will burn my heretical models in shame.


 Amishprn86 wrote:

But if nothing changes they still are lumbering and now has no purpose other than sitting on an objective with its thumps up his

They dont live long, hit hard, or do anything special, they are worst than almost every type of version of it from every army. They need a full overhaul.


I think you are perhaps being a little negative here. I don't think that sort of talk would please the inquisitor.

Don't let the inquisitor see you frown. Don't let the inquisitor see you frown. Don't let the inquisitor see you frown.

I think what you meant to say is that the Archon (TM) doesn't live long, hit hard, or do anything special compared to a Space Marine Captain (TM). Which is of course correct, because Space Marines (TM) are supermen and so should be naturally superior to Drukhari (TM) in every way. So Archons (TM) are in their rightful place right now (under the boot of a Space Marine (TM)), and that is a good thing.

GW best company ever.

9th best edition ever.

40k best game ever.

This message was edited 1 time. Last update was at 2020/09/17 19:17:31


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 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


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 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
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 Denegaar wrote:
I think it's more fluffy for our Archons to command from a Raider.

I want the bike for my Succubus!

He Haemonculous can walk.


But there are Archons in the fluff that are Reavers, Hellions, etc..


Automatically Appended Next Post:
 vipoid wrote:



 Amishprn86 wrote:

But if nothing changes they still are lumbering and now has no purpose other than sitting on an objective with its thumps up his

They dont live long, hit hard, or do anything special, they are worst than almost every type of version of it from every army. They need a full overhaul.


I think you are perhaps being a little negative here. I don't think that sort of talk would please the inquisitor.

Don't let the inquisitor see you frown. Don't let the inquisitor see you frown. Don't let the inquisitor see you frown.

I think what you meant to say is that the Archon (TM) doesn't live long, hit hard, or do anything special compared to a Space Marine Captain (TM). Which is of course correct, because Space Marines (TM) are supermen and so should be naturally superior to Drukhari (TM) in every way. So Archons (TM) are in their rightful place right now (under the boot of a Space Marine (TM)), and that is a good thing.

GW best company ever.

9th best edition ever.

40k best game ever.


No, compare to any hero, go look at the Canoness, Troupe Master, and Autarch for examples (there are some others too), they all can take better gear and have better relic's as well. Just barebones no relics the TM/Canoness way out preforms the Archon.

Heck the Ynnari Archon Beatstick is so much better too. The Archon used to be a melee master, now... now he is nothing.

This message was edited 3 times. Last update was at 2020/09/17 19:32:29


   
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Port Carmine

Yup, I agree, I REALLY want an Archon on a super fancy Reaver Jetbike.

I quite like the idea of a Hemonculus perched on the back of a Talos, or similar monstrosity

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So since we're kinda wishlisting for our codex.

I'd love for the tantalus to get buffed in the new forgeworld book. Not to make it OP, just to give me a reason to buy one and play it without feeling like im throwing the game.

A pts reduction would be the number thing i'd want since i feel the rules are good enough as they are.
   
 
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