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![[Post New]](/s/i/i.gif) 2014/01/08 16:53:37
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Huge Hierodule
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Shock Cannon is a "Blast" weapon? Wow. That makes so little sense when the projectile is a spear with a single thread of electric cable connected to it. Not saying you're wrong as i obviusly haven't seen the book. But that IS strange.
To the folks who don't understand the boons of a larger synapse bubble:
I can infiltrate my lictors and genestealers (should i choose to use these). When they inevitably get shot at, as long as i'm not in syanpse I'm not fearless - they can go to ground for a 3+ or 2+ cover save. On my turn, I cast dominion and move to within synapse for the vanguard - they gain fearless and immediately stand up, with no restrictions on movement or assault. They proceed to run out of the crater they were in and actually do something for a change - get into melee.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2014/01/08 16:56:41
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Towering Hierophant Bio-Titan
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tetrisphreak wrote:Shock Cannon is a "Blast" weapon? Wow. That makes so little sense when the projectile is a spear with a single thread of electric cable connected to it. Not saying you're wrong as i obviusly haven't seen the book. But that IS strange.
To the folks who don't understand the boons of a larger synapse bubble:
I can infiltrate my lictors and genestealers (should i choose to use these). When they inevitably get shot at, as long as i'm not in syanpse I'm not fearless - they can go to ground for a 3+ or 2+ cover save. On my turn, I cast dominion and move to within synapse for the vanguard - they gain fearless and immediately stand up, with no restrictions on movement or assault. They proceed to run out of the crater they were in and actually do something for a change - get into melee.
Oh my. That does sounds nice.
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P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2014/01/08 16:57:57
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Regular Dakkanaut
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Not sure I'm getting this right, but...
Deathleaper is HQ.
Deathleaper is Ind. Char.
Deathleaper can join units.
Deathleaper can only be shot at with snap shots.
Ergo...
Unit he joins can only be hit by snap shots?
Maybe?
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This message was edited 1 time. Last update was at 2014/01/08 16:59:08
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![[Post New]](/s/i/i.gif) 2014/01/08 16:58:16
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Longtime Dakkanaut
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Assuming you, ya know, get to actually take your cover saves. Or there is unoccupied cover within range of what you're trying to charge (which makes your opponent sort of bad, honestly).
It's a nice trick, but hardly something for me to ooh and ah over, especially when a Flyrant can achieve the same thing by zooming.
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![[Post New]](/s/i/i.gif) 2014/01/08 16:58:26
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Terminator with Assault Cannon
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pretre wrote: streamdragon wrote:3. Nice. So take this guy, give him the Norn Crown and Dominion. 30" synapse. Hilarious, but also kinda pointless.
Unless shadows and synapse are the same bubble. muhahahaha
Oh so you want to cast that at my tyrant well ok, just roll your dice...
Ah, Ha, you got nine with leader ship 12, nothing happens.
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*Insert witty and/or interesting statement here* |
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![[Post New]](/s/i/i.gif) 2014/01/08 17:01:34
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Kelne
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MadmanMSU wrote:Not sure I'm getting this right, but...
Deathleaper is HQ.
Deathleaper is Ind. Char.
Deathleaper can join units.
Deathleaper can only be shot at with snap shots.
Ergo..
Unit he shoots at can only be hit by snap shots?
Maybe?
I don't remember him being an IC, just a character.
Soemthing I remember and I haven't seen mentionned : the tyrant powers : Old adversary is now for the tyrant only , and only close combat! The power that used to give +1 to reserve rolls and outflank a troop unit is now only the outflanking part, and the horror one is a ld malus against fear IIRC.
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![[Post New]](/s/i/i.gif) 2014/01/08 17:03:27
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Huge Hierodule
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streamdragon wrote:Assuming you, ya know, get to actually take your cover saves. Or there is unoccupied cover within range of what you're trying to charge (which makes your opponent sort of bad, honestly).
It's a nice trick, but hardly something for me to ooh and ah over, especially when a Flyrant can achieve the same thing by zooming.
Sure a zooming flyrant is a guaranteed way to slingshot synapse.
And if the table doesn't have enough terrain that you can't put pressure on your opponent with close infiltrators then you're not playing with enough terrain and will probably lose to a shooting army anyway.
Armies that ignore cover regularly (tau, wave serpents) will give you trouble no matter WHERE you are on the table unless you have LOS blocking cover (and with smart missile systems not even those will help you). These armies are bad examples to give as "what if" counters because let's face it, they flat out counter everything right now.
In MOST standard games, it's a good trick to know and use. And for the times that your mid-game plan doesn't go just right, if you're out of synapse remembering that you can go to ground and then regroup in the following turn can save some gants or a venomthrope or something from dying when it doesn't have to. Just take the tactic and put it in your back pocket (if it wasn't already there).
to Bob Marley:
Brotherhood of Psykers on Zoanthropes? how does that work? Only 1 warp blast from the unit now, no matter how many models are in it?
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2014/01/08 17:04:25
Subject: Re:Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Huge Bone Giant
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davethepak wrote:The Good * There are still a lot of things we don't know, and some of these things could make a big impact. . . . * Shrikes and flying rippers are prolly still in. * we may have a few EMP weapons. . . . * sounds like the new big bug might actually have AP2,although short range. . . . * venomthrope may have shrouded, and can grant it. * deathleaper might be fun to use, and build some sort of list around. * Onslaught might open up some good combos. * some of the leaked warlord traits are good. * zoeys may have ML2 and brotherhood of psykers. * Blinding venom, while not useful for wounds (poison 6?) can be used per model, so you might be able to throw in a few blind attacks (only need to hit to force checks) in a swarm of gargs. * there may be some good combos out there - brood lord horror to pin enemy unit so stealers can charge through cover. etc.
I laughed out loud reading these. Really.
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This message was edited 1 time. Last update was at 2014/01/08 17:06:50
"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2014/01/08 17:05:06
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Regular Dakkanaut
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So @ 1500, I'll run a Barbed Hyrdrule, 2 of the 24" range monsters, a group of hive guard and a swarmlord to guard the whole line.
I'll turtle and hope the 10 48" ST10 AP3 shots from the Hydrule can win the game. Otherwise we're garbage.
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![[Post New]](/s/i/i.gif) 2014/01/08 17:06:49
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Kelne
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tetrisphreak wrote:
to Bob Marley:
Brotherhood of Psykers on Zoanthropes? how does that work? Only 1 warp blast from the unit now, no matter how many models are in it?
I misread it at first and got worried, but your brood of zoanthropes always has the warp blast power and 1 random other one (tyranids list) .
The warp blast's profile shoots a number of time equal to the number of zoanthropes in the brood. (so a 3 zoanthropes brood casting Warpblast will shoot 3 blasts or 3 lances)
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![[Post New]](/s/i/i.gif) 2014/01/08 17:11:58
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Sneaky Lictor
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Sadly, if this is the case.. I'll be returning the pre-order stuff and using the money for a different army.
Makes me sad, if true, as they were my favorite army. Back to wraith wing.
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- 4500pts: Shinzon Dynasty
3000pts: Hive Fleet Empusa
- 3000pts Rampagers |
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![[Post New]](/s/i/i.gif) 2014/01/08 17:14:29
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Towering Hierophant Bio-Titan
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streamdragon wrote:Assuming you, ya know, get to actually take your cover saves. Or there is unoccupied cover within range of what you're trying to charge (which makes your opponent sort of bad, honestly).
It's a nice trick, but hardly something for me to ooh and ah over, especially when a Flyrant can achieve the same thing by zooming.
Well to be fair, there is a large difference in points between Flyrant and Lictor. And you only have two Flyrants so I don't think this is something I would want to do with mine.
Taking the cover save may depend who you are playing against but cover ignoring weapons are a problem no matter what, having cover in the right spot might be a little bit harder but you should still have options.
B0B MaRlEy wrote:MadmanMSU wrote:Not sure I'm getting this right, but...
Deathleaper is HQ.
Deathleaper is Ind. Char.
Deathleaper can join units.
Deathleaper can only be shot at with snap shots.
Ergo..
Unit he shoots at can only be hit by snap shots?
Maybe?
I don't remember him being an IC, just a character.
Soemthing I remember and I haven't seen mentionned : the tyrant powers : Old adversary is now for the tyrant only , and only close combat! The power that used to give +1 to reserve rolls and outflank a troop unit is now only the outflanking part, and the horror one is a ld malus against fear IIRC.
Well looking at it the other way, if a decked out Prime joined his unit I imagine it would still apply.
kirsanth wrote:davethepak wrote:The Good
* There are still a lot of things we don't know, and some of these things could make a big impact.
. . .
* Shrikes and flying rippers are prolly still in.
* we may have a few EMP weapons.
. . .
* sounds like the new big bug might actually have AP2,although short range.
. . .
* venomthrope may have shrouded, and can grant it.
* deathleaper might be fun to use, and build some sort of list around.
* Onslaught might open up some good combos.
* some of the leaked warlord traits are good.
* zoeys may have ML2 and brotherhood of psykers.
* Blinding venom, while not useful for wounds (poison 6?) can be used per model, so you might be able to throw in a few blind attacks (only need to hit to force checks) in a swarm of gargs.
* there may be some good combos out there - brood lord horror to pin enemy unit so stealers can charge through cover. etc.
I laughed out loud reading these.
Really.
It really does seem quite miserable that we have so little to look forward too that we have to twist the nerfs, maybes, and irrelevants into postitives.
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P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2014/01/08 17:16:55
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Kelne
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SHUPPET wrote:
Well looking at it the other way, if a decked out Prime joined his unit I imagine it would still apply.
I'm sorry but what? Are you saying you want a prime to join the Deathleaper? Because that wouldn't work either.
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![[Post New]](/s/i/i.gif) 2014/01/08 17:19:12
Subject: Re:Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Pragmatic Primus Commanding Cult Forces
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davethepak wrote:
And the Ugly
* The Possibility of no BRB powers.
* S3 weapons in a lot of places....sounds like designed to kill tau and guard.
* malenthropes are still terrible (but FW has a new bundle for them).
* The relics are incredibly under par from any recent books.
** Was I expecting a biomorph that granted a 3++ and EW? Of course not, that would be....a space marine.
The explanation for this -- and other examples of individual infantry models having EW -- goes back to something I said before. Sometimes you have to look at the game like it's a narrative to get inside the studio's mind.
To the studio, other armies are proper protagonists and antagonists that get to have proper 'heroes' and 'villains'. Meanwhile Tyranids are just an animalistic adversary to be overcome. It's heroic and cinematic to have some level 1 librarian taking down a Trygon or Tervigon with a single swing of his force weapon, so that's acceptable. It's also heroic and cinematic for some SM officer suffer enormous blows from a Carnifex that should have pulverized him and keep fighting, so that's acceptable also. The EW rule is an expression of cinematic heroics/villainry.
It is what it is. I'm not really even griping about it, it's something I've come to accept in their approach to the game. I happen to like the new regen and catalyst for boosting durability, FWIW.
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This message was edited 1 time. Last update was at 2014/01/08 17:21:34
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![[Post New]](/s/i/i.gif) 2014/01/08 17:21:04
Subject: Re:Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Fireknife Shas'el
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A compilation of Jackup's posts from the Tyranid Hive Thread
1-8-14: The Tyranid Hive
http://thetyranidhive.proboards.com/thread/44731/6th-codex-unimpressive-first-glance?page=4#ixzz2ppCAPESe=undefined&page=1
Jackedup wrote:So looking at the Codex right now, it seems to be a slightly weaker version of Cruddace's.
Synapse and Shadow in the Warp:
Instinctive behaviour is now hunt, lurk, and feed. Terrible things happen when you roll a 1-3 to check behaviour, from units attacking themselves to actually falling back. You need t roll a 6 on the behaviour check to get the old Rage bonus, for "feed" units. Overall, synapse is now way more important.
Shadow in the Warp gives enemy psykers -3 LD when within range.
The HQ Options:
For starters, I note there's no rule that makes the Tervigon a troop choice. They are HQ, and you pretty much have to surrender a Hive Tyrants to take one. The only real upside is that they produces the same 'Gaunts you use as a troop choice, along with all the upgrades. Sorry, I am blind (see replies below). For every brood of 30 (all 30) Gaunts you can get one as a troop choice.
It's interesting to see Deathleaper as a HQ choice, and at 130 pts only snap shots can be taken at him. Not bad, but he lacks synapse. The Swarmlord is now 285 pts, with little in the way of new features to recommend it. The Tyranid Prime at 125 pts is a bit pricey, since it also chews up a HQ slot, and Old One Eye is a similar waste of a HQ slot.
The Troops:
Termagant broods up to 30 now, with a lot more options. Genestealers remain a bit rubbishy, and seem to need synapse (although they do have Ld 10). Warriors have a bigger range of guns (but note there's still nothing in the whole book with skyfire). Overall, nothing to see here. Move on.
Fast Attack:
The Harpy (135 pts) and Crone (155 pts) are what everyone's looking at I suppose. Harpies haven't changed much, except the screech now gives the enemy -5 Init. There is no more giant spore mine bomb. The Crone is basically a flying flamer, with Str 5 Haywire missiles. I think you'll be taking them, because there's really no anti-air option otherwise.
Raveners seem to have lost rending.
Elite:
Hive Guard cost upped by 5 pts, not many rules changes. They have a Haywire gun they can take now. I am kind of sorry to lose the Ymgarl Genestealers, as I liked the flavour, but gone they are.
The venomthropes are kind of awesome, with their shrouded rule and poisoned 2+ attacks. But will you drop Hive Guard to take them? I dunno...
The Haruspex is built to rip apart infantry mobs, and little else. It has a Str 6 tounge (assault 1), and 3 attacks. Each unsaved wound gives it another attack. And it heals back its bank of 5 wounds for every wound it inflicts, and can also take regen. It's a little bit specialised for my tastes, at 160 pts.
Heavy Support:
Mawlock is the biggest improvement IMHO. Dropped to 140 points, and if it doesn't clear the area the S6 AP2 hit happens AGAIN. It also ignores cover now. Mind you, if it doesn't clear the area on the second try, you get a mishap roll. It also can't burrow on the very first turn like before, and loses the option for Regen.
The Trygon has gone up to 190 points, lost one attack, and...yeah. That's it. Everything else is the same. The Trygon Prime might actually see more use, there being a bigger need for synapse now. But 230pts is kind of extreme just for the synapse, no?
The Exocrine (170 pts) is kind of awesome, with Assault 6, Str 7, AP2 shots. Or it can drop a big blast. Park its butt for a round, and it's +1 BS. The Tyrannofex is dropped to 175 pts....
Well a few things have been fixed about the old Codex. Warriors have flesh hooks as an option, which are assault 'nades. The Lashwhip adds +3 init instead of dropping things' init to 1, which I think is better.
The Carnifex is down to 120 pts, and its Hammer of Wrath does D3 attacks which is nice.
Double ST just gives one more attack. No re-rolls...
Ripper Swarm:
39 pts for 3 bases, +13 pts per base
WS 2 BS 2 S 3 T 3 W 3 I 2 A 4 Ld 5 Sv 6+
May take Spinefists, toxin sacs, adrenal glands, and deep strike.
Genestealers come with Rending claws, but yu can buy ST for 4 pts per model
Hormagaunts are Fleet, Move Through cover, and have bounding leap (run +3 inches)
Warriors are 30 points per model (I don't have the old book on me to refer)
Warrior stats are:
WS 5 BS 3 S 4 T 4 W 3 I 4 A 3 Ld 10 Sv 4+
Yes, there are Haywire weapons. The flying Crone has Haywire missles, and the Hive Guard can buy a Haywire "shock cannon". Also, the electroshock Thorax swarm is now Haywire.
The Lictor's Pheromone trail says any model can drop within 6 inches of it when deep striking without scattering (again, don't have the old book here to compare, sorry)...
One pair of talons gives you the amazing standard attack as stated on the profile, at AP 6.
Heavy Venom = 36', Str 9 AP 4, Assault 1 Blast
Venom = 36', Str 6 AP 4, Assault 1 Blast
Zoanthropes have Warp Blast psyker power. Takes 2 charges, and is 24' Str 5 AP 3, Assault 1 Blast, OR 18', Str 10, AP 2, Assault 1 Lance...
The Lictor doesn't scatter when deep striking. The flesh hooks have lost rending. Overall it uh...sucks I think. But it IS 50 points!...
Further clarification: The Lictor has rending claws (one set), and one set of ST. It has flesh hooks (assault 2, user Str), stealth and Hit and run, phermone trail, infiltrate, and move through cover. Stats are: WS 6 BS 3 S 6 T 4 W 3 I 6 A 3 Ld 10 Sv 5+...
Deathspitter 18', Str 5, Ap 5, Assault 3
Zoanthropes are a psychic brotherhood (level 2), that always know warp blast. So they generate one more.
Speaking of which I just noticed: The Tervigon is now 195 points, and is mastery level 1. So its psyker powers got nerfed a bit I think.
The new mechanic in the book is that instinctive behaviour is now lurk, feed, and hunt. Basically lurk means camping there, feed is assault, and hunt is shooting. If you fail leadership and they go on instinct, something bad happens on a 1-3 (lurkers fall back, shooters go to ground, feeders attack one another). On a 4-5 its something like can only assault, can only shoot, etc. On a 6 they gain a small bonus (feeders get rage, lurkers get stealth, shooters get preferred enemy.
The Prime still boosts the warriors as always...
The Trygon tunnel is the same as before (mark it, others come out from it, blah blah).
Tyranid melee weapons come as pairs. Each pair is a single melee weapon. A tyranid mist fight with TWO pairs of ANY melee weapon to gain a bonus attack for using two weapons. A Ravener with two pairs of ST gains a bonus attack, or a Stealer with rending claws and a pair of ST does as well.
Crushing claws gives + 1 Str, AP 2, Armourbane, and Unwieldy
Shrikes are still around, with 5+ save...
Some other points (again, sorry this is in bits and pieces, I am sneaking glances):
No Doom of Malantai, No Parasite. No mycetic spore. I do see the Red Terror is back (if he hits 4 times, he swallows a guy).
Warlord Traits:
1 - Nature's Bane - At the beginning of each movement phase, select one jungle within 12' of the warlord. It becomes carnivorous for the game.
2 - Heightened Senses - Warlord and Nids within 12' have Night Vision.
3- Synaptic Linchpin - Warlord has 18' synapse
4 - Mind Eater - 2 VP for independents slain by warlord in a challenge.
5 - Digestive Denial - After deployment, pick one piece of terrain on opponent's side that was NOT paid for. Cover save worsens by one. (4+ becomes 5+, etc.)
6 - Adaptive Biology - Warlord gains FNP (5+) on next movement phase after it suffers a wound. (For rest of game)...
Back again. Okay, some quick answers:
Zoanthrope Issue - A Zoanthrope brood follows all the rules for Brother hood pf Psykers except that the unit has a Mastery level of 2. In addition, if a brookd of Zoantrhopes uses the Warp Blast power, the number of shots fired is equal to the number of zoanthropes in that brood. (eg 3 Zoanthropes would make the burst and lance profiles assault 3)
Doom is gone, parasite is gone, mycetic spore is gone. Ymgarl stealers are gone, but the "ymgarl factor", of giving a special boost each assault round (+1 Str, +1 atk, Improve armour save by 1), can be purchased as a bio-artefact for 40 points.
Spore mines and shrikes are still around, and Red Terror is back. Gargoyles still have blinding venom, can buy toxin sacs and adrenal glands.
I don't see options to improve the Hive Tyrant's carapace to a 2+ save anymore, or any other HQ's for that matter. Looks like you'll need the Ymgarl Factor.
Tyrannofex rupture cannon is 30 points, 48' range, S 10, AP4, Assault 2
The tail morphs are:
Bone Mace, S 8, AP - , Unwieldy
Prehensile Pincer, S 6, AP 5
Thresher Scythe, S 4, AP 4, Rending
Toxinspike, S 1, AP 6, Poisoned 2+
A tail attack allows a single added attack, resolved separately from a model's other close combat attacks. It doesn't benefit from other melee weapons, biomorphs, etc.
Hive Tyrant stat line:
165 pts, WS 8, BS 4, S 6, T 6, W 4, I 5, A 4, Ld 10, Sv 3+ ( Interesting: You now have to pay 20 points for lash / whip, or it comes with two sets of ST)
FOC as follows:
HQ - Hive Tyrant, Swarmlord, ld One Eye, Tervigon, Tyranid Prime, Deathleaper
Troops - Warrior, Genestealers, Termagants, Hormagaunts, Ripper Swarm
Elites - Hive Guard, Lictor, Zoanthrope, Venomthrope, Haruspex, Pyrovore (Ha ha! Pyrovore "Elite"!)
Fast Attack - Shrikes, Raveners, Red Terror (as part of ONE Ravener brood), Sky Slasher, Gargoyle, Harpy, Hive Crone, Spore Mine Cluster (how mines are "fast" attack is beyond me)
Heavy Support - Carnifex, Biovore, Trygon and Prime, Mawlc, Exocrine, Tyrannofex
Powers of the Hive Mind:
1. Catalyst - 1 charge
Blessing that targets psyker's unit and up to one other friendly within 12'. Targets gain FNP.
2. The Horror - 1 charge
Malediction targeting single enemy unit within 24'. Target takes a pinning test at -2 Ld
3. Onslaught - 1 charge
Blessing that targets a single friendly unit within 24'. Unit can both run and shoot in the shooting phase.
4. Paroxysm - 1 charge
Malediction targeting single enemy unit within 24'. Target's WS and BS reduced by D3 (roll once for both)
5. Psychic Scream - 1 charge
Nova power, 6'. For each target unit, roll 2D6+ 2 and subtract Ld. Unit suffers wounds equal to result, no armour or cover saves.
6. Warp Blast - 2 charges
Witchfire power, either burst or lance. This is the standard Zoanthrope Warp Blast.
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This message was edited 2 times. Last update was at 2014/01/08 17:38:07
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![[Post New]](/s/i/i.gif) 2014/01/08 17:22:38
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Executing Exarch
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SHUPPET wrote:
kirsanth wrote:davethepak wrote:The Good
* There are still a lot of things we don't know, and some of these things could make a big impact.
. . .
* Shrikes and flying rippers are prolly still in.
* we may have a few EMP weapons.
. . .
* sounds like the new big bug might actually have AP2,although short range.
. . .
* venomthrope may have shrouded, and can grant it.
* deathleaper might be fun to use, and build some sort of list around.
* Onslaught might open up some good combos.
* some of the leaked warlord traits are good.
* zoeys may have ML2 and brotherhood of psykers.
* Blinding venom, while not useful for wounds (poison 6?) can be used per model, so you might be able to throw in a few blind attacks (only need to hit to force checks) in a swarm of gargs.
* there may be some good combos out there - brood lord horror to pin enemy unit so stealers can charge through cover. etc.
I laughed out loud reading these.
Really.
It really does seem quite miserable that we have so little to look forward too that we have to twist the nerfs, maybes, and irrelevants into postitives.
That and I looked at that list and thought "Do the devs know about Tau and Eldar or is this a joke?"
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Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
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![[Post New]](/s/i/i.gif) 2014/01/08 17:24:08
Subject: Re:Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Kelne
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wyomingfox wrote:A compilation of Jackup's posts from the Tyranid Hive Thread
1-8-14: The Tyranid Hive
http://thetyranidhive.proboards.com/thread/44731/6th-codex-unimpressive-first-glance?page=4#ixzz2ppCAPESe=undefined&page=1
Jackedup wrote:So looking at the Codex right now, it seems to be a slightly weaker version of Cruddace's.
Synapse and Shadow in the Warp:
Instinctive behaviour is now hunt, lurk, and feed. Terrible things happen when you roll a 1-3 to check behaviour, from units attacking themselves to actually falling back. You need t roll a 6 on the behaviour check to get the old Rage bonus, for "feed" units. Overall, synapse is now way more important.
Shadow in the Warp gives enemy psykers -3 LD when within range.
The HQ Options:
For starters, I note there's no rule that makes the Tervigon a troop choice. They are HQ, and you pretty much have to surrender a Hive Tyrants to take one. The only real upside is that they produces the same 'Gaunts you use as a troop choice, along with all the upgrades. Sorry, I am blind (see replies below). For every brood of 30 (all 30) Gaunts you can get one as a troop choice.
It's interesting to see Deathleaper as a HQ choice, and at 130 pts only snap shots can be taken at him. Not bad, but he lacks synapse. The Swarmlord is now 285 pts, with little in the way of new features to recommend it. The Tyranid Prime at 125 pts is a bit pricey, since it also chews up a HQ slot, and Old One Eye is a similar waste of a HQ slot.
The Troops:
Termagant broods up to 30 now, with a lot more options. Genestealers remain a bit rubbishy, and seem to need synapse (although they do have Ld 10). Warriors have a bigger range of guns (but note there's still nothing in the whole book with skyfire). Overall, nothing to see here. Move on.
Fast Attack:
The Harpy (135 pts) and Crone (155 pts) are what everyone's looking at I suppose. Harpies haven't changed much, except the screech now gives the enemy -5 Init. There is no more giant spore mine bomb. The Crone is basically a flying flamer, with Str 5 Haywire missiles. I think you'll be taking them, because there's really no anti-air option otherwise.
Raveners seem to have lost rending.
Elite:
Hive Guard cost upped by 5 pts, not many rules changes. They have a Haywire gun they can take now. I am kind of sorry to lose the Ymgarl Genestealers, as I liked the flavour, but gone they are.
The venomthropes are kind of awesome, with their shrouded rule and poisoned 2+ attacks. But will you drop Hive Guard to take them? I dunno...
The Haruspex is built to rip apart infantry mobs, and little else. It has a Str 6 tounge (assault 1), and 3 attacks. Each unsaved wound gives it another attack. And it heals back its bank of 5 wounds for every wound it inflicts, and can also take regen. It's a little bit specialised for my tastes, at 160 pts.
Heavy Support:
Mawlock is the biggest improvement IMHO. Dropped to 140 points, and if it doesn't clear the area the S6 AP2 hit happens AGAIN. It also ignores cover now. Mind you, if it doesn't clear the area on the second try, you get a mishap roll. It also can't burrow on the very first turn like before, and loses the option for Regen.
The Trygon has gone up to 190 points, lost one attack, and...yeah. That's it. Everything else is the same. The Trygon Prime might actually see more use, there being a bigger need for synapse now. But 230pts is kind of extreme just for the synapse, no?
The Exocrine (170 pts) is kind of awesome, with Assault 6, Str 7, AP2 shots. Or it can drop a big blast. Park its butt for a round, and it's +1 BS. The Tyrannofex is dropped to 175 pts....
Well a few things have been fixed about the old Codex. Warriors have flesh hooks as an option, which are assault 'nades. The Lashwhip adds +3 init instead of dropping things' init to 1, which I think is better.
The Carnifex is down to 120 pts, and its Hammer of Wrath does D3 attacks which is nice.
Double ST just gives one more attack. No re-rolls...
Ripper Swarm:
39 pts for 3 bases, +13 pts per base
WS 2 BS 2 S 3 T 3 W 3 I 2 A 4 Ld 5 Sv 6+
May take Spinefists, toxin sacs, adrenal glands, and deep strike.
Genestealers come with Rending claws, but yu can buy ST for 4 pts per model
Hormagaunts are Fleet, Move Through cover, and have bounding leap (run +3 inches)
Warriors are 30 points per model (I don't have the old book on me to refer)
Warrior stats are:
WS 5 BS 3 S 4 T 4 W 3 I 4 A 3 Ld 10 Sv 4+
Yes, there are Haywire weapons. The flying Crone has Haywire missles, and the Hive Guard can buy a Haywire "shock cannon". Also, the electroshock Thorax swarm is now Haywire.
The Lictor's Pheromone trail says any model can drop within 6 inches of it when deep striking without scattering (again, don't have the old book here to compare, sorry)...
One pair of talons gives you the amazing standard attack as stated on the profile, at AP 6.
Heavy Venom = 36', Str 9 AP 4, Assault 1 Blast
Venom = 36', Str 6 AP 4, Assault 1 Blast
Zoanthropes have Warp Blast psyker power. Takes 2 charges, and is 24' Str 5 AP 3, Assault 1 Blast, OR 18', Str 10, AP 2, Assault 1 Lance...
The Lictor doesn't scatter when deep striking. The flesh hooks have lost rending. Overall it uh...sucks I think. But it IS 50 points!...
Further clarification: The Lictor has rending claws (one set), and one set of ST. It has flesh hooks (assault 2, user Str), stealth and Hit and run, phermone trail, infiltrate, and move through cover. Stats are: WS 6 BS 3 S 6 T 4 W 3 I 6 A 3 Ld 10 Sv 5+...
Deathspitter 18', Str 5, Ap 5, Assault 3
Zoanthropes are a psychic brotherhood (level 2), that always know warp blast. So they generate one more.
Speaking of which I just noticed: The Tervigon is now 195 points, and is mastery level 1. So its psyker powers got nerfed a bit I think.
The new mechanic in the book is that instinctive behaviour is now lurk, feed, and hunt. Basically lurk means camping there, feed is assault, and hunt is shooting. If you fail leadership and they go on instinct, something bad happens on a 1-3 (lurkers fall back, shooters go to ground, feeders attack one another). On a 4-5 its something like can only assault, can only shoot, etc. On a 6 they gain a small bonus (feeders get rage, lurkers get stealth, shooters get preferred enemy.
The Prime still boosts the warriors as always...
The Trygon tunnel is the same as before (mark it, others come out from it, blah blah).
Tyranid melee weapons come as pairs. Each pair is a single melee weapon. A tyranid mist fight with TWO pairs of ANY melee weapon to gain a bonus attack for using two weapons. A Ravener with two pairs of ST gains a bonus attack, or a Stealer with rending claws and a pair of ST does as well.
Crushing claws gives + 1 Str, AP 2, Armourbane, and Unwieldy
Shrikes are still around, with 5+ save...
Some other points (again, sorry this is in bits and pieces, I am sneaking glances):
No Doom of Malantai, No Parasite. No mycetic spore. I do see the Red Terror is back (if he hits 4 times, he swallows a guy).
Warlord Traits:
1 - Nature's Bane - At the beginning of each movement phase, select one jungle within 12' of the warlord. It becomes carnivorous for the game.
2 - Heightened Senses - Warlord and Nids within 12' have Night Vision.
3- Synaptic Linchpin - Warlord has 18' synapse
4 - Mind Eater - 2 VP for independents slain by warlord in a challenge.
5 - Digestive Denial - After deployment, pick one piece of terrain on opponent's side that was NOT paid for. Cover save worsens by one. (4+ becomes 5+, etc.)
6 - Adaptive Biology - Warlord gains FNP (5+) on next movement phase after it suffers a wound. (For rest of game)...
Just a thing The trygon actually got cheaper, and lost its re-rolls to hit unlike what is stated there
edit: Interestingly enough, the warrior prime boost shrikes too, which is odd because I couldn't find any ways to give it wings ....
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This message was edited 1 time. Last update was at 2014/01/08 17:25:59
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![[Post New]](/s/i/i.gif) 2014/01/08 17:25:02
Subject: Re:Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Trustworthy Shas'vre
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gorgon wrote:davethepak wrote:
And the Ugly
* The Possibility of no BRB powers.
* S3 weapons in a lot of places....sounds like designed to kill tau and guard.
* malenthropes are still terrible (but FW has a new bundle for them).
* The relics are incredibly under par from any recent books.
** Was I expecting a biomorph that granted a 3++ and EW? Of course not, that would be....a space marine.
The explanation for this -- and other examples of individual infantry models having EW -- goes back to something I said before. Sometimes you have to look at the game like it's a narrative to get inside the studio's mind.
To the studio, other armies are proper protagonists and antagonists that get to have proper 'heroes' and 'villains'. Meanwhile Tyranids are just an animalistic adversary to be overcome. It's heroic and cinematic to have some level 1 librarian taking down a Trygon or Tervigon with a single swing of his force weapon, so that's acceptable. It's also heroic and cinematic for some SM officer suffer enormous blows from a Carnifex that should have pulverized him and keep fighting, so that's acceptable also. The EW rule is an expression of cinematic heroics/villainry.
It is what it is. I'm not really even griping about it, it's something I've come to accept in their approach to the game. I happen to like the new regen and catalyst for boosting durability, FWIW.
Well said, and an exceptionally valid point.
However, good writers can justify ANYTHING. There are a bazillions fluffy ways to have a biomorph that grants ew.
If swarmy or tyrants don't have EW, they are toast against a lot of of the other top tier CC characters in the game.
I don't want ot have to take on Dragio by swarming him with gants.....I want him to go toe to toe in a heroic battle with a gigantic terrifying alien beast.
Regardless, the nid relics do not even come close the the bar set by recent books.
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DavePak
"Remember, in life, the only thing you absolutely control is your own attitude - do not squander that power."
Fully Painted armies:
TAU: 10k Nids: 9600 Marines: 4000 Crons: 7600
Actor, Gamer, Comic, Corporate Nerd
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![[Post New]](/s/i/i.gif) 2014/01/08 17:25:37
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Hellacious Havoc
Oklahoma
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The Crone has Fire Warrior armor and can be grounded? I wish I hadn't ordered one...
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[4000 pts] Black Legion
[3300 pts] Thousand Sons
[2000 pts] World Eaters
[2000 pts] Dark Eldar
[2700 pts] Iron Hands
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![[Post New]](/s/i/i.gif) 2014/01/08 17:31:09
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Huge Hierodule
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DO IT TO IT wrote:The Crone has Fire Warrior armor and can be grounded? I wish I hadn't ordered one...
Armor save and grounding aside, i'm a little more sad that they are stuck to the standard movement of 12-24" of FMC's. I guess being able to deploy them on the table helps, because they'll be shooting turn one, but it's still a dangerous prospect to get close enough to vector strike before the enemy vendettas (or even tau razorsharks) blow you out of the sky. Boo hiss boo.
I think with today's data dumps (and i'm sure there are more to come) i can at least start test rolling out a few scenarios and small-type battles and see how these changes effect the tabletop. I'll have the codex by friday and can dig deeper then, but for now i'm pretty satisfied.
Thanks everyone who chimed in with leaks and stats!
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2014/01/08 17:49:47
Subject: Re:Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Pragmatic Primus Commanding Cult Forces
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davethepak wrote:Regardless, the nid relics do not even come close the the bar set by recent books.
Oh, I certainly can't disagree there.
The cinematic/narrative mindset also probably explains the apparent lack of a fix for Trygon tunnels. They don't really want them to be effective. They're there because IF someone wanted to try it and IF it works, wouldn't that be cool? Again, it is what it is.
Honestly, right now this isn't looking like too expensive of a release for me. I'll probably pick up a couple of the new big bugs at some point, but thanks to my collection I should be able to try out some Nidzilla and other builds without major investment or work. It's mostly going to be little stuff like some rebasing (already under way), weapon swaps, etc. The magnetized MC models definitely help.
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![[Post New]](/s/i/i.gif) 2014/01/08 17:55:47
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Dakka Veteran
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Agreed just a few weapon swaps on the mc's and I'm good to go.
Worked up my list 4100pts and with new values I'm saving around 900 pts due to drop in costs, this could be interesting times.
One thing I'd like to know , is shadow convayed with synapse, as this could make for an interesting boost.
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![[Post New]](/s/i/i.gif) 2014/01/08 18:01:01
Subject: Re:Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Grim Rune Priest in the Eye of the Storm
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To me it looks like we are going to be getting alot of Starship Toopers like senarios, at least with the Swarm Armies.
Hundreds of bug charging across the field Fearlessly as I throw either buckes of bolter shot at them [or flashlights] hoping that I kill enough before they get into Melee. Then me Praying that the bug roll bad and me good rolling good. Then the Big Bugs showing up to finish me off.
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![[Post New]](/s/i/i.gif) 2014/01/08 18:05:03
Subject: Re:Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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davethepak wrote:Regardless, the nid relics do not even come close the the bar set by recent books.
Would you want to be responsible for giving something like the Shield Eternal or the Mantle of the Laughing God to a Hive Tyrant?
People need to consider the normal damage output and survivability of what these relics are going on, before making such statements. A Tyrant, or even a prime is much more than some chapter master or autarch.
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![[Post New]](/s/i/i.gif) 2014/01/08 18:06:12
Subject: Re:Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Ambitious Acothyst With Agonizer
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Anpu42 wrote:To me it looks like we are going to be getting alot of Starship Toopers like senarios, at least with the Swarm Armies.
Hundreds of bug charging across the field Fearlessly as I throw either buckes of bolter shot at them [or flashlights] hoping that I kill enough before they get into Melee. Then me Praying that the bug roll bad and me good rolling good. Then the Big Bugs showing up to finish me off.
Now THAT's CINEMATIC!!
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I'm currently taking commissions.
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![[Post New]](/s/i/i.gif) 2014/01/08 18:07:22
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Kelne
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Oh has the point cost for the bio-artifacts been posted?
PE-granting claws = 15, the poisoned gun 25 and others are about 40. That's too much for the ymgarl one I feel ....
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![[Post New]](/s/i/i.gif) 2014/01/08 18:08:41
Subject: Re:Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Huge Bone Giant
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Just going to repeat this for sake of hilarity.
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"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2014/01/08 18:09:27
Subject: Re:Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Longtime Dakkanaut
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Anpu42 wrote:To me it looks like we are going to be getting alot of Starship Toopers like senarios, at least with the Swarm Armies.
Hundreds of bug charging across the field Fearlessly as I throw either buckes of bolter shot at them [or flashlights] hoping that I kill enough before they get into Melee. Then me Praying that the bug roll bad and me good rolling good. Then the Big Bugs showing up to finish me off.
God I hope that works out that way, once in a while... because I just spent $400USD starting 'Nid with precisely that imagine in mind.
My local playerbase is very much not meta though. My wife plays mass Orks, another friend plays Chaos just for the love of it, and without their sole "great" options. Meanwhile, at the club we have two other LONG time 'Nid players, a few C: SM/Space Wolves, and that is about it. Only one player shows up trying to build flavor-of-the-month abuse lists (guy went from owning zero C: SM bikes to an army of them in a weekend when he decided that would be the most abusive list he could run). As such, i'm sure many "fun" games will be had... and thank God for it, because if I was playing with a hope of serious, high-level competitiveness right now, i'd be crapping the bed.
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11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted) |
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![[Post New]](/s/i/i.gif) 2014/01/08 18:10:39
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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B0B MaRlEy wrote:Oh has the point cost for the bio-artifacts been posted?
PE-granting claws = 15, the poisoned gun 25 and others are about 40. That's too much for the ymgarl one I feel ....
Did we reach a conclusion about Shadow and Synapse range always being equivalent?
Ymgarl one? I feel that one is made for a prime and well costed for him.
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![[Post New]](/s/i/i.gif) 2014/01/08 18:12:36
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Kelne
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ductvader wrote: B0B MaRlEy wrote:Oh has the point cost for the bio-artifacts been posted?
PE-granting claws = 15, the poisoned gun 25 and others are about 40. That's too much for the ymgarl one I feel ....
Did we reach a conclusion about Shadow and Synapse range always being equivalent?
Ymgarl one? I feel that one is made for a prime and well costed for him.
The prime went up a fair bit (45 points!)
I don't remember any of the synapse-increasing items/traits actually saying that the shadow in the warp range increases too. Nor was it specified in the synapse or SitW special rule
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