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Made in be
Kelne





That way,then left

 Therion wrote:
Thranriel wrote:
I hope to god this guy is making stuff up

Nothing he just wrote there was new. It was all stuff from atleast a week old circulating rumour of the Deathleaper being HQ and having the 'Surprise' snap shot rule. The rest of the stuff is just some incoherent teen lolzmegawutz talk.

He's right about the psychic powers, none of the psykers in the book I checked had access to BRB powers.
Deathleaper is indeed an HQ, and can only be shot at as snap shots. His warlord trait gives him VPs for killing ICs in challenges I think.
Did the warlord traits leak out already or should I give them?
   
Made in us
Fresh-Faced New User




Any modifications to the FoC?

Edit: What does chameleonic skin do?

This message was edited 1 time. Last update was at 2014/01/08 16:13:09


 
   
Made in be
Kelne





That way,then left

Bodiless wrote:
Any modifications to the FoC?

Except Old one eye and Deathleaper as HQs, nothing I noticed. The red Terror is an upgrade for raveners.
I don't think any special characters modify the slots of units

Chameleonic skin was something along the lines of doesn't scatter if it deep strikes

This message was edited 1 time. Last update was at 2014/01/08 16:14:34


 
   
Made in au
Longtime Dakkanaut




Are Hive Guard cheaper?
Have Tyrant Guard changed at all?
Did Tervigons go up a lot or a little in cost?
What are the different types of spore mines for Harpies/Biovores?

This message was edited 1 time. Last update was at 2014/01/08 16:15:48


 
   
Made in fi
Jervis Johnson






 B0B MaRlEy wrote:
 Therion wrote:
Thranriel wrote:
I hope to god this guy is making stuff up

Nothing he just wrote there was new. It was all stuff from atleast a week old circulating rumour of the Deathleaper being HQ and having the 'Surprise' snap shot rule. The rest of the stuff is just some incoherent teen lolzmegawutz talk.

He's right about the psychic powers, none of the psykers in the book I checked had access to BRB powers.
Deathleaper is indeed an HQ, and can only be shot at as snap shots. His warlord trait gives him VPs for killing ICs in challenges I think.
Did the warlord traits leak out already or should I give them?


If you have the codex I'm sure people really aren't that interested about the warlord traits. People want to know the detailed descriptions of synapse and shadow in the warp. I'm sure people would also be interested in the weapon stats for new stuff like the Exocrine, and the statlines and points costs for the Harpy and Crone. In addition to these questions I'm sure the force organisation chart, allies matrix / allying with yourself and fortifications issue is on everyone's mind.
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

 B0B MaRlEy wrote:
chaos0xomega wrote:
So, haven't been able to find anything, but... any word on whether or not Shrikes are in the book? I noticed the biomorph page listed wings, but it only seems to imply the presence of flying monstrous creatures (unless of course they're just listed as jump infantry). I have 27 of the buggers sitting on my desk, gonna quit nids if I cant use em (I built my entire army around a cc-only concept), the Shrikes were essential to my list.

Shrikes and Flying swarms are in, other units without models are out (the Parasite, the Doom, spores ,...) they're 5 points cheaper each too


Brilliant, that will save me over 100 pts!! Now if only boneswords were cheaper

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in au
Terminator with Assault Cannon






brisbane, australia

I'm not worried about the release. I only play against foot log marines, wraith eldar, and chaos. Also occasional necrons.

*Insert witty and/or interesting statement here* 
   
Made in be
Kelne





That way,then left

 Therion wrote:
 B0B MaRlEy wrote:
 Therion wrote:
Thranriel wrote:
I hope to god this guy is making stuff up

Nothing he just wrote there was new. It was all stuff from atleast a week old circulating rumour of the Deathleaper being HQ and having the 'Surprise' snap shot rule. The rest of the stuff is just some incoherent teen lolzmegawutz talk.

He's right about the psychic powers, none of the psykers in the book I checked had access to BRB powers.
Deathleaper is indeed an HQ, and can only be shot at as snap shots. His warlord trait gives him VPs for killing ICs in challenges I think.
Did the warlord traits leak out already or should I give them?


If you have the codex I'm sure people really aren't that interested about the warlord traits. People want to know the detailed descriptions of synapse and shadow in the warp. I'm sure people would also be interested in the weapon stats for new stuff like the Exocrine, and the statlines and points costs for the Harpy and Crone. In addition to these questions I'm sure the force organisation chart, allies matrix / allying with yourself and fortifications issue is on everyone's mind.


I don't have it on hand, read it through today. Synapse's same old fearless and no IB , Shadow in the warp is -3ld for psychic tests. Harpy gained a wound and shares the profile with the crone, the Exocrine's rules are the ones in the rumor (24" gun, +1BS if it remains stationnary) . I didn't catch anything about allies, and fortifications I don't think are mentionned. Tyranids get to "man" guns once again? I'll have to check that.
   
Made in gb
Towering Hierophant Bio-Titan






A dude on 4chan is posting stuff now, but hasn't given any proof he has the codex yet http://boards.4chan.org/tg/res/29361982#p29365379


T-fex - 175 base
Mawloc - 140 base
Trygon Prime - 230 base
Carnifex - 120 base
Harpy - 135 base
Crone - 155 base
Haruspex - 160 base (gak has just 3 attacks +1 from 2 pairs of hands)

This message was edited 1 time. Last update was at 2014/01/08 16:21:06


 
   
Made in au
Towering Hierophant Bio-Titan





 B0B MaRlEy wrote:
 Therion wrote:
 B0B MaRlEy wrote:
 Therion wrote:
Thranriel wrote:
I hope to god this guy is making stuff up

Nothing he just wrote there was new. It was all stuff from atleast a week old circulating rumour of the Deathleaper being HQ and having the 'Surprise' snap shot rule. The rest of the stuff is just some incoherent teen lolzmegawutz talk.

He's right about the psychic powers, none of the psykers in the book I checked had access to BRB powers.
Deathleaper is indeed an HQ, and can only be shot at as snap shots. His warlord trait gives him VPs for killing ICs in challenges I think.
Did the warlord traits leak out already or should I give them?


If you have the codex I'm sure people really aren't that interested about the warlord traits. People want to know the detailed descriptions of synapse and shadow in the warp. I'm sure people would also be interested in the weapon stats for new stuff like the Exocrine, and the statlines and points costs for the Harpy and Crone. In addition to these questions I'm sure the force organisation chart, allies matrix / allying with yourself and fortifications issue is on everyone's mind.


I don't have it on hand, read it through today. Synapse's same old fearless and no IB , Shadow in the warp is -3ld for psychic tests. Harpy gained a wound and shares the profile with the crone, the Exocrine's rules are the ones in the rumor (24" gun, +1BS if it remains stationnary) . I didn't catch anything about allies, and fortifications I don't think are mentionned. Tyranids get to "man" guns once again? I'll have to check that.


Did you see any possible way of conferring EW to Warriors, and is the Trygon tunnel rule definitely unchanged? These are the main two things on my mind.

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Fixture of Dakka





Steelcity

So.. is there anything actually good about this codex yet? If Crone is 4+ save and can be grounded you might as well throw it away like the Harpy..

Semi-decent random psychic powers aren't that useful unless they're VERY powerful which none seem to be..Flying hive tyrants werent mediocre before and don't seem to be much better now.

Was anything actually upgraded to be more useful? All information points to bad units remaining the same. Sorry but the march of slow MCs isnt something to be scared of.

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Made in be
Kelne





That way,then left

 SHUPPET wrote:


Did you see any possible way of conferring EW to Warriors, and is the Trygon tunnel rule definitely unchanged? These are the main two things on my mind.

No EW in the book that I noticed, and I didn't check the trygon's page sadly, didn't have much time with the book.sorry
   
Made in au
Towering Hierophant Bio-Titan





 B0B MaRlEy wrote:
 SHUPPET wrote:


Did you see any possible way of conferring EW to Warriors, and is the Trygon tunnel rule definitely unchanged? These are the main two things on my mind.

No EW in the book that I noticed, and I didn't check the trygon's page sadly, didn't have much time with the book.sorry


That's fine and thanks for taking the time out to answer regardless. Really appreciate the sharing, have an exalt and a nice day

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Huge Hierodule





Louisiana

 B0B MaRlEy wrote:
 SHUPPET wrote:


Did you see any possible way of conferring EW to Warriors, and is the Trygon tunnel rule definitely unchanged? These are the main two things on my mind.

No EW in the book that I noticed, and I didn't check the trygon's page sadly, didn't have much time with the book.sorry


I'd be interested in hearing the Warlord traits, if you remember them.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in fi
Jervis Johnson






 SHUPPET wrote:
 B0B MaRlEy wrote:
 SHUPPET wrote:


Did you see any possible way of conferring EW to Warriors, and is the Trygon tunnel rule definitely unchanged? These are the main two things on my mind.

No EW in the book that I noticed, and I didn't check the trygon's page sadly, didn't have much time with the book.sorry


That's fine and thanks for taking the time out to answer regardless. Really appreciate the sharing, have an exalt and a nice day


No offence considering that guy is being polite and all but once again we have someone who 'had access to the book' but didn't post anything of value at all. Literally everything he said was posted in this very thread weeks ago.
   
Made in be
Kelne





That way,then left

 tetrisphreak wrote:
 B0B MaRlEy wrote:
 SHUPPET wrote:


Did you see any possible way of conferring EW to Warriors, and is the Trygon tunnel rule definitely unchanged? These are the main two things on my mind.

No EW in the book that I noticed, and I didn't check the trygon's page sadly, didn't have much time with the book.sorry


I'd be interested in hearing the Warlord traits, if you remember them.


1 Allowed the warlord to turn a jungle/wood piece of terrain nearby (12"?) into the carnivorous jungle result from the mysterious terrain rules (for a turn?)
One grants FnP to the warlord for a turn provided it lost a wound (OOE has this one)
Pshycophage : Get VPs for ICs killed by the warlord in a challenge (Deathleaper has this one)
One decreased a piece of terrain's cover save at the beginning of the game
one gives 18" Synapse range (Swarmlord)
Can't remember the last one

   
Made in us
Badass "Sister Sin"






Camas, WA

 B0B MaRlEy wrote:
1 Allowed the warlord to turn a jungle/wood piece of terrain nearby (12"?) into the carnivorous jungle result from the mysterious terrain rules (for a turn?)
One grants FnP to the warlord for a turn provided it lost a wound (OOE has this one)
Pshycophage : Get VPs for ICs killed by the warlord in a challenge (Deathleaper has this one)
One decreased a piece of terrain's cover save at the beginning of the game
one gives 18" Synapse range (Swarmlord)
Can't remember the last one

I think the only new one there is the FNP one since we knew DL's and had this previously:

"Warlord traits include buff to synapse range, reducing cover, turning a forest into more carnivorous one, etc. "

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Made in us
Huge Hierodule





Louisiana

People are saying that there's no mention of FOC altering (so no self-allying until we get supplements) and no mention of fortifications (so until the FAQ prohibits it we'll be able to once again shoot quad guns and icarus lascannons).

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Badass "Sister Sin"






Camas, WA

 tetrisphreak wrote:
People are saying that there's no mention of FOC altering (so no self-allying until we get supplements) and no mention of fortifications (so until the FAQ prohibits it we'll be able to once again shoot quad guns and icarus lascannons).

yeah, I thought the allying with themselves thing was unlikely.

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Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in gb
Drone without a Controller




Scotland, UK

From the tyranidhive:

Warlord Traits:

1 - Nature's Bane - At the beginning of each movement phase, select one jungle within 12' of the warlord. It becomes carnivorous for the game.

2 - Heightened Senses - Warlord and Nids within 12' have Night Vision.

3- Synaptic Linchpin - Warlord has 18' synapse

4 - Mind Eater - 2 VP for independents slain by warlord in a challenge.

5 - Digestive Denial - After deployment, pick one piece of terrain on opponent's side that was NOT paid for. Cover save worsens by one. (4+ becomes 5+, etc.)

6 - Adaptive Biology - Warlord gains FNP (5+) on next movement phase after it suffers a wound. (For rest of game)

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Made in us
Badass "Sister Sin"






Camas, WA

That first one is sooo bad.

edit: In fact, 1 and 5 are bad. 2 is meh. At least 3, 4 and 6 are okay.

Also, like most codexes, assigned traits will trump rolling for them.

This message was edited 1 time. Last update was at 2014/01/08 16:39:45


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Made in gb
Drone without a Controller




Scotland, UK

I just want to know what it is with GW and synapse range? You could have a 24" bubble according to this. Why would I want that?

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2000 pts Custom Hive Fleet (repainting 5% done) 
   
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Camas, WA

 Thranriel wrote:
I just want to know what it is with GW and synapse range? You could have a 24" bubble according to this. Why would I want that?

Why wouldn't you want a larger synapse bubble?

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Longtime Dakkanaut






1. Without protection from said Carnivorous jungle, our own troops (which rely on cover just as much as anyone) get eaten. Nice. Hopefully this says "may", otherwise forests in our deployment zone are a bad idea.

2. Woo hoo. *finger twirl*

3. Nice. So take this guy, give him the Norn Crown and Dominion. 30" synapse. Hilarious, but also kinda pointless.

4. So uh... are we going to get rules to allow us to issue challenges? Because as of now, I didn't think Tyrants of Tervigons could issue or accept. Wouldn't shock me if this is an oversight on GW's part.

5. Unit trait of the Chaos Tech dude, as a warlord trait. S'aight.

6. What everyone will probably want to roll, and will convince some people that this table is "good".
   
Made in us
Badass "Sister Sin"






Camas, WA

 streamdragon wrote:
3. Nice. So take this guy, give him the Norn Crown and Dominion. 30" synapse. Hilarious, but also kinda pointless.

Unless shadows and synapse are the same bubble. muhahahaha


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in be
Kelne





That way,then left

 Therion wrote:
 SHUPPET wrote:
 B0B MaRlEy wrote:
 SHUPPET wrote:


Did you see any possible way of conferring EW to Warriors, and is the Trygon tunnel rule definitely unchanged? These are the main two things on my mind.

No EW in the book that I noticed, and I didn't check the trygon's page sadly, didn't have much time with the book.sorry


That's fine and thanks for taking the time out to answer regardless. Really appreciate the sharing, have an exalt and a nice day


No offence considering that guy is being polite and all but once again we have someone who 'had access to the book' but didn't post anything of value at all. Literally everything he said was posted in this very thread weeks ago.

To be honest most things have been said. Shrikes and Raveners cost 5 points less each, the zoanthropes are a lvl 2 Brotherhood of psykers, harpy's spore bombardment isn't one use only anymore, unlike what I've read Crushing claws aren't S: X2 but S: +1 AP 2 unwiledy and armourbane, the new hive guard's gun 's a S5 blast with disruption at 18". Will try to think of more


Automatically Appended Next Post:
 streamdragon wrote:
1. Without protection from said Carnivorous jungle, our own troops (which rely on cover just as much as anyone) get eaten. Nice. Hopefully this says "may", otherwise forests in our deployment zone are a bad idea.

2. Woo hoo. *finger twirl*

3. Nice. So take this guy, give him the Norn Crown and Dominion. 30" synapse. Hilarious, but also kinda pointless.

4. So uh... are we going to get rules to allow us to issue challenges? Because as of now, I didn't think Tyrants of Tervigons could issue or accept. Wouldn't shock me if this is an oversight on GW's part.

5. Unit trait of the Chaos Tech dude, as a warlord trait. S'aight.

6. What everyone will probably want to roll, and will convince some people that this table is "good".

Tyrants and tervigons are characters since the beginning of V6 ....

This message was edited 1 time. Last update was at 2014/01/08 16:46:26


 
   
Made in us
Fresh-Faced New User




How do they expect to move these shiny new tyrant guard/warrior boxes without shiny new rules for them?
   
Made in us
Trustworthy Shas'vre




DFW area Texas - Rarely

Well, after reading here, and hundreds of other posts on warseer, bols and 4chan (that was painful....worse than polotical posts on yahoo) - I think we are getting a picture.

Here are a some of my assessments;

The Good

* There are still a lot of things we don't know, and some of these things could make a big impact.
* We got a points reduction in MC's and a few gribbles, so that is good.
* New models is good.
* Shrikes and flying rippers are prolly still in.
* we may have a few EMP weapons.
* catalyst got a nice buff.
* sounds like the new big bug might actually have AP2,although short range.
* crones vector strike is very good (S8AP3).
* venomthrope may have shrouded, and can grant it.
* deathleaper might be fun to use, and build some sort of list around.
* Onslaught might open up some good combos.
* some of the leaked warlord traits are good.
* zoeys may have ML2 and brotherhood of psykers.
* Blinding venom, while not useful for wounds (poison 6?) can be used per model, so you might be able to throw in a few blind attacks (only need to hit to force checks) in a swarm of gargs.
* there may be some good combos out there - brood lord horror to pin enemy unit so stealers can charge through cover. etc.


The Bad.

* Breaking Bad Rumors - There tons and tons of just wrong rumors and mis quotes, which others are picking up and spreading as gospel.
For example, many have said "we can now get 2+ from the ymgrl thing" which spread to "we can now get 2+ saves, I saw the scan!".
No, we can get 2+ in one assault phase, for one model, that lasts until the end of that phase. Then if alive, he can get it again in a few turns.
* Harpy and Crone t5 with 4+ save. I am glad I did not order one.
* venomthrope is not an IC.
* stealers and warriors are still very fragile.
* doom and parasite are out.
* pods out.
* scything talons might be nerfed.
* warp lance is WC2
* toxic misasma is pretty weak, as s3 ap- once per game. Thats a once per game power?
* some of the warlord traits are quite MEH.

And the Ugly

* The Possibility of no BRB powers.
* S3 weapons in a lot of places....sounds like designed to kill tau and guard.
* malenthropes are still terrible (but FW has a new bundle for them).
* The relics are incredibly under par from any recent books.
** Was I expecting a biomorph that granted a 3++ and EW? Of course not, that would be....a space marine.
** the relic gun is an ap4 flamer. If you are that close to guard and tau, they are dead anyway.

So, there are a few good things in there, and overall, we did get a boost.

I can say, as someone who plays Tau, marines and other books (and against a lot of other books) this clearly looks more like a DA "upgrade" dex more than the huge boosts Tau and Eldar got, or even the very well done work SM got.

There is one silver lining .....at least we don't have to worry about a ton of codex hoppers jumping on our book....

This message was edited 1 time. Last update was at 2014/01/08 16:53:40


DavePak
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Made in us
Longtime Dakkanaut






pretre wrote:Unless shadows and synapse are the same bubble. muhahahaha

Be honest. What do you think the chances of that are? Because I'd say the probability is somewhere just above 0.

B0B MaRlEy wrote:Tyrants and tervigons are characters since the beginning of V6 ....

Well holy crap. Never noticed that. Then again, I barely played my Nids so that's not surprising. Still, The More You Know (tm).


Edit: @Davethepak; those lists are hilarious unbalanced. I would call this dex a sidegrade at best. At best.

This message was edited 1 time. Last update was at 2014/01/08 16:53:52


 
   
Made in us
Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

 Kirasu wrote:
Was anything actually upgraded to be more useful? All information points to bad units remaining the same. Sorry but the march of slow MCs isnt something to be scared of.


Well, anything that can take adrenal glands can now be fleet. And there's nothing wrong with a march of cheap dakkafexes.

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