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![[Post New]](/s/i/i.gif) 2011/01/23 22:19:37
Subject: Rules and stats for The Grand Emperor of all Mankind!
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Possessed Khorne Marine Covered in Spikes
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Well first, the basic stats.
God-Emperor- 300 pts
WS BS S T W I A Ld Sv
10 5 6 6 5 6 5 11 2+ (Invun of 3+)
Rules:
Eternal Warrior, Fearless, Furious Charge
Ultimate Psyker: The Emperor can use 4 psychic abilities per turn and may use any power in the Space Marine codex. He does not have to roll a psychic test.
Icon of Humanity: All units within 18" of the Emperor automatically pass all morale tests.
True power: The Emperor may re-roll failed rolls to hit and wound, and ignores all saves, EVEN Invun. saves.
Leader of mankind: The Emperor may be used as a HQ in any imperium army.
Extremely overpowered, I know. I'm sure this has been done before, but it's my turn now!
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This message was edited 1 time. Last update was at 2011/01/23 22:20:35
Sternguard never die
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![[Post New]](/s/i/i.gif) 2011/01/23 22:21:22
Subject: Rules and stats for The Grand Emperor of all Mankind!
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Legendary Master of the Chapter
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He needs to be more points.
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From whom are unforgiven we bring the mercy of war. |
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![[Post New]](/s/i/i.gif) 2011/01/23 22:22:47
Subject: Rules and stats for The Grand Emperor of all Mankind!
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Possessed Khorne Marine Covered in Spikes
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lol- How many??
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Sternguard never die
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![[Post New]](/s/i/i.gif) 2011/01/23 22:23:04
Subject: Rules and stats for The Grand Emperor of all Mankind!
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Legendary Master of the Chapter
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double it.
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From whom are unforgiven we bring the mercy of war. |
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![[Post New]](/s/i/i.gif) 2011/01/23 22:24:03
Subject: Rules and stats for The Grand Emperor of all Mankind!
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Possessed Khorne Marine Covered in Spikes
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I think.. 500 pts??
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Sternguard never die
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![[Post New]](/s/i/i.gif) 2011/01/23 22:28:00
Subject: Rules and stats for The Grand Emperor of all Mankind!
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Automated Rubric Marine of Tzeentch
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550
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![[Post New]](/s/i/i.gif) 2011/01/23 22:30:16
Subject: Rules and stats for The Grand Emperor of all Mankind!
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Tail-spinning Tomb Blade Pilot
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His stats should be all 10s
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![[Post New]](/s/i/i.gif) 2011/01/23 22:32:08
Subject: Rules and stats for The Grand Emperor of all Mankind!
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Lord of the Fleet
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cgage00 wrote:His stats should be all 10s
No.
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![[Post New]](/s/i/i.gif) 2011/01/23 22:35:22
Subject: Rules and stats for The Grand Emperor of all Mankind!
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Death-Dealing Devastator
Scottsdale, Arizona
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I think he should take up all hq slots in the force organization chart too
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DR:90-SG+++MB--I++Pw40k07+D++A+++/CWD-R++T(T)DM+
2500pt :
3-1-1 0-0-2 2-1-2
0-3-0 1-1-0 0-2-0
1-0-0 0-1-0 0-1-0
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![[Post New]](/s/i/i.gif) 2011/01/24 05:14:05
Subject: Re:Rules and stats for The Grand Emperor of all Mankind!
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Guard Heavy Weapon Crewman
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Ld 11?
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This message was edited 1 time. Last update was at 2011/01/24 05:14:36
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![[Post New]](/s/i/i.gif) 2011/01/24 05:46:10
Subject: Rules and stats for The Grand Emperor of all Mankind!
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Hoary Long Fang with Lascannon
Marrickville (sydney) NSW, Australia
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I think that if you're playing the emperor, the FOC is probably being thown out the window.
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ChrisWWII wrote:"Yea verily, though I pass through the valley of the shadow of death, I shall fear no evil for I am driving a house sized mass of FETH YOU!"
themocaw wrote:I view slaanesh as a giant ball of boobs and genitalia of both sexes.
Edmondblack: There's something about some str10, AP2 blast weaponry which says "i love you" in that very special way. |
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![[Post New]](/s/i/i.gif) 2011/01/24 06:06:18
Subject: Rules and stats for The Grand Emperor of all Mankind!
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Hurr! Ogryn Bone 'Ead!
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If he's leading the army all other HQ's become Elites.
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The pen is mightier then the sword, but you must keep a sword handy for when the pen runs out of ink.
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![[Post New]](/s/i/i.gif) 2011/01/24 06:14:53
Subject: Rules and stats for The Grand Emperor of all Mankind!
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Fixture of Dakka
On a boat, Trying not to die.
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Fattimus_maximus wrote:If he's leading the army all other HQ's become Elites.
Or troops.
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Every Normal Man Must Be Tempted At Times To Spit On His Hands, Hoist That Black Flag, And Begin Slitting Throats. |
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![[Post New]](/s/i/i.gif) 2011/01/24 06:26:58
Subject: Rules and stats for The Grand Emperor of all Mankind!
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Horrific Howling Banshee
NC
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I think he needs a 2+ invuln that acts as a DE Shadow field. However, once it drops it becomes a 3+ invuln.
The Emperor of mankind has to be tougher than a storm shield.
Or maybe he has Armor 14 on all sides like a LR. =)
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This message was edited 2 times. Last update was at 2011/01/24 06:27:26
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![[Post New]](/s/i/i.gif) 2011/01/24 07:11:09
Subject: Re:Rules and stats for The Grand Emperor of all Mankind!
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Sneaky Sniper Drone
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He should be.....
OVER 9000!!!!!!!!!!!!
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WIP
Approx. 2000pt
"Excuses are the refuge for the weak." |
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![[Post New]](/s/i/i.gif) 2011/01/24 12:38:49
Subject: Rules and stats for The Grand Emperor of all Mankind!
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Warp-Screaming Noise Marine
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Lol,My friend and I where thinking of the same thing.
Don't forget His flaming sword and is awesome lightning claw.
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![[Post New]](/s/i/i.gif) 2011/01/24 13:39:55
Subject: Re:Rules and stats for The Grand Emperor of all Mankind!
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Violent Space Marine Dedicated to Khorne
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I like the Shadow field style, but T6 with 2+ inv. save I'd say over 1000 pts. thats not all, WS10 S6 FC with re-rolls WTF? all unit within 18" automatic pass to ld tests? Ignore all saves? 4 psychic powers per turn and no psychic tests?  No wait.... 9000 pts Apoc. only!
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![[Post New]](/s/i/i.gif) 2011/01/24 14:50:21
Subject: Re:Rules and stats for The Grand Emperor of all Mankind!
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Lord of the Fleet
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My foot guard would love the emperor attached to a big ol' blob. Who needs commissars when you pass EVERY morale check?
Yeah...Apoc only...and at least 600pts, probably more towards 750 if not higher.
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2011/01/24 14:52:07
Subject: Rules and stats for The Grand Emperor of all Mankind!
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Major
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remember ALL units within 18 pass LD test aka even enemy units
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![[Post New]](/s/i/i.gif) 2011/01/24 16:10:58
Subject: Rules and stats for The Grand Emperor of all Mankind!
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Possessed Khorne Marine Covered in Spikes
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Yeah I do agree with the Apoc. only thing
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Sternguard never die
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![[Post New]](/s/i/i.gif) 2011/01/24 17:21:08
Subject: Rules and stats for The Grand Emperor of all Mankind!
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Longtime Dakkanaut
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I think for emperors/primarchs their stats should be similar to a chapter master (+1 w/b skill, +1 I and +1 attack) but they get to reroll everything hits, wounds, enemy/own saves and never need worse than a 4+ to hit or wound. I like the 'shadowfield' idea but maybe knock it down to 4+ to represent his defences being breached.
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Mary Sue wrote: Perkustin is even more awesome than me!
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![[Post New]](/s/i/i.gif) 2011/01/24 17:29:31
Subject: Rules and stats for The Grand Emperor of all Mankind!
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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Who would win in a fight between the Emporer and a Hierophant Biotitan?
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![[Post New]](/s/i/i.gif) 2011/01/24 18:56:59
Subject: Rules and stats for The Grand Emperor of all Mankind!
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Longtime Dakkanaut
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I think the emperor would avoid such an encounter as the psychic feedback from summoning the power necessary would probably wipe out all his own troops.
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Mary Sue wrote: Perkustin is even more awesome than me!
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![[Post New]](/s/i/i.gif) 2011/01/24 19:17:13
Subject: Rules and stats for The Grand Emperor of all Mankind!
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Despised Traitorous Cultist
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Inferno sword, and mega-elctro-claw-O-Death = Win
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When life gives you lemons? BLOOD FOR THE BLOOD GOD!
"They will feel the fury of our forge, forward towards their burning doom." -Warsmith Cruentus Pango
Successful Trades: 1
Trade in progress: 0
Failed Trades: 0
Commandment #193. By order of the Inquisition: There is no such thing as the Inquisition, questioning this will have thou deemed heretic by the Inquisition
DR:90-S+G+M++B--I+pw40k05#+D+A+/rWD-R++T(pic)DM+ |
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![[Post New]](/s/i/i.gif) 2011/01/24 20:18:12
Subject: Re:Rules and stats for The Grand Emperor of all Mankind!
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Primered White
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Here's a revised version I would suggest (apoc. games only):
God-Emperor- 600 pts
WS BS S T W I A Ld Sv
6 5 4 6 5 6 5 10 3+/2++*
Rules:
Eternal Warrior, Fearless, Furious Charge, Independent Character
Ultimate Psyker: The Emperor can use 4 psychic abilities per turn and may use any power in the Space Marine codex. He does not have to roll a psychic test.
Icon of Humanity: All friendly space marine, imperial guard, witchhunter, or demonhunter units within 12" of the Emperor are considered fearless.
For the Emperor!: The Emperor and any unit he is attached to gains furious charge, counter-attack, and may re-roll failed rolls to hit on the turn they assault.
Leader of mankind: The Emperor may be used as a HQ in any imperium army.
A Thousand Souls: At the beginning of each of your turns, before moving but after rolling for reserves and deep striking, roll a die. On a 4+, an infantry unit of your choosing must be removed from the game so that the God-Emporer may live. This unit does not count as a victory point for any player. If you do not have an infantry unit in play then the God-Emperor is removed from play and counts as a victory point for your opponent. You may not choose to not sacrifice an infantry unit if you have one in play when you roll a 4+.
Wargear:
Emblazoned Sword.
Emblazoned Sword counts as a str 6 power weapon. When assaulting units with an armor value, add 2d6 to the roll to penetrate.
Empowered Lightning Claw.
Empowered Lightning Claw counts as a str 6 power weapon and may re-roll failed rolls to wound.
Divine Halo.
Divine Halo gives the God-Emperor a 2+ invulnerable save until he fails an invulnverable save. After a failed roll for an invulnerable save, the divine halo counts as an iron halo.
---
There, that should balance things a little bit, especially the "A Thousand Souls" rule.
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"Faith is not worthy of the name until it erupts into action." - Catherine Marshall
I am the primer. I am the hobby knife in the Artist's hand. I am the point of His paint brush and the tip of His sculpting tool. I am the line highlighting around the edges and the 3:1 wash in the recesses. |
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![[Post New]](/s/i/i.gif) 2011/01/24 20:47:40
Subject: Rules and stats for The Grand Emperor of all Mankind!
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Death-Dealing Devastator
Scottsdale, Arizona
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Maybe have him outside the foc, if you are running 2 detachments, just have him be it's own entity
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DR:90-SG+++MB--I++Pw40k07+D++A+++/CWD-R++T(T)DM+
2500pt :
3-1-1 0-0-2 2-1-2
0-3-0 1-1-0 0-2-0
1-0-0 0-1-0 0-1-0
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![[Post New]](/s/i/i.gif) 2011/01/25 01:36:52
Subject: Re:Rules and stats for The Grand Emperor of all Mankind!
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Mutilatin' Mad Dok
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You forgot his rule that when you roll a D6 on a roll under a 7 he stays on the throne and does nothing that turn
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WAAAHG!!! until further notice
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![[Post New]](/s/i/i.gif) 2011/01/25 01:50:07
Subject: Re:Rules and stats for The Grand Emperor of all Mankind!
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Sneaky Sniper Drone
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I think that the next step to this idea would be to convert a model that does the Emperor justice.
I mean, he is an all-knowing, almost divine being - practically a God amongst men. It'd be damned tough to capture all of this in a single miniature......
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WIP
Approx. 2000pt
"Excuses are the refuge for the weak." |
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![[Post New]](/s/i/i.gif) 2011/01/25 02:04:23
Subject: Re:Rules and stats for The Grand Emperor of all Mankind!
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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Oh, its been done.
Anyway, I don't think these stats do the Emperor justice. I don't even think its possible to.
Magnus went toe to toe with a Titan and won, and he wasn't as powerful as the Big E.
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This message was edited 2 times. Last update was at 2011/01/25 02:06:49
Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2011/01/25 17:03:13
Subject: Re:Rules and stats for The Grand Emperor of all Mankind!
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Fixture of Dakka
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Additional rule for him:
Last, best hope for humanity: The God-Emperor is humanity's only hope for survival. If he is killed or removed from play, the controlling player immediately looses this game. Additionally, any other players playing an army from the IoM that are within earshot of this game immediately loose their games. In the event that both players in a game loose, then that game's win is credited to the nearest Xenos player.
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This message was edited 1 time. Last update was at 2011/01/25 17:03:32
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