Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2011/01/25 17:06:23
Subject: Re:Rules and stats for The Grand Emperor of all Mankind!
|
 |
Resourceful Gutterscum
|
Really 6 wounds he's still just human. And he was so powerful because of phycic ability no physical.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/25 17:18:58
Subject: Rules and stats for The Grand Emperor of all Mankind!
|
 |
Major
|
emperor was closer to being warp god than being human
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/25 17:29:34
Subject: Re:Rules and stats for The Grand Emperor of all Mankind!
|
 |
Hacking Interventor
|
I would think his stats would be something along the lines of an Eldar Avatar, then add the psychic fluff.
And don't forget the Astronimicon, he gets reinforcements whenever he wants.
|
This message was edited 1 time. Last update was at 2011/01/25 17:30:24
Dennis
Damnant quod non intelegunt
"Sometimes at the most basic level, to be alive you must stop other people being alive. This is what we do. We are extremely good at it"
"It takes a vast amount of self control to be this dangerous."
-from Prospero Burns
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/25 17:59:10
Subject: Rules and stats for The Grand Emperor of all Mankind!
|
 |
Sadistic Inquisitorial Excruciator
|
Weapons? Big Swords, Spears, Axes or Pistols?
Plus he should take powers from the BA, new GK or WH codexes.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/25 18:15:24
Subject: Re:Rules and stats for The Grand Emperor of all Mankind!
|
 |
Focused Dark Angels Land Raider Pilot
|
he's still just human
WHAT????
He's only the guy that fight against the 4 chaos gods and win....
Anyway I'd make him:
WS9 BS8 S6 T5 W5 I7 A5 LD10 SV 2+
Eternal warrior
Feel No Pain
Living God: he may reroll every to hit and to wound roll
Ultimate psyker: the emperor can use up to 4 psichic power each turn. He knows all the psichic powers available to any model choosen from the codexes: Space marines, space wolves, blood angels, imperial guard, daemonhunters, witchhunters. In addition he automatically pass every psychic test.
If an enemy nullify in any way an Emperor's psichic power (for example using a psichic hood) the power will still have effect on a roll of 4+
Universal knowledge: If the emperor is present you may reroll every reserve roll(even failed ones).
Our destiny made flesh: Every unit within 12" from the emperor can choose to automatically pass or fail any morale or pinning roll
The Last hope of mankind: If the emperor is removed from the tabletop for any reason, all units in the army will have to take a morale check or fall back. This check can't be rerolled for any reason.
The Cohort of the emperor : The Emperor is followed by the greatest heroes of mankind. He can have a retinue of 3-10 models choosen from the hq choices of Codex:space marine, Codex: Space Wolves, Codex: Blood angels, Codex:imperial guard, Codex: Daemonhunters, Codex: witch hunters. Any model with the rule "independent charachter loses this rule. Such is the faith of these heroes in the emperor that any model of the retinue have the : "sir! aaargh" rule of bodyguards from codex:imperial guard.
Equipment:
The emperor's sword and the emperor's fist : These weapons are a Force sword and a power fist
the Emperor can distribute his attacks between the 2 weapons (a la logan grimnar)
Tactical dreadnought armour MK66 : The emperor wears the most advanced armour ever forged by the imperium. It grants him a 2+ armour save and a 4+ invulnerable save (when the conversion field cease to function) and he can still make sweeping advance.
Psionic conversion field: The field grant the emperor a 2+ invulnerable save, but since the emperor have to maintain concentration to use it, if the emperor suffer a wound for any reason, the field cease to function.
Psychic hood: as in codex:space marines
Link to the astronomican: every successful reserve roll made by the enemy must be rerolled.
POINT COST : 750. APOCALYPSE GAMES ONLY
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/25 18:20:29
Subject: Rules and stats for The Grand Emperor of all Mankind!
|
 |
Major
|
emperor of mankind 9001
living god: player with emperor may roll one live frag granade to opponents army once per turn
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/25 18:30:10
Subject: Re:Rules and stats for The Grand Emperor of all Mankind!
|
 |
Primered White
|
ExarchCain wrote:I think that the next step to this idea would be to convert a model that does the Emperor justice.
I mean, he is an all-knowing, almost divine being - practically a God amongst men. It'd be damned tough to capture all of this in a single miniature......
Not only has it been done, but they did one of Horus too. Although, I must say, I rather liked the Chuck Norris action figure too...
|
"Faith is not worthy of the name until it erupts into action." - Catherine Marshall
I am the primer. I am the hobby knife in the Artist's hand. I am the point of His paint brush and the tip of His sculpting tool. I am the line highlighting around the edges and the 3:1 wash in the recesses. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/25 19:58:04
Subject: Re:Rules and stats for The Grand Emperor of all Mankind!
|
 |
Sadistic Inquisitorial Excruciator
|
Calvinus wrote:ExarchCain wrote:I think that the next step to this idea would be to convert a model that does the Emperor justice.
I mean, he is an all-knowing, almost divine being - practically a God amongst men. It'd be damned tough to capture all of this in a single miniature......
Not only has it been done, but they did one of Horus too. Although, I must say, I rather liked the Chuck Norris action figure too...
Nice.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/27 17:07:47
Subject: Re:Rules and stats for The Grand Emperor of all Mankind!
|
 |
Infiltrating Broodlord
The Faye
|
Calvinus wrote:ExarchCain wrote:I think that the next step to this idea would be to convert a model that does the Emperor justice.
I mean, he is an all-knowing, almost divine being - practically a God amongst men. It'd be damned tough to capture all of this in a single miniature......
Not only has it been done, but they did one of Horus too. Although, I must say, I rather liked the Chuck Norris action figure too...
Look out! He's behind you!!!
|
We love what we love. Reason does not enter into it. In many ways, unwise love is the truest love. Anyone can love a thing because. That's as easy as putting a penny in your pocket. But to love something despite. To know the flaws and love them too. That is rare and pure and perfect.
Chaos Knights: 2000 PTS
Thousand Sons: 2000 PTS - In Progress
Tyranids: 2000 PTS
Adeptus Mechanicus: 2000 PTS
Adeptus Custodes: 2000 PTS - In Progress |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/27 17:39:43
Subject: Re:Rules and stats for The Grand Emperor of all Mankind!
|
 |
Fixture of Dakka
|
Calvinus wrote:Here's a revised version I would suggest (apoc. games only):
God-Emperor- 600 pts
WS BS S T W I A Ld Sv
6 5 4 6 5 6 5 10 3+/2++*
This is by far the most reasonable and accurate account of the Emperor ever put forth by fans. It should stand as a testament that while 99% of everything produced by the internet is crap, sometimes that 1% is pretty good.
Except this rule. It's clunky and doesn't make sense. Just remove it.
Calvinus wrote:
A Thousand Souls: At the beginning of each of your turns, before moving but after rolling for reserves and deep striking, roll a die. On a 4+, an infantry unit of your choosing must be removed from the game so that the God-Emporer may live. This unit does not count as a victory point for any player. If you do not have an infantry unit in play then the God-Emperor is removed from play and counts as a victory point for your opponent. You may not choose to not sacrifice an infantry unit if you have one in play when you roll a 4+.
Also, add that thing that eldar guy said about losing automatically if he dies.
|
This message was edited 1 time. Last update was at 2011/01/27 17:39:58
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/27 17:51:41
Subject: Re:Rules and stats for The Grand Emperor of all Mankind!
|
 |
Dakka Veteran
|
New Rule:
Firing Meh Lazor:
If the Emperor would be killed, choose one ememy model and remove it from the game (this ability cannot be stopped for any reason and that model may not be used again this game).
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/27 18:01:39
Subject: Rules and stats for The Grand Emperor of all Mankind!
|
 |
Blood-Raging Khorne Berserker
|
I got my clone Hurus model, but its not as fancy as that one.....were my clone Hurus stats? : (
|
Chaos rules you all drool! Blood for the Blood God!
10,000 pts Black Legion
2,000 pts Traitor Catchian Guard (1067th).
8,000 point Sam Hain Eldar.
2,000 pts Squat Biker Force.
1,500 Orc Hoard (painting for a friend).
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/27 18:30:29
Subject: Re:Rules and stats for The Grand Emperor of all Mankind!
|
 |
Primered White
|
Yeah, I agree about removing "A Thousand Souls." It is pretty unwieldy but it was meant to help balance the cost of including him at only 600 pts. It was based on the fluff for how 1,000 people are sacrificied in the EoM every day to keep him alive on the Golden Throne. Just having the imperium player(s) lose the game when the Emperor dies would be easier.
|
"Faith is not worthy of the name until it erupts into action." - Catherine Marshall
I am the primer. I am the hobby knife in the Artist's hand. I am the point of His paint brush and the tip of His sculpting tool. I am the line highlighting around the edges and the 3:1 wash in the recesses. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/27 20:23:16
Subject: Rules and stats for The Grand Emperor of all Mankind!
|
 |
Junior Officer with Laspistol
University of St. Andrews
|
Yeah, especially cause, well.,....I can see a loophole.
Unit of Conscripts with 'Send in the Next Wave' Each turn I remove them from play to satisfy A Thousand Souls, and the next turn they come back on!
Lather, rinse, repeat.
|
"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky
"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor
707th Lubyan Aquila Banner Motor Rifle Regiment (6000 pts)
Battlefleet Tomania (2500 pts)
Visit my nation on Nation States!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/27 22:34:47
Subject: Re:Rules and stats for The Grand Emperor of all Mankind!
|
 |
Fixture of Dakka
|
Calvinus wrote:Yeah, I agree about removing "A Thousand Souls." It is pretty unwieldy but it was meant to help balance the cost of including him at only 600 pts. It was based on the fluff for how 1,000 people are sacrificied in the EoM every day to keep him alive on the Golden Throne. Just having the imperium player(s) lose the game when the Emperor dies would be easier.
Well, that and he didn't actually eat 1000 people a day when he was more alive.
Oh, and that sword should be a force weapon. Go ahead and master-craft his two weapons and put him in Artificer Armor as well. No reason he isn't in the best gear.
He's also not worth 600, but points hardly matter.
|
This message was edited 2 times. Last update was at 2011/01/27 22:37:40
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/27 23:15:31
Subject: Re:Rules and stats for The Grand Emperor of all Mankind!
|
 |
Raging Ravener
|
ExarchCain wrote:He should be.....
OVER 9000!!!!!!!!!!!!
So full of win it glows with awesomeness.
Automatically Appended Next Post:
By the way, another idea among my playing group was similar, but post-heresy...
I mean, The Emperor is confined in the Golden Throne (dunno if correctly translated) more a rotting corpse than a human being anymore,
that brought us to mind the concept of a dreadnought, but a medium sized bipod did not fit the profile and since there already exist EMPEROR titans, the subsequent project was very close to obvious:
THE EMPEROR (OF MANKIND) GOLDEN THRONE TITAN.
I'm not good at tuning stats to godly heights, but some monolith-like AV 14 all around, plenty of structure points and/or special void shields, multiple (D-strength, large blasts) psychic shooting powers per turn rather than "ordinary" weapons and some sort of limitless range (neither minimum nor maximum) and, of course, that popular imperial troops-boosting set of rules so widely popular in this very thread...
Just a humble new approach to the idea...
|
This message was edited 3 times. Last update was at 2011/01/27 23:31:03
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/28 00:19:20
Subject: Re:Rules and stats for The Grand Emperor of all Mankind!
|
 |
Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
|
Grakmar wrote:Additional rule for him:
Last, best hope for humanity: The God-Emperor is humanity's only hope for survival. If he is killed or removed from play, the controlling player immediately looses this game. Additionally, any other players playing an army from the IoM that are within earshot of this game immediately loose their games. In the event that both players in a game loose, then that game's win is credited to the nearest Xenos player.
I concur, he should be free with this rule replacing his points value.
The reasoning behind this is that if the Emperor takes to the field it wont be in lieu of a larger army, but with a larger army. there is no higher authority, no excuse for assets to be best elsewhere and he should have a retinue second to none, several units with the rank and file equating to guard and marine heroes, and that isn't touching the custodians yet.
|
n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/28 02:04:28
Subject: Rules and stats for The Grand Emperor of all Mankind!
|
 |
Been Around the Block
|
Add in The Emperor may take a detachment of 5- 10 Custodes Ares Guard with the following stats:
Custodes Ares Guard (60 pts each)
ws bs s t w i a l d sv
5 5 4 4 1 5 2 10 2+/4++
Fearless
Ares armor: Finely crafted artificer armour with inbuilt displacer field.
Guardian Spear: Strikes at Str 6 in Close combat power weapons and has a shooting attack with a profile of a storm bolter.
Defenders of the Emperor: Any wounds allocated on the Emperor maybe taken by the Custodes instead.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/28 14:08:13
Subject: Rules and stats for The Grand Emperor of all Mankind!
|
 |
Dakka Veteran
|
bluedestiny wrote:Add in The Emperor may take a detachment of 5- 10 Custodes Ares Guard with the following stats:
Custodes Ares Guard (60 pts each)
ws bs s t w i a l d sv
5 5 4 4 1 5 2 10 2+/4++
Fearless
Ares armor: Finely crafted artificer armour with inbuilt displacer field.
Guardian Spear: Strikes at Str 6 in Close combat power weapons and has a shooting attack with a profile of a storm bolter.
Defenders of the Emperor: Any wounds allocated on the Emperor maybe taken by the Custodes instead.
Yes!! ( SM honor guard that dont suck)
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/28 14:26:39
Subject: Rules and stats for The Grand Emperor of all Mankind!
|
 |
Ferocious Black Templar Castellan
|
Perkustin wrote:I think the emperor would avoid such an encounter as the psychic feedback from summoning the power necessary would probably wipe out all his own troops.
Consider that Alpha++ Psykers can wipe out titans dwarfing the Hierophant relatively easily. Then consider how much more powerful the Emperor is than an Alpha++ psyker. He'd hardly break a sweat against a bio-titan, even with the Hierophant's mind combatting him.
|
For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/28 14:54:35
Subject: Re:Rules and stats for The Grand Emperor of all Mankind!
|
 |
Xeno-Hating Inquisitorial Excruciator
|
I saw a good idea for a speical rule for the Emeror in somebodies signature once:
Might of the God Emperor - At the beginning of the game roll a die. On a 4, 5, or 6, you win the game. On a 1, 2, or 3, your opponent loses.
|
This message was edited 1 time. Last update was at 2011/01/28 14:58:12
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/28 15:16:19
Subject: Rules and stats for The Grand Emperor of all Mankind!
|
 |
Junior Officer with Laspistol
University of St. Andrews
|
I'd say that the EMperor in addition to His base rules should have some exta bonus psychic attacks beyond the standard Librarian Marines. I mean, psychically, He is a living God. So, I propose that He gets His standard Psychic abilities, but in addition to using 4 Space Marine powers, He may also use ONE of the 'Living God' psychic abilities. In addition, let's bring Him up to 750 points to balance out these added things. (Yes, the Emperor costs the same as a Warhound Titan now) Also, can we give him some kind of nullifying enemy psyker abilities too? He is a Huge presence in the Warp...
Light of Mankind
The Emperor focuses His psychic energy into a massive blast of energy that blazes from His mind and purges enemies of the Imperium from His most Holy Sight.
S: D Range: Unlimited AP: 1 Assault 2, Blast
Fissure in the Materium
The Emperor gathers His power and tears open a hole in the fabric of space an time. This counts as a Vortex Grenade with a 24" range, except the Vortex will dissapear immediately after the shooting phase it is used, and will never reappear.
|
This message was edited 2 times. Last update was at 2011/01/28 15:39:20
"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky
"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor
707th Lubyan Aquila Banner Motor Rifle Regiment (6000 pts)
Battlefleet Tomania (2500 pts)
Visit my nation on Nation States!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/28 15:19:20
Subject: Re:Rules and stats for The Grand Emperor of all Mankind!
|
 |
Xeno-Hating Inquisitorial Excruciator
|
Y'Know, the emperor never lost a battle he was present in fluff-wise, and he would crush a warhound like so much tinfoil. Automatically Appended Next Post: Devastator wrote:emperor of mankind 9001
living god: player with emperor may roll one live frag granade to opponents army once per turn
This one is good
|
This message was edited 1 time. Last update was at 2011/01/28 15:20:06
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/28 15:35:28
Subject: Rules and stats for The Grand Emperor of all Mankind!
|
 |
Dakka Veteran
|
ChrisWWII wrote:
Fissure in the Materium
The Emperor gathers His power and tears open a hole in the fabric of space an time. This counts as a Vortex Grenade with a 24" range, except the Vortex will never reappear.
Maybe a one time use or instead of the 4 other powers (or both) otherwise each turn a vortex grenades that never dissapears
|
This message was edited 1 time. Last update was at 2011/01/28 15:36:03
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/28 15:38:31
Subject: Rules and stats for The Grand Emperor of all Mankind!
|
 |
Junior Officer with Laspistol
University of St. Andrews
|
I think I worded it wrong, I meant to say that the vortext fades and just doesn't ever come back. Allow me to fix that.
|
"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky
"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor
707th Lubyan Aquila Banner Motor Rifle Regiment (6000 pts)
Battlefleet Tomania (2500 pts)
Visit my nation on Nation States!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/28 15:43:56
Subject: Re:Rules and stats for The Grand Emperor of all Mankind!
|
 |
Khorne Rhino Driver with Destroyer
|
600-750 pts is decently fair for the Emperor. Daemon Angron is 500 pts with the following profile
WS10 BS6 S7 T6 W5 I6 A6 LD10 Sv 3+/4++
The Emperor is definitely on par and much more powerful than Daemon Angron. If Magnus could destroy Ork and Eldar titans like its cool, the Emperor could do way better. Fulgrim gets into a slugfest with a Wraithlord and wins. We're talking about a being that is thousands and thousands of years old. Magnus, the most powerful psyker after him, was shaking and his boots and knelt under the Emperor's gaze. He made 100,000 Space Marines and their Primarch kneel with his voice. Normal humans go mad just looking at him. Kharn describes him as defeating a xenos army that even Perturabo, a Primarch, could not defeat, and is desribed as doing it relatively easily. He defeats the most powerful villian Chaos could throw at him(though Horus did mess him up bad, but I remember reading the Emperor was holding back because he wanted to save his son). To put him(or a Primarch for that matter) with the stats of a chapter master is absurd.
|
'Fenris. The fortress of the Sixth Legion Astartes, called - forgive me - the Space Wolves. The fortress is known as the Fang. Am I right?'
'Yes. Except only an idiot calls it the Fang.' - Skarssen Skarssenson - Prospero Burns |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/28 15:46:05
Subject: Re:Rules and stats for The Grand Emperor of all Mankind!
|
 |
Grey Knight Psionic Stormraven Pilot
|
ExarchCain wrote:He should be.....
OVER 9000!!!!!!!!!!!!
I saw this coming from a mile away lol
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/28 17:50:03
Subject: Rules and stats for The Grand Emperor of all Mankind!
|
 |
Fixture of Dakka
|
AlmightyWalrus wrote:
Consider that Alpha++ Psykers can wipe out titans dwarfing the Hierophant relatively easily. Then consider how much more powerful the Emperor is than an Alpha++ psyker. He'd hardly break a sweat against a bio-titan, even with the Hierophant's mind combatting him.
Hahahaha, no, no chance, not ever.
Is there even one occurrence of him doing such in the background? 23 real years of background and he's never done such a thing.
There were legions of titans attacking his palace during the siege of Terra. Wouldn't squashing one or two of those with his mind-bullets been useful? So why didn't he? Because he couldn't.
That was far out of scope with what his psychic powers actually were capable.
His one great psychic attack was to kill Horus, and it permanently damaged him to do it. The Emperor was many things, but cosmic blaster isn't one of them.
Honestly, how the idea that the Emperor was some kind of walking nuclear device got started is beyond anyone's idea. GW certainly has never hinted at that. It's just like the internet's infatuation with Chuck Norris.
|
This message was edited 1 time. Last update was at 2011/01/28 17:51:34
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/28 18:09:27
Subject: Re:Rules and stats for The Grand Emperor of all Mankind!
|
 |
Khorne Rhino Driver with Destroyer
|
Hahahaha, no, no chance, not ever.
Is there even one occurrence of him doing such in the background? 23 real years of background and he's never done such a thing.
There were legions of titans attacking his palace during the siege of Terra. Wouldn't squashing one or two of those with his mind-bullets been useful? So why didn't he? Because he couldn't.
Magnus destroys titans. Why wouldn't the Emperor be able to? And during the Battle fo Terra, he was busy in the Golden Throne room battling daemons attacking through the hole Magnus made.
That was far out of scope with what his psychic powers actually were capable.
His one great psychic attack was to kill Horus, and it permanently damaged him to do it. The Emperor was many things, but cosmic blaster isn't one of them.
The man made 100,000 SPACE MARINES along with their Primarch kneel with his voice, and made the most powerful psyker after himself (who destroys Titans with his powers) cower away like a dog with his tail between his legs with his gaze. Regarding Horus, the Emperor did not cripple himself with his attack. He was holding back because he wanted to save his son, while Horus ripped his arm off and broke his back. When a space marine(or maybe a custodes) walks in and Horus blasts him apart with his mind, the Emperor sees that Horus is beyond saving and THEN launches his psychic attack, scaring off ALL FOUR CHAOS GODS, and obliterates Horus's soul from existence.
|
'Fenris. The fortress of the Sixth Legion Astartes, called - forgive me - the Space Wolves. The fortress is known as the Fang. Am I right?'
'Yes. Except only an idiot calls it the Fang.' - Skarssen Skarssenson - Prospero Burns |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/28 18:30:07
Subject: Re:Rules and stats for The Grand Emperor of all Mankind!
|
 |
Chaplain with Hate to Spare
|
I haven't seen one set of rules here that I've liked. The Emperor did not get his power from physical prowess - though he was undoubtedly exceptionally strong in human terms, because after several dozen thousand years, you'd have built some abs. But some genetic modification wouldn't have gone amiss either.
His real strength comes from his immense Psychic Power. This should be reflected in the rules. Also, his weapons are just simply a Runesword and Lightning Claw - not any of the craptastic weapons some of you have been coming out with. Admittedly, I was there too once  , and while it's tempting to do 10 across the line, it just doesn't make any sense.
To realistically reflect him on the tabletop, you'd have to actually create a very extensive list of Psychic Powers and rules. He'd be at least several thousand points I should think, because of all the Psychic power he'd have. For example, he'd be able to kill anything with a psychic test - just like he did with Horus, except much more easily and perhaps not as extensively.
A few pointers to help you all:
Statline:
WS - 8
BS - 6
S - 4
T - 4
W - 5
I - 5
A - 4
LD - 10
Sv - 2+/3++
Runesword: This is a Force Weapon that adds +2 to the Emperor's strength.
Lightning Claw: This allows the player to re-roll failed rolls to wound.
The effect of these two weapons is to give him +1 attack in close-combat. The affects and rules of both weapons are cumulative - he can use them both, so the abilities are used simultaniously. They are also Master-Crafted, allowing the controlling player to re-roll one failed roll to-hit in close-combat per turn.
Naturally, he's immune to Instant Death - EW.
While many of you will say this is extremely underpowered, he'd have probably about thirty Psychic Powers that would all be far in excess of any that are currently in the game. For example, upping his 3++ to a 2++, giving him FnP, firing SD large blast shots, shooting a S8 AP2 assault 6 Smite and such. He'd be able to use any number of ranged psychic powers as he liked, up to a maximum of six Psychic Powers per turn, including his Force Weapon's ability.
|
|
 |
 |
|