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![[Post New]](/s/i/i.gif) 2011/01/28 18:49:00
Subject: Re:Rules and stats for The Grand Emperor of all Mankind!
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Fixture of Dakka
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Additional rules for the Emperor:
Isn't he in charge?: Any IoM unit that designates a unit including The Emperor must make a leadership check with a -2 modifier. If they fail, they fall under his sway and immediately come under the control of the Emperor player. The player gaining control of this unit can designate a new target for shooting and retains control of them for the remainder of the game. If KP or VP are being used in this scenario, full credit for destroying the unit goes to the Emperor's player.
HERESY!: A unit from the IoM that designates a unit including The Emperor and succeeds in it's leadership check may fire at The Emperor. However, before resolving it's shooting attacks, all friendly units within 24" of the firing unit must make a leadership check. Any unit that fails must fire all it's weapons at the unit attempting to shoot The Emperor. Weapon choices are made by The Emperor's player and all units count as having not moved for this attack. This is a special shooting attack that can be performed by units that have already fired this turn and does not effect their opportunity to later fire or assault.
For the Glory of Chaos: Any model from a Chaos Space Marine army or a Chaos Daemons army that succeeds in killing The Emperor is elevated to the highest ranks of Chaos. It counts as having a Mark from each Chaos God, can be given any upgrade available to any HQ choice, counts as a Daemon with a 4+ invulnerable save, and becomes an IC, all for no additional points. You must field this model as a HQ choice (for the cost you paid for the base model in the game where The Emperor was killed) the next time you play a Chaos army. As long as it survives the next game, you must continue to use it in this way until it is killed during a game.
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![[Post New]](/s/i/i.gif) 2011/01/28 18:52:02
Subject: Rules and stats for The Grand Emperor of all Mankind!
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Chaplain with Hate to Spare
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I'm sorry, but I really think those are unnecessary and would be very annoying. You could have the first two for any IoM army Vs any other IoM army with a bit of modification.
Just unnecessary, I'm afraid.
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![[Post New]](/s/i/i.gif) 2011/01/28 22:30:43
Subject: Re:Rules and stats for The Grand Emperor of all Mankind!
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Junior Officer with Laspistol
University of St. Andrews
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I have to agree, those could be funny rules, but they aren't very good rules...they just screw things up even more and make things way more difficult. I do agree that he should haev a lot of psychic powers, but not so much an extensive list, but just able to use a lot, even saying that he can use multiple psychic shooting attacks a turn....Here is what I propose for rules at least.
Off the Charts
The Emperor is a God among Men, and His psychic talents are beyond anything that has ever been seen in a mortal being. He may use 6 psychic powers a turn, and may use multiple psychic shooting attacks each of which can be targeted independently. Additionally, He may reroll any psychic test that He has to take, and any and all attempts at blocking the Emperor's power automatically fails.
Psychic Powers
The Emperor has access to all psychic powers as described in the Space Marines, Daemonhunters and Imperial Guard codexes. In addition to these psychic powers, he has the following powers classified as Living God powers.
Soothing the Warp
The Emperor's psychic presence is enough to force even the Gods of Chaos back from the field of battle. If this power is sucesfully cast, then all friendly psykers automatically pass their psychic tests this turn, and all enemy psykers must roll 3d6 (picking the highest 2) and suffer Perils of the Warp on any doubles instead of just double sixes or double ones as the Emperor turns the Warp on Humanities enemies.
Smite
The Emperor focuses His psychic talents into a blast of immense power. This is a psychic shooting attack with the following profile.
S: D Range: Unlimited AP: 1 Heavy 1, Large Blast
Divine Fury
The Emperor gathers his strength and unleashes a lance of near unspeakable power, one that can not only slay a foe but drive their very essence from existence forever. This is a psychic shooting attack that is resolved as follows. Draw a line from the Emperor to any point on the bored. All models that this line intersects are 'hit' by the blast. All infantry, jump infantry, bikes, calvary/beasts, monstrous creatures and gargantuan creatures take d3 wounds, with no saves allowed. All vehicles take d3 penetrating hits (no saves allowed and void, holo and energy are ignored). No model killed by this attack can return, e.g. no WBB rolls for Necrons regardless of any other condition, Commisar Yarrick can not stand back up, etc. etc.
However, this type of power drains even the Emperor's mind. If this power is used, no other Living God powers may be used for either the current turn, or the next player turn.
Transcendence
The Emperor uses his powers to tear open the fabric of reality, opening a portal to the Warp. Treat this as a vortex grenade that can be used multiple times, however the vortex will fade at the end of the current shooting phase and will never reappear.
How does this sound, and how many points would we have to raise him up to to make this a not 100% broken unit?
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"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky
"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor
707th Lubyan Aquila Banner Motor Rifle Regiment (6000 pts)
Battlefleet Tomania (2500 pts)
Visit my nation on Nation States!
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![[Post New]](/s/i/i.gif) 2011/01/29 01:07:37
Subject: Re:Rules and stats for The Grand Emperor of all Mankind!
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Fixture of Dakka
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Once again, except for that Divine Fury thing, he never used any kinds of abilities like that.
And he only did that once, ever, while he was dying.
The Emperor never displayed any kind of all-consuming psychic force powers. His psychic abilities were considered only on par with the weakest Farseers.
He was certainly hard to kill. And he was a super-genius and leader of men, but his regular psychic powers did not include destructive force.
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This message was edited 1 time. Last update was at 2011/01/29 01:13:13
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2011/01/29 01:41:55
Subject: Rules and stats for The Grand Emperor of all Mankind!
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Junior Officer with Laspistol
University of St. Andrews
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The Emperor? Equal to a weak Farseer? The Emperor is probably the strongest psyker EVER born in the material universe. He can single handedly hold off all four of the Chaos Gods, and when he was fighting Horus he was able to completely obliterate Horus's soul. No farseer could do that.
The Emperor is far far stronger than even Eldrad, and could wipe the floor with even the greatest Farseer. The Eldar may be powerful, but none are living Gods like the Emperor is.
Not to mention, we have scant little information about the Emperor's actual battlefield performance except for his fight against Horus, and we know that against Horus he was holding back.....but we do know that he was probably stronger psychically than the Primarchs, and we have some information about how awesome they were. We also know that mere daemons of Chaos like Cherubael were able to destroy even Warlord Titans without breaking a sweat. The Emperor is more powerful than all four Chaos Gods COMBINED....if a simple pawn like Cherubael was able to do such damage, who knows what the Empero could have done?
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This message was edited 1 time. Last update was at 2011/01/29 01:46:22
"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky
"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor
707th Lubyan Aquila Banner Motor Rifle Regiment (6000 pts)
Battlefleet Tomania (2500 pts)
Visit my nation on Nation States!
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![[Post New]](/s/i/i.gif) 2011/01/29 04:41:18
Subject: Re:Rules and stats for The Grand Emperor of all Mankind!
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Khorne Rhino Driver with Destroyer
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Once again, except for that Divine Fury thing, he never used any kinds of abilities like that.
And he only did that once, ever, while he was dying.
The Emperor never displayed any kind of all-consuming psychic force powers. His psychic abilities were considered only on par with the weakest Farseers.
He was certainly hard to kill. And he was a super-genius and leader of men, but his regular psychic powers did not include destructive force.
.....Are you serious? Forcing the equivalent of one hundred Space marine chapters and THEIR PRIMARCH to their knees with his voice. No Farseer, including Eldrad( BTW, if he was that powerful, why did Fulgrim survive an encounter with him?). Forcing the most powerful psyker besides himself, who BTW broke into the ELDAR WEBWAY, and destroys titans, to stay locked in his seat, helpless, unable to move and then sent him running with his tail between his legs.
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'Fenris. The fortress of the Sixth Legion Astartes, called - forgive me - the Space Wolves. The fortress is known as the Fang. Am I right?'
'Yes. Except only an idiot calls it the Fang.' - Skarssen Skarssenson - Prospero Burns |
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![[Post New]](/s/i/i.gif) 2011/01/29 08:19:44
Subject: Rules and stats for The Grand Emperor of all Mankind!
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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The Emporer needs an Achilles heel, a subtle weakness that occasionally trips him up on the tabletop as he was tripped “in real life”.
“Infamy, infamy, They’ve all got it in for me!”
Whenever wounded, the Emporer must roll a leadership check. On a result of 12, he realises that half his empire has turned against him, and falls into an existential crisis that takes his next player turn to recover from. During this time he cannot take any actions, while he considers the depth of his blindness.
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![[Post New]](/s/i/i.gif) 2011/01/29 09:21:58
Subject: Rules and stats for The Grand Emperor of all Mankind!
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Chaplain with Hate to Spare
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We need to stop focussing on large-scale and/or handicapping rules for The Big E. One or two Area of effect rules, maybe, and perhaps any IoM units in the battle become Fearless or something.
The Emperor was born a Great Psyker. He has since had many millenia to improve his Psychic power.
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![[Post New]](/s/i/i.gif) 2011/01/29 10:11:34
Subject: Re:Rules and stats for The Grand Emperor of all Mankind!
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Fixture of Dakka
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The onus of proof is on you. Everything I've said has been backed up by actual background material.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2011/01/29 11:25:14
Subject: Rules and stats for The Grand Emperor of all Mankind!
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Junior Officer with Laspistol
University of St. Andrews
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Where's the background material that says the greatest psyker ever born ot the human race was "equal to the weakest Eldar farseer"? I do not believe such a thing existed. Otherwise, if the Emperor was so weak, why didn't Eldrad (the greatest Eldar psyker EVER, and who was alive at the time of the Horus Heresy) step in himself? Surely he'd realize that killing the Emperor and letting all of humanity fall to Chaos would be destructive to the Eldar, and it'd be better for him to NOT almost die.
Not to mention, I have shown how logically, the Emperor simply must (at least) have the power to destroy Titans psychically, and probably has a lot more power than that.
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"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky
"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor
707th Lubyan Aquila Banner Motor Rifle Regiment (6000 pts)
Battlefleet Tomania (2500 pts)
Visit my nation on Nation States!
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![[Post New]](/s/i/i.gif) 2011/01/29 16:14:47
Subject: Re:Rules and stats for The Grand Emperor of all Mankind!
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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DarknessEternal wrote:The onus of proof is on you. Everything I've said has been backed up by actual background material.
Actually I can't think of a single point that you've made that is supported by the background or novels.
Until you come up with something that contradicts the fact that the Big E is more powerful psychically than Magnus the Red, who can whoop up on a titan by himself (A Thousand Sons, MacNeil, 2010), you're not making a whole lot of sense.
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This message was edited 1 time. Last update was at 2011/01/29 16:18:45
Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2011/01/29 16:19:39
Subject: Re:Rules and stats for The Grand Emperor of all Mankind!
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Khorne Rhino Driver with Destroyer
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The onus of proof is on you. Everything I've said has been backed up by actual background material.
.....Show me something that says any Farseer is equal to the Emperor. Have you even read any fluff? The Horus Heresy novels? If Farseers were that good then why did ELDRAD HIMSELF, THE MOST POWERFUL FARSEER not obliterate Fulgrim, a Primarch. Magnus, who we see DESTROYING ELDAR AND ORK TITANS, is helpless against the Emperor's power. One hundred thousand Space Marines of the Word Bearers are helpless against his voice. If farseers were more powerful than that, then why did the Space Marines conquer the galaxy? Why are there any Space Marines alive today? If Farseers could make 100 Chapters of Space Marines helpless, surely a craftworld could lay waste to dozens of chapters with ease. As to his physical prowess, he defeated a few of the Primarchs who wouldn't bow right away, such as Leman Russ and Ferrus Manus.
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'Fenris. The fortress of the Sixth Legion Astartes, called - forgive me - the Space Wolves. The fortress is known as the Fang. Am I right?'
'Yes. Except only an idiot calls it the Fang.' - Skarssen Skarssenson - Prospero Burns |
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![[Post New]](/s/i/i.gif) 2011/01/29 22:06:25
Subject: Re:Rules and stats for The Grand Emperor of all Mankind!
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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CajunMan wrote:The onus of proof is on you. Everything I've said has been backed up by actual background material.
.....Show me something that says any Farseer is equal to the Emperor. Have you even read any fluff? The Horus Heresy novels? If Farseers were that good then why did ELDRAD HIMSELF, THE MOST POWERFUL FARSEER not obliterate Fulgrim, a Primarch. Magnus, who we see DESTROYING ELDAR AND ORK TITANS, is helpless against the Emperor's power. One hundred thousand Space Marines of the Word Bearers are helpless against his voice. If farseers were more powerful than that, then why did the Space Marines conquer the galaxy? Why are there any Space Marines alive today? If Farseers could make 100 Chapters of Space Marines helpless, surely a craftworld could lay waste to dozens of chapters with ease. As to his physical prowess, he defeated a few of the Primarchs who wouldn't bow right away, such as Leman Russ and Ferrus Manus.
Space Marines didn't conquer the galaxy.
>>If Farseers were that good then why did ELDRAD HIMSELF, THE MOST POWERFUL FARSEER not obliterate Fulgrim, a Primarch
It's all part of some plan.
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![[Post New]](/s/i/i.gif) 2011/01/29 23:30:47
Subject: Rules and stats for The Grand Emperor of all Mankind!
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Khorne Rhino Driver with Destroyer
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Explain to me how the Space Marines didn't conquer the galaxy? The Great Crusade brought 2 million worlds into the Imperium. That was done by the Space Marines.
Eldrad wanted to warn Fulgrim about chaos. It was not until Eldrad actually saw Fulgrim face to face that he saw he was corrupt.
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'Fenris. The fortress of the Sixth Legion Astartes, called - forgive me - the Space Wolves. The fortress is known as the Fang. Am I right?'
'Yes. Except only an idiot calls it the Fang.' - Skarssen Skarssenson - Prospero Burns |
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![[Post New]](/s/i/i.gif) 2011/01/30 00:22:34
Subject: Rules and stats for The Grand Emperor of all Mankind!
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Mutilatin' Mad Dok
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CajunMan wrote:Explain to me how the Space Marines didn't conquer the galaxy? The Great Crusade brought 2 million worlds into the Imperium. That was done by the Space Marines.
Eldrad wanted to warn Fulgrim about chaos. It was not until Eldrad actually saw Fulgrim face to face that he saw he was corrupt.
Well if space marines did counquer the galaxy, then why are there still zenos races, they would all be non-existant if the Space Marines did conquer the galaxy... well except the tyranids since they are an outer source
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WAAAHG!!! until further notice
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![[Post New]](/s/i/i.gif) 2011/01/30 00:37:14
Subject: Rules and stats for The Grand Emperor of all Mankind!
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Junior Officer with Laspistol
University of St. Andrews
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There is a difference between 'conquering' and 'genocide'. Hitler conquered France, Belgium, Poland, but there are still French, Belgian and Polish people in the world. Similarly, especially with 40k, the fact is that saying you've 'conquered the galaxy' like the Imperium has, does not mean every single planet everywhere is controlled by you. No, it just means that you have a LOT of planets under your control. And remember, under the Emperor the Imperium was not so much 'DIE XENOS!!!' as 'All humans must be under our control'. So even if Marines conquered the galaxy, it's perfectly reasonable for xenos races to still exist.
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"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky
"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor
707th Lubyan Aquila Banner Motor Rifle Regiment (6000 pts)
Battlefleet Tomania (2500 pts)
Visit my nation on Nation States!
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![[Post New]](/s/i/i.gif) 2011/01/30 09:50:01
Subject: Rules and stats for The Grand Emperor of all Mankind!
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Chaplain with Hate to Spare
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I don't think that the IoM actually existed until after the Big E's death.
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![[Post New]](/s/i/i.gif) 2011/01/30 11:38:10
Subject: Rules and stats for The Grand Emperor of all Mankind!
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Junior Officer with Laspistol
University of St. Andrews
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The IoM was founded by the Emperor. When he conquered the galaxy he was making the Imperium.
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"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky
"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor
707th Lubyan Aquila Banner Motor Rifle Regiment (6000 pts)
Battlefleet Tomania (2500 pts)
Visit my nation on Nation States!
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![[Post New]](/s/i/i.gif) 2011/01/30 13:37:19
Subject: Rules and stats for The Grand Emperor of all Mankind!
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Chaplain with Hate to Spare
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Perhaps. But I believe it's in M31 that the 'Age of the Imperium' begins, which would be after the Emperor's 'death'.
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![[Post New]](/s/i/i.gif) 2011/01/30 17:28:41
Subject: Rules and stats for The Grand Emperor of all Mankind!
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Junior Officer with Laspistol
University of St. Andrews
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That is true, the Age of the Imperium began in M31, but the Imperium itself existed before that. Think of it this way, they call the 20th Century 'the American Century' but the United States existed before that, it's just that it finally gained enough power to start people naming a time period after it.
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"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky
"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor
707th Lubyan Aquila Banner Motor Rifle Regiment (6000 pts)
Battlefleet Tomania (2500 pts)
Visit my nation on Nation States!
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![[Post New]](/s/i/i.gif) 2011/01/30 17:35:03
Subject: Rules and stats for The Grand Emperor of all Mankind!
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Chaplain with Hate to Spare
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Ah, right.
By the way, does anybody know if Imperium is actually a word? According to all the spell checkers I've ever used, it isn't.
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![[Post New]](/s/i/i.gif) 2011/01/30 17:46:43
Subject: Rules and stats for The Grand Emperor of all Mankind!
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Junior Officer with Laspistol
University of St. Andrews
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It is a word, except not in English. As I can tell it's Latin for 'Empire', and obviously the root of the word 'Imperial'
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"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky
"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor
707th Lubyan Aquila Banner Motor Rifle Regiment (6000 pts)
Battlefleet Tomania (2500 pts)
Visit my nation on Nation States!
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![[Post New]](/s/i/i.gif) 2011/01/30 18:58:55
Subject: Rules and stats for The Grand Emperor of all Mankind!
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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CajunMan wrote:Explain to me how the Space Marines didn't conquer the galaxy? The Great Crusade brought 2 million worlds into the Imperium. That was done by the Space Marines.
... .
That was a liberation movement, and it wasn't done just by Space Marines. The original conquest was not by Space Marines.
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![[Post New]](/s/i/i.gif) 2011/01/30 19:26:36
Subject: Rules and stats for The Grand Emperor of all Mankind!
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Khorne Rhino Driver with Destroyer
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That...doesn't make sense. The Emperor would not have conquered the galaxy so fast without the Space Marines, if he could have at all without them. Before Old Night, humanity enjoyed great technology, better than what's around later, but they were also not unified. The Great Crusade brought these worlds together, whether they wanted to or not, and conquered countless more from xenos. The Imperial Army could not have done this. That's why the Emperor created the Space Marines, to conquer everything.
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'Fenris. The fortress of the Sixth Legion Astartes, called - forgive me - the Space Wolves. The fortress is known as the Fang. Am I right?'
'Yes. Except only an idiot calls it the Fang.' - Skarssen Skarssenson - Prospero Burns |
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![[Post New]](/s/i/i.gif) 2011/01/30 19:40:30
Subject: Rules and stats for The Grand Emperor of all Mankind!
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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I don't write the fluff. I'm just saying what happened.
The Galaxy was conquered before the Space Marines were invented. What they did was to annex or liberate huge numbers of previously conquered human worlds and bring them under the rule of the Emporer.
If Space Marines could conquer the galaxy, why haven't they done it? They've had 10,000 years to try.
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![[Post New]](/s/i/i.gif) 2011/01/30 20:02:40
Subject: Rules and stats for The Grand Emperor of all Mankind!
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Khorne Rhino Driver with Destroyer
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Except that the galaxy wasn't conquered by a unified force. It took thousands of years with different factions conquering. The Space Marines did it and a whole lot more in just 200 years.
As to why they haven't done it since the HH, the Legions were split up. Instead of having 20 Space Marine Legions under 20 Primarchs you now have 2 of those legions destroyed, half of the remaining legions are traitor, and now you have 1,000 chapters under the leadership of 1,000 chapter masters each with their own agenda. There is no more unity. The Emperor and the Primarchs are gone.
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'Fenris. The fortress of the Sixth Legion Astartes, called - forgive me - the Space Wolves. The fortress is known as the Fang. Am I right?'
'Yes. Except only an idiot calls it the Fang.' - Skarssen Skarssenson - Prospero Burns |
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![[Post New]](/s/i/i.gif) 2011/01/31 18:23:21
Subject: Re:Rules and stats for The Grand Emperor of all Mankind!
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Raging Ravener
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Gaming itself demands some balance, looks like perhaps nobody thought about confronting The Emperor Vs. something of His stature, or else the battle would reduce to Emperor's "controller" (other than Rick Priestley would be off context, BTW) I know this thread's name is not "emperor and similar god-like entities' profiles", but I read many posts of people getting close to wood simply by putting out what their fantasy or ideal of that character is in their minds with little to no intention of facing anything similar, just for the fun of amassing in a model an awesome profile with features capable of single-handedly dealing with any size of any army, and likely prevail...
Deploying The Emperor would imply not a battle, but a full crusade/campaign of ultra-apocalyptic dimensions, against some serious chaos/eldar/c'tan/ork gods avatar/s, tyranid hive mind impersonation... you know, something worth taking Him out of his throne into battle, not just turning Him into a weapon to fling towards conventional FOC's, whatever their size...
The Emperor could also work like a mega strategic asset, just picture Him aboard a great ship, orbiting and monitoring the planet where the battle is taking place, bringing in His outstanding tactic/strategic/psychic might to play for the benefit of His armies with no need for Him to descend (whether pre or post-heresy).
If The Emperor is positively stepping forth into battle, gather a collection of alike entities for each army to have their chance, then pit them for the battlefield to be shaken and epic to develop, rather than having Him trample over a far worse quality army.
If not, this thread is fun, but perhaps becoming sterile by the minute.
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![[Post New]](/s/i/i.gif) 2011/01/31 18:27:17
Subject: Rules and stats for The Grand Emperor of all Mankind!
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Junior Officer with Laspistol
University of St. Andrews
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And that, you see, is why rules for entities like the Emperor are never goign to work. He is simply so ridiculouslly powerful that he becomes an 'I win' button for whatever side controls him. It's not really possible to create a 'fair' living god character.
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"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky
"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor
707th Lubyan Aquila Banner Motor Rifle Regiment (6000 pts)
Battlefleet Tomania (2500 pts)
Visit my nation on Nation States!
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![[Post New]](/s/i/i.gif) 2011/01/31 18:33:42
Subject: Rules and stats for The Grand Emperor of all Mankind!
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Napoleonics Obsesser
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Neat. I'd say give him some armour and guns  All he's got is special rules. He's got a 2+ save..But why? Is he like an obliterator?
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If only ZUN!bar were here... |
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![[Post New]](/s/i/i.gif) 2011/01/31 18:36:31
Subject: Rules and stats for The Grand Emperor of all Mankind!
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Screaming Banshee
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Here's my ruleset:
Profile: N/A
Rules:
Emprah: Everything on the table dies.
Points cost: 1 More than the game threshold.
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