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Made in gb
Nasty Nob






Characters seem kind of important for Mek Guns. They need a high Ld model to supervise them, which probably means a Big Mek.

The Big Mek can carry a KFF to protect the guns, although you want to be diverting as many hits as possible to the crew.

   
Made in us
Regular Dakkanaut




Jacksonville, FL

 Bonzofever wrote:
I really have to focus on what makes possible to field two FOC in 7th edition.


Take two HQ and four Troops, split them into two detachments. Boom, you have two FOC in 7th edition. It's literally just like that. You can stack detachments all you want. I used two detachments on Saturday to get two Weirdboyz, a Mek, and a Warboss (wanted to see what Orks with Daemonology was like... it was weird).

Realms of Inisfail
http://www.realmsofinisfail.com 
   
Made in au
Regular Dakkanaut





 ErikSetzer wrote:
 Bonzofever wrote:
I really have to focus on what makes possible to field two FOC in 7th edition.


Take two HQ and four Troops, split them into two detachments. Boom, you have two FOC in 7th edition. It's literally just like that. You can stack detachments all you want. I used two detachments on Saturday to get two Weirdboyz, a Mek, and a Warboss (wanted to see what Orks with Daemonology was like... it was weird).


and assuming grots stay the same... that will be only 78 points to fill up 2 troops units to unlock another FOC.

Orks FTW
   
Made in us
Regular Dakkanaut




Jacksonville, FL

 Sidstyler wrote:
lmao, $46 for one stupid little gun.

Um...no.


And just like that, I'm going to just convert my own. Screw that BS. $230 (plus tax) for one unit? They make the damn things awesome and then set a price point that makes you think someone at Games Workshop failed their sanity test.

Amazing how they just managed to kill my enthusiasm for the Orks. The 'nauts were already starting to concern me, but now it feels like they're trying to find specific ways to fleece existing Ork players by releasing new models that cover major holes in the army, and then making them ridiculously expensive.

I'm going to hold off purchasing more Orks for a while. If this is the trend, I might just have to eat the cost I just put into 7th edition. I want to play my Orks, but if GW is going to try to price me out of just upgrading my already existing army, I just don't want to think about this game any more.


Automatically Appended Next Post:
 Perfect Organism wrote:
 Kosake wrote:
Uhm, guys, can you explain something to me...?

Adding a mega-armoured character to a guns battery gives the whole unit slow and purposefull now? Where did you find that? Is that some sort of wording abuse? How's that supposed to work? the MAC tows 5 cannons or what?

Pretty much wording abuse, based on the S&P rules. The original rules were written to force the entire unit to move slowly even if only one member had S&P. They ended up giving all the advantages of S&P too. Basically just GW not thinking things through. It makes no sense at all and is a total 'that guy' tactic, but if you're fielding a death star unit, you're already 'that guy' and it's a pretty mild example compared to 2+ re-rollable invulnerable saves.


Even though I have no Lootas models at the moment (well, assembled anyway... I'm wanting to scratchbuild some rather than use the current models, they don't "inspire" me), I'm still tempted to see if someone will let me proxy Lootas, just so I can stick a Mega-armored Mek or Warboss in the unit and have them marching across the board firing at full BS (the mighty BS 2!). It would be pretty amusing.

This message was edited 1 time. Last update was at 2014/06/10 03:01:49


Realms of Inisfail
http://www.realmsofinisfail.com 
   
Made in us
Longtime Dakkanaut






I'm seriously beginning to think GW prices its stuff so ludicrously high, knowing that most people go to online or FLGS sellers who generally give 20% percent off. $46 a gun is unpalatable. ~$36 and change is still high, but doable.

Same with the Naut. $105 vs $84. $85 isn't completely unreasonable for a model of that size, with as many extra gubbins as it contains.

Edit: as to the Gunz, I'm not sold on the bubblechucka even with large blast. I mean, it follows the same general trend of the Thunderfire where as strength gets higher the AP gets worse, but the bottom extreme is nigh-useless. Might be AP1, but with S1 you can't hurt anything T5 or higher (like a centurion).

That said, the Traktor is amazing. I can see those popping up in just about every ork list. I'd also give the Smashagun some love. Sure, you need a decent Strength roll for high AV vehicles, but it also shines against high T models like Riptides or other Monstrous Creatures. Minimum strength of 5, average of 7.5, and AP1? On a BS3, T7 with a ton of wounds platform? Put me down for a unit of 5 at least.

I also think mixing guns shouldn't be underestimated. With Ammo Grots around to grant rerolls (depending on if you're Skyfiring or not), mixing Traktors and Smashas in a unit isn't a completely awful idea. Decent (average) strength and some AP1 shots means you can dent just about anything you fire at. Most flyers tend to be AV12ish, so the Smashas essentially 2d6+4 vs AV means you're only needing slightly above average luck to do some damage.

This message was edited 1 time. Last update was at 2014/06/10 03:15:56


 
   
Made in us
Dakka Veteran





California

I'm glad the point costs went down. I love my shock attack gun. My normal trick is to deploy with with 1-2 zzap guns. He watches over the grots so no runtherd required and he is pretty safe in cover with the T7 artillery.

Now I have more options. But still feel the zzaps will be best with my shock attack gun =)

- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one !  
   
Made in gb
Nasty Nob






I noticed that there were two references in the White Dwarf article to Death Skull Lootas. Is that possibly a new name for lootas (well, an old one really, since that's what they were called in second edition)?

Could this mean that there are going to be more clan-specific units? Kommandos used to be Blood Axes only. Goffs had Skarboys, Snakebites had Boarboys. Evils Suns could all ride bikes. Don't think Bad Moons had anything unique, but they got more heavy weapons than other clans, I think.

   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Bad moonz were affiliated with Flash Gitz iirc, and had more access to Kombi - weapons.

I could be wrong though. It's been a while..

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in au
Hollerin' Herda with Squighound Pack





Melbourne - Australia

They also had in the white dwarf that tribes are multi-klan and that they all go to war together so applying a klan restriction would make this an odd comment.
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

Wait, those guns are going to be $46...each?

That'll be even more for the Canucks. For the Aussies and Kiwis...you have my condolences.

The kits look good, and the rules look decent, but that is some next level robbery.

Granted, its not like Ork players are clamouring for kits, per se, just bits. Lots of and lots of bits.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Monstrous Master Moulder





Longmeadow MA 25+ Trade Rep

Bad Moonz (the only Proppa clan) had lotsa Weirdboyz and Flash Gitz as well as an extra Heavy Slot at one time or another. Back when Flash Gitz were just weedy boyz, and could add upgrades to Shootas/Big Shootas

This message was edited 1 time. Last update was at 2014/06/10 03:48:21


"Orkses never lost a battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"

I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness.
ADB 
   
Made in au
Irked Necron Immortal





Those artillery rules are truly excellent, everyone's already commented on the tractor beam so I don't need to.

But I'm more excited about the Kustom Mega-Kannon and the Smasha Gun, both decent sources of high strength at range. Average str on the Smasha is 7 or 8, which with ap1 is pretty darn good.

It's also important to note that these guns should never be assessed singly, that's not how Orks work. You don't take 1 Smasha Gun, you take 3-5. That should flatten out the statistics a little.

Plus, ammo runts! I always take them, they're just fantastic insurance for the one time you absolutely -need- to hit.

Only downside (and it's a pretty big one) is the price, $67 AUD for -one- gun? That's $335 for a full battery! I foresee many conversions in the future.
   
Made in nz
Disguised Speculo





I just wish the Traktor could hit ground targets and do *something* to them
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

 Dakkamite wrote:
I just wish the Traktor could hit ground targets and do *something* to them

They can, you'd just be snap-shooting.

Or, they can shot a normal skimmers at regular BS.


Live Ork, Be Ork. or D'Ork!


 
   
Made in au
Regular Dakkanaut





I think Kustom Mega Kannons do what Kannons do, but better,

a little less accurate though....
   
Made in us
Krazed Killa Kan






 Dez wrote:
Bad Moonz (the only Proppa clan) had lotsa Weirdboyz and Flash Gitz as well as an extra Heavy Slot at one time or another. Back when Flash Gitz were just weedy boyz, and could add upgrades to Shootas/Big Shootas


Bad Moonz hav moar teef den wotz gud fer dem and al da hitz on da ead frum da betta orkz (takin dem teef) maeks dem gitz fink itz proppa tu go freebootin. Only dem Blood Axes is moar rong in da ead finkin deyz umies or sumtin.

Now Deff Skullz iz a proppa Ork dat aperciates fine(din) bitz and gubbins. Spekin of wich, youz wunna traed fer dis ere snazz gun I gest fou..... bin haed fer aeges

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in us
Nasty Nob





United States

The new gunz are nice but I'd wait to see what is done with Tankbustas before preordering tons of new toyz. If you have to be effcient in one FOC (which I'm worried people will tfg you for running more than one) then taking one dedicated anti tank or anti flier might be a misuse of important heavy slots and tankbustas are probably elotes and sort of expected to get a role in the new dex.

Time will tell.

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

I foresee much depletion of my bitz box...

I'm already building a Gorkanaught from random gubbins.

Now i'll need to be building artillery too...

Ah well. itz a mekz life....


The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in gb
Regular Dakkanaut




I wonder if you roll for the strength of each gun or the whole battery. It's not clear from what we've seen. If you roll for each gun that'd be much better, hopeful
   
Made in gb
Steadfast Ultramarine Sergeant





Looky Likey

I really don't like the look of the new guns, they would probably improve if you removed the fairing over the wheels as they look too much like buggies to me at the moment.

Those suggesting that we might get lucky and be able to kit bash the other variants out of a single kit using the spare gun bits that is fine if you only want to field one of each type but the strength seems to be in fielding a whole mess of a single type so that trick isn't going to work for me. Think I'm going to invest in Kromlech guns and a few boxes of gretchin instead.
   
Made in us
Krazed Killa Kan






State of Jefferson

Wait a sec. What are the points for a Kustom mega cannon. That looks totally crappy to me. Why not just use a Mek?! Or 3?!

Bubblesmasha?! C'mon that is worthless. Lets say it's GK paladins that just deep struck. You have to roll 6s to wound them before the AP has any effect...

Traktor Kannon. Maaaaybe. Depending on your meta and its points which I can't quite make out. Against the expected daemon spam FMCs maaaaaaybe. But hmmm lessee. QUADGUN?! Icarus LC?

Zzap: Same ol'. One of our only low AP options.

Lobba: the horde's answer too... Right, other hordes.

Kannon. Yawn. But best of the bunch often times.

I like the crackling warpstuff coming off the balls of the SAG. The Mek seems small though. I like that they've heard our fail cast consumer manifesto.

Then there's the gorkanought? I had such high hopes for the dex.... Please oh please let it get better.
   
Made in us
Longtime Dakkanaut




Wichita, KS

 Blacksails wrote:
Wait, those guns are going to be $46...each?

The kits look good, and the rules look decent, but that is some next level robbery.

Agreed. It boggles my mind that anyone would pay that price for that kit. The Chinese recasters are going to sell 50 for ever one kit that GW ships.

They seem like a major glass cannon with the T2 + low leadership of the Gretchin. Then again, Lootas were pretty much a glass cannon, just not this fragile.

On that topic, I imagine that Lootas are looking at a serious nerf. They were too good, and GW has given us Mek Guns and Flash Gitz that fill the roles lootas filled. Everyone has Lootas. So how about we bump their price to 20 Points a model, and drop their strength to 6 maybe that will encourage the Ork players to give us all of their money.
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

They're artillery so the T2 of the grots isnt an issue, its effectively a unit of T7 since the crew use the guns toughness (not majority toughness). Low LD is an issue but you can take upto 4 grots a gun (I think I read that), each essentially becoming a T7 Ablative wound.

Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
Tale of 6 Gamers - 30K

I've recently started taking on commissions, if you'd like to talk a project over feel free to PM me here, or find me at:
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Made in au
Hollerin' Herda with Squighound Pack





Melbourne - Australia

Grots are T7 when manning the guns against shooting
   
Made in au
Regular Dakkanaut





 doktor_g wrote:
Wait a sec. What are the points for a Kustom mega cannon. That looks totally crappy to me. Why not just use a Mek?! Or 3?!


What's crappy about S8 AP2 blast?

Bubblesmasha?! C'mon that is worthless. Lets say it's GK paladins that just deep struck. You have to roll 6s to wound them before the AP has any effect...


It's 'worthless' to you because it's not a TEQ killer... right...


Traktor Kannon. Maaaaybe. Depending on your meta and its points which I can't quite make out. Against the expected daemon spam FMCs maaaaaaybe. But hmmm lessee. QUADGUN?! Icarus LC?


Traktor Kannon is better, hands down.

This message was edited 1 time. Last update was at 2014/06/10 05:33:01


 
   
Made in us
Krazed Killa Kan






State of Jefferson

What do Orks lack?????

Ranged anti Av13/14 and MCs?

These are good for what exactly? Smasha Str 5-10 twin linked on ONE turn if you buy the 3-5pt ammo runt upgrade.

Ugh. At least Taudar is dead and the heldrake now has the cone of shame.
   
Made in au
Regular Dakkanaut





 doktor_g wrote:
What do Orks lack?????

Ranged anti Av13/14 and MCs?

These are good for what exactly? Smasha Str 5-10 twin linked on ONE turn if you buy the 3-5pt ammo runt upgrade.

Ugh. At least Taudar is dead and the heldrake now has the cone of shame.


If the Smasha Kannon rolls a 5 or 6 for strength, then it is BETTER than a lascannon. The AP1 makes instakill on 5+ when penetrating vehicles.
   
Made in us
Krazed Killa Kan






State of Jefferson

KMBs are Aslt 1 S8 AP2 24". 3 for 45 points
   
Made in au
Hollerin' Herda with Squighound Pack





Melbourne - Australia

 44Ronin wrote:

If the Smasha Kannon rolls a 5 or 6 for strength, then it is BETTER than a lascannon. The AP1 makes instakill on 5+ when penetrating vehicles.


You are totally correct,
IF it rolls a 4+ to hit
IF it rolls a 5+ for Strength it is ST9
IF it rolls a 6+ to penetrate AV14
Then IF it rolls a 5+ it explodes.

You are totally correct, this less than 1% occurence (0.93%) is awesome.
To put this in perspective:
if 108 people on this forum went rolling for it,
- one of us would come back telling how great it was when it blew up a landraider in one shot.
- 17 of us would say how we glanced a Landraider
- 90 of us would have got nothing.

This message was edited 2 times. Last update was at 2014/06/10 05:47:08


 
   
Made in us
Krazed Killa Kan






State of Jefferson

Ronin, brother, Icarus has like a 96" range Skyfire, interceptor, and is what S9 AP1 or 2? 35 points. EVERY round. Not just:
Turn 1 S5
Turn 2 S8
Turn 3 S7
charged and killed by conscripts but I know that next turn it was gonna be a S9 or 10!

This message was edited 1 time. Last update was at 2014/06/10 05:47:18


 
   
 
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