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Made in us
Regular Dakkanaut




The ideal human is 8 heads high

most humans are 7 to 7 and 1/2 heads high


Why are GW models so disproportionate and short?


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[MOD]
Making Stuff






Under the couch

It's a stylistic choice. Most 28mm=ish miniatures have exaggerated proportions, to look more 'heroic'... humans actually sculpted to scale at that size look rather weedy by comparison.

 
   
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Powerful Chaos Warrior





Portland, OR

The only problem I have is that SM & Guardsmen are the same height, model-wise, where as fiction-wise, SM are much taller. It's kind of disappointing.
   
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Fixture of Dakka





They're heads and hands are larger deliberately.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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[MOD]
Anti-piracy Officer






Somewhere in south-central England.

If you look at a lot of GW models, they have the width dimensions of 1/35th scale, but their height is only about 1/60th scale.

It is a very GW style, which has got more exagerrated over the decades.

The advantage is that more detail can be packed into a model, because of its greater surface area. It also makes the figures less compatible with other ranges.

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Winged Kroot Vulture





Seattle, WA

If a guardsman's head was the proper size compared to his height, you would have one hell of a time painting any detail at all into his face without a needle and a magnified vice.

   
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Nurgle Chosen Marine on a Palanquin




Dumbarton, Scotland

What GW call "heroic scale". Heads, feet and hands are deliberately bigger. It's just a bit of stylization.

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Horrific Howling Banshee





Australia

Everything is out of proportion and you can't really expect GW to fix it. Afterall, how you 10 Space Marines fit in a Rhino? Or how would 10 Fire Dragons fit in a Wave Serpent? And my favourite is trying to imagine 10 Nobz fitting in a Trukk.

custom craftworld "Kuro-i" 1400pts
 
   
Made in us
Regular Dakkanaut




they can fix it by making the heads, hands, and feet smaller.


the models would look drastically more proportional if they just shrunk some of the features.


Im not a fan of the "heroic" scale. I wouldn't mind spending extra time painting my models if they were scaled correctly.

Dashofpepper wrote: While I was on the dating scene, I actually *didn't* get any sometimes because of size issues, something I'm grateful that my wife has gotten used to


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Junior Officer with Laspistol





University of St. Andrews

If you want properly porportioned models, both the Lord of the Rings range and Forge World make models in a much more accurate scale as compared to GWs style.

To GW, there's nothing to fix. The heroic scale is an artistic choice on their part, and is honestly something I don't mind.

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Veteran Wolf Guard Squad Leader





Princedom of Buenos Aires

As someone has been told, it's for sculpting issues.

Now, if we use the academical proportions, a human would be 7.5 heads tall, an idealized human would be 8 heads tall and an 'heroic' human would be 9.5 heads tall (taken from "The human body in all it's value" by Andrew Loomis, considered the illustrator's bible to the human anatomy).

That is, for example, an IG soldier's head would be (considering they're 28mm) 3.5mm tall, try and sculp that.

Now, let's say Space Marines, we want them to be heoircal, so let's use 9,5 heads tall, they'll have to be 33.25mm tall.

Another issue is, on the Imperial Side (and CSM) that weapons can be swaped. While in the fluff, for instance, Bolters used by Astartes aren't the same size the ones used by SoB, in the miniature range they're the same items.

This message was edited 1 time. Last update was at 2011/02/20 18:13:18


   
Made in us
Flashy Flashgitz




CT

The only thing I dislike is the disproportion in their vehicles. 10 marines in a rhino.. really? Make them bigger if your going to charge $35 for a box on wheels.

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Junior Officer with Laspistol





University of St. Andrews

Hey it's better than the old Rhinos and Land Raiders..

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Made in us
Flashy Flashgitz




CT

Thats true.. But also more expensive!

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Stormin' Stompa






Ottawa, ON

Forgeworld models tend to have a more realistic scale about them, just look at the DKoK models.

Ask yourself: have you rated a gallery image today? 
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

The bodies ARE the right size.
It's their heads and hands that are too large, making them look like bobbleheads.

Now if they fix the scale issues (keep all SM/CSM the same size, along with eldar, orks and kroot) and make the rest smaller with the same amount of detail.

When I started playing, I was using 25mm human infantry v SM models and the "8' giants" was close enough for me then. As time went on, scale creep made the weedy humans the same size.

I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

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Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

redguardsman wrote:
Im not a fan of the "heroic" scale. I wouldn't mind spending extra time painting my models if they were scaled correctly.


With a little extra work and a lot of extra money, that's possible.


...tournament players will hate you though.
   
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Blood-Raging Khorne Berserker





London

Has anyone got any drawings or sketches of what a space marine might actually look like if given correct human proportions?


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Veteran Wolf Guard Squad Leader





Princedom of Buenos Aires

Once at home I'll sketch a Space Marine and a normal human using the proportions I've described on my post above.

   
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Krazed Killa Kan






Newport, S Wales

Bramnero wrote:And my favourite is trying to imagine 10 Nobz fitting in a Trukk.


2nd edition ork wartrukk rules (ACTUAL rules):
You may transport as many ork boys as you can comfortably fit in the back, if they are falling off, or you are using blu-tak, you are carrying too many.

With the bases, this meant 4 (top & tailed) or two if you didn't like balancing 2 ork boys on their 3-pronged helmets while leaning them against the ork next to them.

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 Atma01 wrote:

And that is why you hear people yelling FOR THE EMPEROR rather than FOR LOGICAL AND QUANTIFIABLE BASED DECISIONS FOR THE BETTERMENT OF THE MAJORITY!


Phototoxin wrote:Kids go in , they waste tonnes of money on marnus calgar and his landraider, the slaneshi-like GW revel at this lust and short term profit margin pleasure. Meanwhile father time and cunning lord tzeentch whisper 'our games are better AND cheaper' and then players leave for mantic and warmahordes.

daveNYC wrote:The Craftworld guys, who are such stick-in-the-muds that they manage to make the Ultramarines look like an Ibiza nightclub that spiked its Red Bull with LSD.
 
   
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Infiltrating Broodlord




The Faye

Over the 40,000 years of evolution, natural selection favoured those with heroic proportions

This message was edited 1 time. Last update was at 2011/02/21 14:58:21


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Veteran Wolf Guard Squad Leader





Princedom of Buenos Aires

Sorry for the quality, it's just a pencil sketch, but this has the proportions I've mentioned.



Uploaded with ImageShack.us

This message was edited 1 time. Last update was at 2011/02/22 17:43:44


   
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Insect-Infested Nurgle Chaos Lord






The DoW 2 intro movie and in-game models are roughly in proportion, although whether or not to actual SM proportions I dont know.

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Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


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Bounding Assault Marine





Dark wrote:Sorry for the quality, it's just a pencil sketch, but this has the proportions I've mentioned.



Uploaded with ImageShack.us


Well done for just a quick sketch.

Although I feel the Marine should still be a head taller still.

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Veteran Wolf Guard Squad Leader





Princedom of Buenos Aires

Thanks.

Regarding the ammount of heads, that'll meake him too small headed.

For this sketch I used the same head size for both the IG and the Marine, but, imagine that his skull enlargens along with the rest of the body, you'll end with someone taller and bulkier, while still proportional.

   
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Sniping Hexa





SW UK

I have decided to try not to even think about models vs fluff vs rules dilemmas, it is very rare to find any occasion over the GW range where these things match up.

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Zweischneid wrote:No way man. A Space Marine in itself is scary. But a Marine WITHOUT helmet wears at least 3-times as much plot-armour as a Marine with helmet. And heaven forbid if the Marine would also happen to have an intimidating looking, vertical scar. Then you're surly boned. Those guys are the worst. Not a chance I'd say.

 
   
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[MOD]
Anti-piracy Officer






Somewhere in south-central England.

lunarman wrote:Has anyone got any drawings or sketches of what a space marine might actually look like if given correct human proportions?



They aren't human so it's a moot point.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
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What does it matter?
   
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Gimlet-Eyed Inquisitorial Acolyte




Ohio, United States

Among other things, it matters if you like to convert and/or sculpt from scratch.

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