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The White Dwarf article discussed only the models that were released in the first wave. If you haven't seen a model for it, it didn't come up in conversation. Part of the very specific sales approach. While scarabs, Night Scythes, and Walkers might be the coolest thing since sliced bread, you won't know that from the magazine.
That said, there are some really neat paint jobs, and would sure like to know how to acheive the 'ceramic' style paint jobs that were used on some of the sample models.
   
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Scarabs get a photo shot and are mentioned as being included in the Warriors box on P66-67.

I suspect they were not included in the battle rep just to make way for the newer models while warriors were included for their core role.

Edited for typo

This message was edited 1 time. Last update was at 2011/10/28 15:27:12


 
   
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I have to say, the Doomsday/Ghost Arks look like a lot of awesome. They make great aesthetic additions to any Necron force. They have a very unique model and are nearly as intimidating as the Monoliths with all those guns on each side. Can't wait to grab some!

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Rear armor 11 vehicles are going to be interesting. Since now your MEQs can't touch them.

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yakface wrote:
zacharia wrote:
i think it is a misunderstanding, solar pulse probably does not create nightfighting on the scale of the StormBringer, but may grant it to a unit equipped with a solar pulse if you choose to activate it while it is being shot


That was exactly my point yes. Ive seen several people saying you dont need stormlord to turn on night fighting, just use a solar pulse. Currently that doesnt work except for the unit its with, but as yak said it and has access to a codex i wondered if it had indeed changed and does now work that way in the new one (turning on nightfighting for the enemy no matter what they fire at).



Yes, the Solar Pulse has changed. If used during Night Fighting, then it cancels Night Fighting for that turn (which means player turn per the rulebook FAQ). If used when Night Fighting is not in effect, then it creates Night Fighting for that turn (which again means player turn).

So a Solar Pulse (or a max of two that can be taken in the army) can be used to effectively force two of your opponent's shooting phases to use the Night Fighting rules even without the Stormlord being part of the army.

And if you use the Stormlord, you can utilize the Solar Pulses to either make two of your own shooting phases NOT use Night Fighting, or save the Solar Pulses for if/when his Night Fighting ends to punish the opponent with two more of their shooting phases suffer from Night Fighting.



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Timmah wrote:Rear armor 11 vehicles are going to be interesting. Since now your MEQs can't touch them.


Well, my problem tends to be that those MEQ's more likely than not have either a PF (or equivalent) or Melta Grenades in the squad. (I know I was always nervous when one of my CSM squads didn't have a fist)

Then, for marines in particular, the Krak Grenades are one of the most overlooked piece of wargear, and EVERY marine has them.

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GiantSlingshot wrote:
Timmah wrote:Rear armor 11 vehicles are going to be interesting. Since now your MEQs can't touch them.


Well, my problem tends to be that those MEQ's more likely than not have either a PF (or equivalent) or Melta Grenades in the squad. (I know I was always nervous when one of my CSM squads didn't have a fist)

Then, for marines in particular, the Krak Grenades are one of the most overlooked piece of wargear, and EVERY marine has them.

Excellent point. So in reality, this rear 11 really only shafts Tau and Nids...which is ok, as they were totally overpowered anyway.




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MEQ without grenades won't be able to try for the immobilize on a glance against these vehicles though.

It's not a huge deal, but it will come into play. Especially against nids probably.

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One of those pics looks like it has the scorpion stalker model in it but it's blurry!!!

   
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UK

What time do the preorders go up normally on the GW site? Midnight or later on?

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masterofstuff1 wrote:One of those pics looks like it has the scorpion stalker model in it but it's blurry!!!


I've read through the WD a couple times.. and unfortunately no walker in site : (
Some pretty killer paint jobs though.

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Okay, so for my own idle curiosity, how are people building Stormlord lists taking 2 solar pulses without taking a second overlord? you can only take 1 Royal Court per Overlord, I see a lot of you theoryhammering the game with the stormlord and 2 royal courts, which is flat out impossible without the investment in a second overlord given the current rumors...

This message was edited 1 time. Last update was at 2011/10/28 16:38:44


CoALabaer wrote:
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Oh and pariahs did have S5/T5.

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chaos0xomega wrote:Okay, so for my own idle curiosity, how are people building Stormlord lists taking 2 solar pulses without taking a second overlord? you can only take 1 Royal Court per Overlord, I see a lot of you theoryhammering the game with the stormlord and 2 royal courts, which is flat out impossible without the investment in a second overlord given the current rumors...



AFAIK, Special Characters that are overlords (e.g. Stormlord) can take a royal court too.

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Just Dave wrote:
chaos0xomega wrote:Okay, so for my own idle curiosity, how are people building Stormlord lists taking 2 solar pulses without taking a second overlord? you can only take 1 Royal Court per Overlord, I see a lot of you theoryhammering the game with the stormlord and 2 royal courts, which is flat out impossible without the investment in a second overlord given the current rumors...



AFAIK, Special Characters that are overlords (e.g. Stormlord) can take a royal court too.


Yes, but you can only take 1 royal court per overlord... You would need the second overlord to take the second court and get the second solar pulse.

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Which is what people are planning isn't it?
If they're not, then I agree with you!

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"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
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aboytervigon wrote:Oh and pariahs did have S5/T5.

Indeed, I was incorrect there. Clearly it's been awhile since I've pulled them out of the case!
Still, I think the main thing that puts Lychguard over Pariah is the 3++ and access to RP (extra attack isn't bad either). Pariah had their uses, but they were very fragile for their price. Launching an assault with them was too often a massive gamble (will they survive to make their I3 attacks?...and then, will their tiny number of attacks wiff?). I liked Pariah a lot, but there was a reason they were widely reviled as a waste of points.

The big question for me with Lychguard is whether they'll be as effective as Wraiths. From what I've seen so far, it seems like Wraiths will do the same job better. Also, IMO, better models. But eh, I suppose we'll have to wait and see the codex. Seems like more than a few things are uncertain at this time.
   
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whigwam wrote:
aboytervigon wrote:Oh and pariahs did have S5/T5.

Indeed, I was incorrect there. Clearly it's been awhile since I've pulled them out of the case!
Still, I think the main thing that puts Lychguard over Pariah is the 3++ and access to RP (extra attack isn't bad either). Pariah had their uses, but they were very fragile for their price. Launching an assault with them was too often a massive gamble (will they survive to make their I3 attacks?...and then, will their tiny number of attacks wiff?). I liked Pariah a lot, but there was a reason they were widely reviled as a waste of points.

The big question for me with Lychguard is whether they'll be as effective as Wraiths. From what I've seen so far, it seems like Wraiths will do the same job better. Also, IMO, better models. But eh, I suppose we'll have to wait and see the codex. Seems like more than a few things are uncertain at this time.


rumors have lycheguard shields at 4++ not 3. But that with RP will give them a survivability edge for sure. But just like pariahs you have no reliable way to get them into combat

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Khornatedemon wrote:
whigwam wrote:
aboytervigon wrote:Oh and pariahs did have S5/T5.

Indeed, I was incorrect there. Clearly it's been awhile since I've pulled them out of the case!
Still, I think the main thing that puts Lychguard over Pariah is the 3++ and access to RP (extra attack isn't bad either). Pariah had their uses, but they were very fragile for their price. Launching an assault with them was too often a massive gamble (will they survive to make their I3 attacks?...and then, will their tiny number of attacks wiff?). I liked Pariah a lot, but there was a reason they were widely reviled as a waste of points.

The big question for me with Lychguard is whether they'll be as effective as Wraiths. From what I've seen so far, it seems like Wraiths will do the same job better. Also, IMO, better models. But eh, I suppose we'll have to wait and see the codex. Seems like more than a few things are uncertain at this time.


rumors have lycheguard shields at 4++ not 3. But that with RP will give them a survivability edge for sure. But just like pariahs you have no reliable way to get them into combat


Lycheguard can take a Night Scythe, which can move Supersonic. That's fairly reliable, and certainly more so than anything Pariahs ever had.

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The other thing people are forgetting is one of the big problems with Pariahs is you pretty much had to make the opposition come to them, as they were stuck footslogging. Lychguard on the other hand have a variety of methods of circumventing the 6"+run limitation.

Edit: ninja'd...also you have the ability to suck them forward through a monolith, or attach a lord with VoD to them.

This message was edited 1 time. Last update was at 2011/10/28 17:03:10


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And you could use veil of darkness with lychguard.

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Ann Arbor, MI

Khornatedemon wrote:rumors have lycheguard shields at 4++ not 3. But that with RP will give them a survivability edge for sure. But just like pariahs you have no reliable way to get them into combat

Er, yes, thank you. I played against a bunch of TH/SS the other night, so 3++ is on the brain.
They do seem to have that problem, yes. I suppose they could hide, then jump through a Monolith, but if that means forgoing shooting the Whip...eh... Like I said, I'm not really decided on either Lychguard or Wraiths. I may very well take neither.

*Edit: ninja'd by other people with better ideas.

This message was edited 1 time. Last update was at 2011/10/28 17:05:14


 
   
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Edit: already mentioned

But the fact remains there pariahs with a worse statline and no shooting for more points.

This message was edited 2 times. Last update was at 2011/10/28 17:05:46


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aboytervigon wrote:Edit: already mentioned

But the fact remains there pariahs with a worse statline and no shooting for more points.


No, it doesn't. They don't have a Worse Statline. The fact is, they can take a 4++ Shield that reflects shooting, have a 3+ save, and Reanimation protocols. Pariahs would easily be killed before they even had a chance to swing before, not to mention easily with shooting. The Warscythe has changed, but that affects more than just the Lycheguard.

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aboytervigon wrote:Edit: already mentioned

But the fact remains there pariahs with a worse statline and no shooting for more points.


I'm going to be using them with "honor" hero to try to give them furious charge (or counter attack). Str 8 power weapons on charge at I3 that may or may not give 2D6 pen. Give them some shield men in the group to take some of the heavy hits... I'll have to see if they are worth it, but at this point I only care if they will be fun. : P

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Do you think the rumoured statline of

WS4 BS4 S5 T5 I2 A2 LD10 3+SV

is worth 40 points?

There nice models but I don't know if there good enough...If they have WS5 and can take warsycthe guys and shield guys then I will use them.

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on the forum. Obviously

aboytervigon wrote:Do you think the rumoured statline of

WS4 BS4 S5 T5 I2 A2 LD10 3+SV

is worth 40 points?

There nice models but I don't know if there good enough...If they have WS5 and can take warsycthe guys and shield guys then I will use them.


Looks fine to me.

A guard with the shield is about as hardy as a TH/SS termy. No really, I tested it.

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I would think they could mix the two different kinds of troops..but since it really hasn't been confirmed I'll just have to wait and see. From the math earlier they are about on par with termies with hammers and shields. I'm more wanting them for some anti-pali attack.. but that's just because I fight them all the time.

I'll also hope for WS 5, that would give them an even better spot against some MEQ.

EDIT: The thing I'm trying to ponder now is how to get them into combat faster. There may be several ways, but what would be the best..

This message was edited 1 time. Last update was at 2011/10/28 17:20:21


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aboytervigon wrote:Do you think the rumoured statline of

WS4 BS4 S5 T5 I2 A2 LD10 3+SV

is worth 40 points?

There nice models but I don't know if there good enough...If they have WS5 and can take warsycthe guys and shield guys then I will use them.


If you take them with the Power weapon, and Dispersion shield, then yes, I think they are worth it.

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on the forum. Obviously

Sasori wrote:
aboytervigon wrote:Do you think the rumoured statline of

WS4 BS4 S5 T5 I2 A2 LD10 3+SV

is worth 40 points?

There nice models but I don't know if there good enough...If they have WS5 and can take warsycthe guys and shield guys then I will use them.


If you take them with the Power weapon, and Dispersion shield, then yes, I think they are worth it.


Not to mention that even if you don't, they will have a S7 power weapon that apparently has 2d6 pen against vehicles.

It that confirmed, BTW?

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