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Made in us
Freaky Flayed One




here's something that may be interesting, in regards to Deathmarks: do they arrive via deep strike, or do they just appear on the board (when using their immediate deployment schtick)? DS rules don't seem to be specific on which turn it happens, saying "that turn," and units can shoot on the turn that they arrive, with normal movement penalties.

would this work? i'm still pretty green, so i don't know if there are any other units that arrive from reserves during the enemy turn, but maybe Deathmarks can take advantage of this? its certainly very iffy.
   
Made in us
Irked Necron Immortal




Rhizome 9

I think the ting that will make or break them is if the whole squad has to switch between warscythes and the 4++. The best method to me seems like a combination of the 2.

As much as I want a invulnerable save, I don't want to lose all that power I could get from the +2 STR. Now if they are STR 5 that won't be as a much of a problem, but if they're STR4 than it could be an issue.





 
   
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Nihilistic Necron Lord




The best State-Texas

BSent wrote:I think the ting that will make or break them is if the whole squad has to switch between warscythes and the 4++. The best method to me seems like a combination of the 2.

As much as I want a invulnerable save, I don't want to lose all that power I could get from the +2 STR. Now if they are STR 5 that won't be as a much of a problem, but if they're STR4 than it could be an issue.



It seems like they had been confirmed as S5/T5 for a while.

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Been Around the Block




I agree that they will be worth the 40 pts if they end up with the S5 T5 stats. Plus I can use my 10 Pariah that I have nicely painted and sitting around.


What do you all think about Flayed Ones? So 13pts ish and can go up to 20 strong. Twenty of them out flanking might not be bad or using them as a speed bump.

   
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The best State-Texas

Balor wrote:I agree that they will be worth the 40 pts if they end up with the S5 T5 stats. Plus I can use my 10 Pariah that I have nicely painted and sitting around.


What do you all think about Flayed Ones? So 13pts ish and can go up to 20 strong. Twenty of them out flanking might not be bad or using them as a speed bump.



They take up a valuable slot. I think if they were troops, they would be taken but not in the Elite slot.

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I forgot they could outflank, Could be handy.

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Scyzantine Empire

Anyone know if Scarabs can still DS?

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Regular Dakkanaut




It would have made a lot more sense to make flayed ones troops and keep immortals elite.

That way you get a cc troop and elite option and a ranged troop and elite option, to give more varied lists, rather than no cc troop and no ranged elite.
   
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Balor wrote:I agree that they will be worth the 40 pts if they end up with the S5 T5 stats. Plus I can use my 10 Pariah that I have nicely painted and sitting around.


What do you all think about Flayed Ones? So 13pts ish and can go up to 20 strong. Twenty of them out flanking might not be bad or using them as a speed bump.



Personally, I've never been a fan. Maybe if they had Fleet to make them a little faster. But as they stand now, well, I've never sat around and thought, "boy, I sure to wish the Necrons had I2 termagaunts!".
   
Made in us
Been Around the Block




hmmm interesting

Well where do you all place the elites at this point in priority?

Stalker seems a auto include for me.

Deathmarks just don't seem that great with the cost vs. the range and the weapon type.

Lychguard might be good depending on upgrades and stat line.

Ptaetorians don't seem all that great but they look cool.

Shard might rock or be stupid overpriced for what you get.
   
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Fixture of Dakka






Lincolnshire, UK

zacharia wrote:It would have made a lot more sense to make flayed ones troops and keep immortals elite.


Actually, I'd say it would make more sense for Flayed Ones to not occupy a FoC slot; fluff and game-wise.

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on the forum. Obviously

Just Dave wrote:
zacharia wrote:It would have made a lot more sense to make flayed ones troops and keep immortals elite.


Actually, I'd say it would make more sense for Flayed Ones to not occupy a FoC slot; fluff and game-wise.


Why do you say that?

Silly concept?

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whigwam wrote:
aboytervigon wrote:Oh and pariahs did have S5/T5.

Indeed, I was incorrect there. Clearly it's been awhile since I've pulled them out of the case!
Still, I think the main thing that puts Lychguard over Pariah is the 3++ and access to RP (extra attack isn't bad either). Pariah had their uses, but they were very fragile for their price. Launching an assault with them was too often a massive gamble (will they survive to make their I3 attacks?...and then, will their tiny number of attacks wiff?). I liked Pariah a lot, but there was a reason they were widely reviled as a waste of points.


tbh you only played pariahs for their lds 7 bubble and break the deceiver abilities... though i liked the fluff very very much...

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Out of curiosity, anyone know if there is a fluff explanation for the disappearance of the Pariahs/if the warp is still 'anathema' to the Necrons/C'tan

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Lincolnshire, UK

CthuluIsSpy wrote:
Just Dave wrote:
zacharia wrote:It would have made a lot more sense to make flayed ones troops and keep immortals elite.


Actually, I'd say it would make more sense for Flayed Ones to not occupy a FoC slot; fluff and game-wise.


Why do you say that?

Silly concept?


A 13pts close-combat, initiative 2 troop choice isn't worth it to compete with Warriors and they don't actually fulfill a 'troop' role in that they don't form the core of Necron armies, whilst they aren't really that elite either. In the fluff, they are described as appearing on the battlefield, rather than being brought along as part of the overlords force. They are even described as being hunted down after the battle. Therefore, they aren't really of any organisation are intended to fulfil a specific role.
I believe not occupying a FoC better displays their nature and better suits their in-game representation.

Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
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Germany

azazel the cat wrote:
Personally, I've never been a fan. Maybe if they had Fleet to make them a little faster. But as they stand now, well, I've never sat around and thought, "boy, I sure to wish the Necrons had I2 termagaunts!".


And the parallel to gaunts being... what exactly?
   
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Freaky Flayed One




Balor wrote:Deathmarks just don't seem that great with the cost vs. the range and the weapon type.


I think there should be a rule that let's them see through the dark.


 
   
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on the forum. Obviously

peebzguy wrote:
Balor wrote:Deathmarks just don't seem that great with the cost vs. the range and the weapon type.


I think there should be a rule that let's them see through the dark.


Who knows? There might be. The codex still isn't out yet.

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UK

Anyone knoticed but the GW website "Whats New Today" hasn't been updated that must mean .... actually no .. no already done this before.

This message was edited 1 time. Last update was at 2011/10/28 18:19:59


   
Made in us
Freaky Flayed One




Just Dave wrote:
CthuluIsSpy wrote:
Just Dave wrote:
zacharia wrote:It would have made a lot more sense to make flayed ones troops and keep immortals elite.


Actually, I'd say it would make more sense for Flayed Ones to not occupy a FoC slot; fluff and game-wise.


Why do you say that?

Silly concept?


A 13pts close-combat, initiative 2 troop choice isn't worth it to compete with Warriors and they don't actually fulfill a 'troop' role in that they don't form the core of Necron armies, whilst they aren't really that elite either. In the fluff, they are described as appearing on the battlefield, rather than being brought along as part of the overlords force. They are even described as being hunted down after the battle. Therefore, they aren't really of any organisation are intended to fulfil a specific role.
I believe not occupying a FoC better displays their nature and better suits their in-game representation.


Well, the same things can be said for the Vanilla Marines Legion of the Damned. From the command perspective, they start the fight outgunned, expecting to lose. When suddenly, these ghostly marines just show up and tip the scales, and after the fight, they just leave, before saying a word. Even though there is no way to have expected their arrival, nor command them once they do, they still take up an elite slot.

tl;dr: FOC doesn't care about fluff.

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Drakmord wrote:here's something that may be interesting, in regards to Deathmarks: do they arrive via deep strike, or do they just appear on the board (when using their immediate deployment schtick)? DS rules don't seem to be specific on which turn it happens, saying "that turn," and units can shoot on the turn that they arrive, with normal movement penalties.

would this work? i'm still pretty green, so i don't know if there are any other units that arrive from reserves during the enemy turn, but maybe Deathmarks can take advantage of this? its certainly very iffy.


I'm interested in how the Deathmark Deep Striking happens on an Opponents Turn because it will probably be how Nemesor Zahndrekh's ability works too. I'm REALLY interested. I hope that it doesn't just leave your units hanging out on the board as an easy target.

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So I went to go buy the 40k counter set for an upcoming tournament and the store owner had to pull on out of their product shipment and I totally saw a shrink wrapped Necron white dwarf.



 
   
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Hormagaunt

Ws 3 BS 0 S3 T3 I5 LD 5 A2 6+sv

Flayed one

Ws4 Bs4 S4 T4 I2 LD 10 A3 4+ sv

plus a chance to come back to life

Apart from lacking fleet flayed ones are infinitely superior from hormagaunts except against anything with a power weapon.

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Ann Arbor, MI

Anpu-adom wrote:I'm interested in how the Deathmark Deep Striking happens on an Opponents Turn because it will probably be how Nemesor Zahndrekh's ability works too. I'm REALLY interested. I hope that it doesn't just leave your units hanging out on the board as an easy target.

It sounds like that's how it'll be for Deathmarks. Doesn't make much sense currently, which is why several have been suggesting this ability anticipates 6E rules (much like Destroyers inexplicably having Preferred Enemy: Everyone). The Deathmark ability would make a lot more sense if we were able to fire on nearby Deep Striking units. PE on Destroyers would make sense if PE rerolled missed hits from shooting. I'm not going to count on everything making sense in 40k, but it would be nice.
   
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aboytervigon wrote:Hormagaunt

Ws 3 BS 0 S3 T3 I5 LD 5 A2 6+sv

Flayed one

Ws4 Bs4 S4 T4 I2 LD 10 A3 4+ sv

plus a chance to come back to life

Apart from lacking fleet flayed ones are infinitely superior from hormagaunts except against anything with a power weapon.


But flayed ones cost about twice as much, and are going to get beaten on hard before they even have a chance to attack in most cases. Especially considering that theyre much slower speed means they have to endure (on average) at least 1-2 turns of shooting more than the hormagaunts.

This message was edited 1 time. Last update was at 2011/10/28 18:55:34


CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
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Hormagaunt

Ws 3 BS 0 S3 T3 I5 LD 5 A2 6+sv

Flayed one

Ws4 Bs4 S4 T4 I2 LD 10 A3 4+ sv

plus a chance to come back to life

Apart from lacking fleet flayed ones are infinitely superior from hormagaunts except against anything with a power weapon.


Since flayed ones cost more than twice that of a homragaunt i should hope they are better. But are they better than 2 of them which would still cost less.
   
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Alabama

Funny that they haven't announced anything yet, but the alleged new artwork for the codex is showing up in the newsletter:


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The flayed ones may have there uses in 5th, but I don't think we'll see much of them on the field until 6th edition comes out.




Automatically Appended Next Post:
puma713 wrote:Funny that they haven't announced anything yet, but the alleged new artwork for the codex is showing up in the newsletter:



That is the cover, it's in the new WD.

This message was edited 1 time. Last update was at 2011/10/28 19:06:26


9k  
   
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Alabama

Swara wrote:

That is the cover, it's in the new WD.


Gotcha.

I haven't looked at a WD in quite a while. There's something about the price and content that keep me away.

This message was edited 1 time. Last update was at 2011/10/28 19:10:56


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Canada

puma713 wrote:Funny that they haven't announced anything yet, but the alleged new artwork for the codex is showing up in the newsletter:



Yeah I saw that, the official announcement isn't for another 3 hours and 45 minutes

   
 
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