Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
2017/05/18 07:27:13
Subject: Age of Sigmar - Skirmish Warbands preview pg4
In my opinion the biggest obstacle for kill team was that you still had to buy the codexes and so for gamers who want to make a half dozen teams it wasn't viable. SW:A is a similar idea but doesn't have the same obstacle and it flew off the shelves in record time. AoS Skirmish doesn't have any obstacle either - I am planning to have 10 Warbands in total
Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-)
2017/05/18 07:29:42
Subject: Re:Age of Sigmar - Skirmish Warbands preview pg4
frozenwastes wrote: I think it's going to be one of those "wastes of time" that sells well and is well liked by those who buy it.
More from Bottle on tga:
"There are extra rules we didn't play (either we forgot or chose not to). For example there is a new scenery table which we didn't use and in the second game Ben had 1 less renown spent than I, and so should have got a single Underdog re-roll."
So it looks like there's a balancing mechanic of sorts. Rerolls from having fewer points. I guess that'll work. Seems very powerful if it's use whenever you want and it is 1 per point.
This seems to be no better than Kill team, and pretty much everyone was indifferent toward KT. I'll wager that it will suffer the same fate
Loads of people love Kill Team and there are loads of KT batreps on the youtubes.
I don't want to talk for the whole community, but my impression is that nobody really cared about it, and only played it if they were short on time. Anyway. It's great for those that are happy with AOS skirmish, but I was expecting something a bit more meaty
This message was edited 1 time. Last update was at 2017/05/18 07:30:05
lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039
2017/05/18 07:56:12
Subject: Age of Sigmar - Skirmish Warbands preview pg4
Bottle wrote: In my opinion the biggest obstacle for kill team was that you still had to buy the codexes
Yes, it's true, but with 8th ed it I hope change. I love both KT and SW:A, but KT play littl;e better for me. But AoS:S look like somethink I will really enjoy. Hope it will get some suppor in future from GW, maybe in WD.
2017/05/18 08:12:43
Subject: Age of Sigmar - Skirmish Warbands preview pg4
You didn't have to buy any codices, everything was in Battlescribe. That's how I did my Skitarii Kill Team IMO, the problem with Kill Team is that it was(is) extremely prone to spamming best working units.
I don't want to talk for the whole community, but my impression is that nobody really cared about it, and only played it if they were short on time. Anyway. It's great for those that are happy with AOS skirmish, but I was expecting something a bit more meaty
You have the wrong impression I'm afraid Eeyore. WHW was getting sold out events for Kill Team, tournaments around the country and loads of coverage on social platforms like Youtube.
2017/05/18 08:58:21
Subject: Age of Sigmar - Skirmish Warbands preview pg4
Bottle wrote: The skirmish book is great in my opinion. Only £6 makes it a "no-brainer" impulse buy for me. The Battleplans are fantastic and one of the biggest assets as well as the post campaign tables. Adding the next level of detail should be easy too (and I want the next iteration of Hinterlands to do just that!)
Honestly this is the biggest take for me here. At this price who cares if it's light on content? If it does well they can expand it later, if reception is lukewarm just roll it into GHB2 or something. Sure, maybe GW didn't put a lot of effort into developing it but at that price we don't have to put much money into it either. I imagine a ton of people spend more than that on coffee every week!
Well, I for one care if its light on content, even at that price, and someone compared to the cost of two pots of paint. I'll get more use out of 'just two pots of paint' than I would out of a book that that is too light on content and will sit on the shelf, not to be touched after a quick flick through.
I honestly expected a campaign sized book, with a least a new bit of art for the cover.
It might only be about €8, but hinterlands is free, and seems to have had a lot more effort put into it. That €8 is better spent else where if it offers nothing that HInterlands & the GHB already offer.
I never understand the thought process in 'people probably spend more on coffee each week'. Just because you spend money on something else, doesn't mean you should give money away for an inferior product.
It might be excellent, and has just been giving an really rubbishy looking cover, so I'll wait to see what it looks like on release, but right now, I dont think its worth the cost, even if its cheap.
Geifer wrote: Hmm. Not too thrilled by this. The campaign rules seem very, very light. I'm not even expecting my Tomb Kings to be supported, but the insistence on only printing rules for plastic models when GW can't be bother to treat factions equally with plastic characters is a massive turnoff. Want a vampire? Tough luck. Ogres? Slaanesh (at least mortals)? It was bothersome in Warhammer Quest. It's worse here.
Oh well.
It sounds like the models they have listed in the incredibly affordable book are all generic, so im not sure why you cant take a vampire? AoS changed all those named Vampires to generic vampire lord's a long time ago. Just because each model isnt represented doesnt mean it cant be fielded as something else. Im also pretty sure they said Ogres were in the book.
To get that out of the way, I wasn't very clear on Ogres and Slaanesh. I was talking about heroes. Troops are no doubt there. But since they have no plastic heroes and weren't specifically mentioned to be included, I'm not expecting them to get anything.
Now, sure. I could use counts-as to my heart's content, but I already get a dull an uninspiring feeling from Age of Sigmar where I use lovingly converted models that look distinct from their peers but play exactly the same. No matter what the model carries, my vampire uses a sword per the rules. There is no customization whatsoever prior to bringing back relics and precious little after. A skirmish game, being smaller in scale, offers the opportunity to go into greater detail while still cutting down on the time you need for a single game. Even Necromunda, with expanded 2nd ed 40k rules, can be very quick to play.
People keep mentioning the affordable nature of Age of Sigmar's skirmish rules. I don't disagree. I am fully behind GW offering affordable rules, and unlike some (not talking about anybody in particular in this thread) I'm not even expecting them to be free. I'll gladly pay to have an actual book in my hands for reference during games.
But affordable is still too expensive if I get no enjoyment out of it. Since the release of Age of Sigmar, I've had tremendous fun with GW games with Silver Tower, and that's it. Incidentally this is also the game that is the least tied to the specific background of Age of Sigmar, effectively being set in the Realm of Chaos. I'm probably hoping against hope, but I want Age of Sigmar to be good. I keep trying and I keep getting disappointed. Skirmish is no different. It could have improved at least on some points that I criticize, but ended up being more of the same. That doesn't help me at all. Great for everyone who enjoys it, of course. Good for them. Doesn't help me, though.
dosiere wrote: I don't know why I had such high expectations for this idea, it's pretty much nothing more than running a small scale game of AoS. A PvE system along with real campaign mechanics would have been something sweet.
I'm thinking this may be more along the lines of WH:Q. First release will be a bit underwhelming ruleswise but the following one will be far better. I'm pretty sure bottle wasn't just brought in to have a friendly game. Oh no no no, I'm pretty sure they went talent hunting too.
I liked Silver Tower more than Hammerhal and thought it was a good game, but then I like coop better than the requirement for a GM.
But I don't think starting off with an underwhelming game "to test the waters", as it has been put before, is a good approach. GW would be better off to do their best, convince enough people with the quality of their work, and build on that instead of risking that a game (mode) sinks because it doesn't catch on for a lack of quality.
I have no reason to doubt that Age of Sigmar Skirmish is what the designers want it to be with no intention of improving on it in the foreseeable future.
Nehekhara lives! Sort of!
Why is the rum always gone?
2017/05/18 10:53:46
Subject: Re:Age of Sigmar - Skirmish Warbands preview pg4
This seems to be no better than Kill team, and pretty much everyone was indifferent toward KT. I'll wager that it will suffer the same fate
I think that the biggest advantage over the Kill Team is the greater variety in team composition. IN KT you still had to buy whole squads and they had to come from a single codex, so even though you could make some of them specialists, most of your guys ended up being very samey. For example it was not possible to make a team led by a tech priest, accompanied by couple of rangers and vanguards and a single sicaran and an electro priest. Here you can buy models as individuals and apparently you can take models from whole grand allieance (I got this right?), so if you so want, you can make a team where no two models are the same. To me this makes Skirmish way more interesting both as a game and a modelling opportunity.
I really hope that they make a new version of 40K Kill Team along the lines of this AoS skirmish.
This message was edited 1 time. Last update was at 2017/05/18 16:27:25
I think Frostgrave would be a good comparison. The game itself is very simple in both. Imo Frostgrave wins in the alternating activation, but aos in combat. In Frostgrave you have lot more stuff for your wizard, but not very much for the others, where in aos the hero choices have less variation, but you have plenty of more troops to choose from. The campaign rules are better in Forstgrave, but they could be imported quite easily to AoS skirmish, or you could import them from Mordheim as well. So no problems there. For me, AoS skirmish sounds more interesting, especially with few tweaks like imported campaign system from Mordheim and alternating activation. On the other hand, I'm not sure where I even need the skirmish rules after those modifications
Feel the sunbeams shine on me.
And the thunder under the dancing feet.
2017/05/18 12:43:21
Subject: Age of Sigmar - Skirmish Warbands preview pg4
If this is out there as an 'official' GW game (or game mode) as it were it's going to have a lot more traction than any fan made thing does (no matter how good)
and as Bottle now plans to do bolting on fan made extras to it will improve it even if GW doesn't
(and I hope they do, but please don't expect them to put massive amounts new content immediately which people always seem to be screaming for )
2017/05/18 14:26:04
Subject: Age of Sigmar - Skirmish Warbands preview pg4
Bottle: I watched the live stream and enjoyed it, but there was something I didn't catch. Between games, you get the additional reknown points. Does everything from the first game survive and you use the additional reknown to add new things? Or do you just spend the total you have on whatever you want (like you could take completely different stuff)?
Anyway, it sounds pretty good. It's 6 scenarios, and some rules for linking them together into a little narrative campaign. Plus point lists for and special abilities and artifacts specific to playing skirmish. Seems worth $10 to me for anyone interested in scenarios that work well for playing games of AoS with single model units. Assuming the scenarios are good.
Automatically Appended Next Post: I don't think they'll do much with it, but I could see some additional scenarios in white dwarf.
This message was edited 1 time. Last update was at 2017/05/18 14:26:55
2017/05/18 15:18:41
Subject: Age of Sigmar - Skirmish Warbands preview pg4
I would have like to seen more items to zest up pickup games with random people. As it looks now to really get much out of it you will be playing repeat games with a friend.
Moving forward that would be my one request. More Items.
2017/05/18 16:24:21
Subject: Re:Age of Sigmar - Skirmish Warbands preview pg4
This seems to be no better than Kill team, and pretty much everyone was indifferent toward KT. I'll wager that it will suffer the same fate
I think that the biggest advantage over the Kill Team is the greater variety in team composition. IN KT you still had to buy whole squads and they had to come from a single codex, so even though you could make some of them specialists, most of your guys ended up being very samey. For example it was not possible to make a team led by a tech priest, accompanied by couple of rangers and vanguards and a single sicaran and an electro priest. Here you can buy models as individuals and apparently you can take models from whole grand allieance (I got this right?), so if you so want, you can make a team where no two models are not same. To me this makes Skirmish way more interesting both as a game and a modelling opportunity.
I think this is a really, really good point. Skirmish is super wide open in Warband construction and Kill Team is really limited. I can do a pan-Chaos warband with a couple skaven, a couple gor, a couple marauders, a chaos warrior and a daemon or two all lead by some sort of champion of whichever ruinious power binds them together, or a servent of the everchosen.
I really hope that they make a new version of 40K Kill Team along the lines of this AoS skirmish.
Given how close 8th is to AoS, wouldn't this set of rules likely just work as is? You'd need to come up with some points system like Power x 10 divided by the number of models listed on the data sheet. So a Primaris Intercessor would be 12 "renown" or whatever number the coefficient you come up with produces. More terrain would probably a good idea, but that's also true for AoS skirmish.
This message was edited 1 time. Last update was at 2017/05/18 16:55:24
Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better.
2017/05/18 16:41:02
Subject: Age of Sigmar - Skirmish Warbands preview pg4
Albino Squirrel wrote: It's 6 scenarios, and some rules for linking them together into a little narrative campaign. Plus point lists for and special abilities and artifacts specific to playing skirmish. Seems worth $10 to me for anyone interested in scenarios that work well for playing games of AoS with single model units.
Agreed. To me, that's worth $10.
I'm thinking it could also be a really neat way to do a slow-grow kinda league. Starting off with AoS:S, then once you hit a certain point (100 Renown?), shift to 500 point "full" AoS maybe using some of the Path to Glory stuff from then on.
2017/05/18 17:12:47
Subject: Age of Sigmar - Skirmish Warbands preview pg4
Bottle wrote: The skirmish book is great in my opinion. Only £6 makes it a "no-brainer" impulse buy for me. The Battleplans are fantastic and one of the biggest assets as well as the post campaign tables. Adding the next level of detail should be easy too (and I want the next iteration of Hinterlands to do just that!)
Honestly this is the biggest take for me here. At this price who cares if it's light on content? If it does well they can expand it later, if reception is lukewarm just roll it into GHB2 or something. Sure, maybe GW didn't put a lot of effort into developing it but at that price we don't have to put much money into it either. I imagine a ton of people spend more than that on coffee every week!
Well, I for one care if its light on content, even at that price, and someone compared to the cost of two pots of paint. I'll get more use out of 'just two pots of paint' than I would out of a book that that is too light on content and will sit on the shelf, not to be touched after a quick flick through.
I honestly expected a campaign sized book, with a least a new bit of art for the cover.
It might only be about €8, but hinterlands is free, and seems to have had a lot more effort put into it. That €8 is better spent else where if it offers nothing that HInterlands & the GHB already offer.
I never understand the thought process in 'people probably spend more on coffee each week'. Just because you spend money on something else, doesn't mean you should give money away for an inferior product.
It might be excellent, and has just been giving an really rubbishy looking cover, so I'll wait to see what it looks like on release, but right now, I dont think its worth the cost, even if its cheap.
Well if you don't like it, you don't like it. There's nothing wrong with that, but it doesn't mean the product itself is bad, it's just personal preference.
I think 10USD is worth it if I only played one of the scenarios included in the book - based on how fun the first of Bottle and Ben's games looked (the second one was harder to follow and I ended up tuning out).
Albino Squirrel wrote: Bottle: I watched the live stream and enjoyed it, but there was something I didn't catch. Between games, you get the additional reknown points. Does everything from the first game survive and you use the additional reknown to add new things? Or do you just spend the total you have on whatever you want (like you could take completely different stuff)?
Anyway, it sounds pretty good. It's 6 scenarios, and some rules for linking them together into a little narrative campaign. Plus point lists for and special abilities and artifacts specific to playing skirmish. Seems worth $10 to me for anyone interested in scenarios that work well for playing games of AoS with single model units. Assuming the scenarios are good.
Automatically Appended Next Post: I don't think they'll do much with it, but I could see some additional scenarios in white dwarf.
There are no injuries or experience in the system (Hinterlands has them, and the next Hinterlands will add them for AoS Skirmish too), and yes you do generate extra renown in between the game. Firstly, depending on if you Major/Minor Won/Lost or Drawn you can get varying amounts of renown. You also both get to roll on a treasure chart which can yield extra renown or can yield other bonuses. Despite me losing the first game I rolled hot on the treasure table and ended up with 12 more renown (which I bought 2 more Outriders and another Handgunner with), Ben got 11 and bought a second Crypt Flayer.
It's worth saying as well, the 6 battleplans form into a linear pathway for 2 players if you want, but you can run a random campaign for multiple warbands out the book too. 3 of the scenarios are symmetrical and thus suited better to Matched Play. There is a section on Matched Play with guidelines to points and how to run tournaments with the system. Lots and lots for your money's worth imo. The book is 40 pages in total.
Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-)
2017/05/18 18:00:59
Subject: Age of Sigmar - Skirmish Warbands preview pg4
Bottle wrote: The skirmish book is great in my opinion. Only £6 makes it a "no-brainer" impulse buy for me. The Battleplans are fantastic and one of the biggest assets as well as the post campaign tables. Adding the next level of detail should be easy too (and I want the next iteration of Hinterlands to do just that!)
Honestly this is the biggest take for me here. At this price who cares if it's light on content? If it does well they can expand it later, if reception is lukewarm just roll it into GHB2 or something. Sure, maybe GW didn't put a lot of effort into developing it but at that price we don't have to put much money into it either. I imagine a ton of people spend more than that on coffee every week!
Well, I for one care if its light on content, even at that price, and someone compared to the cost of two pots of paint. I'll get more use out of 'just two pots of paint' than I would out of a book that that is too light on content and will sit on the shelf, not to be touched after a quick flick through.
I honestly expected a campaign sized book, with a least a new bit of art for the cover.
It might only be about €8, but hinterlands is free, and seems to have had a lot more effort put into it. That €8 is better spent else where if it offers nothing that HInterlands & the GHB already offer.
I never understand the thought process in 'people probably spend more on coffee each week'. Just because you spend money on something else, doesn't mean you should give money away for an inferior product.
It might be excellent, and has just been giving an really rubbishy looking cover, so I'll wait to see what it looks like on release, but right now, I dont think its worth the cost, even if its cheap.
Well if you don't like it, you don't like it. There's nothing wrong with that, but it doesn't mean the product itself is bad, it's just personal preference.
You are kind of putting words in to my mouth. I never said it was bad, and that I didn't like it. I said it is inferior to what is already available (hinterlands), and from what we were shown so far, its not worth the money, even if it is only a few quid. It has nothing to do with personal preference, or not liking something, or anything else that you tried to take from what I said- especially as I cant decide if I like it or not until its out.
People in this thread are saying that its a must buy as its so cheap, even if its its light on content. If everyone blindly buys it, this kind of gives GW the impression that they can knock together any old tat, over a lunch break, stick a under £10 price tag on it, and people will still buy it as its cheap.
They have been promoting this a fair bit for a one and done product, so it feels lacklustre at best.
Like I already said, I wont be able to tell how good it is until its actually out, but from what they have shown, it feels like an inferior product, hastily knock together to retain people from seeking out free rule sets.
I'm still looking forward to it, it has an Inq28 feel to it, which seems to encourage more modelling and having fun rather than being rules driven, which I love. I just dont want to chuck money at something that even if so cheap, isn't worth it. If this is a version 1.0, then they would have been better chucking this out in white dwarf, and releasing a hardback 6 months down the line if it took off.
This message was edited 2 times. Last update was at 2017/05/18 19:01:45
They said that the matched play battle plans from the GHB will also work with the game. So I'm guessing if you have a matched play skirmish event you'll have the 3 symmetrical battleplans and then can supplement those with some from the GHB.
Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better.
2017/05/18 19:04:15
Subject: Age of Sigmar - Skirmish Warbands preview pg4
Maybe I missed it, but has there been any of discussion of the actual game mechanics? Turn sequence, combat, unit stats, are these all identical to AoS? Are there any new action types models can do in the Skirmish rule set?
2017/05/18 19:06:20
Subject: Age of Sigmar - Skirmish Warbands preview pg4
RexHavoc wrote: I said it is inferior to what is already available (hinterlands), and from what we were shown so far, its not worth the money, even if it is only a few quid. It has nothing to do with personal preference, or not liking something, or anything else that you tried to take from what I said- especially as I cant decide if I like it or not until its out.
It's 40 pages, so I'm guessing there's stuff in there that is not in Hinterlands. I'm a Hinterlands fan and trust that if the guy who wrote Hinterlands says the Skirmish book is worth it, it's worth a shot.
Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better.
2017/05/18 19:06:49
Subject: Age of Sigmar - Skirmish Warbands preview pg4
Soundtheory wrote: Maybe I missed it, but has there been any of discussion of the actual game mechanics? Turn sequence, combat, unit stats, are these all identical to AoS? Are there any new action types models can do in the Skirmish rule set?
Its pretty much small AoS. Single models, battleshock for whole army when you loose a guy. Stats are all same as AoS. Turn is full guys moving just like every other gw game.
2017/05/18 19:12:02
Subject: Age of Sigmar - Skirmish Warbands preview pg4
RexHavoc wrote: its not worth the money, even if it is only a few quid.
RexHavoc wrote: It has nothing to do with personal preference
Surely your opinion that the rulebook is not even worth a few quid is a matter of personal preference. Or would you also say that myself and others find it worth a few quid over and against the force of rationality and objective fact? Okay, I am just giving you a hard time there because I think that lapse in self-consciousness is also behind this conclusion:
RexHavoc wrote: If everyone blindly buys it, this kind of gives GW the impression that they can knock together any old tat, over a lunch break, stick a under £10 price tag on it, and people will still buy it as its cheap.
Who knows how GW receives the info customers broadcast by spending money? Not us! But it's just as reasonable that strong sales of the AoS Skirmish Rulebook and maybe corresponding strong sales of AoS miniatures to play it might send the message that, far from "any old tat" being acceptable, that customers are hungry for smaller scale games ... and then enter the deeper skirmish ruleset, especially in light of how stimulating SWA has proven to erstwhile/latent 40k customers.
This message was edited 1 time. Last update was at 2017/05/18 19:12:26
RexHavoc wrote: You are kind of putting words in to my mouth. I never said it was bad, and that I didn't like it. I said it is inferior to what is already available (hinterlands), and from what we were shown so far, its not worth the money, even if it is only a few quid. It has nothing to do with personal preference, or not liking something, or anything else that you tried to take from what I said- especially as I cant decide if I like it or not until its out.
People in this thread are saying that its a must buy as its so cheap, even if its its light on content. If everyone blindly buys it, this kind of gives GW the impression that they can knock together any old tat, over a lunch break, stick a under £10 price tag on it, and people will still buy it as its cheap.
They have been promoting this a fair bit for a one and done product, so it feels lacklustre at best.
Like I already said, I wont be able to tell how good it is until its actually out, but from what they have shown, it feels like an inferior product, hastily knock together to retain people from seeking out free rule sets.
I'm still looking forward to it, it has an Inq28 feel to it, which seems to encourage more modelling and having fun rather than being rules driven, which I love. I just dont want to chuck money at something that even if so cheap, isn't worth it. If this is a version 1.0, then they would have been better chucking this out in white dwarf, and releasing a hardback 6 months down the line if it took off.
After double-checking have to apologize here, because I mixed up another post with yours and thought you had said things to that affect when you did not. So I was putting words in your mouth in a way, apologies.
This message was edited 3 times. Last update was at 2017/05/18 20:29:33
Albino Squirrel wrote: Bottle: I watched the live stream and enjoyed it, but there was something I didn't catch. Between games, you get the additional reknown points. Does everything from the first game survive and you use the additional reknown to add new things? Or do you just spend the total you have on whatever you want (like you could take completely different stuff)?
Anyway, it sounds pretty good. It's 6 scenarios, and some rules for linking them together into a little narrative campaign. Plus point lists for and special abilities and artifacts specific to playing skirmish. Seems worth $10 to me for anyone interested in scenarios that work well for playing games of AoS with single model units. Assuming the scenarios are good.
Automatically Appended Next Post: I don't think they'll do much with it, but I could see some additional scenarios in white dwarf.
There are no injuries or experience in the system (Hinterlands has them, and the next Hinterlands will add them for AoS Skirmish too), and yes you do generate extra renown in between the game. Firstly, depending on if you Major/Minor Won/Lost or Drawn you can get varying amounts of renown. You also both get to roll on a treasure chart which can yield extra renown or can yield other bonuses. Despite me losing the first game I rolled hot on the treasure table and ended up with 12 more renown (which I bought 2 more Outriders and another Handgunner with), Ben got 11 and bought a second Crypt Flayer.
It's worth saying as well, the 6 battleplans form into a linear pathway for 2 players if you want, but you can run a random campaign for multiple warbands out the book too. 3 of the scenarios are symmetrical and thus suited better to Matched Play. There is a section on Matched Play with guidelines to points and how to run tournaments with the system. Lots and lots for your money's worth imo. The book is 40 pages in total.
Hi Bottle, where would be the proper forum to keep up on all your additions? I am highly interested if your rules will stack on AoS or if AoS will stack on Hinterlands. What aspects will you be taking? I saw hinterlands has its own point cost for models, would you keep that or use GW's Renown?
2017/05/18 21:28:07
Subject: Age of Sigmar - Skirmish Warbands preview pg4
RexHavoc wrote: its not worth the money, even if it is only a few quid.
RexHavoc wrote: It has nothing to do with personal preference
Surely your opinion that the rulebook is not even worth a few quid is a matter of personal preference. Or would you also say that myself and others find it worth a few quid over and against the force of rationality and objective fact? Okay, I am just giving you a hard time there because I think that lapse in self-consciousness is also behind this conclusion:
RexHavoc wrote: If everyone blindly buys it, this kind of gives GW the impression that they can knock together any old tat, over a lunch break, stick a under £10 price tag on it, and people will still buy it as its cheap.
Who knows how GW receives the info customers broadcast by spending money? Not us! But it's just as reasonable that strong sales of the AoS Skirmish Rulebook and maybe corresponding strong sales of AoS miniatures to play it might send the message that, far from "any old tat" being acceptable, that customers are hungry for smaller scale games ... and then enter the deeper skirmish ruleset, especially in light of how stimulating SWA has proven to erstwhile/latent 40k customers.
It's also worth pointing out.. when SW:A released, I sent them a direct e-mail.. and they responded. Not only did they respond but they took action on what I was requesting (I know I wasn't the only one but the fact is that they received requests and acted on them). People are acting like GW will send lawyers after them for asking for something they want. Go to the website, at the bottom of the page you have a link to directly e-mail them. Tell them what is on your mind and let them know.
Albino Squirrel wrote: Bottle: I watched the live stream and enjoyed it, but there was something I didn't catch. Between games, you get the additional reknown points. Does everything from the first game survive and you use the additional reknown to add new things? Or do you just spend the total you have on whatever you want (like you could take completely different stuff)?
Anyway, it sounds pretty good. It's 6 scenarios, and some rules for linking them together into a little narrative campaign. Plus point lists for and special abilities and artifacts specific to playing skirmish. Seems worth $10 to me for anyone interested in scenarios that work well for playing games of AoS with single model units. Assuming the scenarios are good.
Automatically Appended Next Post: I don't think they'll do much with it, but I could see some additional scenarios in white dwarf.
There are no injuries or experience in the system (Hinterlands has them, and the next Hinterlands will add them for AoS Skirmish too), and yes you do generate extra renown in between the game. Firstly, depending on if you Major/Minor Won/Lost or Drawn you can get varying amounts of renown. You also both get to roll on a treasure chart which can yield extra renown or can yield other bonuses. Despite me losing the first game I rolled hot on the treasure table and ended up with 12 more renown (which I bought 2 more Outriders and another Handgunner with), Ben got 11 and bought a second Crypt Flayer.
It's worth saying as well, the 6 battleplans form into a linear pathway for 2 players if you want, but you can run a random campaign for multiple warbands out the book too. 3 of the scenarios are symmetrical and thus suited better to Matched Play. There is a section on Matched Play with guidelines to points and how to run tournaments with the system. Lots and lots for your money's worth imo. The book is 40 pages in total.
Hi Bottle, where would be the proper forum to keep up on all your additions? I am highly interested if your rules will stack on AoS or if AoS will stack on Hinterlands. What aspects will you be taking? I saw hinterlands has its own point cost for models, would you keep that or use GW's Renown?
Hey Chopxsticks! Thanks for taking an interest in Hinterlands The main hub for Hinterlands will stay at TGA.Community. The plan is for Hinterlands moving forward to stack on top of AoS Skirmish and I've spent most of today working on the next iteration. I really like AoS Skirmish and want Hinterlands to compliment it rather than compete with it - of course if you prefer my original Hinterlands rules those will always be available too (because TGA lets you download past versions of files). I've got loads and loads of cool content I would love to make but here's what I have sketched out for the next update:
1. A multiplayer campaign setting with a defined goal - it will have its own treasures, new Battleplans and a new setting/lore in the Realm of Ghyran. It should give gaming groups something to play after the Shadespire campaign and also illustrate how easy expanding the AoS Skirmish ruleset is.
2. Tweaks to the rules - injuries and experience will be coming back (although different to current Hinterlands), other rules will be ported over too like my Scatter Terrain rule to make the table a bit more manageable. I might bring my Rules of Three over to cut down Mortal Wound spam (although it's less of a problem now Heroes are full cost). Underdog Gambits will be included because I love them (I'll let the underdog forfeit one of their rerolls for a single roll on the table, methinks).
3. Potions, scrolls and magic items are coming. I've had them made for ages but haven't had a great chance to slot them in - with AoS Skirmish introducing a treasures table now is the perfect chance.This will add some real roleplaying flavour which I think players will love, (I get lots of requests for them).
4. Top secret rules for your general that I can't share just now (this is going to be the best bit!)
All subject to change of course, but this is the current plan. 50/50 new stuff and updating existing rules to be compatible with AoS Skirmish. I've kept it small so I can hopefully get it released sooner rather than later (the past versions have taken 3-4 months to complete each). It's just the surface of stuff I want to include but hopefully it's going to allow me to release stuff on a regular basis. Moving forward I want each subsequent release to introduce a new multiplayer campaign (each with a different winning condition, battleplans, background and set in a different realm) and then introduce further narrative tools and rules - in the end I want players to be able to explore every corner of the Mortal Realms with their warbands - go adventuring in Ghyran and recruit a stoic Kurnoth Hunter from a Sylvaneth Deepgrove before paying for passage on Kharadron Overlord frigate to take them high into the mountains of Chamon on some epic quest (or maybe just to loot and plunder), that sort of stuff!
Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-)
2017/05/18 21:39:29
Subject: Age of Sigmar - Skirmish Warbands preview pg4
Bottle - all of that sounds like really good news to me. Having played Hinterlands and seen a lot of awesome potential in it, I think AoS Skirmish will be a natural partner.