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Poll
a dreadknight with personal teleporter is a
monstrous creature 41% [ 30 ]
jump infantry 3% [ 2 ]
both 49% [ 36 ]
other 7% [ 5 ]
Total Votes : 73
Author Message
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Made in au
Stalwart Veteran Guard Sergeant





South Of The South Poll

The debate with the dreadknight and personal teleporter a weather it is jump infantry/monstrous creature so i made a poll to see what the general community thinks about this.
please vote from a neutral point of view and not one i do not what to fight this

the facts
dreadknight starts as a monster creature
personal teleporter makes the unit become jump infantry
it does not say in the rule book that it can not be both

This message was edited 2 times. Last update was at 2011/04/11 05:00:37


   
Made in us
Stone Bonkers Fabricator General





Beijing, China

Why is this in tactics?

I think it remains a MC like a DP with wings and will be FAQ/Errataed to that effect.
Its just another symptom of a poorly written codex.



Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Mekboy Hammerin' Somethin'





I thought that the codex insert said "Moves like jump infantry."
   
Made in us
Dakka Veteran




No it doesn't. That's the problem.

It says "A unit with a personal teleporter is jump infantry"

And that is what has started the massive rules fight ><
   
Made in us
Nurgle Predator Driver with an Infestation




california

it is a monstrous creature that can teleport 30" once per game, and id assume that it moves like a jump infantry, but it cannot become infantry.

This message was edited 1 time. Last update was at 2011/04/11 05:13:24


currently run
my eldar at 2000 pts
chaos space marine at 3000+ pts
working on dark eldar aiming for 2k
Had a 1k Tau and a 2k Ork and 3k BA. 
   
Made in au
Stalwart Veteran Guard Sergeant





South Of The South Poll

the rules say

units with personal teleporter are jump infantry. once per game, the unit can elect to make a teleport shunt, the unit immediately makes a move of up to 30" in any direction. this move cannot end on top of another or in impassable terrain, but ignores intervening units, terrain and so on. A unit that moves via teleport shunt cannot assault in the same turn, although it can shoot or run as normal. the unit counts as having moved

the dreadknight can take a personal teleporter for 75 points

   
Made in us
Nurgle Predator Driver with an Infestation




california

ironhandstraken wrote:the rules say

units with personal teleporter are jump infantry. once per game, the unit can elect to make a teleport shunt, the unit immediately makes a move of up to 30" in any direction. this move cannot end on top of another or in impassable terrain, but ignores intervening units, terrain and so on. A unit that moves via teleport shunt cannot assault in the same turn, although it can shoot or run as normal. the unit counts as having moved

the dreadknight can take a personal teleporter for 75 points


yes, true. but a monstrous creature cant be infantry. its like a demon prince with wings.

currently run
my eldar at 2000 pts
chaos space marine at 3000+ pts
working on dark eldar aiming for 2k
Had a 1k Tau and a 2k Ork and 3k BA. 
   
Made in nz
Longtime Dakkanaut





New Zealand

It's certainly badly worded and needs a FAQ from GW, but to me the intention seems clear - it's still a MC, but moves as jump infantry and can do the teleport shunt thing.
   
Made in se
Ferocious Black Templar Castellan






Sweden

The rules state something along the line that "units with personal teleporters are jump infantry[...]". Thus, a really strict RAW reading would mean that the Dreadknight is still an MC, doesn't get to move 12"/turn but does get to shunt once if you buy the 80-ish (incorrect on purpouse, forum policy) point upgrade.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Nurgle Predator Driver with an Infestation




california

AlmightyWalrus wrote:The rules state something along the line that "units with personal teleporters are jump infantry[...]". Thus, a really strict RAW reading would mean that the Dreadknight is still an MC, doesn't get to move 12"/turn but does get to shunt once if you buy the 80-ish (incorrect on purpouse, forum policy) point upgrade.
I disagree, as I said with deamon prince with wings, its an mc that can move 12" normally

currently run
my eldar at 2000 pts
chaos space marine at 3000+ pts
working on dark eldar aiming for 2k
Had a 1k Tau and a 2k Ork and 3k BA. 
   
Made in se
Powerful Pegasus Knight





Well, a DP and a dreadknight are different things.
As many have said, "move as" isn't the "is", and as far as I'm aware, you can only be one unit-type.

Of course, we're all aware that it WILL be errated/FaQ'ed so that he simply moves like one, or counts as both. We don't have to be tied up in some silly rule debate.

And of a not-so-interesting note. I was the one that started a thread on this very subject (maybe the first?), it was locked as the codex was so new at the time*.

*Or maybe because it was named "Fun RaW games with the new GK", i.e: Loophole hunting. *whistles*

This message was edited 2 times. Last update was at 2011/04/11 16:46:20


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Made in us
Decrepit Dakkanaut





Biloxi, MS USA

Oscarius wrote:Well, a DP and a dreadknight are different things.
As many have said, "move as" isn't the "is", and as far as I'm aware, you can only be one unit-type.


However, there is no rule saying that you can be only one unit type. That said, there's no rule that you can be two types, either, hence our little problem.

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Made in se
Ferocious Black Templar Castellan






Sweden

kenzosan wrote:
AlmightyWalrus wrote:The rules state something along the line that "units with personal teleporters are jump infantry[...]". Thus, a really strict RAW reading would mean that the Dreadknight is still an MC, doesn't get to move 12"/turn but does get to shunt once if you buy the 80-ish (incorrect on purpouse, forum policy) point upgrade.
I disagree, as I said with deamon prince with wings, its an mc that can move 12" normally


Page 28 of the Grey Knights Codex:

"Units with personal teleporters are jump infantry."

The Dreadknight only has one personal teleporter, and as such only benefits from the once-per-game shunt move, as that isn't tied to being jump infantry. You can disagree as much as you want, those are the rules.


That said, no one, including myself, plays that way, as it's rules lawyering taken to the most extreme pinnacle of lawyering.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
 
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