I hate only posting links instead of responding directly to people's lists, but I think it's ok here b/c your list is substantially similar to this other list I just critiqued.
http://www.dakkadakka.com/dakkaforum/posts/list/368188.page
But specific to your list:
First, your points are incorrect on the
HQ. The actual
HQ is only 87 points, so the whole unit is only 251. Other than that, it's great--you should take two units like that.
I don't know what a "bladestorm" is, and I generally recommend prefacing nicknames for suit load-outs with what they're actually kitted with. Then refer back to them by the nickname. Either way, I know it's not one of the two configurations that I generally endorse: the
fireknife (plasma rifle + missile pod + multi-tracker) or the
deathrain (
TL missile pod + targeting array). Therefore, I recommend you drop it for a unit of
deathrain suits. I only recommend running
deathrains in the elite slot; I save the fireknives for the
HQ slots. The reason is so all your suits can be BS4, which is important. Also,
deathrains are cheaper than the "bladestorms," which is another reason why I recommend running only
deathrains in the elite slot--they're the cheapest good suit you can buy. Finally, your
deathrain number is off: a unit of crisis suits with
TL missile pods + targeting array is 159 points.
As for your troops: fewer fire warriors, more kroot. Kroot hounds are statistically better than carnivores, and they're cheaper (just look at their stat lines and their point costs). I know they're a metal model, but if that's a problem, I suggest using regular wargs from the
LOTR range as counts-as. Either way, I suggest running units of 10 kroot carnivores with b/w 5-8 hounds, depending on what's in the rest of your list. I generally recommend only 5 so you can more units in toto. Drop the fire warriors down to a single min-sized unit. Reserve them at the beginning of the game and hope they don't come in until the end of the game.
There's an alternative list that takes lots of fire warriors in devilfish, but I don't like it. I generally stick with kroot.
As for the fast attack choices, see the link I posted. But generally speaking, I recommend piranha over pathfinders. They fulfill different rolls, so it's not like one is better than the other, but piranha are cheaper, and that usually wins me over. Cheaper units = more units which = more guns which = win.
With piranha, you get free units of gun drones that you can use to meat shield your units and contest objectives and generally be a nuisance. After you disembark the gun drones, you want to move flat out with the piranha straight into the maneuvering lanes of your opponent's vehicles. This forces your opponent to deal with the piranha, or else they risk getting their parking lot melta'd. Even if they do kill the piranha, you've just placed rough (dangerous) terrain in front of their parking lot, so now they're got to roll a bunch of dice to make sure their vehicles don't get immobilized going through it. Finally, if the piranha actually live to the end of the game (they usually don't; most times they barely live past the first turn) you can move flat-out to contest enemy objectives.
As for your heavy support choices, again, I refer you to the link. Generally, however, I recommend running broadsides over hammerheads for the sole reason that you can fit in more railguns with broadsides. One hammer, properly outfitted, is literally twice the cost of a single broadside. When you can take twice the guns for the same price, I generally recommend you do so. Also, don't upgrade them with plasma rifles. It's a waste of points.
Plus, even if you keep the hammerheads, yours aren't outfitted the best they could be. Hammerheads are best kitted out with burst cannons, a multi-tracker (so you can shoot like a fast vehicle) and a d-pod (because it's too good not to take). That puts it at 165 points. Point-for-point, I've heard people call it the best MBT in the game. However, broadsides are just plain better for what they do--killing tanks. And since there are so many tanks running around these days, broadsides have gotten better and hammerheads have become sidelined. The hammerhead is really good at killing infantry, but that's what you have crisis suits for.
Taking into account the foregoing, here's what I recommend:
--
HQ-- 1850/1850
1 Shas'
el 87
-Plasma Rifle
-Missile Pod
-Multi-tracker
2 Bodyguard 164
-Plasma Rifle x2
-Missile Pod x2
-Targeting Array x2
--
HW Multi-tracker x2
1 Shas'
el 87
-Plasma Rifle
-Missile Pod
-Multi-tracker
2 Bodyguard 164
-Plasma Rifle x2
-Missile Pod x2
-Targeting Array x2
--
HW Multi-tracker x2
--Elites--
3 Crisis Suit 159
-
TL Missile Pod x3
-Targeting Array x3
3 Crisis Suit 159
-
TL Missile Pod x3
-Targeting Array x3
--Troops--
6 Fire warriors 60
10 Kroot Carnivores 106
5 Kroot Hounds
10 Kroot Carnivores 106
5 Kroot Hounds
10 Kroot Carnivores 106
5 Kroot Hounds
--Fast Attack--
1 Piranha 75
-Fusion Blaster
-Disruption Pod
-Targeting Array
1 Piranha 75
-Fusion Blaster
-Disruption Pod
-Targeting Array
--Heavy Support--
2 Broadside Battlesuits 170
-A.S.S. x2
-Team Leader
-Target Lock
2 Broadside Battlesuits 170
-A.S.S. x2
-Team Leader
--Target Lock
2 Broadside Battlesuits 170
-A.S.S. x2
-Team Leader
The
HQ suits go after
MEQ's and anything with a 2+ or 3+ armor save. The elite suits go after transports and side armor on light vehicles,
MC's and infantry. They're gonna be your workhorses, so make sure you get the most mileage out of them.
Use the kroot to protect your suits. Generally I recommend establishing a front line with them, then
JSJ the crisis suits in front of them, shoot, then jump back behind the kroot. This lets you get cover saves without giving cover saves. You can also use the kroot for deep-strike defense, where you spread them out around the pertinent areas of your deployment zone to prevent nids and daemons from dropping down on your head. Ditto for drop pods. Also, you can string your kroot out along the table edges to prevent infantry and walkers from outflanking in your fire base.
Keep the fire warriors in reserve as long as you can.
Do with the piranha what I said to do with them earlier in this post.
The b-sides all have target locks, so each of your six b-sides can target six different vehicles. How's that for clearing parking lots?
Hope that helps,
Knute