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![[Post New]](/s/i/i.gif) 2012/06/26 23:37:30
Subject: Re:6th edition rumour and news summary (1st post updated daily with new info!)
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Jervis Johnson
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rattman wrote:
Primary are capture objectives or destroy units. mission dependant you get 1 or 2 points for destroying units (no percentages, yeah annoys me to I play a razor spam SW army)
secondry are kill the warlord +1 vp, first blood if you destroy a enamy unit first you get a 1 vp. line breaker 1vp if you have a unit in enamy deployment zone
destroyed is falling back or not on the table
Thanks. So basically the old 'kill points' are still in, but on the other hand MSU armies get a lot of points if they manage to get all their cheap stuff in the enemy deployment zone. Do Razorbacks (you mentioned your Razorbacks) and other vehicles count as a unit for the line breaker 1vp? That's something that helps fast armies a lot either way.
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This message was edited 1 time. Last update was at 2012/06/26 23:38:22
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![[Post New]](/s/i/i.gif) 2012/06/26 23:38:08
Subject: 6th edition rumour and news summary (1st post updated daily with new info!)
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Legendary Master of the Chapter
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kirsanth wrote:Asherian Command wrote:So question. Anyone else just want it for the fluff?
And not exactly the game? I mean that is my piece of cake. Fluff I love. Hopefully I can find some of the new lore at Lexi.
Both.
It is more interesting to tell a story with a solid system that everyone understands.
Eh. I usually just pit a 500 point army against another 500 point army and use that as a basis to write my fluff :/
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From whom are unforgiven we bring the mercy of war. |
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![[Post New]](/s/i/i.gif) 2012/06/26 23:39:44
Subject: 6th edition rumour and news summary (1st post updated daily with new info!)
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Been Around the Block
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kroot if you want/need and specific clarification just PM me
Oh I got banned from BLOS for correcting someone who was wrong saying you cant have IC in your allies, rule book places no restrictions on allies
love dakka dakka my fav website
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![[Post New]](/s/i/i.gif) 2012/06/26 23:41:22
Subject: 6th edition rumour and news summary (1st post updated daily with new info!)
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Calm Celestian
Florida, USA
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@rattman: Is removed from play and removed from play as a casualty cleared up at all?
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There is a fine line between genius and insanity and I colored it in with crayon. |
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![[Post New]](/s/i/i.gif) 2012/06/26 23:41:51
Subject: Re:6th edition rumour and news summary (1st post updated daily with new info!)
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Been Around the Block
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Therion wrote:rattman wrote:
Primary are capture objectives or destroy units. mission dependant you get 1 or 2 points for destroying units (no percentages, yeah annoys me to I play a razor spam SW army)
secondry are kill the warlord +1 vp, first blood if you destroy a enamy unit first you get a 1 vp. line breaker 1vp if you have a unit in enamy deployment zone
destroyed is falling back or not on the table
Thanks. So basically the old 'kill points' are still in, but on the other hand MSU armies get a lot of points if they manage to get all their cheap stuff in the enemy deployment zone. Do Razorbacks (you mentioned your Razorbacks) and other vehicles count as a unit for the line breaker 1vp? That's something that helps fast armies a lot either way.
you can get 1vp max. it says scoring or scoring denial unit( going to check that)
scoring denial
vehicle
swarms
failing back
plus one that makes no sense possibly a typo " plus one that specifies it never counts as a denial (scoring possibly) unit"
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This message was edited 1 time. Last update was at 2012/06/26 23:44:54
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![[Post New]](/s/i/i.gif) 2012/06/26 23:46:22
Subject: Re:6th edition rumour and news summary (1st post updated daily with new info!)
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Loyal Necron Lychguard
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Sigvatr wrote:Maelstrom808 wrote:Sigvatr wrote:I can't really picture a Necron army that mainly consists of flyers...
Having run one a few times under pancake edition (in which they were signifigantly harder to use than what we are seeing here), it's a thing of beauty
No doubt that it does (despite being RIDICOLOUSLY expensive!), but when I think of Necrons, I just can't see an army of flyers :(
Really it's not that much more expensive than your average army of the same points...and the oldcrons used to mainly be fast, hard hitting raiding forces.
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2012/06/26 23:48:21
Subject: 6th edition rumour and news summary (1st post updated daily with new info!)
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Hellion Hitting and Running
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Rattman
Could you shed some light on the close combat challenge rule? Is it only IC?
Can sarge upgrades be challenged or issue challenge?
What happen if you deny a challenge?
What happen if you win the challenge?
Thanks.
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![[Post New]](/s/i/i.gif) 2012/06/26 23:49:37
Subject: 6th edition rumour and news summary (1st post updated daily with new info!)
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Been Around the Block
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rattman wrote:kroot if you want/need and specific clarification just PM me
Oh I got banned from BLOS for correcting someone who was wrong saying you cant have IC in your allies, rule book places no restrictions on allies
love dakka dakka my fav website
lol WTF.
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The 6th Edition Leak Told You So Campaign: Maybe |
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![[Post New]](/s/i/i.gif) 2012/06/26 23:49:42
Subject: 6th edition rumour and news summary (1st post updated daily with new info!)
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Servoarm Flailing Magos
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rattman, how do blast weapons work?
Also any chance of a confirmation on rapid fire? Is it the same as 5th or is it 2 shots @24" if stationary, 1@24" and 2@12" if moving?
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Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
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![[Post New]](/s/i/i.gif) 2012/06/26 23:56:15
Subject: Re:6th edition rumour and news summary (1st post updated daily with new info!)
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Loyal Necron Lychguard
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He's said like 3x now that it says 1 @ 24" and 2 at 12" with no mention of it being any different if you move or not, other than some fluff.
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2012/06/26 23:56:37
Subject: Re:6th edition rumour and news summary (1st post updated daily with new info!)
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Longtime Dakkanaut
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Who knows what the FAQ will say. The halberds might still be classified as unusual force weapons. It would be a fairly ridiculous if a force weapon that granted bonus initiative suddenly started hitting slow as a truck like a power fist.
That would in fact be way better, at least then GK terminators might stand a chance against other terminators.
Oh I got banned from BLOS for correcting someone who was wrong saying you cant have IC in your allies, rule book places no restrictions on allies
Crap happens. I got booed and laughed at over at heresy online for daring to claim the upcoming GK will change the meta game right before their release. Bunch of self righteous spankers.
That´s what I like about dakka, people arent so full of themselves here.
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Salamanders W-78 D-55 L-22
Pure Grey Knights W-18 D-10 L-5
Orks W-9 D-6 L-14
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![[Post New]](/s/i/i.gif) 2012/06/26 23:59:00
Subject: 6th edition rumour and news summary (1st post updated daily with new info!)
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Longtime Dakkanaut
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rattman wrote:jcd386 wrote:Rattman, can you answer by question about fast vehicles having any effect on people charging out of them?
i.e., can you move 12 with a fast vehicle, move the guys out 6, and still shoot and assault?
from the looks no, you can move 6' and disembark, shoot charge, but you cannot disembark if it moves 12'
interesting, so fast is only a buff to the shooting aspect of vehicles? weird...
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![[Post New]](/s/i/i.gif) 2012/06/26 23:59:11
Subject: Re:6th edition rumour and news summary (1st post updated daily with new info!)
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Servoarm Flailing Magos
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Maelstrom808 wrote:He's said like 3x now that it says 1 @ 24" and 2 at 12" with no mention of it being any different if you move or not, other than some fluff.
Fair enough, foot guard is a hassle anyway
Somewhat related, is shooting from an embarked vehicle any different? I play mech guard, so it's a pretty big deal.
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Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
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![[Post New]](/s/i/i.gif) 2012/06/27 00:00:12
Subject: 6th edition rumour and news summary (1st post updated daily with new info!)
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Jovial Plaguebearer of Nurgle
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Rattman,
Can you tell us if troops in transports can snapfire if their transport is being assaulted?
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![[Post New]](/s/i/i.gif) 2012/06/27 00:01:54
Subject: Re:6th edition rumour and news summary (1st post updated daily with new info!)
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Frenzied Juggernaut
The Emperor's Forge Mitten, Earth
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Speaking of fluff. Have they moved any of the actual story along at all or has the warp not frozen over yet?
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![[Post New]](/s/i/i.gif) 2012/06/27 00:02:38
Subject: 6th edition rumour and news summary (1st post updated daily with new info!)
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Longtime Dakkanaut
Indiana
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The guy over on reddit said that blasts are the same, however always full strength against vehicles.
Troops can shoot normally at 6 but if the vehicle moves 12 may only snap fire.
Also excited about artillery being turned into two wounds at T7. Been wanting a thunderfire for awhile, now I can justify it.
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This message was edited 1 time. Last update was at 2012/06/27 00:06:55
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![[Post New]](/s/i/i.gif) 2012/06/27 00:02:50
Subject: 6th edition rumour and news summary (1st post updated daily with new info!)
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Been Around the Block
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Mohoc wrote:Rattman,
Can you tell us if troops in transports can snapfire if their transport is being assaulted?
Oh hey I know this one, they can Overwatch if the vehicle is attacked in CC.
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The 6th Edition Leak Told You So Campaign: Maybe |
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![[Post New]](/s/i/i.gif) 2012/06/27 00:04:57
Subject: 6th edition rumour and news summary (1st post updated daily with new info!)
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Discriminating Deathmark Assassin
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The photographed page where the new weapon stats were shown ends talking about power klaws, and makes them sound different than fists. Clarification there?
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![[Post New]](/s/i/i.gif) 2012/06/27 00:12:03
Subject: 6th edition rumour and news summary (1st post updated daily with new info!)
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Nasty Nob on Warbike with Klaw
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Nightbringer's Chosen wrote:The photographed page where the new weapon stats were shown ends talking about power klaws, and makes them sound different than fists. Clarification there?
Absolutely. And I would like to know if they finally gave an AP value to the deff rolla. It seems to me that being run over by a spiked metal cylinder being pushed in front of a tank shouldn't allow every armor save in the game.
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WAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHH!!!!!!!!!! |
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![[Post New]](/s/i/i.gif) 2012/06/27 00:20:40
Subject: 6th edition rumour and news summary (1st post updated daily with new info!)
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Kinebrach-Knobbling Xeno Interrogator
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Just throwing it out there: perhaps someone should compile the rules into some sort of structured summary instead of massive spoiler lists on who said what.
Then we can focus on knocking out redundancy and getting confirmation on contentious rules etc.
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In the grim darkness of the far future, there is only ward. |
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![[Post New]](/s/i/i.gif) 2012/06/27 00:25:16
Subject: Re:6th edition rumour and news summary (1st post updated daily with new info!)
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Charging Orc Boar Boy
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rattman wrote:
jcd386 wrote:
Rattman, can you answer by question about fast vehicles having any effect on people charging out of them?
i.e., can you move 12 with a fast vehicle, move the guys out 6, and still shoot and assault?
from the looks no, you can move 6' and disembark, shoot charge, but you cannot disembark if it moves 12'
interesting, so fast is only a buff to the shooting aspect of vehicles? weird...
If this is true than ork trucks just became useless.
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This message was edited 1 time. Last update was at 2012/06/27 00:25:45
Stikk bommas are special among ork society for one reason - They know when you pull the pin out of a stikk bomb you throw the bomb not the pin!
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![[Post New]](/s/i/i.gif) 2012/06/27 00:25:49
Subject: 6th edition rumour and news summary (1st post updated daily with new info!)
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Discriminating Deathmark Assassin
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Maige wrote:Just throwing it out there: perhaps someone should compile the rules into some sort of structured summary instead of massive spoiler lists on who said what.
Then we can focus on knocking out redundancy and getting confirmation on contentious rules etc.
The problem with that, especially now that some have the book, is that it starts to tread into "copying the rule book" territory. I suspect.
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![[Post New]](/s/i/i.gif) 2012/06/27 00:26:43
Subject: 6th edition rumour and news summary (1st post updated daily with new info!)
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Been Around the Block
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Leth wrote:... excited about artillery being turned into two wounds at T7. Been wanting a thunderfire for awhile, now I can justify it.
Had not heard that one yet. Just finished building two and was going to paint them and well...just sit them on the shelf looking cool, but now...  So will it be two wounds on the cannon then the Techmarine is IC? 3 wounds for the unit? With bolstered defenses, could be survivable and 4 shots, a couple of glances on vehicle targets, two TFCs at 60" range in the scenario where you play the long way, well it is worth a try.
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![[Post New]](/s/i/i.gif) 2012/06/27 00:28:27
Subject: 6th edition rumour and news summary (1st post updated daily with new info!)
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Charging Orc Boar Boy
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haha I have no clue how quotes work...
for serious though. The idea of taking a trukk makes me sick to my stomach.
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Stikk bommas are special among ork society for one reason - They know when you pull the pin out of a stikk bomb you throw the bomb not the pin!
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![[Post New]](/s/i/i.gif) 2012/06/27 00:29:32
Subject: 6th edition rumour and news summary (1st post updated daily with new info!)
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Trustworthy Shas'vre
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Suggestion to reduce the amount of reading here. Can we PM the questions to Rattman and then he posts the answers in batches?
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Tau and Space Wolves since 5th Edition. |
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![[Post New]](/s/i/i.gif) 2012/06/27 00:35:16
Subject: 6th edition rumour and news summary (1st post updated daily with new info!)
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Longtime Dakkanaut
Indiana
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Teeef wrote:Leth wrote:... excited about artillery being turned into two wounds at T7. Been wanting a thunderfire for awhile, now I can justify it.
Had not heard that one yet. Just finished building two and was going to paint them and well...just sit them on the shelf looking cool, but now...  So will it be two wounds on the cannon then the Techmarine is IC? 3 wounds for the unit? With bolstered defenses, could be survivable and 4 shots, a couple of glances on vehicle targets, two TFCs at 60" range in the scenario where you play the long way, well it is worth a try.
Yep I remember reading that in the other thread at one point, if the crew is killed it ceases to function. However that will not occur if you just make the thunderfire the closer target. Also be interesting to see how majority toughness works. I heard someone say that techmarines(and other people with repair) can restore hull points. Can anyone with a book confirm these things for me? Dont want to get too many peoples hopes up.
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![[Post New]](/s/i/i.gif) 2012/06/27 00:35:21
Subject: 6th edition rumour and news summary (1st post updated daily with new info!)
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Longtime Dakkanaut
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rothrich wrote:haha I have no clue how quotes work...
for serious though. The idea of taking a trukk makes me sick to my stomach.
What am I missing here? Can't you drive 6", pile out 6" and then charge 2D6", for an average threat range of 19"?
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![[Post New]](/s/i/i.gif) 2012/06/27 00:36:20
Subject: Re:6th edition rumour and news summary (1st post updated daily with new info!)
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Material for Haemonculus Experiments
Calgary, Alberta, Canada
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Well, for the most part, I'm impressed and eager to dig into the book (and a game!). Disappointed though, that I can't ally my tyranids even with other tyranids. I can imagine a lot of 3 HQ-4 Heavy armies being played now, and suspect I may be at a bit of a disadvantage.
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![[Post New]](/s/i/i.gif) 2012/06/27 00:36:41
Subject: 6th edition rumour and news summary (1st post updated daily with new info!)
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Kinebrach-Knobbling Xeno Interrogator
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Nightbringer's Chosen wrote:
The problem with that, especially now that some have the book, is that it starts to tread into "copying the rule book" territory. I suspect.
Hmmm where do we draw the line though? Is what we're doing now any better? I mean we already have actual page scans and badly organized direct quotes.
I don't see the harm in having a basic paraphrased summary, which would basically just clear up everything so far.
But I suppose it's for a mod to decide.
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In the grim darkness of the far future, there is only ward. |
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![[Post New]](/s/i/i.gif) 2012/06/27 00:41:39
Subject: 6th edition rumour and news summary (1st post updated daily with new info!)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Jefffar wrote:Suggestion to reduce the amount of reading here. Can we PM the questions to Rattman and then he posts the answers in batches?
Or just use the 'Filter Thread' button. That will cut out every post other than Rattman's.
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