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![[Post New]](/s/i/i.gif) 2023/11/08 00:06:41
Subject: Classic Battletech Is Awesome: the Thread!
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Grisly Ghost Ark Driver
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Charistoph wrote:They already have plans for the Faction Forcepacks (FFPs), and have said they will each include a Dark Age or ilClan Era design in each.
So far, that's all they have announced. So I think the FFPs are the given.
The question is will they have more that will include more TRO: 3055 and TRO:3058 designs beyond them.
Then there are more Vehicle Support Packs being possible, too. TRO: 3026 carried a LOT of interesting designs.
Found this at Sarna purportedly from Spiel Essen.
And finally, there’s demand for Catalyst to release more faction packs a la ComStar and the specific mercenary regiments rather than the generalist Inner Sphere and Clan packs that have been released in the two Kickstarters. Catalyst is looking into faction packs for various nations, Clans, and other major groups, but no timeframe on when we can expect an announcement.
And there was mention of a Black Widow Command Lance earlier in the thread.
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![[Post New]](/s/i/i.gif) 2023/11/08 15:21:56
Subject: BattleTech Is Awesome: the Thread!
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Not as Good as a Minion
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Ghaz wrote: Charistoph wrote:Then there are more Vehicle Support Packs being possible, too. TRO: 3026 carried a LOT of interesting designs.
I wouldn't expect any more Vehicle Support Packs until they see how well the ones coming in the Kickstarter do in general retail.
True, but those will likely hit retail pretty early in the year (optimistic is in February, realistic is probably by April), which can lead to enough data before the end of the year.
I just was leaving room for the capacity of them being delivered or announced rather than just immediately dismissing the possibility.
One should also consider that Hell's Horses have been in the story a fair bit lately and antagonistic to self-styled ilKhan Alaric Ward, so seeing Clan Vehicle Packs could be in the Design Queue as well. Though, I admit that is probably more likely in 2025 or later than in 2024.
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Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right. |
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![[Post New]](/s/i/i.gif) 2023/11/08 15:28:25
Subject: Classic Battletech Is Awesome: the Thread!
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Stealthy Warhound Titan Princeps
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As a Hell's Horses guy, I'd love a Clan Vehicle Pack. Gimme my combined arms!
Also, fairly new to the game. Trying out Arrow IVs for the first time. What's the use case for the default ammo?
Without homing, it doesn't seem to do a whole lot between the massive hit penalty (7!) and taking time to hit the point. Do you just bully immobile enemies? Do area denial?
Should I just ignore the non-homing ammo and bring a few TAGs?
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![[Post New]](/s/i/i.gif) 2023/11/08 17:46:00
Subject: BattleTech Is Awesome: the Thread!
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Lieutenant General
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Charistoph wrote:True, but those will likely hit retail pretty early in the year (optimistic is in February, realistic is probably by April), which can lead to enough data before the end of the year.
From Loren Coleman's ICv2 interview:
Backers first, then the hobby trade will be somewhere within three months after all backers are fulfilled.
So if they do fulfill the backers in February, general retail may not see the product until May. If they give it six months to see the sales results that would be next November.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2023/11/08 18:50:24
Subject: BattleTech Is Awesome: the Thread!
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Fixture of Dakka
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Ghaz wrote: Charistoph wrote:Then there are more Vehicle Support Packs being possible, too. TRO: 3026 carried a LOT of interesting designs.
I wouldn't expect any more Vehicle Support Packs until they see how well the ones coming in the Kickstarter do in general retail.
I'd be delighted to help with that, if they ever DO reach general retail. Automatically Appended Next Post: Rihgu wrote:As a Hell's Horses guy, I'd love a Clan Vehicle Pack. Gimme my combined arms!
Also, fairly new to the game. Trying out Arrow IVs for the first time. What's the use case for the default ammo?
Without homing, it doesn't seem to do a whole lot between the massive hit penalty (7!) and taking time to hit the point. Do you just bully immobile enemies? Do area denial?
Should I just ignore the non-homing ammo and bring a few TAGs?
Non-homing ammo is just an artillery rocket. it's for area saturation, not pinpoint damage. Blowing up infantry positions, bunkers, maybe eliminating the odd light building the enemy is hiding behind, that sort of thing.
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This message was edited 1 time. Last update was at 2023/11/08 18:52:14
CHAOS! PANIC! DISORDER!
My job here is done. |
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![[Post New]](/s/i/i.gif) 2023/11/08 18:59:35
Subject: Classic Battletech Is Awesome: the Thread!
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Master Engineer with a Brace of Pistols
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Rihgu wrote:As a Hell's Horses guy, I'd love a Clan Vehicle Pack. Gimme my combined arms!
Also, fairly new to the game. Trying out Arrow IVs for the first time. What's the use case for the default ammo?
Without homing, it doesn't seem to do a whole lot between the massive hit penalty (7!) and taking time to hit the point. Do you just bully immobile enemies? Do area denial?
Should I just ignore the non-homing ammo and bring a few TAGs?
I would caution you to not use to much artillery as it makes the game less fun for your opponent, especially homing arrow IV. i ended a game in 2 turns because i brought 2 mechs with 2 arrow IVs as part of my lance just to prove the point to somebody, the other 2 mechs had TAG. As for the HE ammo, it has the benefit of doing massive damage to grouped up or stacked units, units that have predictable movement, or things like infantry and fixed defenses. the base rules are gunner +5 for direct fire, gunner +7 for indirect fire. i always bring a ton of it for each unit carrying it for versatility just in case TAG units are out of position.
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GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear/MCP |
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![[Post New]](/s/i/i.gif) 2023/11/08 19:39:04
Subject: BattleTech Is Awesome: the Thread!
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Lieutenant General
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Vulcan wrote: Ghaz wrote: Charistoph wrote:Then there are more Vehicle Support Packs being possible, too. TRO: 3026 carried a LOT of interesting designs.
I wouldn't expect any more Vehicle Support Packs until they see how well the ones coming in the Kickstarter do in general retail.
I'd be delighted to help with that, if they ever DO reach general retail.
The Kickstarter hasn't fulfilled its backers yet (it's still in China but is expected to ship before the end of the year). Considering the estimated delivery date given when the Kickstarter launched was June 2024 we're still looking at an earlier fulfillment than that date.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2023/11/09 00:21:28
Subject: Classic Battletech Is Awesome: the Thread!
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Not as Good as a Minion
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Rihgu wrote:Also, fairly new to the game. Trying out Arrow IVs for the first time. What's the use case for the default ammo?
Without homing, it doesn't seem to do a whole lot between the massive hit penalty (7!) and taking time to hit the point. Do you just bully immobile enemies? Do area denial?
Should I just ignore the non-homing ammo and bring a few TAGs?
Homing with TAG is great for hitting single targets hard, or prepping dropped off Infantry for more hurt. To put it simply, if you hit a Dragonfly who just dropped off their Elementals, that Dragonfly would take the 20, but each of those Elementals will take 5 points of Damage, allowing a Large Laser to easily take one out.
As for non-Homing, there are a few reasons to use it. The non-Homing (HE) would delete that Elemental Squad (or pretty much most any other Infantry unit), or cripple them if it just barely misses. There are other Ammo options as well, too. Want to block off a path, drop an Inferno IV in the middle of it. Worrying about Cover? Toss in Cluster Ammo.
And if you're worried about flight times, have them be on the field. At most, that Artillery will only have a 1 Turn travel time, until they get closer.
Ghaz wrote: Charistoph wrote:True, but those will likely hit retail pretty early in the year (optimistic is in February, realistic is probably by April), which can lead to enough data before the end of the year.
From Loren Coleman's ICv2 interview:
Backers first, then the hobby trade will be somewhere within three months after all backers are fulfilled.
So if they do fulfill the backers in February, general retail may not see the product until May. If they give it six months to see the sales results that would be next November.
Which will still be by the end of the year. I'm sure that someone will have plans of what they want to do next, either because some art has already been drawn or they have objectives towards a direction they want to go with.
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Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right. |
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![[Post New]](/s/i/i.gif) 2023/11/09 00:32:45
Subject: Classic Battletech Is Awesome: the Thread!
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Are we really expecting the KS by the end of the year, or are they expecting to receive everything by the end of the year and then distribution will be next year?
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![[Post New]](/s/i/i.gif) 2023/11/09 02:32:37
Subject: Classic Battletech Is Awesome: the Thread!
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Not as Good as a Minion
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H.B.M.C. wrote:Are we really expecting the KS by the end of the year, or are they expecting to receive everything by the end of the year and then distribution will be next year?
I think they are expecting the latter. I don't think anyone outside the office should expect to see anything before New Year's Day. Honestly, I'm kind of expecting about March, personally, so I can be happy if it's earlier, and the following month has my birthday, so I get a present if it's a little later. Either way I'm happy.
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Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right. |
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![[Post New]](/s/i/i.gif) 2023/11/09 14:51:58
Subject: Classic Battletech Is Awesome: the Thread!
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Lieutenant General
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Charistoph wrote:Ghaz wrote: Charistoph wrote:True, but those will likely hit retail pretty early in the year (optimistic is in February, realistic is probably by April), which can lead to enough data before the end of the year.
From Loren Coleman's ICv2 interview:
Backers first, then the hobby trade will be somewhere within three months after all backers are fulfilled.
So if they do fulfill the backers in February, general retail may not see the product until May. If they give it six months to see the sales results that would be next November.
Which will still be by the end of the year. I'm sure that someone will have plans of what they want to do next, either because some art has already been drawn or they have objectives towards a direction they want to go with.
Yes. I was being more specific in my dates and how I reached them.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2023/11/12 16:11:55
Subject: Re:Classic Battletech Is Awesome: the Thread!
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Master Engineer with a Brace of Pistols
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2 games tonight on opposite ends of the timeline-
the first was a succession wars battle.
I had
.warhammer 6k
.archer 2k
.wolverine 6k
.the old stock jenner d
my opponent forgot his stuff so he borrowed a few of my mechs and chose his own variants.
.awesome
.catapult
.wolverine
.shadowhawk.
As one would expect from the era it turned into a bit of a knife fight that led to ammo explosions that daisy chained from shadow hawk to wolverine killing 3 mechs and doing a bunch of no good to the awesome. it died shortly after leaving only the cat to fight off 3 mechs, or run away.
the second game was one of nova CEWS, variable speed lasers, I- ATMS, streak LRMs, er pulse lasers and the like. the inner sphere started out not being able to hit much but turned it around at the end with critical hits. taking down or forcing the entire star to withdraw for the loss of 5 mechs. a 1 to 1 trade is not good for the clanners.
My force
.tomahawk II B
.turkina Z
.osteon prime
.thunder stallion 4
.storm crow Z
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This message was edited 1 time. Last update was at 2023/11/12 16:12:10
GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear/MCP |
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![[Post New]](/s/i/i.gif) 2023/11/14 23:06:22
Subject: Classic Battletech Is Awesome: the Thread!
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Stealthy Warhound Titan Princeps
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Another "hey I'm new" question - how common is it to mess around with Pilot and Gunnery skills? I've been playing an opponent who is equally as new as me and he likes to bring IS mechs/pilots with 3/3 where IS "should" be, apparently, at 4/5 (or is it 5/4? Using P/G)
I'm not sure if that's a thing we "shouldn't" be getting in a habit of doing or not.
It does feel a little bit like IS mechs are more efficient, BV-wise at least, than Clan mechs when given the same (or better) pilot skills. Especially at 5000 BV where he gets a couple mechs, including at least one 70+ tonner and I can barely fit 4 light mechs!
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![[Post New]](/s/i/i.gif) 2023/11/15 00:01:44
Subject: Classic Battletech Is Awesome: the Thread!
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Pilot ratings can be a good way to "balance" BV if one side is ahead - make a few opposing pilots better. You can also set everyone to a higher base level (3/4 rather than 4/5) if you want to have games where people can actually shoot effectively from beyond knife-fighting range.
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This message was edited 1 time. Last update was at 2023/11/15 00:01:51
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![[Post New]](/s/i/i.gif) 2023/11/15 03:23:48
Subject: Classic Battletech Is Awesome: the Thread!
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Not as Good as a Minion
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Rihgu wrote:Another "hey I'm new" question - how common is it to mess around with Pilot and Gunnery skills? I've been playing an opponent who is equally as new as me and he likes to bring IS mechs/pilots with 3/3 where IS "should" be, apparently, at 4/5 (or is it 5/4? Using P/G)
I'm not sure if that's a thing we "shouldn't" be getting in a habit of doing or not.
It can work either way, really. There are a few Inner Sphere pilots who could run rings around the average Clan pilot. Morgan Kell and Dan Allard being two notable examples.
Pilot Skills can be adjusted, and there is a multiplier for each of those changes. This is addressed on the last page (#23) of the Battle Value Errata found here.
Since it is a multiplier, when everyone is at the same Piloting and Gunnery Skill, then you can use the base BV instead of calculating it all around. We do this a lot in our group, and it is easier to handle figuring out a forces size. You also don't have people abusing things like having a Gausszilla pilot with 0 Gunnery and 6 Piloting just shooting everyone down from the back.
It doesn't work with Alpha Strike, though, since it is additive based on the initial PV of the unit.
Rihgu wrote:It does feel a little bit like IS mechs are more efficient, BV-wise at least, than Clan mechs when given the same (or better) pilot skills. Especially at 5000 BV where he gets a couple mechs, including at least one 70+ tonner and I can barely fit 4 light mechs!
I don't know about "efficient", but they certainly are cheaper. Even more so when one considers they can downgrade farther than Clan Mechs in to "Introductory" territory, which is what sounds like the other guy is doing.
5000 BV is fine for what is called "Introtech" or Introductory Rules Level. It's not good for what is considered "Standard" Tech Level or Rules level. Clan Mechs are stuck at Standard level and have no "Introductory" level equipment. So, in order to play at that level with any notable weight, you have to go to that level yourself.
Adding on to that, because Clan equipment tends to either be lighter, more powerful, or both, it is more expensive. Clan equipment tends to work better at BV higher than 10K, and can easily work at 18K, as you've noticed.
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This message was edited 1 time. Last update was at 2023/11/16 15:51:21
Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right. |
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![[Post New]](/s/i/i.gif) 2023/11/15 06:27:38
Subject: Classic Battletech Is Awesome: the Thread!
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Master Engineer with a Brace of Pistols
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Rihgu wrote:Another "hey I'm new" question - how common is it to mess around with Pilot and Gunnery skills? I've been playing an opponent who is equally as new as me and he likes to bring IS mechs/pilots with 3/3 where IS "should" be, apparently, at 4/5 (or is it 5/4? Using P/G)
I'm not sure if that's a thing we "shouldn't" be getting in a habit of doing or not.
It does feel a little bit like IS mechs are more efficient, BV-wise at least, than Clan mechs when given the same (or better) pilot skills. Especially at 5000 BV where he gets a couple mechs, including at least one 70+ tonner and I can barely fit 4 light mechs!
if you want to just do it the easy way aka pick up game and just take whatever you like- the ratio is 2 inner sphere lances(2 groups of 4 mechs) of 4/5 pilots VS one star of clan (5 mechs) of 3/4 pilots. this is a very fair fight especially post 3055 era mechs.
Look at the last of the previous batreps i posted. we used this method-era republic of the sphere. clan assault star VS a mix of inner sphere heavies and assaults. no BV or tonnage limits just era and standard formations. the inner sphere won that one, and it was a good close fight.
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GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear/MCP |
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![[Post New]](/s/i/i.gif) 2023/11/16 15:31:55
Subject: Classic Battletech Is Awesome: the Thread!
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Stealthy Warhound Titan Princeps
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My opponent that I'm learning with will make things like this
Axman 2N
Axman 2N
Salamander 6T
Sentinel 4D
6 mechanized infantry with srms
8 fenrir squads
And say it's like 8000 BV, where I struggle to even fit a 'proper' clan star in that amount.
How can I even contend with that level of activation superiority?
I know in a Clan Star, vehicles and infantry have a varying amount that constitutes a "point". Does IS have anything like that? Or is his force 4.5 Lances?
If his force is 4.5 Lances, would I take 2-3 Stars using the "pick up game" method above? Or is that really meant for just 2 Lances of Mechs vs 1 Star of Mechs?
Even if we upped it to 10k BV or 12k BV (it costs over 10k for just the Clan Striker Star box...) it feels like he'd just add even more stuff! And sure, most of the infantry won't be contributed to the battle in a meaningful way but just being able to pass turn with them and force me to expose my plan feels insanely powerful.
What are tactics I should be using to deal with such force disparity? Are there optional rules (like Called Shots, a problem I'm having is my attacks will rarely if ever hit the same spot twice, so after my mechs are cored out, he'll have 3-4 fully functional mechs with armor stripped from every location but little to no critical damage!) we should use that swing things in my favor?
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This message was edited 1 time. Last update was at 2023/11/16 15:32:02
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![[Post New]](/s/i/i.gif) 2023/11/16 16:56:10
Subject: Classic Battletech Is Awesome: the Thread!
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Not as Good as a Minion
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Rihgu wrote:My opponent that I'm learning with will make things like this
Axman 2N
Axman 2N
Salamander 6T
Sentinel 4D
6 mechanized infantry with srms
8 fenrir squads
That's definitely a cheezy list. Bringing cheap Infantry just to cheese out Activations is low-brow.
Realistically, if you're still at an early stage of learning, you should be using Mechs only, or maybe a tank or two. Outnumbering you with Battle Armor is definitely cheezy.
Rihgu wrote:And say it's like 8000 BV, where I struggle to even fit a 'proper' clan star in that amount.
So don't. He's not really bringing a proper Inner Sphere Infantry Company, so don't feel constrained to only using a Star.
Still, Elementals and other Infantry options can help pad out your list.
Still, I wouldn't play Clan, especially for a new player, at such a low BV value for precisely the reasons you mentioned without doing some reciprocation, either doing Clan myself, or if Inner Sphere, only doing Mechs with maybe a Tank or two.
Rihgu wrote:How can I even contend with that level of activation superiority?
There are several ways, depending on the Era you're working with. If he doesn't set an Era, just assume its ilClan and bring units with Plasma Cannons. Neither Fenrir or Mechanized Infantry will survive long taking 3D6 Damage per hit, especially if they are in the open.
A-Pods will work against the Mechanized, but requires you being in the same Hex.
Clans can still use Inferno SRMs, so anything with a regular SRM rack can do brutal Damage to the Mechanized Platoons. Each Inferno does 3 Damage to a Conventional Infantry, and all the SRMs will hit. That means an SRM-6 will do 18 Damage to a PBI unit in Cover, and delete outright if its in the Open. Its less effective against Battle Armor, as you have to do a Cluster Roll, but for every 3 that hit, 1 suit goes bye-bye.
If it's late enough, look up the Arctic Wolf where the Standard has 6 SRM-6s and 2 SRM-4s, as well as a NARC, on a platform that moves 7/11 (basically outmanuevering everything he brings). The 2 Model trades some of that SRM action for a Large Pulse Laser.
There's also a few Light Mechs, like the Piranha (12 Machine Guns), which are deadly fast and designed to take out Infantry. They can also be brutal backstabbers, especially against a force whose best movement is 6/9/0 or 4/6/4. You're not looking at strong TMMs here. Even better if they are an Omnimech, like a Fire Moth, which can bring in an Elemental Point, burn a Platoon, then run off to Backstab a Mech.
And of course, non-Homing Arrow IV does nasty things to Infantry, provided you actually hit them. Can you say "Naga"? I knew you could.
Rihgu wrote:I know in a Clan Star, vehicles and infantry have a varying amount that constitutes a "point". Does IS have anything like that? Or is his force 4.5 Lances?
If his force is 4.5 Lances, would I take 2-3 Stars using the "pick up game" method above? Or is that really meant for just 2 Lances of Mechs vs 1 Star of Mechs?
They do, like 3 Battle Armor Squads is a Platoon, 2-3 Platoons is a Company, but like you they aren't require to stick to a specific formation for a pick-up game any more than you are.
Rihgu wrote:Even if we upped it to 10k BV or 12k BV (it costs over 10k for just the Clan Striker Star box...) it feels like he'd just add even more stuff! And sure, most of the infantry won't be contributed to the battle in a meaningful way but just being able to pass turn with them and force me to expose my plan feels insanely powerful.
So reciprocate. Clanners have regular PBI, too, either Freeborn or Solahma. If you really want to get cheeky, deploy them as Squads so a single Point suddenly becomes 5 Activations.
Rihgu wrote:What are tactics I should be using to deal with such force disparity? Are there optional rules (like Called Shots, a problem I'm having is my attacks will rarely if ever hit the same spot twice, so after my mechs are cored out, he'll have 3-4 fully functional mechs with armor stripped from every location but little to no critical damage!) we should use that swing things in my favor?
Look up the rules for the Targeting Computer (Total Warfare pg 143, or Battlemech Manual pg 114 for better detail). They allow for Aimed Shots at locations other than the Head with any Direct Fire Weapon that isn't Cluster or Pulse.
Then look up the Warhawk. The Prime comes with 4 ERPPCs and all the configurations have a Targeting Computer. Nothing like coring the Salamander when it is still struggling to get close, and maybe just scattering Damage on you. Not as scary with Aimed Shots is the C Variant which trades 2 PPCs for 2 Large Pulse Lasers.
As a side note, aside from the Sentinel, those other 3 Mechs have Inner Sphere XL Engines. That means taking out a Side Torso will take out the Mech, which also usually has lower Armor. So, I'd recommend focusing on the Left Torso consistently. The Sentinel carries its big gun in the Left Arm, so even though it has a Standard Engine, you drastically cut his firepower by taking that out (Ammo is in Left Torso, too, as a bonus).
In short, if he wants to play that game, use it against him.
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This message was edited 1 time. Last update was at 2023/11/16 17:00:50
Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right. |
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![[Post New]](/s/i/i.gif) 2023/11/16 17:26:45
Subject: Classic Battletech Is Awesome: the Thread!
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Stealthy Warhound Titan Princeps
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Thanks for the advice!
Right now we're playing up until Civil War era (3067 latest, right before Jihad). The funny thing is is I'm the one who is more interested in the Combined Arms style myself - I just can't fit anything but mechs in if I'm trying to compete (the one time I took 2 omnis, 2 elemental points, some infantry, and a vehicle against his 4 mechs + vehicles was not great!)
I'll look at the Masakari, the targeting computer sounds very interesting and exactly what I'm looking for.
I also did a test battle on MegaMek (vs the AI) with the Clan Striker star vs his proposed force. Besides the 3k BV difference, it felt not so bad. The 12 machine guns of the Piranha were taking down a point of Fenrir at a time and the Vixen provided long range fire support with it's Large Pulse Ranger from a mountain in my deployment zone (always running back and forth 5 hexes to get the hit modifier - at least that's how I think it works... harder to keep track of everything that's happening when MegaMek is doing all the work for me!)
Sadly, the AI broke right on the cusp of victory. Sure my entire force sans the Vixen was destroyed, but all they had was the mechanized infantry and Fenrir approaching my mountain, which could only be accessed from a natural ramp on the back of it. Any Fenrir that got close got machine gunned and the lasers dealt enough damaged to the mechanized units.
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![[Post New]](/s/i/i.gif) 2023/11/16 19:18:03
Subject: Re:Classic Battletech Is Awesome: the Thread!
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Master Engineer with a Brace of Pistols
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clanners replace each mech point with 2 vehicles. as they consider them inferior. on the down side the official pilot skill of clan vehicle crews is terrible (5/6) unless you are clan hells horse with washed out mech pilots (4/5) re-assigned to vehicles.
The base Enyo strike tank is one of my favorites-large pulse X3 streak 6 and a 6/9 move. with decent enough armor for a medium clan tank.
or you could just ask him for a standard game. as i explained above.
clans generally have the range and pilot advantage. if you want to go by the numbers large pulse lasers/ER larges and er PPCs can keep him at range and out damage him. artillery not withstanding to deal with infantry.
other options-
piranha with 12 machineguns (or even better the one with the micro pulse/targeting computer that is slightly cheaper) will wreck infantry and it is super fast. the vyper/dragon fly can jump extreme distance and can carry an ERPPC. the battle cobra can carry 2 large pulse or variant loadouts 4 medium pulse and goes super fast. the fire falcon is small but carries 2 er large lasers and a targeting computer, a conjurer prime with a large pulse among its weapons-7,842 points under BV2
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This message was edited 1 time. Last update was at 2023/11/16 19:20:08
GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear/MCP |
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![[Post New]](/s/i/i.gif) 2023/11/16 20:41:57
Subject: Classic Battletech Is Awesome: the Thread!
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Not as Good as a Minion
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With the Striker Star comes the Vapor Eagle as well, and that is an annoying b****** that has a 6/9/6 movement profile, Pulse Lasers, and a Targeting Computer.
That was a devil to take down along with a Conjurer for our Pirate hunting team that just happened to come across a Goliath Scorpion Seeker that was much farther out than one would think.
He had a Conjurer accompanying him against us 5: a Hunchback 4P (slightly modified), Wolverine 6M (modified to remove SRMs), BJ-1 Blackjack, BJ-1DB Blackjack, and a Cicada C3 (modified to swap MGs out for SPLs).
We cored out the Conjurer, but managed to knock out the Vapor Eagle Pilot. Doing a Back-hand to the noggin by the Hunchback early on helped start his decline.
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Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right. |
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![[Post New]](/s/i/i.gif) 2023/11/16 21:30:14
Subject: Classic Battletech Is Awesome: the Thread!
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Inspiring SDF-1 Bridge Officer
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I mean... if they wants to play stupid games, let them win stupid prizes.
Fill the board with protomechs and leave just enough for some mechs with targeting computers to core their guys.
Automatically Appended Next Post:
Additionally, here you can filter by faction/factions and availability era... you might be surprised by what you can field
http://www.masterunitlist.info/Unit/Filter
As to "regular" mechs... well, the Adder is a light all comers that uses a targeting computer and 2 ER PPCs in the prime configuration, but for the same reason is a bit pricy for 2.083 BV... but the TC variant is an infantry killer (10 MGs and a small pulse laser) with an active probe to detect gak, it's well defended against missiles (AMS), and carries a LPL with a targeting computer for a mere 1.247 BV... as I said, win stupid prizes.
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This message was edited 6 times. Last update was at 2023/11/16 21:41:27
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![[Post New]](/s/i/i.gif) 2023/11/16 22:25:56
Subject: Classic Battletech Is Awesome: the Thread!
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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He's bringing lots of Initiative-sinking infantry.
If only there was something you could do about that...
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![[Post New]](/s/i/i.gif) 2023/11/17 00:49:51
Subject: Classic Battletech Is Awesome: the Thread!
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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Slight segway/partial off topic - I'm helping liquidate a friend's estate, he owned a local shop. I have over 200 new iron wind metal minis I need to shift - what's the demand like for them and what's the best way to try selling them? Any bulk buyers out there? Trying to move this quick and get decent value for it to help the estate cover legal bills and moving/storage fees.
Its a messy situation, a former employee basically came out of nowhere with her BF who owns a competing store and offered to help out while my friends grieving family worked through the probate process because of the lack of a will and all the messiness with his financial situation, they then lied to the landlord and signed a lease for the space and broke off contact with the family while pretending they owned it. Once probate was through, the estates administrator showed up at the store and basically said "hey, we'll be taking our stuff back now, thanks", things hit the fan and now lawyers and police are involved, etc. The interlopers have recently agreed to surrender a portion of the substantial inventory that was taken by basically saying "please remove your stuff from our property by the end of the month or we are throwing it all away" so now it's a scramble to get the stuff out of there and raise whatever money we can to cover the costs to remove and store all that stuff (at least a full 26' box trucks worth) and make some payments against the legal bills that have started racking up while the family tries to fix the situation.
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![[Post New]](/s/i/i.gif) 2023/11/17 01:02:03
Subject: Classic Battletech Is Awesome: the Thread!
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Lieutenant General
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Rihgu wrote:My opponent that I'm learning with will make things like this
Axman 2N
Axman 2N
Salamander 6T
Sentinel 4D
6 mechanized infantry with srms
8 fenrir squads
And say it's like 8000 BV, where I struggle to even fit a 'proper' clan star in that amount.
How can I even contend with that level of activation superiority?
I know in a Clan Star, vehicles and infantry have a varying amount that constitutes a "point". Does IS have anything like that? Or is his force 4.5 Lances?
If his force is 4.5 Lances, would I take 2-3 Stars using the "pick up game" method above? Or is that really meant for just 2 Lances of Mechs vs 1 Star of Mechs?
Even if we upped it to 10k BV or 12k BV (it costs over 10k for just the Clan Striker Star box...) it feels like he'd just add even more stuff! And sure, most of the infantry won't be contributed to the battle in a meaningful way but just being able to pass turn with them and force me to expose my plan feels insanely powerful.
What are tactics I should be using to deal with such force disparity? Are there optional rules (like Called Shots, a problem I'm having is my attacks will rarely if ever hit the same spot twice, so after my mechs are cored out, he'll have 3-4 fully functional mechs with armor stripped from every location but little to no critical damage!) we should use that swing things in my favor?
Shame you're not playing it the Jihad era. A pair of Hellstars and a Piranha fluffed out with infantry would be a fun counter to your cheesy friend...
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2023/11/17 01:05:28
Subject: Classic Battletech Is Awesome: the Thread!
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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I don't think Battletech International Trade & Sell (on FB) handles large amounts of stock, but a lot of stuff gets sold through there and you do see big lots of IWM blisters there from time to time among all the built/painted stuff.
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![[Post New]](/s/i/i.gif) 2023/11/17 07:32:42
Subject: Re:Classic Battletech Is Awesome: the Thread!
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Master Engineer with a Brace of Pistols
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You might try Aries games and miniatures, they tend to keep all ironwind metals stuff in stock. it is where i go when i need an odd mech or vehicle and do not want to wait for IWM to make it for me.
https://ariesgamesandminis.com/
P.S. going back to dealing with infantry......bring a point of slayer protomechs....nothing but machineguns, light machineguns and flame throwers.....the thought of a full star of protos (5X5=25) might make him reconsider his life choices. last time we ran 3 points worth it decimated a clan assault star-5 ROCs, 5 minotaurs and 5 demon ticks and 2 actual mechs-
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This message was edited 2 times. Last update was at 2023/11/17 07:37:13
GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear/MCP |
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![[Post New]](/s/i/i.gif) 2023/11/19 10:55:34
Subject: Re:Classic Battletech Is Awesome: the Thread!
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Master Engineer with a Brace of Pistols
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Succession wars part II. this time my lance was facing off against a stalker, hatchet man, wolverine, hunchback
it ended in an even more spectacular chain of ammo detonations. with only the enemy hunchback surviving with about 50 points worth of blast damage.
The second game was ilclan era. snow raven VS hells horse-with
Me-
.osteon C
.turkina Z
.storm crow Z
.hell star 3
.jackalope
My opponent
.mad dog G
.X2 war crow (A&B)
.X2 carrion crow (prim&A)
This one started out in favor of the birds, as all of his stuff had ferro lamellor
i turned it around at the end with just one carrion crow and the mad dog left on his side with the osteon and turkina left on my side. the osteon was undamaged so the ravens withdrew.
The third game was a training game agianst a regular hwo has seen up playing and went out on a buying spree to get stuff to learn the game.
I gave him a combined arms force to fight to teach him the different aspects of the game.
I was running
.stone rhino 3
.warhawk C
.enyo strike tanks
.storm crow C
.a points of gnome battle armor riding in a TYR IFV
He was running
.stone rhino
.marauder IIc
.warhammer IIC
.supernova 4
.timberwolf pryde
As he was unfamiliar with how the game worked he started out thinking he was behind when i forced the warhammer to withdraw and head capped his stone rhino, but he got surprise when he turned the tides with head caps of his own.
It went from 2 mechs, 2 vehicles, and some battle armor VS 2 mechs......to a point of battle armor in about 1 turn. he learned a valuable lesson on how important the crit system is in the game. the new guy getting a victory wasn't a bad thing either.
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GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear/MCP |
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![[Post New]](/s/i/i.gif) 2023/11/23 16:01:08
Subject: Re:BattleTech Is Awesome: the Thread!
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Lieutenant General
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For Thanksgiving dinner, here's a side dish from the BattleTech Forums
Death_from_above wrote:A couple of snippets from the comments on Anthony's Patreon :
Comment : ..and keep holding out for a plastic Atlas II.
Anthony's reply : Might have some good news for you before too long then
In reply to another comment : Lot more mechs coming post KS next year 
And here's the main course, a nice big Jade Turkey
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2023/11/23 16:45:55
Subject: Classic Battletech Is Awesome: the Thread!
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Not as Good as a Minion
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The Trickster Mk II, I see.
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Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right. |
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