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Made in us
Regular Dakkanaut




I'm troubled by the idea that a list consisting of Coteaz and 6x (11 Jokaero Weaponsmiths and 1 Warrior) might wreck the metagame come Ard Boyz.

What could stand up to it? I may be off I'm fantasy land here, but...

Deep striking is the weakness I think? I kinda want this idea to go away. Poke holes in it before I order 66 fracking monkeys!

This message was edited 1 time. Last update was at 2011/06/18 05:02:24


 
   
Made in cn
Sagitarius with a Big F'in Gun




Brisbane

Well you won't get any benefit from their special rule, but then again that is 66 lascannon shots .... hmmm.

Target saturation with infantry eg. Green tide, DE venom spam, Guard infantry spam, Combat squads in drop pods spam, Daemons. All these could potentially run over it. But with the current meta of mech you might be onto a winner.
   
Made in us
Ship's Officer






None of your units will benefit from any Jokaero Upgrades, meaning that you've basically just got a bunch of BS3 heavy weapons with nothing special. (Your first roll is always going to be 6+, and then both "The Works" rolls will also be 6+, which are ignored).

If you want a shooting Coteaz list, I'd recommend less Jokaero and more squads of Psykers in Chimeras supported by Psy-rifleman Dreadnoughts.

Ask Not, Fear Not - (Gallery), ,

 H.B.M.C. wrote:

Yeah! Who needs balanced rules when everyone can take giant stompy robots! Balanced rules are just for TFG WAAC players, and everyone hates them.

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Made in us
Regular Dakkanaut




Xca|iber wrote:None of your units will benefit from any Jokaero Upgrades, meaning that you've basically just got a bunch of BS3 heavy weapons with nothing special. (Your first roll is always going to be 6+, and then both "The Works" rolls will also be 6+, which are ignored).

If you want a shooting Coteaz list, I'd recommend less Jokaero and more squads of Psykers in Chimeras supported by Psy-rifleman Dreadnoughts.


So you give up that admittedly awesome chart. Now you are left with 66 IG heavy weapons teams with an invulnerable save. Who trade a few wounds for a 5++. Who get to pick their hw each turn.

Now.... The "all comers" theory be damned, does this do the job to the most metagame probable armies?
   
Made in us
Lord Commander in a Plush Chair






Well, being that all models are on foot, and most are T3, 1W model with only a 5++ save... I would say such an army will get shot off the table very early on; what doesn't get shot up will be Assaulted ASAP(Look something 'nilla Assault marines can absolutely dominate!).

66 Lascannons may seem scary but they are only shooting at 6 targets, and vs infantry only about 5-6 are going to be hitting.

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in cn
Sagitarius with a Big F'in Gun




Brisbane

Indiges wrote:
Now.... The "all comers" theory be damned, does this do the job to the most metagame probable armies?

It could be easily swamped by armies relying on target saturation, but against those with a bit of heavy armor it would probably spell death. Only one thing is really sure, as soon as assault occurs this army is toast, by 3rd turn (or sooner) either you will table the opponent or they will table you.
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

Guaiwu wrote:
Indiges wrote:
Now.... The "all comers" theory be damned, does this do the job to the most metagame probable armies?

It could be easily swamped by armies relying on target saturation, but against those with a bit of heavy armor it would probably spell death. Only one thing is really sure, as soon as assault occurs this army is toast, by 3rd turn (or sooner) either you will table the opponent or they will table you.


It would have trouble with armies that can indirectly fire (Manticores anyone)? And, when you look at it really, you can only destroy 6 vehicles a turn.

Jokaero have 11 Lascannons. They need 4's to hit. So, to be generous, let's round up. Let's say they hit with 6. On an average of armor 12, they need 3's to glance. That's still only 3 pens (barring any cover saves). If there's a 4+ cover save from a chimera screen or something, then you might get 2 pens. Maybe 1. Maybe none. And that's one entire unit.

Swarms would love to face an army like this. You kill 6-7 orks a turn from each unit from an army of 120 orks? Sure. I'd take that any day. Not to mention outflankers, infiltrators, blast templates and you not being able to move to fire. . .

This message was edited 2 times. Last update was at 2011/06/18 05:54:19


WH40K
Death Guard 5100 pts.
Daemons 3000 pts.

DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+

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Made in cn
Sagitarius with a Big F'in Gun




Brisbane

puma713 wrote:
Guaiwu wrote:
Indiges wrote:
Now.... The "all comers" theory be damned, does this do the job to the most metagame probable armies?

It could be easily swamped by armies relying on target saturation, but against those with a bit of heavy armor it would probably spell death. Only one thing is really sure, as soon as assault occurs this army is toast, by 3rd turn (or sooner) either you will table the opponent or they will table you.


It would have trouble with armies that can indirectly fire (Manticores anyone)? And, when you look at it really, you can only destroy 6 vehicles a turn.

Jokaero have 11 Lascannons. They need 4's to hit. So, to be generous, let's round up. Let's say they hit with 6. On an average of armor 12, they need 3's to glance. That's still only 3 pens (barring any cover saves). If there's a 4+ cover save from a chimera screen or something, then you might get 2 pens. Maybe 1. Maybe none. And that's one entire unit.

Swarms would love to face an army like this. You kill 6-7 orks a turn from each unit from an army of 120 orks? Sure. I'd take that any day. Not to mention outflankers, infiltrators, blast templates and you not being able to move to fire. . .

You would statistically kill 14 orks a turn if they have a 4+ save. In other words, not even remotely close to enough.
You would statistically bring down 6 DE vehicles a turn (11 lascannons should pick up 2-3 pens after saves), so basically DE should table this 2nd turn.
Guard with a few templates could theoretically table this 1st turn, although it would depend on a few roles.
GK would have trouble
Mechdar might have a little trouble, but wave serpents are highly survivable, even against that many LC's.
BA and other marines might have a little trouble as they would need to bring more units to the field at a time.
Tyranids would laugh and have a good lunch.
SW could most likely out shoot you
A standard Tau list would have trouble, a kroot list would not.
Oh, and a Grot list would walk all over this, which would be hilarious.
   
Made in us
Winged Kroot Vulture





Seattle, WA

Daemons would.... Daemonic Assault, eat one round of shooting, survive due to Eternal Warrior and Fearless. Next turn, assault...

Bye bye monkeys!

Also, if you bought these models through GW in the USA...

66 Jokearo + Coteaz is $1,117.82 with sales tax. Were you going to give the Jok's transports too? Better take out a second student loan!

And since 'Ard Boyz is a GW official tourney... you better have the real models!

I think the financial cost alone will keep this list off the gaming tables, let alone the total one trick pony that you create.

   
Made in us
Battlewagon Driver with Charged Engine






Xca|iber wrote:None of your units will benefit from any Jokaero Upgrades, meaning that you've basically just got a bunch of BS3 heavy weapons with nothing special. (Your first roll is always going to be 6+, and then both "The Works" rolls will also be 6+, which are ignored).

If you want a shooting Coteaz list, I'd recommend less Jokaero and more squads of Psykers in Chimeras supported by Psy-rifleman Dreadnoughts.


This, with 2500 you can fit in 6 squads of psykers and 4 crusaders in chimeras (coteaz squad has 3 plasma cannon instead of crusaders) 6 Psy-rifleman Dreadnoughts (3 vens) and a grand master (to make those dreads scoring as well, and orbital strike for more template goodness

H.B.M.C. wrote:
"Balance, playtesting - a casual gamer craves not these things!" - Yoda, a casual gamer.
Three things matter in marksmanship -
location, location, location
MagickalMemories wrote:How about making another fist?
One can be, "Da Fist uv Mork" and the second can be, "Da Uvver Fist uv Mork."
Make a third, and it can be, "Da Uvver Uvver Fist uv Mork"
Eric
 
   
Made in us
Nurgle Predator Driver with an Infestation



USA - MS

On paper the list sounds good, but the main downfall is it cannot beat any sort of blob, horde, spam army...and with leafblower guard and SW's being the meta at the moment...you will just be template blown off the map by hidden ordnance or assaulted turn 1 by thunderwolf calvary with a eternal warrior and storm shields to soak wounds from the las.

The ultimate problem is you just have the ability to target 6 different units and even if you could "split" fire to hit 12....BS3 makes you a sad panda.


That aside, I did laugh pretty hard at just the thought of reactions you might get when you deploy 66 orangutans and 6 inquis painted/customized to look like zookeepers.

And god forbid you lose to this list.....

Father Nurgle Wash Over Us 
   
Made in us
Smokin' Skorcha Driver




I'd imagine any non-pure-mech list could steamroll that just out of the fact that you're BS3 and shoot didly squat. A 10 man CSM squad could ruin your day with bolter fire once in cover. And if out of cover, oh well. You still hit on 4's
   
Made in us
Regular Dakkanaut




My iPhone doesn't seem to like the multi-quote feature, so...

Regarding blobs- If we're talking about IG, they run across the table for 2-4 turns while the monkeys remove vehicles. Once it's down to all infantry a monkeyrush happens and the blob faces 10 heavy Flamers or so per squad in range.

Regarding Orks, 'nids, Kroot- I do not expect to run against these in the hands of anyone playing seriously to win at 'Ard Boyz... Though i can definitely see one of Murphy's Laws kicking in here; "Professional soldiers are very predictable, but the world is full of dangerous amatures."

Non-flying outflankers can be dealt with partially by humping the board edges. Flying ones are a problem.

Speaking of humping board edges, this is the answer to the indirect fire question as well. No this army can't kill indirect firers. However... Those guns will get 6 indirect shots each which will scatter. Deployed in a single line against a board edge, a perfectly targeted pie plate might get 5 hits on a good day. Subtracting stray 1's to hit and a 5++, 'barring really bad LD checks things should be OK even if it does hurt.

The psyker thing is a good point. 8 monkeys & 4 psyker handlers add a s6 ap3 pie plate and save 80 points per unit at the cost of some likely-redundant lascannon love. When I present this in the Army List forum it will be this way I think.

As to the question about monetary cost... Well, now we're down to 48 monkeys. Other than buying online at perhaps a 40% discount, my initial thought was to use older metal models (guardsmen? Marines? Eldar? Chaos? I have lots) basecoated bestial brown, given a thin coating of Elmers glue on the exposed skin, then rolled in orange hobby fluff (like what you'd get if you shaved a pipe cleaner.) The gut check question is whether I am serious about keeping them and greenstuff sculpt and paint the heads, or whether it's just for
Ard Boyz and later a joke army... In which case I can just decapitate 4 dozen five cent rubber monkeys from the school supply store down the block and glue them on. The rule is 70% GW right? Alternately one could buy 1 of each pose and take up the dark, forbidden art of mould casting.

Daemons will, I freely admit, eat this. They strike me as tier 2 in a post-GK codex world... But they still may crop up to spank my monkeys. Ya rolls the dice, ya takes yer chances.

Dark Eldar will depend on how their army is built, I think. The Venomspam warning was right on the money. A raider based force might lean in my direction if I could dismount the majority of the army on turn 1 and flamer the surviving crew on turn 2 ("if"), but MSU venoms leaving points for every force organization slot to be filled and dumping splinter cannon hate would probably not even be worth deploying against. Shake hands, concede all battle points, box the ape army, go to lunch early.

2020 points gets 6x (8 ape, 4 psyker) and the Zookeeper. 79 more gets him an Orbital Strike bearing buddy (barrage!!!) with 3 servo skulls to scare off deep strike... 401 points left... Hmm....

   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





rainbow dashing to your side

3X defilers and 2X winged lash princes and first turn. no more monkeys

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Made in us
Battlewagon Driver with Charged Engine






For models use the old 'monkey skaven'

H.B.M.C. wrote:
"Balance, playtesting - a casual gamer craves not these things!" - Yoda, a casual gamer.
Three things matter in marksmanship -
location, location, location
MagickalMemories wrote:How about making another fist?
One can be, "Da Fist uv Mork" and the second can be, "Da Uvver Fist uv Mork."
Make a third, and it can be, "Da Uvver Uvver Fist uv Mork"
Eric
 
   
Made in us
Smokin' Skorcha Driver




Full thousand sons army. Just to get you kicked out of the GT.
   
Made in us
Mighty Gouge-Horn






youbedead wrote:For models use the old 'monkey skaven'


+1 The old skaven would work well for this

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Red_Zeke wrote:Now if your theme, is Hans, the arch-lector, who likes taking out the war altar to go watch his steam tank race around, while shooting off 3 cannons and 3 mortars for a fireworks display, it gets a little iffy.

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CowPows ying to his WoC Yang 
   
Made in us
Longtime Dakkanaut





New York / Los Angeles

There's got to be a competitive list in there somewhere.

You need to screen those monkeys, but the only way I could think of doing it is by reducing the monkey count and sticking them in chimeras. You could roll some dreadknights in brown fur and call them gorillas.

Soon to add

Proud supporter of Anrakyr, Scott the Paladin, and the Farsight faction. 
   
Made in gb
Hungry Ghoul






You need to screen those monkeys, but the only way I could think of doing it is by reducing the monkey count and sticking them in chimeras. You could roll some dreadknights in brown fur and call them gorillas.


+1 love this idea! angry killing giant gorillas with psycannons

2500pts
1250pts
warriors of chaos 2000pts
Wood Elves 1000pts
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1000pts 
   
Made in us
Sword-Bearing Inquisitorial Crusader




Northern Virginia

yeah biggest as been stated before, the problem is that they can only target 6 units. IF you want to go with monkey spam, and ignore thier nifty special rule, 6 units of 5 in chimeras and as many pysfilemen dreads as you can take would be much more effective and you can take out hordes and skimmers.

"Paranoia is a very reassuring state of mind. If you think they are after you, you think you matter" 
   
Made in se
Ferocious Black Templar Castellan






Sweden

Guaiwu wrote:
GK would have trouble


Outflank via Grand Strategy. No problems at all.

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