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Made in za
Thunderhawk Pilot Dropping From Orbit





South Africa


Right I need help taking out Daemon Princes cause my tactics air't working...

when daemon Princes work for the Chaos Space marine they loose there Daemon blade thing, and can only move 6 inches unless they have wings of Chaos then its 12 inches but can not shot cause they just can't... so my tactic is to keep units back and kill from range but lash brings my units to the deamon and if they have wings of chaos as well then distance between units is not a problem.

in my most resant game an 5 man Vanguard Veterant SM squad was kill in close combat in one swing from the Daemon... I need some tactics and tips on how to kill them...

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Thinking of Joining a Davinite Loge







What codex are you playing? Also what does your list look like?

This message was edited 1 time. Last update was at 2011/06/24 15:56:59


Jidmah wrote:That's why I keep my enemies close and my AOBR rulebook closer.


 
   
Made in gb
Blood-Raging Khorne Berserker





London

Sounds like he's playing the 4th Edition Chaos Codex

Deamon princes are quite easy to kill as a marine player. 8 Krak missiles will almost certainly kill it.

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Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

LOTS of small arms fire should take them out. Since you said you are using Vanguard Vets, I assume you have SM or BA. Either one should be able to deal with a daemon prince. He has T5 and only a 3+/5++. Lots of bolter fire should deal with him. Sternguard in a drop pod will do nasty things to him. Also, terminators with SS/TH or models with lascannons. There are tons of ways to deal with him. Lascannons at range may be your best bet.

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Made in za
Thunderhawk Pilot Dropping From Orbit





South Africa

I play normal Space Marines
my list is basically:
Dreadnoughts as Artillary
Rhino to get one 10 man Tactical Squad forward
1 landspeeder followed by vanguard veterans with 5 assault marines as backup
15 other tactical marines that move behind the rhino but still close by to the dreadnoughts.
a Chapter Master with jump pack and thunderhammer go with the vanguard vets.
where the needed most the terminators generally deep strike

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Made in us
Horrific Horror





Landspeeders with Assult Cannons 4shots str6 rending use 2 of them he should die in a turn or 2

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Made in za
Thunderhawk Pilot Dropping From Orbit





South Africa

How does the invulnerable Saving through work i'm still not one hundred pocent that we've (my friend and I) are getting it right.
cause I mean "insta wound" off power weapons do nothing As well as the "rending" types do nothing.

This message was edited 1 time. Last update was at 2011/06/24 16:16:23


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Made in us
Charing Cold One Knight




Lafayette, IN

If you pen his armor (with AP3 or better weapons in this case) your opponent only gets his invul save, which is 5+. So with this in mind, try missile launcher devs, and las/plas razorbacks against them. You only need him to fail 4 5++ saves, so have at it!

Also, it sounds like you are having problems with the lash build, which is easily remedied with just making sure you don't have any infantry not in transports. Lash becomes useless when you are meched up, and then their 155 pt guy is just a lascannon magnet.

 
   
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Horrific Horror





Well invulnerable save works like this, if you have a power wepon, a wepon that is double its toughness, or rending (wepon with reding you roll a 6 to wound), or or any other wepon that removes the normal armor save he will get a invulnerable only, so if you are hitting him with 2 assult cannons 6 hits, 4 wound and 1 rending, he would take 4 tests on normal saving and 1 invulnerable save. ok?


Automatically Appended Next Post:
Nothing that I can think of instant wounds you always fail on a 1 but you might penitrate his army thus making him make his invulnerable save.

This message was edited 1 time. Last update was at 2011/06/24 16:18:46


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Napoleonics Obsesser






Yeah, seriously OP, they aren't that hard to kill. As a chaos player, I always run two, because one usually get's splatted before he gets to assault.

As for killing them with SMs, I have no idea, except possibly lascannons, plasma cannons or meltaguns... Which should all be in your range. DON'T ASSAULT IT. They have no shooting attacks, but they're fleet, so watch out for that.


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New Jersey, USA

Agreed on a lots of what's been said. Basically, there are 2 tactics that work best.

1. Like most have said, shooting AP3 or better shots at it will force it to make it's Invulnerable Saves, and since he isn't a Tzeentch Prince, it's only a 5+ at best. An added bonus in this case would be if you had a Librarian within 24" of it, with the Null Zone Psych Power activated. Now he has to reroll all of his successful Invulnerable Saves (which is statistically worse than a 6+ Invul Save already).

2. Saturate it with high volumes of shots with good wounding capabilities. The unit that comes to mind is Sternguard. Light it up with Hellfire Rounds, and he'll fail enough Armor Saves eventually.

Automatically Appended Next Post:
Samus_aran115 wrote:As for killing them with SMs, I have no idea, except possibly lascannons, plasma cannons or meltaguns... Which should all be in your range. DON'T ASSAULT IT. They have no shooting attacks, but they're fleet, so watch out for that.

Actually, I would avoid Plasma Cannons, since you'll only score a single hit, even if the blast template is partially over the DP. And if you're going to assault it, assault it with a durable Deathstar unit, ideally TH/SS Terminators. They're pretty reliable against them as well.

This message was edited 2 times. Last update was at 2011/06/24 16:49:47


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Rapidfiring plasma guns.

   
Made in za
Thunderhawk Pilot Dropping From Orbit





South Africa

Thanks for all of the Replies and tactics, a lot of them I shall put too use in the future.

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It's far easier to explain how not to kill a CSM deamon prince.

The prince people worry most about is the lash prince. Stats are T5, 4 wounds, 3+ armor, 5++ invo.

The #1 thing to remember is don't end your turn with 3 wounds on the lash prince. It's still 100% functional when wounded, will fly 12", and will lash one of your units. Don't start shooting at it unless your certain you can finish the job. I would recommend shooting at it at the start of your shooting phase. As a chaos player I have seen far too many players count on statistical averages to finish off a DP at the end of their shooting phase only to be foiled by a bit of bad luck that could have been easily avoided.

Any marine unit that can eat a lash prince in CC runs the risk of getting lashed together and eating plasma cannon shots from obliterators. The only ways a CC unit will get the charge on a DP before getting lashed & pied to death is if they are in a land raider (which could get meltad), or if the SM force has a librarian for psychic hood (which may not work)

On that note a regular SM librarian is one of the best HQ in the game. Psychic hood makes lash of submission unreliable, and null zone turns a 5++ invo into a joke.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in za
Thunderhawk Pilot Dropping From Orbit





South Africa

THANKS I did not know about that Libarain ability... hmmmm... new custom model needs to be made

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Made in pl
Kelne





Warsaw, Poland

If you can get a Sternguard squad with Combi Plasma close to him he is dead. Mind you, you waste the point equivalent of the Prince. Sniper Scouts could also be useful. Basically, you want either high STR weapons or something that hits on a fixed value, like Hellfire rounds or Sniper shots.
   
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Downers Grove, IL

Sternguard poping out of a transport and shooting, TH/SS terminators popping out of a land raider and assaulting, Las/plas razorbacks, HB/AC predators, land speeder typhoons, MM/HF land speeders, missile devastators squads (if kept out of lash range), 2x twin-linked autocannon dreadnoughts will all reliably put wounds on a demon prince and a lot of other nasty things in 40k in general. And a librarian with a psychic hood and null zone will give you a defense and an offense against nasty things like invul saves and psychic powers against many armies and the demon prince. Also keep your guys in transports, it will get them to where you want them to go in once piece and protect them from small arms fire and lash and is great against many lists.

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Made in gb
Space Marine Scout with Sniper Rifle




if it is against my DP... eldar guardians (true story) can beat it in CC, (normal) terminators turn it into a punch bag, and iron halos stop every one of my attacks... oh and a bolter might take him down too (not too sure why he died that time)... my opponents never seem to have a problem killing my DP... even my army case has devoured one of his arms
   
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Roarin' Runtherd





simi valley C.A.

i managed to take one down with a squad of 20 ork boys. but i guess that doesnt really help you....


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Stalwart Veteran Guard Sergeant





Texas

If I managed to kill a Hive Tyrant with ST, with 1 Guardsmen squad, and not lose a single man...than you should beable to kill a DP with SM

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You could probably kill them by accident. Seriously.

What you can do about Daemon Princes:

Shoot them with missile launchers, lascannons, Sternguard, autocannons, assault cannons, bolters, heavy bolters, bolt pistols...literally everything in the Marine dex will hurt them.

Assault them. Beat them to death with Thunder Hammers. That usually works well.



There are maybe a *few* things in the codex that you don't want to throw at Daemon Princes. Specifically Lightning Claw Terminators and Dreadnoughts. Everything else is fair game. They're T5 with a 3+ / 5++. They die very very easily.

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Infiltrating Prowler





wocka flocka rocka shocka

All the post about BA are correct, krak missles literally "krak" them. They aren't too tough, but, if you want to really be mean, try one of these tactics:

1.) using BA, all your troops have jump pack, and seargeant has lightning claws, just charge and kill him, after putting up with gunfire, he'll have suffered a wound, lock him into CC, and kill him.

2.) Using tyranids, a unit of 10 genestealers with venom sacs, just tie him up in CC, they are made to eat guys like him, unless he's using tzeentch mark, he's getting 2 attacks by each one, wounding on a 6 with rending, and re-rolling failed wounds, there's a slim chance he'll make it.


Automatically Appended Next Post:
The tzeentch mark will only give him a 4+ invulnerable save, still not enough to help.

This message was edited 1 time. Last update was at 2011/06/27 02:46:32


captain fantastic wrote: Seems like this thread is all that's left of Remilia Scarlet (the poster).



wait, what? Σ(・□・;) 
   
Made in pl
Land Raider Pilot on Cruise Control





Utapau

Dr_Chin wrote:Well invulnerable save works like this, if you have a power wepon, a wepon that is double its toughness, [...]


A bit of clarification:

Instant Death is only an effect from UNSAVED wounds. If the weapon is not a high enough AP REGARDLESS of strength, that's what decides whether you can or can not take an invulnerable save, NOT its strength.

ie: Sam's Mega-Blasta S10 AP4 hits a SM Terminator Chaplain/Librarian/Captain whatever. It rolls to wound as normal (ie 2+ in this case). Then, I take a normal Armour Save of 2+ and not the invulnerable save of 5++ because the weapon's AP cannot penetrate my armour. If I fail this save, then I will get insta-killed.

Counter-intuitive, I know, but that's another debate.

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Frenzied Berserker Terminator




In your squads, doing the chainsword tango

Cottonjaw wrote:Rapidfiring plasma guns.


Or sternguard hellfire rounds will work.

   
Made in de
Land Raider Pilot on Cruise Control





Utapau

But, seeing as you're playing mech, rather not risk any of your units and dedicate some lasfire to it. I'm of the opinion it would certainly work better, even if it takes a bit more weapons to kill.

Long-range ftw

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Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

10 sternguard rapid fire 20 hellfirerounds into prince, roughly 14ish hits, which is about 10-12 wounds. With an armor save of 3+, a daemon prince is going probably going to lose 3 wounds at least.

Seriously, as shocking as my math is (I'm sure someone can refine it but I'm close...ish), Sternguard kill MC's dead an' proper.

   
Made in pl
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Utapau

Jihallah wrote:10 sternguard rapid fire 20 hellfirerounds into prince, roughly 14ish hits, which is about 10-12 wounds. With an armor save of 3+, a daemon prince is going probably going to lose 3 wounds at least.

Seriously, as shocking as my math is (I'm sure someone can refine it but I'm close...ish), Sternguard kill MC's dead an' proper.


There is no doubt about that... but what's the points cost of a DP? You don't want to waste thaaaat much shooting on it if it will kill it anyway... Besides, I doubt many people would be willing to take 10 sternguard in their specifically-attuned armies in a 1k or 1.5k point game.

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