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Made in us
Possessed Khorne Marine Covered in Spikes



NY

Octovol wrote:
I'm pretty disappointed tbh.

Peltasts lose their indirect fire option.
Hoplites go up to 12ppm.
Neither get dogmas.

Styrix goes up to 475, but taking the siege claw and rad cleanser is free. It's stomping feet are now flat 3dmg instead of D3 and the Volkite Chierovile now inflicts 2 MW on a wound of 6 instead of 1

The drill is a mixed bag. Its now too expensive as a pure transport option imo. You almost have to think of it as a Land Raider-sized Dreadnaught thats not quite as good at hitting stuff but can hold 12 infantry in it's belly and deep strike. For 44pts more.

Well, saved me some money at any rate. I think i'd rather take Ruststalkers over Hoplites at 12ppm.


is 12ppm confirmed cause outside of one reddit post the reviews ive seen look like they are still 10.

also the magaera seems very interesting to me with the improved stomp and 2 more shots on the lightning cannon

This message was edited 2 times. Last update was at 2020/11/02 17:59:17


Where is your saviour now?

"War is an act of force, and there are no limitations to the application of that force" - Clausewitz 
   
Made in us
Quick-fingered Warlord Moderatus






Drills were okay because you could Deep Strike and disembark for easy Scramblers + Linebreaker on turn two.

For Hoplites, 10 would be what they "should" be priced at; 9 is actually very good. 12 is fatal.

This message was edited 1 time. Last update was at 2020/11/02 23:45:03


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Hoplites are 12ppm



Its a bit difficult to read because of course the guys doing early review points the camera at the book at a STEEP ANGLE but that is clearly a 12 to me.

Side note, peltasts are 9ppm. Unfortunately that seems to be the one unit the guy completely flew over w/o showing so no idea if theyre any good.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Quick-fingered Warlord Moderatus






Okay, so I got around to reading the sheets themselves.

Secutarii:
-Secutarii get the Titan Legion keyword, which functionally does nothing
-Secutarii can be taken in units of 5 now
-Hoplites went up to 12 ppm, which means they are worse than Corpuscarii
-Peltasts lost the only good profile they have
-Secutarii can no longer board Drills

Drills:
-GAINS SKITARII KEYWORD
-GAINS CANTICLES OF THE OMNISSIAH
-Melta got buffed from Assault D3 to Heavy 5 (Mars means S9!)
-Gained 4 wounds
-Lost 3 attacks and the MW grinder, but gained +D3 damage on the Drill and an additional +3 damage against vehicles
-Costs 180 base, but this INCLUDES weapons other than the Volkite Chargers, which are +5 points each

So I take back what I said about the Drills. This is a buff because of the Canticles. Having 5x S9 shots is ridiculously good. Being able to give it +1 to hit on demand due to the Skitarii keyword is also great; also funny because it benefits from Omniscient Mask now.

This message was edited 1 time. Last update was at 2020/11/03 08:07:45


 
   
Made in gb
Aspirant Tech-Adept






So are we going to see the DeWalt meta I wonder. Insert total recall references
   
Made in us
Quick-fingered Warlord Moderatus






 Ideasweasel wrote:
So are we going to see the DeWalt meta I wonder. Insert total recall references

Not Gurren Lagann references? Row row fight the power.

But what to put inside?

The boring answer is 2x5 Mars Plasma Vanguard or 10-12x Mars Corpuscarii.

But if we're Souping, you could bring 3x4 Mars Servitors with 6x Multi-Meltas for 204 points. 35 points for a Lucius Enginseer to Solar Flare next to them. (They don't need to match Forgeworlds to get the +1 BS.)

EDIT: Here's a new Soup list:

Spoiler:
Mixed Battalion Detachment

HQ - 170
1x Mars Tech-priest Dominus - Warlord, Divinations of the Magos
1x Lucius Enginseer - The Solar Flare
1x Daedalosus

Troop - 175
5x Mars Skitarii Vanguard - 2x Plasma Caliver
5x Mars Skitarii Vanguard - 2x Plasma Caliver
5x Graia Skitarii Vanguard

Transport - 380
1x Mars Terrax-Pattern Termite - 2x Heavy Flamer
1x Stygies VIII Skorpius Dunerider
1x Stygies VIII Skorpius Dunerider

Elite - 340
10x Stygies VIII Fulgurite Electro-Priest
10x Stygies VIII Fulgurite Electro-Priest

Fast Attack - 485
5x Mars Ironstrider Ballistarii - Twin Cognis Autocannon
5x Mars Serberys Raiders
5x Mars Serberys Raiders

Heavy Support - 450
1x Mars Skorpius Disintegrator - Belleros Energy Cannon
1x Mars Skorpius Disintegrator - Belleros Energy Cannon
1x Mars Skorpius Disintegrator - Belleros Energy Cannon

Total: 2000 points
12 CP

I give up 6x Ryza Destroyers for better scoring ability in the Drill and Lucius Enginseer. The combination of deep strike and infantry makes Engage On All Fronts/Linebreaker or Deploy Scramblers/Teleport Homer reliable secondary picks.

Two assault teams with 5 Raiders and 10 Fulgurites in a Boat to infiltrate and grab the near objectives on turn one.

Mars Drill + 2x5 Plasma Vanguard drops in on turn two to melt vehicles while being difficult to remove; the Vanguard can hide behind the Drill, which acts as a LOS blocker.

In terms of choices, I can also drop the Calivers, since the Vanguard really are there for scoring, and upgrade the Lucius Enginseer into a Stygies Manipulus with Prime Hermeticon. But I am not sure if the Manipulus can keep up to provide the aura on turn one though. Another option is to take an Inquisitor. The scout deploy stratagem is important to create a 18" bubble for my Boats to move through against things like Nurglings. There's also access to CP recycling through Mental Interrogation and Esoteric Lore and the ability to deny. (And Dominate. LOL.)

This message was edited 3 times. Last update was at 2020/11/03 11:08:47


 
   
Made in gb
Enginseer with a Wrench





I'm sure those drills only used to be £70, the £84 they're priced at now seems like more than the marginal increase everything got a while back.

I'm gonna have to re-jig all my Crusade lists to fit in 2 more power's worth of transport now, at least I can potentially take out a tank or something and use the excess elsewhere lol
   
Made in ca
Stalwart Skittari





Oof those price hikes are a bit rough — both the hoplite points and the irl price increase on the drill. I was planning on converting up 10 hoplites but not so sure now.

On another note, and forgive me if this has been talked about already, but are Servitors suddenly a good anti-tank option?

I know, sounds silly, but hear me out With the updates to the multi-melta servitors might be our (somewhat poor) eradicator impression. If you take two units of 4 servitors with 2 multimeltas each you can outflank them and come in with the Mars canticle for 8 strength 9 melta shots, and they're long enough range that it's hard to screen out. Granted, you have to bring a techpriest of some kind along but that seems like a lot of fire power to me for 136pts + whatever priest you bring and it's still only 1cp to outflank them all.

This message was edited 1 time. Last update was at 2020/11/07 09:42:09


 
   
Made in gb
Longtime Dakkanaut



Glasgow

so by the time you factor in the enginseer you have more points than eradicators and less firepower once you factor in bs and less endurance seems weak
   
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Heroic Senior Officer





Western Kentucky

Ok so bear with me here, I might be a late to the party with this one. Was reading through the pychic awakening for admech and noticed under the Fabrications of the Artisan Warlord trait, the Enhanced Engine Interface trait that lets vehicles fall back and shoot only says friendly Vehicle units, not <FORGEWORLD> Vehicle. The other two abilities in the same warlord trait very specifically call out <Forgeworld>.

If I'm reading that right it works for all vehicles right? So IG tanks, Knight Armigers, Space Marine vehicles, sisters of battle excorcists, etc.? I know most lists are avoiding allies due to CP costs but seems like a good trick to have in your back pocket, especially since you can take an admech warlord in addition to your main one.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in ca
Stalwart Skittari





U02dah4 wrote:
so by the time you factor in the enginseer you have more points than eradicators and less firepower once you factor in bs and less endurance seems weak


True, it's not a trivial amount of points, and it lacks the *cough* OP *cough* efficiency of Eradicators but I think it might be worth it if you go all in on it. You can get 3 units of 4 servitors with 2 multimeltas each and Daedalosus for 259pts, together they're all 9pl so you can outflank the whole package for 1cp. With Daedalosus and the Mars canticle that's 12 strength 9 melta shots hitting on 3s. I'd say that can pretty reliably delete most high value targets. Sure they'll die pretty easily but it makes for a decent distraction from the rest of your force, and with their reasonably long range, who knows, they might get to fire more than once.
   
Made in us
Implacable Skitarii




Regarding the Holy Order Warlord Trait that lets vehicles fire after falling back:

They fixed this in the errata. It’s forge world specific now.

This message was edited 1 time. Last update was at 2020/11/08 03:31:29


 
   
Made in us
Heroic Senior Officer





Western Kentucky

Mariongodspeed wrote:
Regarding the Holy Order Warlord Trait that lets vehicles fire after falling back:

They fixed this in the errata. It’s forge world specific now.

Ah ok, thank you. Thought that was weird

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Regular Dakkanaut






 TheArchmagos wrote:
U02dah4 wrote:
so by the time you factor in the enginseer you have more points than eradicators and less firepower once you factor in bs and less endurance seems weak


True, it's not a trivial amount of points, and it lacks the *cough* OP *cough* efficiency of Eradicators but I think it might be worth it if you go all in on it. You can get 3 units of 4 servitors with 2 multimeltas each and Daedalosus for 259pts, together they're all 9pl so you can outflank the whole package for 1cp. With Daedalosus and the Mars canticle that's 12 strength 9 melta shots hitting on 3s. I'd say that can pretty reliably delete most high value targets. Sure they'll die pretty easily but it makes for a decent distraction from the rest of your force, and with their reasonably long range, who knows, they might get to fire more than once.


I get where you're going with this idea, and I definitely thought about it when they first revealed Strategic Reserves, but ultimately the Servitors were better as low points objective sneaks.

That being said, you also have to consider that you can inversely take a mixed detachment with Ryza Plasma Destroyers and get insane output on a rather resilient body. I think the Ryza Destroyer squad in a mixed detachment is rather underrated right now and we'll see more of it in the future.

Checkout my Admech Painting Blog (Updated 01-10-2021): https://www.dakkadakka.com/dakkaforum/posts/list/790150.page

Check out my store, or pay a visit in person: https://VTCGameStore.com/ 
   
Made in gb
Aspirant Tech-Adept






@Suzuteo I missed a meme opportunity

Mixed detachment is interesting but not a route I would go down personally

I can see why you are though
   
Made in us
Regular Dakkanaut






New video is out, this time I take a look at our Troops and Transports: https://youtu.be/lF275F_i4FA


Checkout my Admech Painting Blog (Updated 01-10-2021): https://www.dakkadakka.com/dakkaforum/posts/list/790150.page

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Made in se
Regular Dakkanaut




Techpriest, I just want too say thanks for your work and easy explanation! Keep it up.

I’ve learnt a lot and am going to start the new year 21 with Admech as I have all ways liked Admech but never started playing as others at the club had an Admech army and I didn’t want to play the same. But now i have an extensive force of CD and CSM with some flavor of 1kSons and feeling for a change.

I’m currently building myself and my girlfriend a house and it will be more or less done by new year’s so haven’t had time to play in 9th but got plenty of play in 8th and I heard that terrain is a thing but not much else had changed so I’ve built a list using BS and your advice.

Belisarius cawl
Daedalus
Manipulus

2x 3 Destroyer
1x 6 destroyer
1x 5 vanguard

1x 10 fulgulrite electropriest

1x 3 ironstrider
1 x 4 serberys riders

3 skorpius disintegrator

1skorpius dunerider

All of which is Mars.

I like too have a shooty list as that’s what I’m missing with my other army so thinking of adding dunecrawler and remove electropriest.

Some advice on units add/remove and tactics for 9th would be much appreciated!!
   
Made in us
Regular Dakkanaut






Thanks for the kind words.

In terms of 9th Edition, the terrain changed but also the focus in terms of play changed a bit as well. In 9th Edition there's a much bigger focus on primary and secondary objectives, so becoming familiar with objectives and establishing a game plan is very important. Additionally, as objectives are so important now, gun lines have become a bit weaker, but they're still playable as deadliness of units has not decreased substantially.

The list you have isn't bad, but Destroyers are a bit on the questionable side right now. Especially the block of 6 you have there, I would highly suggest dropping it down to 5, as that's where you cross the blast weapon line and expose yourself to higher amounts of damage. With Destroyers being a priority target already, and not being the tankiest unit in the army, it's far more risky to take them in a block of 6 than most other units.

Checkout my Admech Painting Blog (Updated 01-10-2021): https://www.dakkadakka.com/dakkaforum/posts/list/790150.page

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Made in us
Implacable Skitarii




With the new stats on the Termite Drill I’m contemplating buying 2 more (I already own 3 from back when that was our only transport option) and running a list of 5, along with 3x10 Fulgurites and 4x5 vanguard alongside an engineseer with prime hermeticom and a Manipulus with Divinations of the Magos and the Omniscient Mask.

It’s mobile, relatively resilient, and hits hard at close range.

That leaves me 400 points to round out the list. I’ve considered 1-2 Skorpius w/Belleros, a block of 5 ironstriders, a Ryza patrol of Plasmphrons, a mars patrol of grav-kataphrons, a swarm of Serberys Raiders, and various combinations of the above, but I can’t settle on a choice.

Any of you more experienced Tech-Priests have any advice how to round out the list? I’ve got around 7k points of admech so I’ve got just about every option available.
   
Made in gb
Enginseer with a Wrench





 Techpriest_ wrote:
Thanks for the kind words.

In terms of 9th Edition, the terrain changed but also the focus in terms of play changed a bit as well. In 9th Edition there's a much bigger focus on primary and secondary objectives, so becoming familiar with objectives and establishing a game plan is very important. Additionally, as objectives are so important now, gun lines have become a bit weaker, but they're still playable as deadliness of units has not decreased substantially.

The list you have isn't bad, but Destroyers are a bit on the questionable side right now. Especially the block of 6 you have there, I would highly suggest dropping it down to 5, as that's where you cross the blast weapon line and expose yourself to higher amounts of damage. With Destroyers being a priority target already, and not being the tankiest unit in the army, it's far more risky to take them in a block of 6 than most other units.


I used to think we should be avoiding units above 5 as well, but it only really meaningfully affects single D3 shot weapons. On average a Single D6 will average 4 shots and with Blast against a unit with 6-10 model gets a minimum of 3, whereas a single D3 gets it's max 3 shots. 2D3 and 3D3 weapons, as well as 2D6 and 3D6, also benefit less from Blast units between 6-10 as 3D3 has a minimum of 3 anyway and 2D6 a minimum of 2. it's only when you go to units of 11 or more that Blast actually really makes a meaningful difference giving maximum shots from every dice.

Now if Blast against 6-10 gave minimum 3 per dice, that would be a different story.
   
Made in us
Regular Dakkanaut






While I agree that the blast changes shouldn't completely force you from taking squads over five models, I would advise against it (in a general sense, not absolute sense) on priority or soft targets that can be susceptible to heavier fire power, especially in cases like this where the player is taking multiple units of the same model and can move one from a six man to a smaller squad and keep all of them under six.

This message was edited 1 time. Last update was at 2020/11/10 14:34:32


Checkout my Admech Painting Blog (Updated 01-10-2021): https://www.dakkadakka.com/dakkaforum/posts/list/790150.page

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Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Vast majority of blast dont wanna hit squads of T3 models. Yeah theres some out there (aggressors) but most are rather big guns.

The only time blast has actually been painful is when its a multiwound unit like the cavalry. Its why i stopped trying to make sulfurhounds work, they just eat the first flat 3 damage gun out there and die stupidly quick.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in se
Regular Dakkanaut




Thanks for all the feedback! Forgot about blast weapons so going to split them into 4-5 man units. It’s good to hear that I’m not totally lost in my list tho. I have a few months left before I buy anything so things might change. I keep checking this tactica from time to time and come back to ask for more answers when it’s time.
   
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Home Base: Prosper, TX (Dallas)

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Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
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Hey guys, just curious how are the Cavalry performing in 9th edition? I love the models and wouldn't mind painting up a small force of them

19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
 
   
Made in us
Regular Dakkanaut






 gmaleron wrote:
Hey guys, just curious how are the Cavalry performing in 9th edition? I love the models and wouldn't mind painting up a small force of them


The Raiders are one of our best units due to their points efficiency and utility in screening. Some top 4 lists of Imperial Knights have even splashed an Admech detachment with nothing but an Engineseer and three squads of Raiders.

Sulphur Hounds might be ok but haven't shown up yet in any top lists to my knowledge.

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Made in gb
Aspirant Tech-Adept






Anecdotal evidence but I love them. Finding it hard not include 3x5 raiders in every list I make.

The pregame push to get up the board and act as an unchargeable screen is so good.

I think playstyle is a big part but they are my favourite unit just now. Taken as Stygies or Lucius they are a suprising bullet sponge. Sure they fold to any serious shooting but with a 3+ Ignore AP1 they soak up fire

This message was edited 2 times. Last update was at 2020/11/11 14:11:13


 
   
Made in us
Possessed Khorne Marine Covered in Spikes



NY

 Vineheart01 wrote:
Hoplites are 12ppm



Its a bit difficult to read because of course the guys doing early review points the camera at the book at a STEEP ANGLE but that is clearly a 12 to me.

Side note, peltasts are 9ppm. Unfortunately that seems to be the one unit the guy completely flew over w/o showing so no idea if theyre any good.


got my book today, they are still 10ppm

Where is your saviour now?

"War is an act of force, and there are no limitations to the application of that force" - Clausewitz 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

seriously thats a 10?
wow my eyes suck. That looks like a 12 to me

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Possessed Khorne Marine Covered in Spikes



NY

 Vineheart01 wrote:
seriously thats a 10?
wow my eyes suck. That looks like a 12 to me


lol yeah, have book in hand and it's a 10

Where is your saviour now?

"War is an act of force, and there are no limitations to the application of that force" - Clausewitz 
   
 
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