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![[Post New]](/s/i/i.gif) 2019/11/12 23:23:28
Subject: [Adepta Sororitas] Immolator and Exorcist Page 112
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Ancient Space Wolves Venerable Dreadnought
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On Celestine; what if she gives extra Miracle Dice as suggested but resurrecting her, or the Geminae costs a MD each? I can see that being a thing.
There are so many ways to potentially take the system too... like reliquaries letting you reroll a new Miracle Die when it’s generated rather than simply adding more, or they could do that by adding D3 MD instead of one.
Plus I can also see them including a way to change Sacred Rites mid-battle, either as a Stratagem or a character’s special rule, or maybe having one or more of the Orders granting a second Rite that stacks with the first.
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"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran |
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![[Post New]](/s/i/i.gif) 2019/11/12 23:33:44
Subject: [Adepta Sororitas] Immolator and Exorcist Page 112
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Mighty Vampire Count
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nekooni wrote: Sim-Life wrote:I quite like the miracle dice idea, but then my dice hate me and for once my exorcist might actually fire a decent amount of shots when I want it to.
I'll miss the old styles AoF but GW have always really struggled to get them right so I won't miss them.
Only if Exorcists can use AoFs now. I'm hoping they do, as it seems like GW learnt their lesson of excluding entire unit types from faction specific rules, but we'll see.
Apparently they are still (for no reason) excluding CSMs for doing this even though Marines do - except Dark Angels, Space Wolves and Blood Angels - cos stupidity? So who knows what they will do here.
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2019/11/12 23:36:13
Subject: [Adepta Sororitas] Immolator and Exorcist Page 112
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Pious Palatine
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Sim-Life wrote:ERJAK wrote:Okay, here's a new line of discussion, wth is going to happen to ebon chalice, Our Martyred lady, and fiery heart, as well as Vessels of the emerpor's will, fire and fury, and celestine's warlord trait?
All of those revolved around the old AoF system, so they have to be different now.
OoML could add more miracle dice when you kill units and stay mostly the same, but how many? Same with Fiery heart and units that die.
Ebon chalice would have to be totally different.
Vessels doesn't make any sense anymore so what will the 3cp BOOM strat be?
Fire and fury could have the same effect but just not require an AoF.
Celestine could give an extra dice each round which would be HUGE.
I feel like at this point the beta dex will only have the datasheets in common with the final dex.
Honestly, i doubt even that much. The beta dex was trash. Automatically Appended Next Post: Mr_Rose wrote:On Celestine; what if she gives extra Miracle Dice as suggested but resurrecting her, or the Geminae costs a MD each? I can see that being a thing.
There are so many ways to potentially take the system too... like reliquaries letting you reroll a new Miracle Die when it’s generated rather than simply adding more, or they could do that by adding D3 MD instead of one.
Plus I can also see them including a way to change Sacred Rites mid-battle, either as a Stratagem or a character’s special rule, or maybe having one or more of the Orders granting a second Rite that stacks with the first.
I really hope Celestine and especially the Gemini don't use destiny dice to resurrect. They need help as is.
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This message was edited 1 time. Last update was at 2019/11/12 23:37:17
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![[Post New]](/s/i/i.gif) 2019/11/12 23:38:21
Subject: [Adepta Sororitas] Immolator and Exorcist Page 112
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Regular Dakkanaut
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I really wanna look at this, especially the miracle dice, and go "Welp, supreme dissapointment" because the most id probably get to use the miracle dice on in their most stated effect is my vehicles not exploding. also, shield of faith is still the same. woo, i guess?
waiting to see how this will shake out, but im not happy.
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Army: none currently. |
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![[Post New]](/s/i/i.gif) 2019/11/12 23:54:48
Subject: [Adepta Sororitas] Immolator and Exorcist Page 112
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Angelic Adepta Sororitas
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I like the Miracle dice thing so far. It seems much more versatile then the old AOF, of course we don't know exactly what we can use miracle dice for still. But lets get to the elephant in the room here...
Are Repressors in the Codex!!! I gatta know!!!!
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![[Post New]](/s/i/i.gif) 2019/11/13 01:49:39
Subject: [Adepta Sororitas] Immolator and Exorcist Page 112
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Pious Palatine
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Red Corsair wrote: alextroy wrote:Given the two Sacred Rites presented, the old Acts of Faith are now Sacred Rites. The bad is you only get one or two options the whole game is playing a fully Sisters army. The good is they are always active. I’m really curious to see what happened to Divine Guidance and if the anti-psycher rite made it in.
There are 38 stratagems I if I am not mistaken, some of those may have moved there.
Possibly, but there are exactly 6 Sacred Rites and exactly 6 Acts of Faith in the Beta Codex, 5 historical Acts of Faith (Hand of the Emperor, Spirit of the Martyr, Divine Guidance, The Passion, and Light of the Emperor are all from Codex Witch Hunters) plus the newer Aegis of the Emperor (the FNP vs Mortal Wounds in the Psychic Phase Act). An educated guess says these will be the six Sacred Rites given the two announced ones (in bold for your reference).
I have to say that some type of decent anti-psycher Rite similar to the Beta Dex ability would be rather baller. It just better be a least 5+ FNP versus Mortal Wounds caused by Psychic Powers rather than a rather useless 6+ FNP.
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![[Post New]](/s/i/i.gif) 2019/11/13 02:27:12
Subject: Re:[Adepta Sororitas] Immolator and Exorcist Page 112
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Calm Celestian
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Sarouan wrote:Looks like old acts of faith become the Sacred Rites, and Miracle Dice are indeed the new acts of faith. Now it's just a keyword, apparently.
Yeah, it's a complete new system and indeed, having a mechanism akind to Disciples of Tzeentch in AoS is quite powerful. Especially if they have stratagems helping to gain more/change the result rolled in Miracle Dice.
I have a feeling that the one Sisters get will be an inferior version the the DoT has (sounds like you start with more and have ways to easily generate additional dice.) in the sense of how many you get and ways that you generate more Miracle dice.
Will need to wait and see the full codes though.
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![[Post New]](/s/i/i.gif) 2019/11/13 03:50:54
Subject: [Adepta Sororitas] Immolator and Exorcist Page 112
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Fixture of Dakka
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The nice thing with miracle dice is that it does seem to scale pretty well. You only get one per turn, but larger games with more AoF units able to kill more enemy units, or more characters to martyr, potentially more morale tests, means larger forces have more opportunities to generate extra dice.
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![[Post New]](/s/i/i.gif) 2019/11/13 03:56:16
Subject: [Adepta Sororitas] Immolator and Exorcist Page 112
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Pious Palatine
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I hadn't thought of it that way. You don't have a higher maximum number you can gain, you are just more likely to gain one at any particular juncture with a larger army.
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![[Post New]](/s/i/i.gif) 2019/11/13 04:14:38
Subject: [Adepta Sororitas] Immolator and Exorcist Page 112
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Hooded Inquisitorial Interrogator
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EnTyme wrote:I like the Sacred Rites mechanic. It rewards you for playing monocodex, something that I think has been missing from the game, but it isn't so powerful that you have to choose it over soup.
The people it will most effect are ones who, like me, were planing a predominately Sister's force with only 1 or 2 units from other Imperial forces (like that Armiger I'm considering, or unit of SoS, or a single Assassin). Those tiny snippets of other armies are probably not going to be worth the lost of the Sacred Rites (on top of their usual points cost).
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![[Post New]](/s/i/i.gif) 2019/11/13 07:00:20
Subject: [Adepta Sororitas] Immolator and Exorcist Page 112
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Locked in the Tower of Amareo
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BoomWolf wrote:Seems cool, but I question how much of a use the lower rolls (1s and 2s) have outside of moral rolls. I doubt there is any. (well, at least 2's solve "anything but a 1, but its real important" scenarios)
It seems that gaining more than a handful of these over the course of a game though is not likely.
If the 2 or 3 in miracle dice counts as 2 or 3 for d3 then that helps on many damage weapons. No more rolling 1(33% chance) for your damage.
Automatically Appended Next Post: Red Corsair wrote:Yea, it's incredibly powerful. Say you need a 12" charge (which is really an 11") you roll knowing you have 67% chance at getting a 5 or 6 on one of the two dice then you can just pick a 6 from your pool.
Or how many times has the game hinged on making a single save and your options were a reroll, sometimes not because you used it already earlier, suddenly you can just choose to pass.
You roll one 5+ on 2d6 55% times. What I'm not sure is when miracle dice is picked? Pre-roll or post-roll. Sounded to me pre-roll so it turns 11" charge into 33% chance(you pick 6 and then need to roll for 1 dice) with 66% times dice wasted. 55% chance of passing with reroll.
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This message was edited 1 time. Last update was at 2019/11/13 07:02:07
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2019/11/13 07:11:36
Subject: Re:[Adepta Sororitas] Immolator and Exorcist Page 112
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Fireknife Shas'el
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Wow SoB will love fighting Tau with all those loose 1-2 drone units running around. They'll be raking in Miracle Dice the first couple turns.
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![[Post New]](/s/i/i.gif) 2019/11/13 07:27:16
Subject: [Adepta Sororitas] Immolator and Exorcist Page 112
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Longtime Dakkanaut
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Mr Morden wrote:Apparently they are still (for no reason) excluding CSMs for doing this even though Marines do - except Dark Angels, Space Wolves and Blood Angels - cos stupidity?
I like how no one remembers DW exists
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![[Post New]](/s/i/i.gif) 2019/11/13 07:38:33
Subject: [Adepta Sororitas] Immolator and Exorcist Page 112
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Longtime Dakkanaut
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DW are always below the radar, people also forget the corvus flyer sucks, because no one remembers it exists. The burden of being so darn covert.
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![[Post New]](/s/i/i.gif) 2019/11/13 08:27:40
Subject: [Adepta Sororitas] Immolator and Exorcist Page 112
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Dakka Veteran
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tneva82 wrote: BoomWolf wrote:Seems cool, but I question how much of a use the lower rolls (1s and 2s) have outside of moral rolls. I doubt there is any. (well, at least 2's solve "anything but a 1, but its real important" scenarios)
It seems that gaining more than a handful of these over the course of a game though is not likely.
If the 2 or 3 in miracle dice counts as 2 or 3 for d3 then that helps on many damage weapons. No more rolling 1(33% chance) for your damage.
Automatically Appended Next Post:
Red Corsair wrote:Yea, it's incredibly powerful. Say you need a 12" charge (which is really an 11") you roll knowing you have 67% chance at getting a 5 or 6 on one of the two dice then you can just pick a 6 from your pool.
Or how many times has the game hinged on making a single save and your options were a reroll, sometimes not because you used it already earlier, suddenly you can just choose to pass.
You roll one 5+ on 2d6 55% times. What I'm not sure is when miracle dice is picked? Pre-roll or post-roll. Sounded to me pre-roll so it turns 11" charge into 33% chance(you pick 6 and then need to roll for 1 dice) with 66% times dice wasted. 55% chance of passing with reroll.
the tzeentch version is before you roll
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![[Post New]](/s/i/i.gif) 2019/11/13 09:19:14
Subject: Re:[Adepta Sororitas] Immolator and Exorcist Page 112
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Locked in the Tower of Amareo
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John Prins wrote:Wow SoB will love fighting Tau with all those loose 1-2 drone units running around. They'll be raking in Miracle Dice the first couple turns.
Dunno. What army isn't killing 1 unit anyway? Drones don't do that much help as it's 1 whether you kill 1 or 10 units.
Btw another rule that sucks in scalability. Gw is lol bad at designing scaling rules.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2019/11/13 09:39:30
Subject: Re:[Adepta Sororitas] Immolator and Exorcist Page 112
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Witch Hunter in the Shadows
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John Prins wrote:Wow SoB will love fighting Tau with all those loose 1-2 drone units running around. They'll be raking in Miracle Dice the first couple turns.
One miracle dice per phase for killing things.
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![[Post New]](/s/i/i.gif) 2019/11/13 10:11:51
Subject: Re:[Adepta Sororitas] Immolator and Exorcist Page 112
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Longtime Dakkanaut
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A.T. wrote: John Prins wrote:Wow SoB will love fighting Tau with all those loose 1-2 drone units running around. They'll be raking in Miracle Dice the first couple turns.
One miracle dice per phase for killing things.
Came to say this very thing, which means it doesn't really scale to army size after all.
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![[Post New]](/s/i/i.gif) 2019/11/13 10:29:15
Subject: [Adepta Sororitas] Immolator and Exorcist Page 112
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Scouting Shadow Warrior
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Irbis wrote: Mr Morden wrote:Apparently they are still (for no reason) excluding CSMs for doing this even though Marines do - except Dark Angels, Space Wolves and Blood Angels - cos stupidity?
I like how no one remembers DW exists
And Genestealer Cults. There's a few armies where vehicles don't get traits.
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![[Post New]](/s/i/i.gif) 2019/11/13 10:31:34
Subject: [Adepta Sororitas] Immolator and Exorcist Page 112
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Locked in the Tower of Amareo
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And others where you have other units that don't get it either(necron praetorians...grumble grumble). It's not like some part of army not getting it is new thing. Automatically Appended Next Post: Mmmpi wrote:A.T. wrote: John Prins wrote:Wow SoB will love fighting Tau with all those loose 1-2 drone units running around. They'll be raking in Miracle Dice the first couple turns.
One miracle dice per phase for killing things.
Came to say this very thing, which means it doesn't really scale to army size after all.
Yep. GW is real bad at coming up with rules that scale up. Sisters will be another army like necrons that benefit the smaller the game is.
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This message was edited 1 time. Last update was at 2019/11/13 10:32:02
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2019/11/13 10:50:03
Subject: [Adepta Sororitas] Immolator and Exorcist Page 112
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Calculating Commissar
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tneva82 wrote:And others where you have other units that don't get it either(necron praetorians...grumble grumble). It's not like some part of army not getting it is new thing.
Automatically Appended Next Post:
Mmmpi wrote:A.T. wrote: John Prins wrote:Wow SoB will love fighting Tau with all those loose 1-2 drone units running around. They'll be raking in Miracle Dice the first couple turns.
One miracle dice per phase for killing things.
Came to say this very thing, which means it doesn't really scale to army size after all.
Yep. GW is real bad at coming up with rules that scale up. Sisters will be another army like necrons that benefit the smaller the game is.
Very small games wouldn't be great either- they wouldn't be able to generate many points through lower firepower and few characters. There is probably a sweet spot where the army has enough units to consistently focus-fire an enemy unit per turn to gain points, and also have enough spare points for relatively disposable characters to martyr.
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ChargerIIC wrote:If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is. |
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![[Post New]](/s/i/i.gif) 2019/11/13 10:54:28
Subject: [Adepta Sororitas] Immolator and Exorcist Page 112
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Witch Hunter in the Shadows
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Haighus wrote:...and also have enough spare points for relatively disposable characters to martyr.
If the gemini are unchanged they'd be good for that. Cheap, fast, slotless, worthless.
Any tournament rules that award points for characters killed put a stop to that though.
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![[Post New]](/s/i/i.gif) 2019/11/13 10:56:26
Subject: [Adepta Sororitas] Immolator and Exorcist Page 112
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Locked in the Tower of Amareo
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Haighus wrote:Very small games wouldn't be great either- they wouldn't be able to generate many points through lower firepower and few characters. There is probably a sweet spot where the army has enough units to consistently focus-fire an enemy unit per turn to gain points, and also have enough spare points for relatively disposable characters to martyr.
Oh sure if you are talking about some 300 pts game. But 750-1000 you are still killing off unit in gun(if not improve your list!). And the base you get feels more than in 2k.
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This message was edited 1 time. Last update was at 2019/11/13 10:56:58
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2019/11/13 11:08:18
Subject: [Adepta Sororitas] Immolator and Exorcist Page 112
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Calculating Commissar
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tneva82 wrote: Haighus wrote:Very small games wouldn't be great either- they wouldn't be able to generate many points through lower firepower and few characters. There is probably a sweet spot where the army has enough units to consistently focus-fire an enemy unit per turn to gain points, and also have enough spare points for relatively disposable characters to martyr.
Oh sure if you are talking about some 300 pts game. But 750-1000 you are still killing off unit in gun(if not improve your list!). And the base you get feels more than in 2k.
I was thinking ~1000 points would be the sweet spot.
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ChargerIIC wrote:If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is. |
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![[Post New]](/s/i/i.gif) 2019/11/13 12:30:19
Subject: [Adepta Sororitas] Immolator and Exorcist Page 112
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Ork-Hunting Inquisitorial Xenokiller
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I sincerely doubt it.
But it would be a pleasant surprise if they were, even more so if theres a model coming too.
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![[Post New]](/s/i/i.gif) 2019/11/13 13:35:45
Subject: Re:[Adepta Sororitas] Immolator and Exorcist Page 112
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Blood-Drenched Death Company Marine
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Saw this on a AdMech Facebook group (complaining Sisters stole their abeyant) so I don't know the original source. But I didn't see it posted in the last few pages so I shared it here:
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This message was edited 1 time. Last update was at 2019/11/13 13:37:21
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![[Post New]](/s/i/i.gif) 2019/11/13 13:38:00
Subject: [Adepta Sororitas] Immolator and Exorcist Page 112
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Calculating Commissar
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I like it as a piece, it is very IoM/Ecclesiarchy/Sisters of Battle. Personally, I think I'd be unlikely to get it, except to use as terrain when making a cathedral perhaps
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This message was edited 1 time. Last update was at 2019/11/13 13:38:10
ChargerIIC wrote:If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is. |
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![[Post New]](/s/i/i.gif) 2019/11/13 13:40:09
Subject: [Adepta Sororitas] Immolator and Exorcist Page 112
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Trazyn's Museum Curator
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Huh, a Battle Pulpit. They really are going ham with the Catholicism theme.
I really wish it were called a Battle Pulpit, but its probably going to be called something nonsensical. Like a FaithFury War AltarTM or something.
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This message was edited 2 times. Last update was at 2019/11/13 13:42:28
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2019/11/13 13:47:29
Subject: Re:[Adepta Sororitas] Immolator and Exorcist Page 112
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Longtime Dakkanaut
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A wider view of the same pic with another new hero.
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![[Post New]](/s/i/i.gif) 2019/11/13 13:49:07
Subject: [Adepta Sororitas] Immolator and Exorcist Page 112
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Trazyn's Museum Curator
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What's the model with the scrolls off to the side of the Pulpit? Is that something we've seen before?
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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