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2020/11/19 01:07:32
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Mixed Vanguard
Lucius Manipulus w/Solar Flare - 70
10 Lucius Stick Priests - 170
2x Graia Servitors - 28(56)
3x17 Lucius Fisty Priests - 238 (714)
2x4 Mars Sulphyr Hounds - 88 (176)
It's silly flexible, gives up almost zero secondaries in any real numbers, and plays secondaries and missions insanely well. You could alternatively just turn the entire second detachment into Lucius for the extra -1 resilience and make the servitors instant scramblers.
Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016)
2020/11/19 02:59:24
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Ideasweasel wrote: Well now that’s interesting. Cheers folks. I had missed some of those lists.
Maybe 3 fliers is excessive but perhaps I’ll try to work in 2
I am liking the appeal of throwing stick priests at the enemy with clandestine infiltration
It forces the opponent to deal with you and gives you a board presence.
I have found going second sometimes I can get penned in
Who knows, maybe the three Flyer thing can work, as we've seen two can work. They're the same cost as Disintegrators if you run them as Stratoraptors and a bit less as Bombers, so it's definitely possible we could see some list going hard on them.
One thing I should mention, mostly because I missed it while working on one of my videos, is that Clandestine Infiltration has changed from the codex printing and now it's just a 9" scout move as opposed to an actual infiltration. Still very good though.
Stratoraptors definitely can be strong. People have been taking as many as 4 as Mars with Chaff Launchers and setting them to hover around a Cawl and Magos Warlord. It's pretty close to running an Imperial Knight, actually. Except you trade the T8 and 4++ invulnerable save for Wave Serpent durability, aren't one unit and thus cannot get Jinxed/Doomed or whatever, and you can gain -1 to hit and spread out across the board, blocking people.
4x Stratoraptor is:
T7 W40 3+, -1 damage received
20" move, great height
BS3 shooting:
-32x 36" S5
-24x 36" S7 AP2, ignore cover
-8x 48" S10 AP3 DD6
This message was edited 3 times. Last update was at 2020/11/19 05:00:48
2020/11/19 08:13:31
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Oh, you're right. I guess I had Wave Serpent spam on my mind. Maybe bring 3 and a Bomber. Fill out the Flyer slots and make it a nightmare for your opponent to kill anything or move anywhere.
This message was edited 1 time. Last update was at 2020/11/19 10:11:57
2020/11/19 10:32:53
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Happens to the best of us. I had a 12 Lightning Locks Moirax list I was very excited about until a friend reminded me 4x3 is 12
4 fliers would be so fun. I played a friends ironhands list with 2-3 fliers before and enjoyed turning off his invulnerable bubble. And my fav was doing as you described. I parked myself front side of an objective, no physical way for his dread to claim an objective and with shroudpsalm and him not being in the Dev doctrine - meant I was hard to shift.
I wonder how shroudpsalm on fliers will work long term. I’m not advocating it be removed but when you think about it, it’s amusing to have a flier with a cover save. The upcoming codex and potential core stuff has me a little reluctant to fully assemble everything in case a lot of my builds become invalidated but I think I’ll look into magnetising and then I’m future proofed
This message was edited 2 times. Last update was at 2020/11/19 10:36:14
2020/11/19 17:41:52
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
laam999 wrote: I agree with the hounds not being good, I LOVE the model but they're too easy to kill. I've had very little success with the raider too however. I do enjoy using sulphurhounds and dragoons as a t1 distraction to leave more of my army free to do its thing t2 onwards.
I have found sulphurhounds as better character hunters than raiders due to their advance and shoot and still being able to charge. They can burn through most screens allowing a charge on a character, the problem is they struggle to kill what they charge, but if backed up they can be useful. I still prefer them to raider for the model alone.
raiders arent for killing. they are for screening, move blocking, charge blunting, grabbing random objectives and general annoyance. If they can get some shots and do some damage, great, but thats not what i take them for. I've seen people pop protector doctrina and wrath of mars on a big squad to try and kill characters and it just never goes right.
I get this the issue is that t3 means they die to a stiff breeze lol
Approx armies
9000pts AdMech (Main army)
7000pts Black Templars (original army)
3500pts Death Guard (lazy side project)
2000pts Imperial Knights (extension of AdMech)
2000pts Harlequins (fun side project)
2020/11/19 18:26:24
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
I think the War zone Charadon will be more like the Vigilus books than engine war. So it will probably be some new detachments with specific unit restrictions, relics, and stratagems.
Canifex Quote: I love Rhinos. They are crunchy on the outside, and soft and chewy on the inside.
- 3300 painted
2020/11/21 19:50:06
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
I'm kind of scared with Metalica being featured as fighting typhus. If I had to bet on anything we lose the fight because GW doesn't make our transfers and our rules suck, meanwhile typhus and DG are getting a new codex. We really needed a new codex and a better trait, relics, etc. I understand the base codex is great if you're mars or stygies but most of the traits and abilities are pretty terrible for other lists. The codex's age shows, so much in the book is absolutely terrible or just doesn't function how it's supposed to.
I was hoping with the skitarii alpha previewed we'd be seeing a new codex soon, but looks like another bandaid solution of formations and strategems. I want to run admech but sadly most of my units are bad or just dont work well with each other. Yanking Vigilus detachments really hurt my army, and I guess GW will charge me $50 for the privilege to get them back, before they charge me for a codex too of course. I hate being cynical, just frustrated because most of my collection is doing pretty poorly right now.
'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell
2020/11/22 01:03:08
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
MrMoustaffa wrote: I'm kind of scared with Metalica being featured as fighting typhus. If I had to bet on anything we lose the fight because GW doesn't make our transfers and our rules suck, meanwhile typhus and DG are getting a new codex. We really needed a new codex and a better trait, relics, etc. I understand the base codex is great if you're mars or stygies but most of the traits and abilities are pretty terrible for other lists. The codex's age shows, so much in the book is absolutely terrible or just doesn't function how it's supposed to.
Honestly, I'd be more concerned if it were Stygies. Metalica had a transfer sheet which they can make available again.
I was hoping with the skitarii alpha previewed we'd be seeing a new codex soon, but looks like another bandaid solution of formations and strategems. I want to run admech but sadly most of my units are bad or just dont work well with each other. Yanking Vigilus detachments really hurt my army, and I guess GW will charge me $50 for the privilege to get them back, before they charge me for a codex too of course. I hate being cynical, just frustrated because most of my collection is doing pretty poorly right now.
Real-talk:
I get this. But y'know what? Them taking a bit longer to get us our book actually makes me hopeful. We were an early 8th book. And it showed how much input their outside playtesters had because wow was it basically the "tournament player wishlist" when it came to how the books were "combined". I definitely think the "OMG THEY'RE SELLING US DLC!" attitude some are having is a bit early though. We have no idea what's in this book, ruleswise. I made a comment to that effect to the Community team. Hopefully we'll get a 'spotlight' article on what to kinda expect sooner rather than later.
Automatically Appended Next Post:
Suzuteo wrote: I am waiting for the day when Red Tide becomes a thing again. Give us the Primus, increase Dunerider capacity to 11, drop Sicarian points.
I'm waiting for the day I can use my daggone Thanatar.
This message was edited 1 time. Last update was at 2020/11/22 16:15:00
2020/11/22 19:56:18
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Interesting. We're #6 in the TIWP rating. (Basically, the rate at which we go 4-0 at GTs relative to our representation in lists.)
Also:
TiWP is also a way to spot player skill. Both the Adepta Sororitas and Adeptus Mechanicus have roughly double their expected TiWP percentage but possess a much lower win percentage than Harlequins. This suggests that these armies have a steeper learning curve, but can perform exceptionally in the hands of the right player or in the right circumstances. This means that player skill matters in Warhammer 40,000.
Heyo folks, some cooking advice would be appreciated...
I'd like to run a servitor maniple, a tech priest and dominus + a bunch of arc breachers (data hoard forge world!) and raiders.
I'd also like to run a seperate detachment of a couple of tank commanders and filler AM units.
Is this legal? Have I understood what's available correctly - I'm looking to start collecting but before I commit, I want to make sure I have it right.
Are there any restrictions from having a mixed army, two different detachments etc?
Specialist detachments, such as the Servitor Maniple, aren't allowed in some missions (such as all the 2020 Mission Pack missions).
If you're not using those missions, you should be OK, but I'd suggest talking with your opponent first to make sure you're on the same page.
As long as your AM units are in their own detachement, you can run them in the same army as your AdMech detachment. I'm not sure how good/competative that is, especially since it will cost you a couple of Command Points, but you can do it.
This message was edited 1 time. Last update was at 2020/11/24 19:06:20
2020/11/26 21:52:45
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
I wanted to use Jazz Hands priests as mars for Mortal wound output.
Do you think they are good coming out of a drill or should I just take as lucius and ignore the mortal wounds.
Ideally I could make a list that features 2 fliers, jazz priests, raiders and perhaps fulgurite priests and drills in some form but im struggling for space.
Anyone rocking Lucius or any off the wall weird lists right now?
This message was edited 1 time. Last update was at 2020/11/26 21:53:03
2020/11/27 05:03:45
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Greetings! I've been reading this forum quite a while, but first time posting and soon gonna be my first 40k tournament. It will be a 18 CP 1500+1500 pts duo. Can you give some advices on my list? I have almost everything, except for cowboys and pteraxii. My list
ELITES1: C'tan Shard of the Nightbringer, Power of the C'tan: Gaze of Death, Sky of Falling Stars [18 PL, 350pts]:
FAST ATTACK1: 9x Canoptek Scarab Swarm (15) [6 PL, 135pts] FAST ATTACK2: 9x Canoptek Scarab Swarm (15) [6 PL, 135pts] FAST ATTACK3: 8x Canoptek Scarab Swarm (15) [6 PL, 120pts]
==Auxiliary Support Detachment -2CP (Necrons) [18 PL, 350pts, -2CP]== ELITES2: C'tan Shard of the Deceiver: Power of the C'tan: Cosmic Insanity, Antimatter Meteor [18 PL, 350pts]
++ Total: [76 PL, -2CP, 1,500pts] ++
This message was edited 2 times. Last update was at 2020/11/27 05:05:21
2020/11/27 11:31:21
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
This is what I have so far. Trying to make mars drill spam with jazz hand priests work.
4 drills and 20 priests is 1k on the nose for half an army of deepstrike. Fliers to help thin hordes and tremor shells/turn off aura/help with engage on all fronts. Las chickens for T1 AT if needed. Doggos for screen/engage on all fronts. Troops cause left over points and backfield objective
Anyone have any thoughts on how to make this better?
Ideasweasel wrote: This is what I have so far. Trying to make mars drill spam with jazz hand priests work.
4 drills and 20 priests is 1k on the nose for half an army of deepstrike. Fliers to help thin hordes and tremor shells/turn off aura/help with engage on all fronts. Las chickens for T1 AT if needed. Doggos for screen/engage on all fronts. Troops cause left over points and backfield objective
Anyone have any thoughts on how to make this better?
Do you need all those lascannons with 20 deep striking melta shots? Depends what you're up against I guess but you could add chaff launchers to your Fusilaves and plasma to your vanguard if you switched them to Autocannons instead.
2020/11/27 15:01:45
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
It probably has a little to do with my regular pool of opponents.
Admech stygies breacher spam
Chaos knights
Iron hands all dread list
Custodes
There tends to be a lot of AT packed in our area and I suspect partly to shut down my imperial knights for the last 3 years. Gotten a bit bored with knights so returning to admech.
But general rule of thumb is take as much AT as you can and then triple it lol
2020/11/29 07:31:07
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
New content is up, finally all of the units are covered in the Admech forces. I also learned something about the Dunecrawler in terms of real world relation when looking up some info.
Kastelan Robots [24 PL, 375pts]
.Kastelan Robot
Heavy Phosphor Blaster
Two Heavy Phosphor Blasters
.Kastelan Robot
Heavy Phosphor Blaster
Two Heavy Phosphor Blasters
.Kastelan Robot
Heavy Phosphor Blaster
Two Heavy Phosphor Blasters
Skorpius Dunerider [5 PL, 100pts]
2x Cognis Heavy Stubber, Twin Cognis Heavy Stubber
Skorpius Dunerider [5 PL, 100pts]
2x Cognis Heavy Stubber, Twin Cognis Heavy Stubber
Total: [111 PL, 11CP, 2,000pts]
Admech has a crazy amount of build paths.
As someone facing ad mech, what "hard counters" me is those Serberys Raider you see in all the three lists you posted. These things are nightmares for melee focused armies. Worst scout unit ever conceived since 4th edition IMHO
Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh
2020/11/30 19:57:48
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Techpriest_ wrote: New content is up, finally all of the units are covered in the Admech forces. I also learned something about the Dunecrawler in terms of real world relation when looking up some info.
I'm at work and can't watch the video, what did you find out about the dunecrawler?
Approx armies
9000pts AdMech (Main army)
7000pts Black Templars (original army)
3500pts Death Guard (lazy side project)
2000pts Imperial Knights (extension of AdMech)
2000pts Harlequins (fun side project)
2020/11/30 20:53:55
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Techpriest_ wrote: New content is up, finally all of the units are covered in the Admech forces. I also learned something about the Dunecrawler in terms of real world relation when looking up some info.
I'm at work and can't watch the video, what did you find out about the dunecrawler?
So I knew in the lore the Dunecrawler was designed by a techpriest based on what he heard of mules on earth, as in the animal. I also knew that an Onager was a type of medieval siege weapon, but what I didn't know was that the Onager was named after a species of mule according to historical accounts as it made a kicking action that was reminiscent to the kind an Onager mule would make.
I just found that to be 4D levels of naming conventions and lore.