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2020/12/09 02:22:38
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
@Pomguo
There was a Stygies list that did okay in a GT awhile back. I think it was a Battalion and a Patrol with Dominus, Manipulus, Daedalosus, and 8x5 Vanguard (with 2x Calivers and Omnispex) in 4x Boats. Backed by 3 Ferrumite Grators and 2 Icarus Crawlers (with Stubbers). No Raiders because the entire army infiltrates and because this was back in early 9E when people did not have any.
A more modern take:
Spoiler:
Stygies VIII Battalion Detachment
HQ - 205 1x Tech-priest Dominus - Warlord, Divinations of the Magos
1x Tech-priest Manipulus - Prime Hermeticon (-1 CP), Anzion's Pseudogenetor
1x Daedalosus
Re:the above Stygies list, it’s interesting to see. I’m actually moving away from Ferrumites back to Belleros just because there’s so little high T in my meta these days thanks to all the cheap melta, but my biggest concern with that list is that I can’t see how it scores objectives that well. It can make a push at Engage if it gets first turn but may be stuck in midboard otherwise without a way to get anything securely in the other half, and if the whole army’s pushing forward and nothing’s deepstriking it seems tough to score Scramblers... and besides those two, I haven’t really found anything that easy for Admech to score so far.
What Secondaries would you be aiming for with that list? I’m still fumbling a bit in that department.
2020/12/09 19:52:23
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
I'm not much of a fan of the Ferrumite either. It's by no means a bad weapon but it does have competition in the form of Lascannons on things like Stratoraptors or Ironstriders, while the Belleros brings something unique to the table in the form of ignoring line of sight that we can't get anywhere else in our army at this time.
It just seems like having the ability to clear off cheap reserved objective holders, hiding behind terrain, which we've seen in lists in the form of Sslyth, Death Cult Assassins, and even our own X-101, or even just other units hiding behind terrain, is better than having another big gun.
Re:the above Stygies list, it’s interesting to see. I’m actually moving away from Ferrumites back to Belleros just because there’s so little high T in my meta these days thanks to all the cheap melta, but my biggest concern with that list is that I can’t see how it scores objectives that well. It can make a push at Engage if it gets first turn but may be stuck in midboard otherwise without a way to get anything securely in the other half, and if the whole army’s pushing forward and nothing’s deepstriking it seems tough to score Scramblers... and besides those two, I haven’t really found anything that easy for Admech to score so far.
What Secondaries would you be aiming for with that list? I’m still fumbling a bit in that department.
This is definitely more of a midboard list. You basically spend 4 CP to immediately shove four Boats forward; the idea is to get your Fulgurites activated, and the Boats and Raiders (not to mention Stygies dogma and Shroudpsalm) are there to make sure they get to fight before the opponent does. Once you capture the midboard, you spend all of your CP on maintaining Shroudpsalm and Acquistion.
So maybe Domination or Engage On All Fronts / Raise the Banners High / and a kill objective. Deploy Scramblers otherwise. If you bring an Inquisitor like Coteaz, maybe even Psychic Ritual. Lol...
Automatically Appended Next Post:
Techpriest_ wrote: I'm not much of a fan of the Ferrumite either. It's by no means a bad weapon but it does have competition in the form of Lascannons on things like Stratoraptors or Ironstriders, while the Belleros brings something unique to the table in the form of ignoring line of sight that we can't get anywhere else in our army at this time.
It just seems like having the ability to clear off cheap reserved objective holders, hiding behind terrain, which we've seen in lists in the form of Sslyth, Death Cult Assassins, and even our own X-101, or even just other units hiding behind terrain, is better than having another big gun.
Ferrumite is very reliable in the current meta. S6 and S8 are basically the magic numbers right now.
The idea of the list is to completely dominate the midboard before the opponent even gets there. 1250 points of this army gets a 9" infiltration move that is mostly immune to being tar-pitted (Nurglings and Scouts are snacks for Fulgurites) or counter-charged. The Bomber is there to further slow them down, especially something like Plaguebearers, Pink Horrors, or Boyz. In this context, S6 artillery is not very important at all. You need a gun that can reliably kill tougher midboard targets before they reach you.
This message was edited 3 times. Last update was at 2020/12/10 10:25:22
2020/12/11 17:46:17
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
I will have a game vs Dark Angels this sunday and i would appreciate any advice as it is my 2nd game with AdMech, my 9th game this edition and also the 9th game since 5th edition xD so im still quite rusty on tactics etc...
my list will be this:
Spoiler:
Stygies
Double Patrol, purely to squeeze that 4th HS slot in
HQ:
1xDominus (exploding 6s trait)
1xDaedalosus
Agents of the Imperium:
1x Ordo Xenos Inquisitor
Troops:
3x5 Vanguard
1x6 Vanguard (1plasma)
Elite:
1x10 Corpuscarii
1x10 Fulgurite
Fast Attack:
1x4 Ironstrider w lascans
1x3 Serverys Raiders
1x3 Serberys Raiders
Heavy Support:
1x2 Kastelan Robots
1x Skorpius w belleros
1x Skorpius w belleros
1x Skorpius w belleros
Dedicated Transport:
2x1 Dunerider (for the priests)
2000pts
there is basically not much i could change, skorps and chickens are magnetized tho, but besides this all i have is some more skitarii infantry and a squad of infiltrators
I have no clue what he has in his DA arsenal so could be anythin that space marines/DAs do offer but my opponent can propably be called "that guy" so i expect the worst lots of inner circle Deathwing shenanigans is my guess...
My hope is that, as he didnt play lots of 9th, he will probably screw up on secondaries (by simply forgetting them)
either way, thanks in advance.
2020/12/11 21:50:37
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Transport - 380 1x Terrax-Pattern Termite - 2x Heavy Flamer
1x Skorpius Dunerider
1x Skorpius Dunerider
Fast Attack - 160 5x Serberys Raiders
5x Serberys Raiders
Heavy Support - 750 3x Kastelan Robot - 3x Heavy Phosphor Blaster
3x Kastelan Robot - 3x Heavy Phosphor Blaster
Total: 2000 points 11 CP
Actually quite a bit of pleasing symmetry to this list.
Cawl for the essential rerolls and reliable double Canticles. This list mixes fighting and shooting to make the best of them. Manipulus carries Magos WLT to improve the shooting, but he can also take Prime Hermeticon if I need to fight more.
Two Vanguard in the Drill to do Deploy Scramblers and Linebreaker. Drill is a good Distraction Carnifex, with good durability and S9 Melta and S6 Heavy Flamers. There's always something in the backfield that doesn't want to get melted.
Raiders to rush the midfield. Fulgurites in Boats coming behind them. They are slower than Stygies, but honestly, with the Raiders, it's not too big a difference.
2x3 Robots are the artillery support. 3x is the minimum for a good Wrath of Mars volley. Two units so they can cover two sides of a LOS-blocking feature. NOWHERE TO HIDE.
This message was edited 1 time. Last update was at 2020/12/11 21:57:11
2020/12/12 02:57:32
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
I’ve been strongly considering 2x3 Robots for the double angle coverage for a while now... especially in the Sisters-heavy meta I live in, they just wreck. And Aegis Mode is actually a solid survivable deterrent earlygame. In some matchups I might not root them till very late, if at all.
Why data tethers on the Vanguard over Omnispexes? A reroll of morale on a 5 man unit doesn’t seem so great, and their guns don’t justify a Doctrina strat surely. But cover pierce means they have a decent chance at chipping a shot or two past a save.
2020/12/12 03:40:32
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Pomguo wrote: I’ve been strongly considering 2x3 Robots for the double angle coverage for a while now... especially in the Sisters-heavy meta I live in, they just wreck. And Aegis Mode is actually a solid survivable deterrent earlygame. In some matchups I might not root them till very late, if at all.
Why data tethers on the Vanguard over Omnispexes? A reroll of morale on a 5 man unit doesn’t seem so great, and their guns don’t justify a Doctrina strat surely. But cover pierce means they have a decent chance at chipping a shot or two past a save.
Because in the three games I have played with them in the Drill, they have never fired a single shot. One comes out to Deploy Scrambler. Then the other and they hide in some ruins. Lol...
2020/12/13 07:10:33
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Gona be Honest, i been running my robots in groups of 3 to 5 depending on game size, and almost always with the Phosphor blasters and also the flamers. despite the loss of longer range the flamers get put to good use. huge charge deterrent and also shooting in combat on your turn is nice. I feel like i might keep my robots with 2x blasters 1 x flamer format for the entire edition barring some big changes in the codex.
2020/12/14 19:01:57
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
I will have a game vs Dark Angels this sunday and i would appreciate any advice as it is my 2nd game with AdMech, my 9th game this edition and also the 9th game since 5th edition xD so im still quite rusty on tactics etc...
my list will be this:
Spoiler:
Stygies
Double Patrol, purely to squeeze that 4th HS slot in
HQ:
1xDominus (exploding 6s trait)
1xDaedalosus
Agents of the Imperium:
1x Ordo Xenos Inquisitor
Troops:
3x5 Vanguard
1x6 Vanguard (1plasma)
Elite:
1x10 Corpuscarii
1x10 Fulgurite
Fast Attack:
1x4 Ironstrider w lascans
1x3 Serverys Raiders
1x3 Serberys Raiders
Heavy Support:
1x2 Kastelan Robots
1x Skorpius w belleros
1x Skorpius w belleros
1x Skorpius w belleros
Dedicated Transport:
2x1 Dunerider (for the priests)
2000pts
there is basically not much i could change, skorps and chickens are magnetized tho, but besides this all i have is some more skitarii infantry and a squad of infiltrators
I have no clue what he has in his DA arsenal so could be anythin that space marines/DAs do offer but my opponent can propably be called "that guy" so i expect the worst lots of inner circle Deathwing shenanigans is my guess...
My hope is that, as he didnt play lots of 9th, he will probably screw up on secondaries (by simply forgetting them)
either way, thanks in advance.
So I'll give a short summary of the game anyways.
His list was something like
2 bike squads with attack bike + 1 captain and apoth on bike. Lt. With veteransquad im droppod
2 big devastator squads
1 max size deathwing knight squad.
I had first turn and killed most of his bikes with my castle while the dune riders and raiders advanced on both flanks.
His turn next. So this is where the fun begins, as mentioned before, being that guy and stuff... He insisted on being able to use the combined assault stratagem in turn one which meant he dropped his huge knightsquad 6"away from my gun line. He charged my robots and one knight died in overwatch but the robots were being demolished. Luckily he couldn't consolidate into anything afterwards.
Now: I did choose the rr 1s in shooting canticle and tried to get Los with as many units as I could onto them. Daedalosus used his +1hit ability on the knights, yet after all my shooting, including lots of exploding extra shots 4 knights survived. 1+save only wounding on 4s and having 3w is horribly tough. It took the fulgurites charging them and double fighting to eventually wipe the unit out. He played his second turn and conceded as loosing such a large chunk of his army + most of his bikes meant I would have all the firepower remaining to pick the rest apart while quickly running away on objectives.
Make use of reroll and exploding 6s bubble as long as you can before a new codex will take it away from us xD
2020/12/15 13:26:43
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
I will have a game vs Dark Angels this sunday and i would appreciate any advice as it is my 2nd game with AdMech, my 9th game this edition and also the 9th game since 5th edition xD so im still quite rusty on tactics etc...
my list will be this:
Spoiler:
Stygies
Double Patrol, purely to squeeze that 4th HS slot in
HQ:
1xDominus (exploding 6s trait)
1xDaedalosus
Agents of the Imperium:
1x Ordo Xenos Inquisitor
Troops:
3x5 Vanguard
1x6 Vanguard (1plasma)
Elite:
1x10 Corpuscarii
1x10 Fulgurite
Fast Attack:
1x4 Ironstrider w lascans
1x3 Serverys Raiders
1x3 Serberys Raiders
Heavy Support:
1x2 Kastelan Robots
1x Skorpius w belleros
1x Skorpius w belleros
1x Skorpius w belleros
Dedicated Transport:
2x1 Dunerider (for the priests)
2000pts
there is basically not much i could change, skorps and chickens are magnetized tho, but besides this all i have is some more skitarii infantry and a squad of infiltrators
I have no clue what he has in his DA arsenal so could be anythin that space marines/DAs do offer but my opponent can propably be called "that guy" so i expect the worst lots of inner circle Deathwing shenanigans is my guess...
My hope is that, as he didnt play lots of 9th, he will probably screw up on secondaries (by simply forgetting them)
either way, thanks in advance.
So I'll give a short summary of the game anyways.
His list was something like
2 bike squads with attack bike + 1 captain and apoth on bike. Lt. With veteransquad im droppod
2 big devastator squads
1 max size deathwing knight squad.
I had first turn and killed most of his bikes with my castle while the dune riders and raiders advanced on both flanks.
His turn next. So this is where the fun begins, as mentioned before, being that guy and stuff... He insisted on being able to use the combined assault stratagem in turn one which meant he dropped his huge knightsquad 6"away from my gun line. He charged my robots and one knight died in overwatch but the robots were being demolished. Luckily he couldn't consolidate into anything afterwards.
Now: I did choose the rr 1s in shooting canticle and tried to get Los with as many units as I could onto them. Daedalosus used his +1hit ability on the knights, yet after all my shooting, including lots of exploding extra shots 4 knights survived. 1+save only wounding on 4s and having 3w is horribly tough. It took the fulgurites charging them and double fighting to eventually wipe the unit out. He played his second turn and conceded as loosing such a large chunk of his army + most of his bikes meant I would have all the firepower remaining to pick the rest apart while quickly running away on objectives.
Make use of reroll and exploding 6s bubble as long as you can before a new codex will take it away from us xD
Make sure you draw his attention to the wording on the strategm, it's WHEN you setup using the Teleport Strike ability, not instead of. Teleport Strike still doesn't allow a turn one deep strike. AND he had to set them up within 6" of one of his biker squads. Glad you won anyway as if marines need to cheat to win at the moment lol
2020/12/15 21:09:51
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Transport - 380 1x Terrax-Pattern Termite - 2x Heavy Flamer
1x Skorpius Dunerider
1x Skorpius Dunerider
Fast Attack - 144 9x Serberys Raiders
Heavy Support - 675 3x Kastelan Robot - 3x Heavy Phosphor Blaster
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
Total: 1999 points 11 CP
I am planning this out now because with hordes becoming more prevalent, especially Orks, Necrons, Daemons, and to a lesser extent, Sisters and Guard, combined with incoming DG buffs and the existing Primaris+Gravis meta, D2 is becoming less appealing. So 3x Disintegrators and 5x Ballistarii is not going to be as relevant as it used to be.
So what should the firebase be? I can take any one of the following:
• 5x Ballistarii + 3x Disintegrator (becoming obsolete?)
• 3-4x Robots + 5x Ballistarii (fragile?)
• 3x Robots + 2x Disintegrator (safe, but not enough output?)
• 2x3 Robots (can fit into a Patrol!)
The Robots are much better at killing hordes and high save enemies. The Ballistarii are fast and good at deleting single units, especially vehicles. But I think Drill does mostly the same job, only on turn two. Disintegrators are tanky and have good output, but are not particularly specialized for anything.
So I am beginning to think 3x Robots + 2x Disintegrator?
Recent top list ran max Raiders, and I am thinking more and more that this is the correct call. You can block a massive front with 9 Raiders, and you have only one Obliqua stratagem. As Mars, you can also use Wrath and nuke a character right off the bat.
This message was edited 1 time. Last update was at 2020/12/15 21:32:23
2020/12/16 19:18:39
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
One squad of raiders sounds risky. Interesting but risky. You not a fan of the fliers Suzuteo?
I’m struggling to make lists that don’t have 2-3 squads of raiders and 2 bombers.
against necrons recently I killed 14 warriors in a double
Bombing run and it was glorious.
The S5 stubbers did the rest with a small bit of help from chaff fire from a skoprius tank.
Totally agree on the -1 damage ruining my and everyone’s fun. Means a lot of our units are now subpar in a few match ups
I have a flyer and am even thinking of acquiring a second one, but I have mixed feelings about it. In some games, it feels subpar. In others, glorious.
2020/12/18 17:02:03
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Colonel Cross wrote: The bombers should be pretty clutch against any Plaguemarine blobs, right?
Yup. I remember watching a battle report early on where it was Admech vs. Death Guard and the Admech player had two Bombers that just crippled the Death Guard blobs before they could get into range to threaten the backlines. Between the mortal wounds and Seismic Bomb the bomber does a lot of work against comps like that.
Colonel Cross wrote: The bombers should be pretty clutch against any Plaguemarine blobs, right?
Yup. I remember watching a battle report early on where it was Admech vs. Death Guard and the Admech player had two Bombers that just crippled the Death Guard blobs before they could get into range to threaten the backlines. Between the mortal wounds and Seismic Bomb the bomber does a lot of work against comps like that.
Transport - 380 1x Terrax-Pattern Termite - 2x Heavy Flamer
1x Skorpius Dunerider
1x Skorpius Dunerider
Fast Attack - 144 9x Serberys Raiders
Heavy Support - 685 3x Kastelan Robot - 3x Heavy Phosphor Blaster
1x Skorpius Disintegrator - Ferrumite Cannon
1x Skorpius Disintegrator - Ferrumite Cannon
Total: 1999 points 11 CP
This is coming from my gradual realization to the fact that the Belleros Disintegrator profile is pretty bad against most meta targets now, and there is pretty much no reason to run that over Fusilave with Chaff. I mean, what exactly is 3-9x S7 AP1 D2 supposed to be killing? At least 3x S9 AP3 D3 can put serious hurt on Gravis, Breachers, Sisters vehicles, Guard vehicles, etc.
Anyhow, the follow-up thought to this is: Why not double Fusilave then?
Ideasweasel wrote: Oh. Spring could work. Ferumite is ok. Only issue is with LOS. Would you not just be best squeezing in some kastellan robots and having done with it
I find the profile is nice for ferumite (apart from deathguard turning that into -2 damage lol) but the beauty of the tanks is firing ignoring LOS.
It’s a shame we don’t have a higher AP non LOS weapon like an Admech basilisk
Yeah its a shame we dont have some Order Reductor units, I was hoping the IA Compendium would have some 30k Mechanicus stuff in it for us as Reductor and Myrmidon are still Orders in 40k but I guess GW is just scared to give Admech their 30k units even though SM have all theirs.
Automatically Appended Next Post:
Suzuteo wrote: I think they are updating the codexes in roughly the same release order? So we're probably going to be updated next year in the spring?
Anyhow, here is another list I was thinking about:
Transport - 380 1x Terrax-Pattern Termite - 2x Heavy Flamer
1x Skorpius Dunerider
1x Skorpius Dunerider
Fast Attack - 144 9x Serberys Raiders
Heavy Support - 685 3x Kastelan Robot - 3x Heavy Phosphor Blaster
1x Skorpius Disintegrator - Ferrumite Cannon
1x Skorpius Disintegrator - Ferrumite Cannon
Total: 1999 points 11 CP
This is coming from my gradual realization to the fact that the Belleros Disintegrator profile is pretty bad against most meta targets now, and there is pretty much no reason to run that over Fusilave with Chaff. I mean, what exactly is 3-9x S7 AP1 D2 supposed to be killing? At least 3x S9 AP3 D3 can put serious hurt on Gravis, Breachers, Sisters vehicles, Guard vehicles, etc.
Anyhow, the follow-up thought to this is: Why not double Fusilave then?
Problem here is that it is hard to justify having Cawl in this list, but he is pretty necessary to make good use of the Mars dogma.
My guess is Spring too. I think all the factions in the new campaign book will have new codexes along side it. We already know DG and DE are getting codexes so it would make sense for Admech to get a new book alongside it. We are one of the oldest books in the game, with only GKs being older and even though we've had numerous updates the book is very dated in certain aspects.
I’m currently building stuff and have a sneaky suspicion I should be magnetising for the inevitable changes that will arrive.
I hope our codex is either soon or years away.
I should magnetise
Im very much in the same boat as you! I just wanna know when even if it was a rough guideline like Q2/Q3. I have a vast Ork and Admech force but ive been selling a lot of them (rushed paint schemes for tournaments years ago) and rebuying them to redo and put more effort into making them unique with conversions. custom transfers and bases. But I dont know what to build my units with anymore. My Onagers have always had Neutron but I had spares for the Icarus arrays. My Skitarii have 3 of every special weapon (3x3 plasma for Vanguard, 3x3 arc for Rangers, 2x2 trans for Rangers) and other units that have options. I dont really magnetise that much stuff unless its for transport purposes but now that im redoing the army from scratch id just like to know where the codex is heading.
This message was edited 3 times. Last update was at 2020/12/20 20:45:36
How many kans can a killa kan kill if a killa kan can kill kans?
2020/12/21 00:39:11
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
New video is up, in this one we look at a set of tournament lists that have preformed in events. Some are probably familiar to you by now while others might be a little bit of a surprise. Let me know what you think.
Of all your recent lists this one I hope works for you the most. I really like it. (Double bomber)
What secondaries would you go for? Linebreaker for the drill. WWSWF if your feeling lucky and a flexible pick based on your match ups?
I really wish we could have a chapter approved fire sale slash in unit points again (I know the points inflation was bad in 8th) just so I can squeeze all the things I like into 2K.
I know GW wants to speed up the game etc but I preferred being able to fit more in. I’m also aware I’m weird and probably alone on this haha
Automatically Appended Next Post: @techpriest.
Cool video. I like the use of pictures when list describing. It’s a nice visual tool that keeps it tight. Good job
This message was edited 1 time. Last update was at 2020/12/21 21:28:56
2020/12/22 00:43:36
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
So I have my painted army in a case and I see it there... Sad. Not updated in years. Neglected. Truly a shame but also this stuff is expensive as hell and I'm stretched thin on money, SO! Here is my attempt to update and spend as little as I can and I'd love some feedback!
Spoiler:
Adeptus Mechanicus - Strike Force - Eternal War ( 11CP - 2000PT - 0PT )
Adeptus Mechanicus Battalion Detachment ( 3CP - 1975PT )
SUB-FACTION: Mars
Total Command Points: 4/15
Reinforcement Points: 0
Total Points: 2000/2000
To get this list up and running would be doable. I have most of it and am actually excited to add the raiders because they look rad. Not sure I can afford two flyers or a slew of boats though.
Of all your recent lists this one I hope works for you the most. I really like it. (Double bomber)
What secondaries would you go for? Linebreaker for the drill. WWSWF if your feeling lucky and a flexible pick based on your match ups?
I really wish we could have a chapter approved fire sale slash in unit points again (I know the points inflation was bad in 8th) just so I can squeeze all the things I like into 2K.
I know GW wants to speed up the game etc but I preferred being able to fit more in. I’m also aware I’m weird and probably alone on this haha
I would need a second bomber to actually play it. Haha.
You can't really take WWSWF when you are playing the Drill. But then again, I am already using Cawl anyway.
I prefer smaller armies. I actually think the tournament standard should be 1250 points or something.
2020/12/22 03:05:30
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Cool video. I like the use of pictures when list describing. It’s a nice visual tool that keeps it tight. Good job
Thanks. I'm rather happy the list images turned out ok, but in some cases they do end up being a little too compact as I'm trying to get everything on one screen, which I'd like to balance more in the future. The actual idea for image based lists came to me before I even started a channel, as I wanted a good way to present lists in a visual fashion that extended beyond the normal text dump of Battlescribe, though the original idea was a bit different than what you see here, and I do intend to make an incarnation of that idea once I have enough models painted to make it look nice. Though as I have a unique paint scheme, I don't think it would work for videos that are a bit more of a general introduction.
Correct me if i'm wrong but we wont be able to Seismic Bomb DG after their new codex right? Their new version of inexorable advance says they ignore any and all affects to their movement.
On the plus they can no longer DR mortal wounds
2020/12/24 20:54:56
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Octovol wrote: Correct me if i'm wrong but we wont be able to Seismic Bomb DG after their new codex right? Their new version of inexorable advance says they ignore any and all affects to their movement.
On the plus they can no longer DR mortal wounds
Yeah that is correct, however as far as we know DG dont really have ways of boosting their movement, advance or charge rolls so they wont be getting anywhere that quickly as it is.
Sure the Noxious Blightbring helps with advancing, but DG dont exactly advance and charge. Plus, like you said, the MWs are great vs DG now. Sure they have 2 wounds, but they dont have a way of mitigating it now that we know of.
This message was edited 1 time. Last update was at 2020/12/24 20:55:25
How many kans can a killa kan kill if a killa kan can kill kans?