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![[Post New]](/s/i/i.gif) 2011/09/30 07:55:13
Subject: Forge World to be Legal in all games?
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Plummeting Black Templar Thunderhawk Pilot
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Greetings Dakka!
An interesting rumour has started doing the rounds around my area, and I was wondering if anyone on here had heard likewise.
Currently, FW and IA supplements require the express permission of your opponent for use, and are 100% forbidden fro GTs. Now i've heard that with the next IA book, items from these books can be selected as if they belonged to your codex (e.g. a Wraithseer, or a Warp Hunter). I also heard that within the next year, they are looking to print IA in multiple languages - and that this would make these items legal for tournament play.
That's all i've heard, just wondering if anyone else had? I'd be quite excited if this was true. It'd certainly shake things up a bit.
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![[Post New]](/s/i/i.gif) 2011/09/30 09:03:09
Subject: Forge World to be Legal in all games?
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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I have never heard this rumor before, but it would be cool.
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ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2011/09/30 09:04:45
Subject: Forge World to be Legal in all games?
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Longtime Dakkanaut
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Can't say it matters to me either way.
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![[Post New]](/s/i/i.gif) 2011/09/30 09:51:28
Subject: Forge World to be Legal in all games?
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Regular Dakkanaut
All over the Galaxy ;D
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Oh it'll be a way to make more $$$ ;D
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The best darn wargaming discounts in the galaxy! |
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![[Post New]](/s/i/i.gif) 2011/09/30 09:55:43
Subject: Re:Forge World to be Legal in all games?
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Sword-Bearing Inquisitorial Crusader
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This would be an amazing way to equalize a lot of the older codexes that have an immense points problem with their transport costs while they're waiting for a new codex. For me, back before Sisters were remade, I used FW rules to be able to fire 2 models out of the hatch in my games. Just a small thing that most every other codex had, that helped to bring the army a bit up to speed at least as far as that one rule goes. I'm really hoping they bring forgeworld into codexes and streamline the rules to fit.
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This message was edited 3 times. Last update was at 2011/09/30 09:59:22
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![[Post New]](/s/i/i.gif) 2011/09/30 09:56:19
Subject: Forge World to be Legal in all games?
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Infiltrating Broodlord
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I have a feeling they're going to sneak this in by simply adding Forge-World Models into the regular GW codex and the model will only be available from Forge-World.
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This message was edited 1 time. Last update was at 2011/09/30 09:58:02
I refuse to join any club that would have me as a member. -Groucho Marx
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![[Post New]](/s/i/i.gif) 2011/09/30 09:57:27
Subject: Forge World to be Legal in all games?
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Terrifying Wraith
London, England, Holy Terra
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I don't really see the point- surely it's better to get your opponent's permission anyway?
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Pirate Vampire Counts - WIP
Feastmaster Ogre Kingdoms - WIP
Fire Lords Space Marines - working towards 1500pts
Word Bearers Chaos Space Marines - Modelling project
DR:90+S-G+M+B+I++Pwhfb09#-D+A+/eWD354R+++T(S)DM+ |
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![[Post New]](/s/i/i.gif) 2011/09/30 09:59:05
Subject: Forge World to be Legal in all games?
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Longtime Dakkanaut
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You need opponents permission for pretty much everything (including regular games of 40k) so I don't really see much difference there. There's no clause in any IA right now saying that you can't use it in regular games of 40k and I don't really see them introducing one forcing people to play against IA units if they don't want to (same thing with playing against a regular codex, if your opponent doesn't want to play Space Wolves and you've brought em along then the game isn't going to happen)
As for GTs? I guess it's up to the TO to decide what's allowed and what isn't. I'm guessing IA won't be allowed in most tournaments still due to the obscure ruleset and delays it'll cause from confusion over certain rules as not everyone can just pick up an IA book an look over the rules while you can always pick up a codex and flick through in a GW.
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![[Post New]](/s/i/i.gif) 2011/09/30 10:00:13
Subject: Forge World to be Legal in all games?
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Long-Range Land Speeder Pilot
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I hope so lot of cool stuff in IA but too many clowns still think FWis broken or only know of crap like the Dread Pod Pod and think all the units are like that.
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![[Post New]](/s/i/i.gif) 2011/09/30 10:09:44
Subject: Re:Forge World to be Legal in all games?
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Fresh-Faced New User
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when true, wud be much appreciated imo. plenty people use FW conversion stuff, having new tasty units is what keeps it interesting.
The FW rules seem solid balanced from what i saw with few glances, and those which arent will be hopefully subject to modification.
models are awesomecake - specially Races with older codices could benefit from bigger diversity.
so, makin fw legal in general = win.
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This message was edited 1 time. Last update was at 2011/09/30 10:12:48
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![[Post New]](/s/i/i.gif) 2011/09/30 10:24:27
Subject: Re:Forge World to be Legal in all games?
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Rotting Sorcerer of Nurgle
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I could see some issues with this (some FW rules are a bit wonky) as then they'd have to actually balance new units from FW rather than just throw down a crapload of cool rules. I mean, seriously, I HATE the prospect of facing Land Raider Achilles in games hahaha....
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![[Post New]](/s/i/i.gif) 2011/09/30 11:15:10
Subject: Forge World to be Legal in all games?
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Fixture of Dakka
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They can't make 100% of FW legal while models like their special drop pods exist. Those *do* break normal point games
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2011/09/30 11:26:15
Subject: Forge World to be Legal in all games?
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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I love the concept that only FW have unbalanced broken rules when nothing about 'regular' 40K is balanced to begin with. I've said it before and I'll say it again - those that are vehemently against allowing FW rules in 'regular' games only do so because they are afraid of losing. The only other plausible explanation is that they've never read a FW book in their lives and base all their opinions on the experimental Achilles rules and what they've read of the Dreadnought Drop Pod rules.
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This message was edited 1 time. Last update was at 2011/09/30 11:27:50
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![[Post New]](/s/i/i.gif) 2011/09/30 11:30:10
Subject: Forge World to be Legal in all games?
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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Kirasu wrote:They can't make 100% of FW legal while models like their special drop pods exist. Those *do* break normal point games
But really think about it. Do they break the game more than nob bikerz did, or psyflemen, or lash princes? I don't think so. Plenty of game breaking things get printed all the time, and people adapt.
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ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2011/09/30 11:47:03
Subject: Forge World to be Legal in all games?
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Decrepit Dakkanaut
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LUcius patterns have an update in IA:Apoc 2nd edition. They re more expensive and not quite so broken....
The forward to IA:Apoc 2nd ed states, categorically, that FW stuff is "official" (where it has the 40,000 stamp on it) - but that you should talk to opponents about it.
Unlikely that TOs in the UK will start using them for normal tournaments - its mainly one of access to the material rather than any inherent broken-ness
Also: Psyrifles dont break the game - they help to mitigate the light vehicle spam of recent dexes. What breaks them is the fact you can still take light vehicles AND the psyriflemen
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![[Post New]](/s/i/i.gif) 2011/09/30 11:54:47
Subject: Forge World to be Legal in all games?
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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There's a rumour that Cities of Death, Planetstrike, Spearhead and Apoc all going to be made 40K legal at the same time as the FW stuff.
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This message was edited 1 time. Last update was at 2011/09/30 11:55:06
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![[Post New]](/s/i/i.gif) 2011/09/30 11:58:37
Subject: Forge World to be Legal in all games?
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Mighty Vampire Count
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Sounds good to me
I don't think most Forgeworld stuff is any more broken than some things in codexes and it may even be more liekly to be revised if its played more?
Wonder if it will be the same with Warhammer Forge and the new Chaos Dwarf army list............
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2011/09/30 11:59:27
Subject: Forge World to be Legal in all games?
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Lord of the Fleet
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Kilkrazy wrote:There's a rumour that Cities of Death, Planetstrike, Spearhead and Apoc all going to be made 40K legal at the same time as the FW stuff.
I didnt realize peopled actually played those, aside from apoc
Would be nice to use fw rules with a bit more legit weight to it. Theres no other way to field chaos dwarves without the approved fan army book
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![[Post New]](/s/i/i.gif) 2011/09/30 12:01:04
Subject: Forge World to be Legal in all games?
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Nasty Nob on Warbike with Klaw
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Doubt this will happen as Forgeworld stuff isn't tested enough, especially tested enough with standard 40k in mind
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![[Post New]](/s/i/i.gif) 2011/09/30 12:02:39
Subject: Forge World to be Legal in all games?
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Lord of the Fleet
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jdjamesdean@mail.com wrote:Doubt this will happen as Forgeworld stuff isn't tested enough, especially tested enough with standard 40k in mind
Funny though that quite a lot of army books/codecies seem like they lack a lot of play testing themselves
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![[Post New]](/s/i/i.gif) 2011/09/30 12:09:26
Subject: Forge World to be Legal in all games?
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Dakka Veteran
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No No please do not give my army more choices,I like plain Vanillia.
Sheeesh some people would complain about finding $100 because the bill had a stain on it.
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![[Post New]](/s/i/i.gif) 2011/09/30 12:54:51
Subject: Re:Forge World to be Legal in all games?
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Shas'o Commanding the Hunter Kadre
Missouri
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Sheeesh some people would complain about finding $100 because the bill had a stain on it.
"God damn it, I don't care if someone did wipe their ass with it, it's still $100!"
kenshin620 wrote:Funny though that quite a lot of army books/codecies seem like they lack a lot of play testing themselves
Which is exactly why we should just say "feth it!" and throw anything and everything into the pot. A couple of things in one or two of the new books aren't perfectly balanced, so let's just throw all semblance of balance out the fething window and do whatever the hell we want! Perfectly logical.
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Desubot wrote:Why isnt Slut Wars: The Sexpocalypse a real game dammit.
"It's easier to change the rules than to get good at the game." |
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![[Post New]](/s/i/i.gif) 2011/09/30 13:00:23
Subject: Forge World to be Legal in all games?
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Decrepit Dakkanaut
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Kilkrazy wrote:There's a rumour that Cities of Death, Planetstrike, Spearhead and Apoc all going to be made 40K legal at the same time as the FW stuff.
You forgot Battle Missions and that if you send them $20, you can make your own custom Space Marine chapter and get to use it whenever you want, even without your opponent's permission.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2011/09/30 13:00:31
Subject: Re:Forge World to be Legal in all games?
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Mighty Vampire Count
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Sidstyler wrote:Which is exactly why we should just say "feth it!" and throw anything and everything into the pot. A couple of things in one or two of the new books aren't perfectly balanced, so let's just throw all semblance of balance out the fething window and do whatever the hell we want! Perfectly logical.
Are the Imperial Armour books really that bad?
Are they not more likely to be faqed if played with more?
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2011/09/30 13:09:34
Subject: Forge World to be Legal in all games?
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Fixture of Dakka
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Yeah, nothing like facing a horde of blight drones dropping battlecannon pieplates from a fast mover....I think they cost less than blood angel vindicators too. But it would be a way for chaos to get drop pods.
No sir, don't see it happening.
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Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do |
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![[Post New]](/s/i/i.gif) 2011/09/30 13:11:06
Subject: Forge World to be Legal in all games?
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Thinking of Joining a Davinite Loge
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if it is not in the main army book, it will not be tournament legal. Forgeworld is always legal in pick up games.
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[/sarcasm] |
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![[Post New]](/s/i/i.gif) 2011/09/30 13:24:27
Subject: Re:Forge World to be Legal in all games?
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Mr Morden wrote:Are the Imperial Armour books really that bad?
No. They're not.
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![[Post New]](/s/i/i.gif) 2011/09/30 13:29:44
Subject: Re:Forge World to be Legal in all games?
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Fixture of Dakka
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H.B.M.C. wrote:Mr Morden wrote:Are the Imperial Armour books really that bad?
No. They're not.
They're not terrible but they all depend on what faction FW wants to give the love to in the form of models and rules. Some armies get left out in the cold. As a Tau player, if this were to become official which I don't see happening, I could choose from a selection of overpriced fliers or a few different battlesuits that are still largely dependant upon wargear in an outdated codex.
On the other side of the table I'd be facing Caestus Assault Rams and that god awful thing that people love to meme about these days, chaos drop pods and whatever other OP goodies are out there.
Yeah, I'll pass. I don't mind facing the occasional blight drone in a friendly but a group of them? Nope.
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Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do |
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![[Post New]](/s/i/i.gif) 2011/09/30 13:31:32
Subject: Forge World to be Legal in all games?
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Lord Commander in a Plush Chair
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Surely what's 'legal' is whatever you and a mate decide is legal. Or, what someone holding an event deems to be so. Do we really need GW to tell people what they should and should not use in games? Seems stupid to me. Make models and rules, let the customer decide what to use. Going out of your way to tell people that some products are less valid than others seems a way to reduce sales, it never makes any sense.
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This message was edited 2 times. Last update was at 2011/09/30 13:32:34
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![[Post New]](/s/i/i.gif) 2011/09/30 13:34:55
Subject: Re:Forge World to be Legal in all games?
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Technically there's nothing disallowing FW from normal games currently. With respect to GT's, tournaments !=normal play, they are their own thing and it's not so much "banned" as "not included", there's a key difference (one is "there's something wrong with it", the other is "we just don't want to include it").
chaos drop pods and whatever other OP goodies are out there.
How on earth are the Chaos drop pods OP?
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This message was edited 1 time. Last update was at 2011/09/30 13:36:15
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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