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Made in us
Been Around the Block






My friend is thinking about starting Chaos Demons.

What would make for a good Balanced 1000pts list.

I have little knowledge of demons and no one plays demons in my arena so I have only the fellow dakka's to ask.

>Dark Eldar are the psychopath who meticulously plans his killing and enjoys every second of it.

>Chaos are the mental ward patient who goes on a killing spree for gaks and giggles.

=DE: the sophisticated man's evil 
   
Made in us
Fully-charged Electropriest




Richmond, VA (We are legion)

MORA wrote:I have little knowledge of demons and no one plays demons in my arena so I have only the fellow dakkanauts to ask.


Fix'd. Also, I'll get to work on a list for you, just give me a bit to think of one. Also, it depends on what you want to do, exactly. Khorne, Nurgle, Slaanesh, Tzeentch, or a whole gaggle of all of them?

DQ:90S--G-M----B--I+Pw40k94+ID+++A/sWD380R+T(I)DM
 
   
Made in us
Wicked Canoptek Wraith




Plaguebearer Troops, Fiend Elites, Soulgrinder Heavies.

Might as well get Heralds of Slaanesh on Chariots, but I've found that this generalized army does very well for me.

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Made in us
Blood-Raging Khorne Berserker





Riverside, Cali

An all Demon army is very close combat oriented and has little ranged attacks except for psychics. I like the army but as I said very limited in ranged attacks.

Chaos rules you all drool! Blood for the Blood God!
10,000 pts Black Legion
2,000 pts Traitor Catchian Guard (1067th).
8,000 point Sam Hain Eldar.
2,000 pts Squat Biker Force.
1,500 Orc Hoard (painting for a friend).
 
   
Made in us
Fully-charged Electropriest




Richmond, VA (We are legion)

LordWynne wrote:An all Demon army is very close combat oriented and has little ranged attacks except for psychics. I like the army but as I said very limited in ranged attacks.

True, but they also deep-strike, so they can really close the gap easily on their first assault. And having an invul. save does keep them alright for when they need to footslog across.
I've been considering doing an all-Khorne daemon army, which is pure assault, but if handled well, can take out everything.
(actually, I've also thought of a pure Nurgle one, but that just doesn't seem viable).

Also, watch out for Grey Knights.

DQ:90S--G-M----B--I+Pw40k94+ID+++A/sWD380R+T(I)DM
 
   
Made in us
Been Around the Block






He really is looking at the soulgrinder+bloodletters combo he is liking the models for demonettes I have no idea about them other than 4th edition and have no idea of perks of demonettes anymore

>Dark Eldar are the psychopath who meticulously plans his killing and enjoys every second of it.

>Chaos are the mental ward patient who goes on a killing spree for gaks and giggles.

=DE: the sophisticated man's evil 
   
Made in us
Fully-charged Electropriest




Richmond, VA (We are legion)

Soul Grinder, a ton of Bloodletters, and a handful of bloodcrushers for some anti-tank kick should do it. Blood for the blood god.

DQ:90S--G-M----B--I+Pw40k94+ID+++A/sWD380R+T(I)DM
 
   
Made in us
Been Around the Block






Thanks everyone this helps a lot. Demons seem like something he would play. Give it a month and he will be one of the player yelling at the game table "blood for the blood god." like all the others ...funny fact 90% of 40k "yeller's" are chaos players in some way

>Dark Eldar are the psychopath who meticulously plans his killing and enjoys every second of it.

>Chaos are the mental ward patient who goes on a killing spree for gaks and giggles.

=DE: the sophisticated man's evil 
   
Made in us
Gore-Soaked Lunatic Witchhunter







And the other 10% are Orks, I suspect.

The four Chaos Gods actually work pretty well in concert, Slaaneshi units are fast enough to get to the enemy and pin them in place long enough for Khornate units to get in and back them up while the Tzeentchian Daemons provide what semblance of ranged support the list has, the Nurgle Daemons following up behind them to grab objectives; generally some mix of the four is advisable, but I've seen single-god Khorne and Tzeentch forces work quite well.

Balanced Game: Noun. A game in which all options and choices are worth using.
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Made in us
Fully-charged Electropriest




Richmond, VA (We are legion)

AnomanderRake wrote:And the other 10% are Orks, I suspect.

The four Chaos Gods actually work pretty well in concert, Slaaneshi units are fast enough to get to the enemy and pin them in place long enough for Khornate units to get in and back them up while the Tzeentchian Daemons provide what semblance of ranged support the list has, the Nurgle Daemons following up behind them to grab objectives; generally some mix of the four is advisable, but I've seen single-god Khorne and Tzeentch forces work quite well.


As an Ork player, I've had my ass handed to me by a full Tzeetchian army. Yeah, multi-god armies can work alright, but Mono-God, when used right, DECIMATE.

DQ:90S--G-M----B--I+Pw40k94+ID+++A/sWD380R+T(I)DM
 
   
Made in au
Focused Dark Angels Land Raider Pilot






Melbourne

I don't understand why people continually start threads asking for people to write them lists. How about your friend puts some effort in and writes a list himself? Proxy it a few times, then post it here for feedback.

You brighten my life like a polystyrene hat, but it melts in the sun like a life without love, and I've waited for you so I'll keep holding on without you.

"There's nothing cooler than being proud of the things that you love" - Sean Plott

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Made in us
Wicked Canoptek Wraith




Truthfully, for both CSM and Daemons, the troop choices suck EXCEPT, the Nurgle options. The other ones are either too expensive(Berzerkers, Thousand Sons, Horrors) and/or are too easily killed by bolters. In general Tzeentchi choices suck, since they die too easily due to massed infantry fire.

Flamers are overpriced compared to the W2 Fiends and Crushers. Beasts of Nurgle just suck . . .

In Fast Attack, your best choice are Seekers, followed by, in my opinion, the Flesh Hounds. In Heavy Support you have Nurgle Princes w/ Flight, Iron Hide and Noxious Touch OR Phlegm Soul Grinders.


For HQs You are best of using Heralds of Khorne/ Slaanesh in Chariots. Skulltaker is nice for killing ICs or MCs, but your better off with the 4Bloodcrushers/5Fiends in his place for the same cost.

Don't use the Greater Daemons since they die again to massed S5 fire even(hehe one thing Tau can do) or in the case of the GUO IS JUST A GIANT STEAMING TURD!

This message was edited 1 time. Last update was at 2011/10/02 04:02:28


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Made in au
Frenzied Juggernaut





Australia

AchillesFTW wrote:Truthfully, for both CSM and Daemons, the troop choices suck EXCEPT, the Nurgle options. The other ones are either too expensive(Berzerkers, Thousand Sons, Horrors) and/or are too easily killed by bolters. In general Tzeentchi choices suck, since they die too easily due to massed infantry fire.

Flamers are overpriced compared to the W2 Fiends and Crushers. Beasts of Nurgle just suck . . .

In Fast Attack, your best choice are Seekers, followed by, in my opinion, the Flesh Hounds. In Heavy Support you have Nurgle Princes w/ Flight, Iron Hide and Noxious Touch OR Phlegm Soul Grinders.


For HQs You are best of using Heralds of Khorne/ Slaanesh in Chariots. Skulltaker is nice for killing ICs or MCs, but your better off with the 4Bloodcrushers/5Fiends in his place for the same cost.

Don't use the Greater Daemons since they die again to massed S5 fire even(hehe one thing Tau can do) or in the case of the GUO IS JUST A GIANT STEAMING TURD!


I cant tell if the majority of your post is serious or not.

The troops for daemons arent that bad, each has a role to fill and the pts costs for them arent too crazy.


Personally I play mono-tzeentch most times and the army plays quite well so Im not sure why you beleive most of the Tzeentch choices are bad.

Things I would agree with are the nurgle beasts being pretty meh and in the case of greater daemons Id only really say the Lord of Change isnt worth taking, the others are pretty good.

Dark Eldar- 1500pts Completed
Grey Knights- 1500pts 1 Guy done
Chaos Daemons- Approx 5000pts
Slaanesh Daemons- 1500pts, in progress
Khorne Daemons- 1500pts, in progress
Death Korps of Krieg- Plans being formulated.
---------------------------------------------------
High Elves- Approx 2000pts
Vampire Counts- Raising the dead once more 
   
Made in us
Been Around the Block






To be honest and kind of a D**k. People who say that troop units suck and need to get the highest toughness units just to stay alive are sorry folks indeed. The fact that you need to have the highest toughness just to win means you have poor choice in tactics. Running your guys down the center is just bad in general.

>Dark Eldar are the psychopath who meticulously plans his killing and enjoys every second of it.

>Chaos are the mental ward patient who goes on a killing spree for gaks and giggles.

=DE: the sophisticated man's evil 
   
Made in us
Smokin' Skorcha Driver




Tucson, Arizona

MORA wrote:To be honest and kind of a D**k. People who say that troop units suck and need to get the highest toughness units just to stay alive are sorry folks indeed. The fact that you need to have the highest toughness just to win means you have poor choice in tactics. Running your guys down the center is just bad in general.


I agree completely. I think any unit in the hands of someone who knows what they are doing can be used to their correct role. Ive seen great players take units that arent normally used and just rock with them.

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Made in fi
Andy Chambers






Tampere

For 1000points:

The Masque 105

(7) Bloodcrushers, Fury 290

(6) Fiends, Unholy might 190

(6) Fiends, Unholy might 190

(5) Plaguebearers 75

(5) Plaguebearers 75

(5) Plaguebearers 75


First wave:

Crushers, 2 Fiends, 1 PB


Automatically Appended Next Post:
MORA wrote:To be honest and kind of a D**k. People who say that troop units suck and need to get the highest toughness units just to stay alive are sorry folks indeed. The fact that you need to have the highest toughness just to win means you have poor choice in tactics. Running your guys down the center is just bad in general.


The main point of taking troops is to claim objectives. That is their primary role. So it makes sense that you would take the unit that is most efficient at doing so, ie. sitting on objectives and surviving. For Daemons, its Plaguebearers. Bloodletters are really a cheap man's Bloodcrusher, Daemonettes are WAY overpriced and die to a gentle breeze, and Horrors... 95pts for a single bs3 multimelta (which can never be ap1?) I think I'll pass.

This message was edited 1 time. Last update was at 2011/10/03 11:23:30


"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"

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