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Made in de
Decrepit Dakkanaut







GW tried not to reveal anything new, but they failed a bit.

Some important tidbits:
- 6th edition next year
- less waves, more complete releases with only some characters left for later (like Ogre release, see Chapterhouse lawsuit http://www.dakkadakka.com/dakkaforum/posts/list/400952.page )
- books written in team work, even if only one person credited as author
- Phil would change Court, Decapitator and Dais and some other things in hindsight
- Alan Merrit: GW doesn't have a marketing team
- for practice they wrote an army book (Fishmen) and a Codex for new races, not meant for release
- IA1, IA 2 and IA3 (?) will be rewritten for 6th edition next year, IA11 end of this year, IA12 Q1 2012.

Some was linked to in another thread, but here the full quote of Gotthammer's blog http://collegiatitanica.blogspot.com/2011/10/games-day-australia-2011.html with the correct credit:
The Q&A was well populated and fairly interesting. Some points of note:

- In regards to new races they asked "raise your hand if you feel your army is laggin behind in attention?" and used the fair number of hands to illustrate the more pressing need to update the current crop of Codexes first.

- Adam did go on to mention Necrons and Dark Angels as two in need of help, but it didn't sound particularly to indicate any info on forthcoming releases.

- Phil commented he would change the Court of the Archon and Dias of Destruction if he could in Codex Dark Eldar. The Court was at one point planned for a boxed set so you'd have to buy one of each so it made sense to have it that way. The Dias was a last minute job, and needed more tweaking.
He also mentioned changing the Decapitator and making some units better and some worse, but no specifics on why.

- In regards to supplements like Cities of Death and Planetstrike they said the designers used tose as a change of pace or a reward "like desert", and they wanted to do more.

- This led into a discussion about global campaigns. They are limited as they can't have huge ones that change the universe as the results might mess up the story - Adam specifically mentioned that the results for Medusa V were not what they expected. The questioner brought up that it helps get gamers involved in the universe by having a shared goal. They did ask who would be interested and got a strong positve response.

- There was talk about the design process and how ideas come about. Phil said they are trying to change the process from "you will design this" coming from above to a constant stream of pitching ideas and having a more free-flowing creativity.
They have a giant whiteboard where the studio just put up ideas for anything and get feedback and response on it. Assignments are generally given to the most eager studio member as they'll put the most work in, "and lots of unpaid overtime". There is however competition, including knife fights in the carpark, for some jobs so they painted the studio as very free-flowing.

- Someone asked about FAQs, and the reply indicated there's an assistant designer who is chiefly responsible for them all.

- On playtesting, Adam used the example that for High Elves he personally played 40 games, recording the results, as well as other studio members, White Dwarf guys, "their external playtesting group", and other in-house team members.
There was no fixed amount done though, and it is an elastic amount.

- When asked what they thought on balance, the reply was having a tough but fun game where it could have gone either way at any point. They did acknowledge that they sometimes screwed up, and that they all find it terribly embarrasing.

- A question was asked about release schedules, with Dark Eldar getting more models while some armies are still waiting (this got a chorus of "Tyranids!" from the audience). The reply was that they were changing to try and do a single major release for as much as possible with only some Special Characters being delayed as they can be troublesome to get right.
Ogre Kingdoms was used as the example of this.

- Phil then went on to talk about how they won't be re-treading Forge World, and the Mournfang are distinct creatures from the Rhinox riders. Forge World is there to flesh out the fringes and add depth was they way it was put, and they do their own thing.

- Jervis reads every letter he gets sent, and tells everyone in the studio about them. Adam did a Jervis impersonation for effect.

(...)

Lastly was the All-In-One Q&A with Phil, Adam, the Perry Twins, Anthony Reynolds, Matt Farrer and Alan Merrit.

- I asked about any editorial control over what they create. I was told the only control there is comes at the start of a project, whether the pitch for a book/model is given a green light or not, and not in terms of any marketing team ("they don't have any" - Alan) or sales driven objectives.

- They were asked about the future of Finecast and the character plastics, and the inclusion of races such as Jokaero and Slyyth as minor notes in the armies.
The response was that they were wanting to include more when they could to give the feeling of a broader universe, as well as more opportunities for modellers. They can't guarantee that every race mentioned will be included though, as it still needs to fit in the army lists.

- Alan talked about introducing new ideas at some length, sparked by a question about computer games and how close they had to follow GW's mandate.
Basically they have to do as they're told, and can't introduce new things. If they have a gap they need filling they come to GW for a filler (such as the Orca in Fire Warrior). The only exception anyone could remember was Phil saying the Rail Rifle in Fire Warrior was designed by Kuju to fill the sniper rifle FPS archetype, and the studio liked it so much they adopted it - everything else is GW's doing. I was tempted to shout "metal bawksez!" or "spess mehreens" at them, but abstained.

He further elaborated that they won't be discarding and races, as they learnt from their mistake with Squats (and he did specifically call it a mistake) and that they realise now that "they can't pretend like things didn't exist".

- There was quite a lot of talk about plastic models and designing them and whatnot.

He added on BoLS:
A couple of other things I remembered:

- Phil and Adam talked about production time of a codex. Dark Eldar was around five years of dev time, but the actual writing takes much less time, a few months or so. Most codexes take around three years from initiation to publisher.

- Talking with Adam and a guy who collected Dark Angels, the DA player commented on how he'd like to get all the Land Raider variants / Storm Raven etc. Adam replied that his design philosophy is to not do that, to avoid homogeny across the Marine ranges.
If he was to do DA, he'd instead focus on making Deathwing and Ravenwing more unique. His specific example was that Ravenwing used to get the Tornado Land Speeder, but now everyone does, so he'd go in that direction more than just giving them everyone else's toys. He was talking purely hypothetical - don't take it as a hint of future releases!

- I had a stickybeak at the Dreadfleet sprues, and the kit is very, very detailed and packed with loads of things. They had some demo games going, but inside the sales area, so I didn't see them until later when I didn't have time to have a game. Quite a few people were picking it up though.

- Phil talked for a while about the design of the game, and segued into a discussion about getting locked in a room with the Perry twins for a month looking at weird sea creatures like the Goblin Shark.

The partial quote on release schedules means that we get less waves as in 3rd and 4th edition, but with only half as many new models as in 5th edition.

Another tidbit, including insights on the design process, as described in this thread's first post http://www.dakkadakka.com/dakkaforum/posts/list/400759.page :
Born Again wrote:I was there, Gotthammer seems to have gotten it all pretty much spot on.

No, there was no new stuff of any kind at Games Day, which should be expected by now. They began the seminar by clearly asking not to ask questions about upcoming releases, as they would not (in fact, were not allowed to) answer them.

Only real things to add in I can think of right now is, going back to the design process and the "white board" system, Phil stated they prefer projects to involve multiple people, although of course usually only one ends up on the front of the book. As an example, the question was in fleshing out the DE and how much came from him and how much came from Jes. He said there was a lot of bouncing ideas back and forth, and they prefer things to work that way, as limiting it to one person only limits the product, they feel they get better results from teams of people all having input. The end result is while one guy is at the head and will have his name on the book, ideas and suggestions can come from anyone within the studio.

Adam also mentioned that as a training exercise they wrote a Warhammer Armies and Codex book for two entirely new races (he specifically mentioned the famed Warhammer Armies: Fishmen, so yes people, in some form it exists! ). They have no intent to release them, they were written purely as a training exercise in Codex creation, figuring out what works, what doesn't, and so on. I liked the idea that they were, in a sense, 'honing their skills' on test versions rather than working out design kinks on the things they were actually releasing.

Adam also mentioned on the topic of new races, he recently put forward an idea for a race which he said was existing and we would all know in the background, but which didn't exist on the tabletop, although he would not give any more hints. He said the question that was asked was "if we could only ever do 1 new army ever again, would it be this one?" A good way of going about it, I think, although he didn't so what conclusion they actually came to...


And the people at the FW stand were accidentily quite frank on 6th edition being next year:
Rolsheen wrote:I was talking to the manager in charge of the Forgeworld stand at the Australian Games-Day and he said that Imperial Armour 1,2 and 3 were being re-written for the release of 6th edition 40k next year.

Frgt/10 wrote:funny you should mention Ad-Mech....

I had confirmation from the main FW representative that they will be sorting them out at some point. Take with salt if you must, but it was straight from the horses mouth...

Also; IA11 is due before the end of the year; and IA12 is Q1 next year.
(...)
I was told pretty definitively that they're going to be done.
You may be right that they might not be done for a while, but they will be done, which almost certainly rules out GW doing them.

Oh, and she won the costume contest (that's an IPad in a custom case in her hand):

This message was edited 5 times. Last update was at 2011/10/03 09:58:25


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Nice to see confirmation on the new edition, now that rumor mill can be put to rest. Time to start up the one asking all what it shall contain @..@

As to larger wave releases with the codex though, I am positively thrilled. Not having large parts of a codex would be miserable, glad to see a change in that. Also hats off to them making marine variants More unique as opposed to just different colors of the same flavor

Kilkrazy wrote:There's nothing like a good splutter of rage first thing in the morning to get you all revved up for the day.

 
   
Made in de
Decrepit Dakkanaut







Azure wrote:As to larger wave releases with the codex though, I am positively thrilled. Not having large parts of a codex would be miserable, glad to see a change in that.

Actually I am not thrilled as this means for non-Space Marines: No new miniature for 10 years ("Daddy, when will I get new miniatures for my army?" "When you are married and have children." )

Hive Fleet Ouroboros (my Tyranid blog): http://www.dakkadakka.com/dakkaforum/posts/list/286852.page
The Dusk-Wraiths of Szith Morcane (my Dark Eldar blog): http://www.dakkadakka.com/dakkaforum/posts/list/364786.page
Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
Made in si
Foxy Wildborne







Kroothawk wrote:
Azure wrote:As to larger wave releases with the codex though, I am positively thrilled. Not having large parts of a codex would be miserable, glad to see a change in that.

Actually I am not thrilled as this means for non-Space Marines: No new miniature for 10 years ("Daddy, when will I get new miniatures for my army?" "When you are married and have children." )



Aaand we've come full circle.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in de
Decrepit Dakkanaut







Not yet. Wait until they replace those brittle Finecast models with the new "Oresome Metal" line, with a small price increase to cover the higher costs of course

Hive Fleet Ouroboros (my Tyranid blog): http://www.dakkadakka.com/dakkaforum/posts/list/286852.page
The Dusk-Wraiths of Szith Morcane (my Dark Eldar blog): http://www.dakkadakka.com/dakkaforum/posts/list/364786.page
Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
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Australia

- Adam did go on to mention Necrons and Dark Angels as two in need of help, but it didn't sound particularly to indicate any info on forthcoming releases.

You know what the Dark Angels need? A two page codex with Belial, the Master of the Ravenwing and in size 72 font, "Use Codex Space Marines, you whiny little gits!" Anyone who puts any Space Marine variant in the "in dire need of an update" category is a bloody idiot.

Azure wrote:Also hats off to them making marine variants More unique as opposed to just different colors of the same flavor

That's what got you the Bloody Bloodfists of Blood.

"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
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I apologize. They should make Good variations and not Bloodfists of Bloody vengeance wielding Bloodmen who ally with their Wolfbrothers riding their Wolf mounts while swinging Wolfswords of Wolfdom. I'm trying to be optimistic that maybe having the unique chapters with actually different units and vehicles would help break up the monotony of fighting marines. Maybe actually fighting a different set of marines means a different army instead of the same thing with new colors and terrible naming conventions

Kilkrazy wrote:There's nothing like a good splutter of rage first thing in the morning to get you all revved up for the day.

 
   
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[DCM]
GW Public Relations Manager (Privateer Press Mole)







Two things jumped out at me is;

They've just now developed a whiteboard for project ideas. Seriously, what?
No sales driven objectives---I find this highly unlikely--to the point of absurdity


/Some interesting information though--thanks for posting

This message was edited 1 time. Last update was at 2011/10/02 14:39:22


Adepticon TT 2009---Best Heretical Force
Adepticon 2010---Best Appearance Warhammer Fantasy Warbands
Adepticon 2011---Best Team Display
 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

AlexHolker wrote:
- Adam did go on to mention Necrons and Dark Angels as two in need of help, but it didn't sound particularly to indicate any info on forthcoming releases.

You know what the Dark Angels need? A two page codex with Belial, the Master of the Ravenwing and in size 72 font, "Use Codex Space Marines, you whiny little gits!" Anyone who puts any Space Marine variant in the "in dire need of an update" category is a bloody idiot.

Azure wrote:Also hats off to them making marine variants More unique as opposed to just different colors of the same flavor

That's what got you the Bloody Bloodfists of Blood.


Grind that axe, man. Grind it good.

Thank you for summarizing this, Kroothawk. I find the following two bits of info to be the most exciting, if true.

- less waves, more complete releases with only some characters left for later <--- Excellent. How many Nid players have been bitching about core/popular units not being models or being older than dirt and showing their age? Get the models done for the codex.
- books written in team work, even if only one person credited as author <--- Double excellent. "I think that all of the other chapters secretly want to be Ultramarines and I get a funny feeling in my pee-pee when I play with my Ultramarines" can be avoided in future codices if the other author(s) have veto power...

This message was edited 2 times. Last update was at 2011/10/02 14:55:20


DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
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Richmond, VA (We are legion)

That's pretty much as close as they're going to get to a confirmation on Necron 'dex, isn't it. Disappointing, but at least there was more info here than at Games Day UK.

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Versteckt in den Schatten deines Geistes.

Kroothawk wrote:see Chapterhouse lawsuit http://www.dakkadakka.com/dakkaforum/posts/list/400952.page


Sorry, but that's still just idle speculation with really nothing to back it up. Linking the two is disingenuous.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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Wow, big news indeed about 6th edition (it's one thing to be obvious and expected, another to be confirmed from the horse's mouth)

Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts

Corregidor 700 pts
Acontecimento 400 pts 
   
Made in us
Regular Dakkanaut





Well, at least they talked about Necrons at GD:OZ, unlike GD:UK.

4000+ points

1500 points maybe? 
   
Made in au
Angry Chaos Agitator




Kroothawk wrote:Adam also mentioned on the topic of new races, he recently put forward an idea for a race which he said was existing and we would all know in the background, but which didn't exist on the tabletop, although he would not give any more hints. He said the question that was asked was "if we could only ever do 1 new army ever again, would it be this one?" A good way of going about it, I think, although he didn't so what conclusion they actually came to...


So, maybe Mechanicus? Pretty please? Good to see that Forge World is going to do something for them though. Perhaps it'll be like the Siege of Vraks rules, covering a faction that really should still be in a codex (LatD).

This message was edited 3 times. Last update was at 2011/10/03 02:49:04


 
   
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On an Express Elevator to Hell!!

AgeOfEgos wrote:Two things jumped out at me is;

They've just now developed a whiteboard for project ideas. Seriously, what?
No sales driven objectives---I find this highly unlikely--to the point of absurdity


Yeah I thought that was pretty funny too..

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
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Versteckt in den Schatten deines Geistes.

AgeOfEgos wrote:They've just now developed a whiteboard for project ideas. Seriously, what?


You know how GW are with the 'Internet' and 'Modern Communication' and 'The 21st Century', right? Well a white-board, from their perspective, is pretty high tech. It'll be even more awesome once they realise that you can buy special markers for the white board that can actually be erased after being used.

AgeOfEgos wrote:No sales driven objectives---I find this highly unlikely--to the point of absurdity


Really it means one of two things:

1. It's true, and they really are as business illiterate as we keep saying they are. Even me at my most cynical refuses to believe that though. I mean, I believe Merrett when he says they don't have a marketing team, but I cannot believe that they honestly don't have someone in the whole company thinking about business objectives driven by sales.
2. There is a real and major disconnect between the design team and the 'men upstairs' who control the money.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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It's dais. Not dias.

AgeOfEgos wrote:Two things jumped out at me is;

They've just now developed a whiteboard for project ideas. Seriously, what?
No sales driven objectives---I find this highly unlikely--to the point of absurdity


kronk wrote:- less waves, more complete releases with only some characters left for later <--- Excellent. How many Nid players have been bitching about core/popular units not being models or being older than dirt and showing their age? Get the models done for the codex.


I think that's less to do with the wave model and more to do with Tyranids being deliberately pushed back in favor of other releases, or for other reasons altogether (if you believe the lawsuit has anything to do with it). I don't see how going back to the way things were is going to be a good thing for Tyranid players or anyone else, if anything it means you'll be waiting even longer for that second wave since they'll likely just put it off until the codex needs updating again, which if they're going back to the old way means it'll be five years at a minimum.

Maybe I'm wrong about that but it didn't seem like an "excellent" thing to me. The old way of releases = some armies are going to be waiting around for a LONG time.

And 6th edition coming out next year, when there are still quite a few armies left without 5th edition updates? Typical GW brilliance, they can't even get the entire roster updated for the new edition before gaking out another one and making everyone outdated again. If they really don't have any sales-driven objectives (lol) then they're just really incompetent.

H.B.M.C. wrote:
AgeOfEgos wrote:They've just now developed a whiteboard for project ideas. Seriously, what?


You know how GW are with the 'Internet' and 'Modern Communication' and 'The 21st Century', right? Well a white-board, from their perspective, is pretty high tech. It'll be even more awesome once they realise that you can buy special markers for the white board that can actually be erased after being used.


lmao, now I have this image in my head of a single whiteboard just covered in writing, with new ideas having to be written in very tiny letters wherever there's free space...either that or they end up buying more whiteboards as they get filled up.

This message was edited 2 times. Last update was at 2011/10/03 03:59:32


 Desubot wrote:
Why isnt Slut Wars: The Sexpocalypse a real game dammit.


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Sidstyler wrote:I think that's less to do with the wave model and more to do with Tyranids being deliberately pushed back in favor of other releases, or for other reasons altogether (if you believe the lawsuit has anything to do with it). I don't see how going back to the way things were is going to be a good thing for Tyranid players or anyone else, if anything it means you'll be waiting even longer for that second wave since they'll likely just put it off until the codex needs updating again, which if they're going back to the old way means it'll be five years at a minimum.

Maybe I'm wrong about that but it didn't seem like an "excellent" thing to me. The old way of releases = some armies are going to be waiting around for a LONG time.


The way it worked in 3rd edition was an army was released, any anything without a current model (with very few exceptions) got a model release within a couple of months of the codex. None of this 'here's a few models, more to come in the future', it was literally dumping the range with the codex. The only units I recall not getting models were some special characters. Some races lost out a bit - Tyranids have never gotten warrior wings, for example, and Orks always are a few units short. The Land Raider was also a special case, IIRC.

What this does to fix the current problem Tyranids have is third parties won't have much to sell, since everything will get released. Tyranid players would have Harpies, Tyrannofexes, Tervigons, Bonesword/Lashwhip sprues for Warriors. The whole chapterhouse situation wouldn't exist because they'd have nothing to release to fill gaps, because the gaps wouldn't be there.

They're doing this with Fantasy at the moment. Everything gets released for new armies. Look at Ogres and Tomb Kings, the whole range barring maybe a unit or two is released within two or three months of the army book release. That's not waves, that's just dumping the entire range within a couple of months. Same with what happened to the Dark Eldar and Grey Knight ranges.

This message was edited 3 times. Last update was at 2011/10/03 04:30:32


 
   
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Just read this over at *bell of lost stuffs*

Seems like the design team are one confused bunch of people!

Perhaps they are, themselves, our beloved Chaos Legions.

This message was edited 1 time. Last update was at 2011/10/03 05:53:54


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Kroothawk wrote:
Azure wrote:As to larger wave releases with the codex though, I am positively thrilled. Not having large parts of a codex would be miserable, glad to see a change in that.

Actually I am not thrilled as this means for non-Space Marines: No new miniature for 10 years ("Daddy, when will I get new miniatures for my army?" "When you are married and have children." )

That's not necessarily the case. Although it's where they used to be. I like the idea of actually releasing everything needed with the codex... but they've promised that several times before over the years, and it's never actually worked out that way.

What I would like to see is codex/army book releases being accompanied by the release of anything completely new or that is needed to fill holes, and then staggered releases over the life of the codex to update older models from the range, or release variants/missing weapon combos/limited edition characters/etc.

So you get a complete, usable army right off the bat, but still also have something to buy between now and the next revision.

 
   
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insaniak wrote:I like the idea of actually releasing everything needed with the codex... but they've promised that several times before over the years, and it's never actually worked out that way.


Tau. Necrons.

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I have this image in my head of a single whiteboard just covered in writing, with new ideas having to be written in very tiny letters wherever there's free space...either that or they end up buying more whiteboards as they get filled up.


That's the way it worked in 3rd edition


So the whiteboard thing is not new then? Begs the question why did they stop using whiteboards for 4th and 5th rditions and did this have any effect on quality?

 
   
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Why are you so hung up on this whiteboard thing and where exactly did they say that they've only started using one now?

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Deathly Angel wrote:So, maybe Mechanicus? Pretty please? Good to see that Forge World is going to do something for them though.

Certainly not as FW is allowed to make them. But there were rumours of a Hrud Codex.

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Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
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Ramsden Heath, Essex

@ Lord_blackfang - It would appear that they didn't. It was merely mentioned that they used one to garner feedback on designs/ideas. Sort of extended brainstorming i'm guessing.

Then the plucky wags of Dakka picked it up an ran with it. The unfortunate up shot is that there are others that seem to take the last post they have read as fact and assume that GW PLC have announced that they their news idea to revolutionise the gaming industry is to use a Whiteboard.

Thus we find that the otherwise interesting news from GD:Aus is overshadowed by an otherwise unremarkable throwaway comment.

This sort of baffoonery is often refered to as being on the internet.

This message was edited 1 time. Last update was at 2011/10/03 10:08:57


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But the most remarkable revelation whether you will or no, is that GW uses a whiteboard.

All else pales into insignificance, this is indeed hi tech

News just in.
GW HQ install electric abacus






 
   
Made in us
Regular Dakkanaut





Chibi Bodge-Battle wrote:But the most remarkable revelation whether you will or no, is that GW uses a whiteboard.

All else pales into insignificance, this is indeed hi tech

News just in.
GW HQ install electric abacus







I am young and hip, so can you explain to me what an abacus is? /sarcasm

Honestly, I agree with the thought of GW not using dry-erase markers. with the way they haven't been marketing the next army for 40k (hopefully necrons) it seems all to legit

4000+ points

1500 points maybe? 
   
Made in gb
Wrathful Warlord Titan Commander





Ramsden Heath, Essex

Seriously Chibi, you had this in the OP.

Some important tidbits:
- 6th edition next year
- less waves, more complete releases with only some characters left for later (like Ogre release, see Chapterhouse lawsuit http://www.dakkadakka.com/dakkaforum/posts/list/400952.page )
- books written in team work, even if only one person credited as author
- Phil would change Court, Decapitator and Dais and some other things in hindsight
- Alan Merrit: GW doesn't have a marketing team
- for practice they wrote an army book (Fishmen) and a Codex for new races, not meant for release
- IA1, IA 2 and IA3 (?) will be rewritten for 6th edition next year, IA11 end of this year, IA12 Q1 2012.


And more, and you pick out whiteboards! :

I mean ignoring the other salient points raised you have; no marketing team and fishmen at the very least to go on.

Really dood, I know it's a monday morning but you really have to up your game...........

So disappointed.


Automatically Appended Next Post:
See even some young pup has just out done you!

Quick pun something and we will pretend that none of this ever happened......3....2....1.....

This message was edited 1 time. Last update was at 2011/10/03 10:43:08


How do you promote your Hobby? - Legoburner "I run some crappy wargaming website " 
   
Made in gb
Noble of the Alter Kindred




United Kingdom

To be fair as news goes the OP is the equivalent of a slow news day.

We already knew that there is no marketing team at GW. Fishmen was only a dry run. That leaves whiteboards up for discussion!


 
   
Made in gb
Wrathful Warlord Titan Commander





Ramsden Heath, Essex

I am not fair and refuse to accept that people will be sick to the gills with fishmen puns...evar!

Whiteboards are too dry[wipe] a topic for good puning.

See what you made me do!

How do you promote your Hobby? - Legoburner "I run some crappy wargaming website " 
   
 
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