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Which Necron HQ is the Best?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Which Necron HQ is the best choice?
Imotehk the Stormlord
Trazyn the infinite
Nemesor Zandrekh & Vargard Obryon
Illuminar Szeras
Orikan the Diviner
Anrakyr the Traveller
Necron Overlord
Destroyer Lord

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Made in us
Wicked Canoptek Wraith





Somewhere.....I hope.

im a necron player who is a bit tight on money. i can't decide on which hq(s) to get. help in deciding would be appreciated
also, when you vote, post the reason your choice is superior to the others

This message was edited 1 time. Last update was at 2011/11/13 03:00:04


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Everyone is saying Imotehk the Stormlord. That's who I will be fielding!


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Imhotek gives some very intriguing army-building options, but you have to build the army around him.

   
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Crafty Bray Shaman




NOVA

I really like the Nemesor for your purposes...he's got some cool rules, and his bodyguard can be taken at higher points to really up his abilities. Otherwise, I really like the Illuminar because he is one of the cheapest HQ options, but he still adds to your army by pumping up one unit. Also, there's no model for him, so you can scratch-build/kit bash him from whatever you have lying around, so he's one of the cheaper options atm $wise.

 
   
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Stormin' Stompa






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I like szeras for his upgrade ability.

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Numberless Necron Warrior






I have seen some people use Anrakyr and had some very good results, especially if he is in a CCB. Fly around slashing vehicles and then take one over even after turbo boosting.

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Fell Caller - Child of Bragg







I maintain that a Warscythe overlord in a CCB will prove to be the premier HQ choice for necrons.

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I love Capt Crazy and his buddy. Crazy can influence the battle in very interesting ways when used correctly and his buddy is a beast in CC.
   
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There are a lot of rumors floating around that you can shoot after deep striking in 6th edition. If those hold true, The Nemesor will be one of the greatest HQ choices... the ability to instantly deep strike and fire on a reserve unit will be great.
   
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No you don't get to fire, just deep strike IF you could deep-strike originally . . .

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The bog standard Overlord is IMO the best bang for your buck. Imotekh is practically a nerf to the army-- after playing a few test games using him, I'm not sure why so many people think he's good and don't expect him to stick around for much longer.
   
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Wicked Canoptek Wraith





Somewhere.....I hope.

Achilles, hes talking about 6th ed rumors, and holy crap you have a lot of armies

fetterkey, explain how big man is a nerf?

This message was edited 2 times. Last update was at 2011/11/13 04:27:45


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Hammer18 wrote:Achilles, hes talking about 6th ed rumors, and holy crap you have a lot of armies

fetterkey, explain how big man is a nerf?


Limits your own shooting just as much as your opponent; and GK are the same range as necrons basically, so it helps them just as much as the 'Crons.

Base overlord; hes pwnsauce

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Somewhere.....I hope.

that is why you make an army around him, preferably with solar pulse. but i do get the reasoning

This message was edited 1 time. Last update was at 2011/11/13 04:35:46


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I personally like Our time-warping friend.

   
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Hammer18 wrote:that is why you make an army around him, preferably with solar pulse. but i do get the reasoning


Well, if you use a solar pulse to free up your own shooting phase, then you lose his lightning. I'd rather just take a solar pulse or two and use them to constrain my opponents and not myself. This will also be cheaper and allow me to get an HQ that provides combat power as well as utility.
   
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Wicked Canoptek Wraith





Somewhere.....I hope.

good point. the fact that solar pulse got rid of the lightning escaped my mind. but i was going for more of extend night fighting for the enemy after the storm is over

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The average nightfighting roll is 21", so most Necron shooting only loses 3" in the dark (and a lot of necron shooting is 12" while moving anyway). As long as you're not using Doomsday Arks or Heavy Gauss Cannons you're probably not gonna be that hurt yourself by the night fighting rules.

   
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I have 6 games in the belt with different hq's, some more than once. The one that influences the game the most is Zandrekh, he is a must take without a doubt! Imotekh is too random, needing 6's to get results.

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if you wouldn't mind, could you explain some tactics with zandrekh

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Anrakyr. All abilities you will want, not paying for much that is questionable, and very affordable points cost. And as a bonus, you can move flat out in his CCB, take your warscythe sweeps, and still take control of an enemy vehicle.

His Pyrrhian Eternals also turns one of your Immortals squads into a legitimate assault threat.
   
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From England. Living in Shanghai

I don't know if you can really class any HQ as "the best", but there are certainly some very viable options.

I see a regular Overlord in a CCB with Warscythe and maybe even a Tachyon Arrow as a solid choice. Versatile, fast and not too points heavy. Anrakyr is a nice upgrade from this kind of character.

Zandrekh and Obyron make a nice combo, though you don't necessarily need both. Zandrekh cripples other armies that rely on their USR's to shine and buffing your own units in the process, while Obyron is just a beast in cc (or at least as much of a beast as a Necron can be...which is still pretty brutal).

Imotekh I'm just not getting. Night fight for the majority of the game. Sounds good. But then if you ever get rid of it you lose it's main benefit. Why not just use a couple of solar pulses? Let's be honest, after 2 turns your opponent is probably in shooting range anyway, regardless of night fight.
But if you want to do a cc Heavy list I can see that working. Of course you will be putting a lot of points into resilient units so model count may be low, but I see potential if built right.

Other haven't really thought about too much.

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Fetterkey wrote:The bog standard Overlord is IMO the best bang for your buck. Imotekh is practically a nerf to the army-- after playing a few test games using him, I'm not sure why so many people think he's good and don't expect him to stick around for much longer.


Huh?

After you add up his wargear your basically paying 50 points for a few turns of NF, lightning strikes, pinpoint DSing FOs, and a OS Sr 6 AP 1 2D6" line of death weapon.. If the lightning strikes alone hit two units/turn for the first two turns (Statistically very likely if your opponent has at least 12 units) they pay for those 50 points. Two Crypteks with Solar cost more then 50 points. A OS SR6 AP1 line of death cost ?? and pinpoint DS Flayed Ones is another ?? in point cost, but certainly has value.

Practically a nerf?

Interwebs logic.

Edit: Said Sacrabs meant Flayed Ones

This message was edited 1 time. Last update was at 2011/11/15 21:10:49


 
   
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What's this about pinpoint scarabs?
   
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Longtime Dakkanaut




tedbpb wrote:What's this about pinpoint scarabs?


Sorry meant Flayed Ones.
   
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Wicked Canoptek Wraith





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just a q

ive seen absolutely no one mention the d lord. why?

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Hammer18 wrote:just a q

ive seen absolutely no one mention the d lord. why?
no retinue, no eternal warrior.
   
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pratell wrote:
Hammer18 wrote:just a q

ive seen absolutely no one mention the d lord. why?
no retinue,


Wraiths. Arguably the best assault unit in the Codex too.

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i thought he meant the court

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ShadarLogoth wrote:
Fetterkey wrote:The bog standard Overlord is IMO the best bang for your buck. Imotekh is practically a nerf to the army-- after playing a few test games using him, I'm not sure why so many people think he's good and don't expect him to stick around for much longer.


Huh?

After you add up his wargear your basically paying 50 points for a few turns of NF, lightning strikes, pinpoint DSing FOs, and a OS Sr 6 AP 1 2D6" line of death weapon.. If the lightning strikes alone hit two units/turn for the first two turns (Statistically very likely if your opponent has at least 12 units) they pay for those 50 points. Two Crypteks with Solar cost more then 50 points. A OS SR6 AP1 line of death cost ?? and pinpoint DS Flayed Ones is another ?? in point cost, but certainly has value.

Practically a nerf?

Interwebs logic.

Edit: Said Sacrabs meant Flayed Ones


I actually only added up 35 points for his special abilities, after all of his wargear. Did you include the Phaeron upgrade in his cost as well?

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