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Which Necron HQ is the best choice?
Imotehk the Stormlord
Trazyn the infinite
Nemesor Zandrekh & Vargard Obryon
Illuminar Szeras
Orikan the Diviner
Anrakyr the Traveller
Necron Overlord
Destroyer Lord

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Made in us
Killer Klaivex




Oceanside, CA

ShadarLogoth wrote:
Kevin949 wrote:

The hate stems from the fact that they're costed and built like a troops choice but they're stuck in the Elites section, competing with MUCH better options (that are MUCH more expensive, of course). They're just terribly underwhelming even though they can bring a TON of attacks to the board.


Fair enough, though from my personal experience of building lists the last couple of weeks It seems the Elite FOS is the last I tend fill generally speaking.

They are 4.33 points/4S-4WS-2I attack, with the resiliency of a space marine, that can deepstrike and infiltrate. Stack that up against any comparative bog standard CC model and I think they stack up pretty well.


I think the problem is being swept.
Init 2 means if you win and break an opponent, they are likely to get away.
If you lose and break yourself, you're likely to lose them all.
3S4 attacks each is nice, but the risk/reward aspect of them is not. If 6th edition changes what happens when you lose combat and makes initiative less critical, they will see the light of day. As is, they are extremely EXPEN$IVE models.

-Matt






 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Longtime Dakkanaut




HawaiiMatt wrote:
ShadarLogoth wrote:
Kevin949 wrote:

The hate stems from the fact that they're costed and built like a troops choice but they're stuck in the Elites section, competing with MUCH better options (that are MUCH more expensive, of course). They're just terribly underwhelming even though they can bring a TON of attacks to the board.


Fair enough, though from my personal experience of building lists the last couple of weeks It seems the Elite FOS is the last I tend fill generally speaking.

They are 4.33 points/4S-4WS-2I attack, with the resiliency of a space marine, that can deepstrike and infiltrate. Stack that up against any comparative bog standard CC model and I think they stack up pretty well.


I think the problem is being swept.
Init 2 means if you win and break an opponent, they are likely to get away.
If you lose and break yourself, you're likely to lose them all.
3S4 attacks each is nice, but the risk/reward aspect of them is not. If 6th edition changes what happens when you lose combat and makes initiative less critical, they will see the light of day. As is, they are extremely EXPEN$IVE models.



Yeah I feel you on that last point, I've had 20 metal FO's since 2002 so it doesn't affect me as much as others.

I think the 2I is a bit over played, especially in a large group. I've math hammered 15 FOs against most opponents I would expect and with 10 LD its very rare that the FOs lose combat by enough for them to even have a chance to get swept. The difficult to sweeping advance themselves is true, but not complete uncommon, hindrance. Termies can SA but still remain popular as an assault unit.
   
Made in us
Wicked Canoptek Wraith





Somewhere.....I hope.

Grundz wrote:Define "best"


just take into account the cost, abilities, regular stats, and how they help out the army.
then pick out which one in ur opinion is the best.


Automatically Appended Next Post:
Not even an invul save :(

good point, but if you want to take a unit of wraiths with him it would be a pretty scary unit

This message was edited 1 time. Last update was at 2011/11/17 22:16:44


Death is for quitters
and Jaws of the World Wolf is for pansies



 
   
Made in us
I'll Be Back




First post on the boards!

Nemesor Zahndrekh for sure. Dishing out special rules to your squads, whilst snatching them away from your enemies will definitely throw your enemies for a loop. Why yes, I will give my Shard with Gaze of Death Furious Charge.
Failing the Nemsor, either a straight up Overlord, or maybe even Szeras..he's cheap, gives you more points to fiddle with your Court (Don't take that out of context). he's sort of the Bile of the Necrons.
   
Made in us
I'll Be Back





Tin_cannon wrote:First post on the boards!

Nemesor Zahndrekh for sure. Dishing out special rules to your squads, whilst snatching them away from your enemies will definitely throw your enemies for a loop. Why yes, I will give my Shard with Gaze of Death Furious Charge.
Failing the Nemsor, either a straight up Overlord, or maybe even Szeras..he's cheap, gives you more points to fiddle with your Court (Don't take that out of context). he's sort of the Bile of the Necrons.


Szeras is a Cryptek; he can't take a Royal Court.
   
Made in ph
Stealthy Space Wolves Scout





Irdiumstern wrote:Nemsor Zhandrek allows an all deepstrike list (Except for him, he has to be on the board) to all arrive at the same time, if an enemy comes in from reserves. That's insane. You can leave your entire army, except for him, in reserves, and then bring them in in response to where the enemy is arriving. Then, those units can act normally in your turn, since they arrived during the enemies' turn. Wraiths can DS in and charge. Good times.


This.

Allows you to instantly put wraiths into desired locations for countercharge or bubble wrapping. Deepstriking S10 (tank hunters) destroyers work best with zandrekh, they also deepstrike too.

This message was edited 1 time. Last update was at 2011/11/18 05:54:04


There are 2 kinds of Dakka members: People who just think the game and people who actually play the game. Which one are you? 
   
Made in us
Longtime Dakkanaut




Yuber wrote:
Irdiumstern wrote:Nemsor Zhandrek allows an all deepstrike list (Except for him, he has to be on the board) to all arrive at the same time, if an enemy comes in from reserves. That's insane. You can leave your entire army, except for him, in reserves, and then bring them in in response to where the enemy is arriving. Then, those units can act normally in your turn, since they arrived during the enemies' turn. Wraiths can DS in and charge. Good times.


This.

Allows you to instantly put wraiths into desired locations for countercharge or bubble wrapping. Deepstriking S10 (tank hunters) destroyers work best with zandrekh, they also deepstrike too.


Ew that's nasty. 3 10/2's should pretty safely eliminate, or at least cripple, most tanks.
   
Made in ca
Stealthy Warhound Titan Princeps







ShadarLogoth wrote:
Yuber wrote:
Irdiumstern wrote:Nemsor Zhandrek allows an all deepstrike list (Except for him, he has to be on the board) to all arrive at the same time, if an enemy comes in from reserves. That's insane. You can leave your entire army, except for him, in reserves, and then bring them in in response to where the enemy is arriving. Then, those units can act normally in your turn, since they arrived during the enemies' turn. Wraiths can DS in and charge. Good times.


This.

Allows you to instantly put wraiths into desired locations for countercharge or bubble wrapping. Deepstriking S10 (tank hunters) destroyers work best with zandrekh, they also deepstrike too.


Ew that's nasty. 3 10/2's should pretty safely eliminate, or at least cripple, most tanks.


Lol railguns are still stronger

   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

I'm agreed with Shadarlogoth.

I also enjoy Orikan the Diviner. Particularly in conjunction with some Tremorstaves and a Writhing Worldscape C'Tan Shard.

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in us
Longtime Dakkanaut




im2randomghgh wrote:
ShadarLogoth wrote:
Yuber wrote:
Irdiumstern wrote:Nemsor Zhandrek allows an all deepstrike list (Except for him, he has to be on the board) to all arrive at the same time, if an enemy comes in from reserves. That's insane. You can leave your entire army, except for him, in reserves, and then bring them in in response to where the enemy is arriving. Then, those units can act normally in your turn, since they arrived during the enemies' turn. Wraiths can DS in and charge. Good times.


This.

Allows you to instantly put wraiths into desired locations for countercharge or bubble wrapping. Deepstriking S10 (tank hunters) destroyers work best with zandrekh, they also deepstrike too.


Ew that's nasty. 3 10/2's should pretty safely eliminate, or at least cripple, most tanks.


Lol railguns are still stronger


Yeah...well...our codex is NEWER And last I checked Broadsides can't DS?
   
Made in ca
Stealthy Warhound Titan Princeps







ShadarLogoth wrote:
im2randomghgh wrote:
ShadarLogoth wrote:
Yuber wrote:
Irdiumstern wrote:Nemsor Zhandrek allows an all deepstrike list (Except for him, he has to be on the board) to all arrive at the same time, if an enemy comes in from reserves. That's insane. You can leave your entire army, except for him, in reserves, and then bring them in in response to where the enemy is arriving. Then, those units can act normally in your turn, since they arrived during the enemies' turn. Wraiths can DS in and charge. Good times.


This.

Allows you to instantly put wraiths into desired locations for countercharge or bubble wrapping. Deepstriking S10 (tank hunters) destroyers work best with zandrekh, they also deepstrike too.


Ew that's nasty. 3 10/2's should pretty safely eliminate, or at least cripple, most tanks.


Lol railguns are still stronger


Yeah...well...our codex is NEWER And last I checked Broadsides can't DS?


Last I checked 72" range and TL means that doesn't matter?

   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Ostrakon wrote:I maintain that a Warscythe overlord in a CCB will prove to be the premier HQ choice for necrons.

I Second this.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Longtime Dakkanaut




im2randomghgh wrote:
ShadarLogoth wrote:
im2randomghgh wrote:
ShadarLogoth wrote:
Yuber wrote:
Irdiumstern wrote:Nemsor Zhandrek allows an all deepstrike list (Except for him, he has to be on the board) to all arrive at the same time, if an enemy comes in from reserves. That's insane. You can leave your entire army, except for him, in reserves, and then bring them in in response to where the enemy is arriving. Then, those units can act normally in your turn, since they arrived during the enemies' turn. Wraiths can DS in and charge. Good times.


This.

Allows you to instantly put wraiths into desired locations for countercharge or bubble wrapping. Deepstriking S10 (tank hunters) destroyers work best with zandrekh, they also deepstrike too.


Ew that's nasty. 3 10/2's should pretty safely eliminate, or at least cripple, most tanks.


Lol railguns are still stronger


Yeah...well...our codex is NEWER And last I checked Broadsides can't DS?


Last I checked 72" range and TL means that doesn't matter?


You clearly checked wrong.
   
Made in us
Fixture of Dakka






San Jose, CA

<broadcast mode active: topic deviating from intended purpose; resume focused discussion>

Quis Custodiet Ipsos Custodes? 
   
Made in ca
Stealthy Warhound Titan Princeps







Okey dokey, janthkin.

Overlord with tri-linked heavy railguns is the best necron hq.

   
Made in us
Scuttling Genestealer




feasting on an Imperium planet.

wuestenfux wrote:
Ostrakon wrote:I maintain that a Warscythe overlord in a CCB will prove to be the premier HQ choice for necrons.

I Second this.

I third this.

"As I looked into its dead black eyes, I saw the terrible sentinence it had in place of a soul. Behind that was the steel will of its leader. Further still I could feel its primogenitor coldly assessing me from the void. And looking back from the deepest recesses of the aliens mind I perceived what I can describe only as an immortal hunger.
We can slay the tyranids on our worlds, blast their fleets from space, grind their armies to torn and ruined fragments. But their hunger? That is beyond our ability to slay."

- Ultramarines Cheif Librarian Tigurius
 
   
Made in ca
Stealthy Warhound Titan Princeps







Tyranids? Tyranids. wrote:
wuestenfux wrote:
Ostrakon wrote:I maintain that a Warscythe overlord in a CCB will prove to be the premier HQ choice for necrons.

I Second this.

I third this.

I fourth this (quote pyramid à la monolith? let's do this!)

   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

im2randomghgh wrote:
Tyranids? Tyranids. wrote:
wuestenfux wrote:
Ostrakon wrote:I maintain that a Warscythe overlord in a CCB will prove to be the premier HQ choice for necrons.

I Second this.

I third this.

I fourth this (quote pyramid à la monolith? let's do this!)

Well, I guess we'll a lot a Necron armies with 2 Overlords w/ warscythe in a CCB and Crypteks with some gimmicks like solar pulse.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in ca
Stealthy Warhound Titan Princeps







Also, that HQ (forget name) who can randomly transform into a super-powerful version of himself sounds cool.

   
Made in us
Killer Klaivex




Oceanside, CA

im2randomghgh wrote:Also, that HQ (forget name) who can randomly transform into a super-powerful version of himself sounds cool.

But he isn't an overlord, so you only get 1 court.

2x night fighting, or 2x veils is IMO much better. Also, that guy who powers up, also powers down. It would be tough to plan on him doing anything, the window of butt-kicking is very small.

Overlord in Barge.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in no
Boom! Leman Russ Commander






Oslo Norway

Andilus Greatsword wrote:Imhotek gives some very intriguing army-building options, but you have to build the army around him.


No you don't. You have to include one solar pulse... which should always be included anyways. Imhotek is too stupidly good from about 1750 and up to leave behind. A few good roles with his silly storm/nightfight rules can alone win you games against parking-lots. Well worth spending a few more points over a slightly cheaper HQ.

Man how it sucks to play the entire game in the darkness...

   
Made in us
Loyal Necron Lychguard






HawaiiMatt wrote:
im2randomghgh wrote:Also, that HQ (forget name) who can randomly transform into a super-powerful version of himself sounds cool.

But he isn't an overlord, so you only get 1 court.

2x night fighting, or 2x veils is IMO much better. Also, that guy who powers up, also powers down. It would be tough to plan on him doing anything, the window of butt-kicking is very small.

Overlord in Barge.

-Matt


What? you get a court for overlords AND special characters.
   
Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

It says specifically in the Royal Court entry which Special characters grant access to it.

Looking for games in Shanghai? Send a PM 
   
Made in us
Freaky Flayed One





Denver

I think Trazyn is pretty cool. He has some interesting abilities. I like the fluff too.

2800 pts. 2000 Pts
 
   
Made in gb
Sneaky Striking Scorpion





In Beil-Tan High Command, plotting the destruction of the Mon-Keigh.

All necron HQ's are insane. i like Imhotek because he has night fighting and as long as it is then gets his awsome S8 lightning shot of awsomeness. Plus he syeals the initiative on aa 4+ (except against orks. confusing buggers they are).

"The Stars themselves once lived and died at our command and yet you still dare to oppose us."-Mirehn Beilann. " What do the humans know of our pain? We have sung songs of lament since before your ancectors cralled out of the sea"- Eldrad Ulthran

3500 (total)
2000 W:73 D:12 L:8

Salamanders 1500 W:34 D:4 L:20
"Into the fires of battle!" "UNTO THE ANVIL OF WAR!!!"
1500 Bretonnians W:5 D:0 L:1
 
   
Made in ca
Stealthy Warhound Titan Princeps







HawaiiMatt wrote:
im2randomghgh wrote:Also, that HQ (forget name) who can randomly transform into a super-powerful version of himself sounds cool.

But he isn't an overlord, so you only get 1 court.

2x night fighting, or 2x veils is IMO much better. Also, that guy who powers up, also powers down. It would be tough to plan on him doing anything, the window of butt-kicking is very small.

Overlord in Barge.

-Matt


Nightfighting is actually an advantage for me and my tau. I usually include a HWBF on most of my suits, and my SMS can ignore it by default. Basically, it hinders crons and only affects my kroot's shooting.

   
Made in us
Loyal Necron Lychguard






Lukus83 wrote:It says specifically in the Royal Court entry which Special characters grant access to it.


Hm, I'll have to go look closer. I though it just named overlords and special characters but not destroyer lords.
   
Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

I didn't say anything about Destroyer Lords...But there is a list at the top of the Royal Court entry which shows which Special Characters "unlock" the Court. Other than that it's just the regular Overlords.

Looking for games in Shanghai? Send a PM 
   
Made in us
Loyal Necron Lychguard






Lukus83 wrote:I didn't say anything about Destroyer Lords...But there is a list at the top of the Royal Court entry which shows which Special Characters "unlock" the Court. Other than that it's just the regular Overlords.


I didn't say *you* did say anything about destroyer lords, *I* said *I* thought it was all the named characters and overlords but not destroyer lords. But ya, I read the entry last night and saw that wasn't the case.
   
Made in us
Irked Necron Immortal






Standard overlord with warscythe, ccb and aarow is what i've had the best success with. the storm lord is too gimmicky my tastes. In theoryhammer hes great but in realhammer he is a lot of points, you have to build your army around him, he limits you as well, and you get one or two 6's a turn rolling for lightining ( except for the usual' this 1 time...').

Mathhammer is NOT Warhammer.
**Necrons**Thunder Barons (Counts-as) Grey Knights**Ogre Kingdoms** 
   
 
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