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Made in us
Regular Dakkanaut






CaptainO wrote:
Just for clarity, can I use the same physic power twice in one turn in matched play if it is two different psychers. (mostly worried about being able to cast psychic barrier twice in one go)

I used to play orks back in the day and was wondering if I could use two weird boys to teleport two mobz in the first turn.



No sir, you can only ATTEMPT each psychic power once per turn (excluding Smite). So you get one shot at it, by one psyker.

Currently focusing on Traitor Guard  
   
Made in us
Drop Trooper with Demo Charge





 exliontamer wrote:

EDIT: Also it occurs to me that Cadian could work for the Battalion as well...especially if I am going to be seeing a lot of Chaos. But then I can't take Harker (which frees up 50 pts)...and the Trojan is also kinda useless (unless I also take the Baneblades as Cadian to open up Overlapping Fields of Fire). Thoughts?


This seems like fun. If I ever ran a LoW tank, I'd go Valhallan though. Having to get each of those tanks down to their last 7 wounds before seeing any effectiveness drop-off is absolutely worth it. Plus you could swap the commissar astropath out thanks to Valhallan Grim Demeanor (another techpriest, maybe?)

Also looks like you'd be in some trouble against massed infantry. Could swap the conquerors for punishers?

The executions will continue until morale improves  
   
Made in us
Regular Dakkanaut






 Commissar_Rex wrote:
 exliontamer wrote:

EDIT: Also it occurs to me that Cadian could work for the Battalion as well...especially if I am going to be seeing a lot of Chaos. But then I can't take Harker (which frees up 50 pts)...and the Trojan is also kinda useless (unless I also take the Baneblades as Cadian to open up Overlapping Fields of Fire). Thoughts?


This seems like fun. If I ever ran a LoW tank, I'd go Valhallan though. Having to get each of those tanks down to their last 7 wounds before seeing any effectiveness drop-off is absolutely worth it. Plus you could swap the commissar astropath out thanks to Valhallan Grim Demeanor (another techpriest, maybe?)

Also looks like you'd be in some trouble against massed infantry. Could swap the conquerors for punishers?


Yeah I am almost certainly going to go Punishers the more I think about it. I think I will take the earlier advice and break my Elites out into their own Vanguard with a Punisher TC HQ. Then I will take two Mortar HWS in the Battalion and that will have to be my anti-horde measures. I will then trade the Banehammer for a second Baneblade, which in a pinch can target an infantry blob and make a pretty big dent.

As for going Valhallan, while it sounds great I just don't think I can justify taking Baneblades at all without being able to have a bit of a reroll on their random number of shots. It just helps smooth them out too much to pass up.

Currently focusing on Traitor Guard  
   
Made in us
Longtime Dakkanaut





So I may be slow but I just figured out something. Power fists on catachan are str8. This has to be useable somehow

This message was edited 1 time. Last update was at 2017/12/13 20:21:18


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Made in us
Regular Dakkanaut




CaptainO wrote:
Just for clarity, can I use the same physic power twice in one turn in matched play if it is two different psychers. (mostly worried about being able to cast psychic barrier twice in one go)

I used to play orks back in the day and was wondering if I could use two weird boys to teleport two mobz in the first turn.



No, sadly matched play only allows one attempt at a spell per phase, even if you fail it, you cannot try again with anyone.
   
Made in us
Longtime Dakkanaut





Okay so stupid crazy idea. Chimeras filled with platoon commanders with power fists and two command squads. Cc guard style


Automatically Appended Next Post:
Not say it’s a good idea, not even saying it’s not the dumbest thing ever in the history of man. But it’d be hilarious

This message was edited 1 time. Last update was at 2017/12/13 20:50:56


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Made in gb
Rough Rider with Boomstick





Greater Manchester, UK

gendoikari87 wrote:
Okay so stupid crazy idea. Chimeras filled with platoon commanders with power fists and two command squads. Cc guard style


Automatically Appended Next Post:
Not say it’s a good idea, not even saying it’s not the dumbest thing ever in the history of man. But it’d be hilarious


If you think that's hilarious, why not try a gorgonful?

1980 points for supreme command with 1 gorgon and 3 company commanders with power fists, then 8 vanguard detachments each with 1 company commander and 4 Platoon commanders with power fists, and 1 stock priest.

NOTHING WILL STAND BEFORE YOU except fliers.

Run a whole lot of wfrp and other rpg's, play The Woods and Kill Team, gather and look mournfully at imperial guard knowing I'll never finish enough to use them on the tabletop  
   
Made in us
Longtime Dakkanaut





Sir I like the way you think


Automatically Appended Next Post:
oh oh i didn't even think of this, give them all plasma pistols to take care of flyers.

This message was edited 1 time. Last update was at 2017/12/13 21:56:25


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Made in fi
Locked in the Tower of Amareo





 Captain Roderick wrote:
Sounds like you're on track then, I look forward to hearing your next battle report.
Can you use valkyrie instead of vendetta? It's less scary and can carry a full squad for objective grabbing.


Nope vendetta is hard glued without magnets(have only started practicing it but lack of drill makes it harder. Need to go to see dad to borrow his).

Don't care about scariness. Issue with vendetta is hitting on 5+! And vendetta carries 12 infantry as well so no difference there. Vendetta is just tank buster, valkyrie for infantry.

2024 painted/bought: 109/109 
   
Made in us
Longtime Dakkanaut





Vendetta, hover mode, thank me later

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in us
Regular Dakkanaut




gendoikari87 wrote:
Okay so stupid crazy idea. Chimeras filled with platoon commanders with power fists and two command squads. Cc guard style


Automatically Appended Next Post:
Not say it’s a good idea, not even saying it’s not the dumbest thing ever in the history of man. But it’d be hilarious


Run the Platoon commanders as Catachans with powerfist and plasma pistol and they would be S8 Ld 8 BS 3+ WS 3+ 5++ close combat legends. All for 33 points each.... Is this sounding like a good idea to anyone else.... Hell run 3 of them with a bog standard Lord commissar for Ld 9 and a full Vanguard detachment. All for 154 points...

This message was edited 1 time. Last update was at 2017/12/14 14:20:32


 
   
Made in us
Longtime Dakkanaut





CaptainO wrote:
gendoikari87 wrote:
Okay so stupid crazy idea. Chimeras filled with platoon commanders with power fists and two command squads. Cc guard style


Automatically Appended Next Post:
Not say it’s a good idea, not even saying it’s not the dumbest thing ever in the history of man. But it’d be hilarious


Run the Platoon commanders as Catachans with powerfist and plasma pistol and they would be S8 Ld 8 BS 3+ WS 3+ 5++ close combat legends. All for 33 points each.... Is this sounding like a good idea to anyone else.... Hell run 3 of them with a bog standard Lord commissar for Ld 9 and a full Vanguard detachment. All for 154 points...

cream on top? Put them in a Valkyrie with a command squad for ablative wounds jump out and assault the enemy warlord turn 1 or 2 depending on how sure you want to be to get the charge

This message was edited 1 time. Last update was at 2017/12/14 14:24:04


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Made in us
Regular Dakkanaut




They would technically be hitting on 4+ due to the power fist BUT would be able to give each other orders....
   
Made in ca
Longtime Dakkanaut





Canada

Anyone tried the Vulture since the new rules/points came out?

I'm curious because I need some anti-horde and thinking Hellhounds are too much of a one-hit wonder (followed by their own inevitable fiery deaths)

I've never put much stock in the LR Punisher even with the 40 shots, it's just too static to do a number on hordes, but the Vulture can get close to them without getting "tagged" and can still provide some decent bubble protection, forcing non-fly units to move around it.

Still annoyed they kept all the IG flyers in the Aeronautica Imperialis, what they can man their own superheavy tanks but can't be trusted with a couple of flying transports???
If I could take a Tallarn Vulture then my decision would be a lot easier :(

 
   
Made in us
Nurgle Chosen Marine on a Palanquin






I've been eyeballing playing with AM rules using my R&H force, mostly because R&H is pretty boring right now, but also to use all the fun FW toys that AM can get.
I've had my eye on the Malcador Infernus, so much so that I bought 2 of them. I had a few questions about how they will work with AM.

First, why don't I hear more about this tank? It seems insanely good. 16" flamethrower with 2D6 shots. It's basically a superheavy in the heavy support slot (even has titanic explosion) It looks a bit expensive, but shouldn't ever have to worry about CC with the crazy overwatch. Has a 26" threat range, and with Catachan, you can re-roll one of those 2D6.
Chem ammo seems pretty lackluster, but the basic flame ammo is awesome. Toss 2 heavy flamers on it for kicks and giggles and burn a hole in the enemy's lines!

   
Made in us
Decrepit Dakkanaut






Springfield, VA


The reason you don't hear about the Malcador Infernus is it is essentially just a super tough Hellhound, which also has 2d6 shots and something like a 28" threat range, and can also be catachan.

The only difference is the Infernus is majorly tougher and has a teeeeeny tinnny bit better gun, and one more secondary gun. It's up to you whether that's worth more than twice the price of a hellhound.

Oh, also, hellhounds are Fast Attack, and don't compete with Leman Russes for slots - their only competition really is sentinels.
   
Made in us
Regular Dakkanaut




gendoikari87 wrote:
CaptainO wrote:
gendoikari87 wrote:
Okay so stupid crazy idea. Chimeras filled with platoon commanders with power fists and two command squads. Cc guard style


Automatically Appended Next Post:
Not say it’s a good idea, not even saying it’s not the dumbest thing ever in the history of man. But it’d be hilarious


Run the Platoon commanders as Catachans with powerfist and plasma pistol and they would be S8 Ld 8 BS 3+ WS 3+ 5++ close combat legends. All for 33 points each.... Is this sounding like a good idea to anyone else.... Hell run 3 of them with a bog standard Lord commissar for Ld 9 and a full Vanguard detachment. All for 154 points...

cream on top? Put them in a Valkyrie with a command squad for ablative wounds jump out and assault the enemy warlord turn 1 or 2 depending on how sure you want to be to get the charge


How would the command squad give ablative wounds? The fact they're characters would mean in cc at least your opponent would have to choose the distribution of attacks, hopefully either overkilling just one of them or not taking enough wounds off to kill whole models. I suppose you could throw an Ogryn Bodyguard but at 55 points it kind of removes their points efficiency. If they were sent in against cc specialists their 5++ could arguably be better than a 3+.

   
Made in ca
Longtime Dakkanaut





Canada

They’re ablative in a crash situation, also for over watch eating I guess, but I’d go SWS with 3flamers for overwatch defence

 
   
Made in us
Longtime Dakkanaut





It’s more so for crash padding and grav chutes insert rolls

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Made in ca
Longtime Dakkanaut




*Current meatspace coordinates redacted*

 Unit1126PLL wrote:

The reason you don't hear about the Malcador Infernus is it is essentially just a super tough Hellhound, which also has 2d6 shots and something like a 28" threat range, and can also be catachan.

The only difference is the Infernus is majorly tougher and has a teeeeeny tinnny bit better gun, and one more secondary gun. It's up to you whether that's worth more than twice the price of a hellhound.

Oh, also, hellhounds are Fast Attack, and don't compete with Leman Russes for slots - their only competition really is sentinels.

Or for 80 more points you could go Banehammer for the extra toughness and SH rules plus transport (and still not compete for slots). I think most guys either go for two Hellhounds or something bigger. Plus there are a lot of players who shy away from ordering FW for a variety of reasons, while the Hellhound and SH's are available at any FLGS.

He knows that I know and you know that he actually doesn't know the rules at all. 
   
Made in gb
Rough Rider with Boomstick





Greater Manchester, UK

gendoikari87 wrote:
CaptainO wrote:
gendoikari87 wrote:
Okay so stupid crazy idea. Chimeras filled with platoon commanders with power fists and two command squads. Cc guard style


Automatically Appended Next Post:
Not say it’s a good idea, not even saying it’s not the dumbest thing ever in the history of man. But it’d be hilarious


Run the Platoon commanders as Catachans with powerfist and plasma pistol and they would be S8 Ld 8 BS 3+ WS 3+ 5++ close combat legends. All for 33 points each.... Is this sounding like a good idea to anyone else.... Hell run 3 of them with a bog standard Lord commissar for Ld 9 and a full Vanguard detachment. All for 154 points...

cream on top? Put them in a Valkyrie with a command squad for ablative wounds jump out and assault the enemy warlord turn 1 or 2 depending on how sure you want to be to get the charge


A bit more expensive but you could put in crusaders for the ablative wounds instead as they can resurrect. Also excellent for eating overwatch!

Run a whole lot of wfrp and other rpg's, play The Woods and Kill Team, gather and look mournfully at imperial guard knowing I'll never finish enough to use them on the tabletop  
   
Made in us
Storm Trooper with Maglight





CO

I know this is the tactics thread, but didn't want to start an entire thread in the modeling section just for this:

Since I always put wheels on my Tauroxes, I have all these treads laying around. Anybody else ever consider putting 4 of them on a Chimera chassis? I think it could be a cool look to distinguish my upcoming Trojan build from other Chimera based vehicles in my army. Thoughts?

This message was edited 1 time. Last update was at 2017/12/15 02:42:03


5k Imperial Guard
2k Ad Mech 
   
Made in us
Longtime Dakkanaut





In wwii everyone did that. You always needed at least two things as a tanker... more track and more armor

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Made in us
Kid_Kyoto






Probably work

 Colonel Cross wrote:

Since I always put wheels on my Tauroxes, I have all these treads laying around. Anybody else ever consider putting 4 of them on a Chimera chassis? I think it could be a cool look to distinguish my upcoming Trojan build from other Chimera based vehicles in my army. Thoughts?


They strike me as something that could be used for the forgeworld self-destructing bomb vehicle things. Assuming they're still worth taking. I can't think of what they're called.

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in us
Storm Trooper with Maglight





CO

Cyclops

5k Imperial Guard
2k Ad Mech 
   
Made in us
Heroic Senior Officer





Western Kentucky

 Colonel Cross wrote:
I know this is the tactics thread, but didn't want to start an entire thread in the modeling section just for this:

Since I always put wheels on my Tauroxes, I have all these treads laying around. Anybody else ever consider putting 4 of them on a Chimera chassis? I think it could be a cool look to distinguish my upcoming Trojan build from other Chimera based vehicles in my army. Thoughts?

I was planning on turning mine into either Rapier batteries or cyclops, hadn't really decided yet.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Haemonculi Flesh Apprentice






gendoikari87 wrote:
It’s more so for crash padding and grav chutes insert rolls
You go into hover mode and move 19.999~ inches then get out, no need to roll on grav insert table.

I have been doing this with straken for months but I wouldn't get carried away with the characters, it's all fun and dandy until you face someone like orks, pile everyone in, finish swinging with ONE dude then they pop two command points and start shredding the guys that haven't swung yet. The list needs normal guys and bodyguards to mitigate things like this. That said, it is loads of fun and does work well. Not sure I would recommend buying 45 power fist commanders though lol.


Automatically Appended Next Post:
 MrMoustaffa wrote:
 Colonel Cross wrote:
I know this is the tactics thread, but didn't want to start an entire thread in the modeling section just for this:

Since I always put wheels on my Tauroxes, I have all these treads laying around. Anybody else ever consider putting 4 of them on a Chimera chassis? I think it could be a cool look to distinguish my upcoming Trojan build from other Chimera based vehicles in my army. Thoughts?

I was planning on turning mine into either Rapier batteries or cyclops, hadn't really decided yet.


You can use them for a ot of things, I was going to make rapiers and cyclops but found the Kataphron tracks on ebay which look much nicer. I don'e think it would work as tracks on a chimera however since they are not tall enough to fill in the voids on the hull. I mean you could do a lot of card stock building but it would look funny in the end. I actually did the opposite and put chimera tracks on two of my taurox. Not my pic:

This message was edited 1 time. Last update was at 2017/12/17 15:45:07


   
Made in gb
Pyromaniac Hellhound Pilot






Any thoughts for countering the armour of other guard players? The only two tourney games I've lost with my foot guard in 8th ed were against bubble-wrapped leman Russ lists. I'm currently thinking a fair few lascannon toting cadian squads backed up with a mass elysian/Scion plasma drop on turn 2 once I've removed most of the chaff. Psykers used to be my main counter to hard targets like this so I'm in need of a bit of a rethink...

Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
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CO

Yeah I figured it would take a good bit of plasticard to do.

5k Imperial Guard
2k Ad Mech 
   
Made in ca
Longtime Dakkanaut




*Current meatspace coordinates redacted*

 DoomMouse wrote:
Any thoughts for countering the armour of other guard players? The only two tourney games I've lost with my foot guard in 8th ed were against bubble-wrapped leman Russ lists. I'm currently thinking a fair few lascannon toting cadian squads backed up with a mass elysian/Scion plasma drop on turn 2 once I've removed most of the chaff. Psykers used to be my main counter to hard targets like this so I'm in need of a bit of a rethink...
How many Russes and how much bubble wrap? Getting rid of the chaff can fall anywhere from kinds hard to effing impossible in one round depending on what guns you're rocking. Same goes for 6-9 Russ chassis tanks. Lascannons are key for the Russes, but you need to be able to clear to chaff in order to get the DS plasma dudes in range on the drop, so I'd maybe start with answering the question "what do I need to ace X number of guardsmen turn one?". Where X is enough kills to open up maybe two or three solid drop zones for plasma.

This message was edited 1 time. Last update was at 2017/12/17 19:37:43


He knows that I know and you know that he actually doesn't know the rules at all. 
   
 
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