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Made in ca
Twisted Trueborn with Blaster





With the launch of my podcast www.skared.podbean.com. I have decided to talk about various different psychological aspects of the game. From my very uneducated point of view. Last time I asked people what they thought of Burn out and how you would deal with it and that is what I touch on during Episode 2. Well, for episode 3 I wanted to talk about how we all differently deal with that "uber" unit death star, or what ever.

So far I can think of a few things that we do:
Ignore it.
Stall it (by feeding it smaller units).
Give up and loose to it.
Wait till the time is right and then hit it with all you have!!!

So, what do YOU do against this uber unit.

Cheers!

Also, check out the podcast, short and sweet worth your time and looking for feedback .


 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

Demolisher cannon.

That is all.

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Made in ca
Deadly Dark Eldar Warrior




Ontario

Blacksails wrote:Demolisher cannon.

That is all.


You sir, are amazing

1850pts
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Made in us
PanOceaniac Hacking Specialist Sergeant




Great Falls MT

Well I tend to weep, go weak at the knees and.... GIVE IT EVERYTHING I GOT!!! I tend to try and wait till the time is right then attack when its an even fight or I have the advantage. Its more fun to engage your opponents death star then to ignore it

When your wife suggests roleplay as a result of your table top gaming... life just seems right

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Made in us
Longtime Dakkanaut





New York / Los Angeles

Subscribed! Always love listening to 40k podcasts while painting. Anyway, Deathstar Vs Deathstar is my favorite match up.

The Eldar Seer Council on Jetbikes is definitely on my feared list, and it's the reason my draigowing brings a stormraven to the fight. Psyk-out grenades, mindstrike missiles... oh man it's bloody.

Worthy of appreciation is the brave tau player who sinks 600 points into farsight's retinue, filling it up with shield generators and special issue wargear - it's wild, and I respect it; though in most cases it's tactical suicide, it's kind of glorious when it clears a swath through the battlefield, and gingerly dips back into cover.

Blacksails has the best of it though; A vindicator is a dirt cheap answer to a very expensive question. You could run three of them and still come out cheaper than most death stars.

I love taking on a death star in CC though, especially when I'm running the red and gold - A squad of Berzerkers and the right HQ that manage to get the drop on even the most impressive death star can lay usually shave a handful of models off that beast and leave enough points over for a few plasma cannon toting obliterators.

Soon to add

Proud supporter of Anrakyr, Scott the Paladin, and the Farsight faction. 
   
Made in us
Shas'la with Pulse Carbine






Arizona

Fireknife...that is all

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Made in ph
Nihilistic Necron Lord




The best State-Texas

Doomsday Arks, Doom Scythes, Scarabs (Which can sometimes more than tarpit, depending on what the Deathstar is)

Usually volume of fire and proper maneuverability, is the answer to most Deathstars.

As far as Deathstars I fear, I'd say Thunderwolf and Draigowing are at the top of the list for me. Thunderwolf, because they are so damn quick, and hard to kill before they get to you.
Draigowing because it takes a VERY long time to kill that unit. With FNP, it takes even longer.

When a lot of people use huge Deathstars though, it generally makes it easier to pick apart the rest of their list. Working toward that end, can help win the game.

This message was edited 1 time. Last update was at 2011/12/02 04:45:00


4000+
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Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Luckily for me, I like to run a death star of my own... not the best, but it's fun and if it gets the glory then it makes me very happy. If the opposing death star is formidable, I'll shoot it as much as I can and then charge with mine - the worse the odds, the better as far as I'm concerned.

Failing that, nuke it from orbit. It's the only way to be sure.

   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

junk wrote:Subscribed! Always love listening to 40k podcasts while painting. Anyway, Deathstar Vs Deathstar is my favorite match up.

The Eldar Seer Council on Jetbikes is definitely on my feared list, and it's the reason my draigowing brings a stormraven to the fight. Psyk-out grenades, mindstrike missiles... oh man it's bloody.

Worthy of appreciation is the brave tau player who sinks 600 points into farsight's retinue, filling it up with shield generators and special issue wargear - it's wild, and I respect it; though in most cases it's tactical suicide, it's kind of glorious when it clears a swath through the battlefield, and gingerly dips back into cover.

Blacksails has the best of it though; A vindicator is a dirt cheap answer to a very expensive question. You could run three of them and still come out cheaper than most death stars.

I love taking on a death star in CC though, especially when I'm running the red and gold - A squad of Berzerkers and the right HQ that manage to get the drop on even the most impressive death star can lay usually shave a handful of models off that beast and leave enough points over for a few plasma cannon toting obliterators.


You can only run 1 vindicare. His type is Infantry(Unique)

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Dakka Veteran





Yeah, but Vindicators aren't Vindicares

This might count as "hitting it with all you got", but I find massing attacks to be effective. Even Paladins will start to fall if you force them to take 50+ armor saves (venom spam, burna boyz inside a battlewagon, etc).
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Kill the rest of the army.

Win on objectives.

Don't let them kill enough to justify their expenditure.

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Made in us
Longtime Dakkanaut





New York / Los Angeles

Grey Templar wrote:
junk wrote:Subscribed! Always love listening to 40k podcasts while painting. Anyway, Deathstar Vs Deathstar is my favorite match up.

The Eldar Seer Council on Jetbikes is definitely on my feared list, and it's the reason my draigowing brings a stormraven to the fight. Psyk-out grenades, mindstrike missiles... oh man it's bloody.

Worthy of appreciation is the brave tau player who sinks 600 points into farsight's retinue, filling it up with shield generators and special issue wargear - it's wild, and I respect it; though in most cases it's tactical suicide, it's kind of glorious when it clears a swath through the battlefield, and gingerly dips back into cover.

Blacksails has the best of it though; A vindicator is a dirt cheap answer to a very expensive question. You could run three of them and still come out cheaper than most death stars.

I love taking on a death star in CC though, especially when I'm running the red and gold - A squad of Berzerkers and the right HQ that manage to get the drop on even the most impressive death star can lay usually shave a handful of models off that beast and leave enough points over for a few plasma cannon toting obliterators.


You can only run 1 vindicare. His type is Infantry(Unique)


Why are you telling me that?

[edit: Oh I see. Yeah, by vindicator, I meant vindicator. ]

This message was edited 1 time. Last update was at 2011/12/02 10:59:07


Soon to add

Proud supporter of Anrakyr, Scott the Paladin, and the Farsight faction. 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I can never seem to see the difference between those two till its too late

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Longtime Dakkanaut





Silver Spring, MD

I just played a game against a guy who had a deathstar land raider full of vulcan and TH termies. Luckily I had my valkyrie scout move, then unload its melta vets who wrecked it on turn 1. So overall, I try to slow down their super units and then...SHOOT THEM WITH EVERYTHING IVE GOT lol

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Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Any good all-rounders needs a way to deal with deathstars. How you deal with them depends on your army. Here are some examples.
* Eldar flying circus just avoids them. Eldar can also use a nighspinner to slow them down.
* Multiple vindicators is a good way to deal with death stars. The AV 13 stands a decent chance of resisting the psycannon shots too.
* IG has demoishers and vendettas.
* Counter-deathstar unit. An example of this would be TH/SS termies. YMMV depending on the deathstar you face.
* Tons of plasma guns. My C:SM bike army has brought down multiple t-wolf squads with tons of plamsa/MM shots and Null Zone.
* Tank shock it off the board.
What works for one deathstar will not always work for another. Mephison can eat Nob Bikers for lunch, but Dragowing will take his lunch money.

Here is the key thing to remember when facing deathstar armies. Deathstars are almost always extremely expensive -- 500+ points. By taking an expensive deathstar unit, the army is giving up points elsewhere. If you can counter their deathstar unit, they are at a pretty serious disadvantage.
   
Made in gb
Sneaky Striking Scorpion





In Beil-Tan High Command, plotting the destruction of the Mon-Keigh.

Phantom D-cannon.


'nuff said.

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Made in us
Gimlet-Eyed Inquisitorial Acolyte




Throw my deathstar at it. That's the only reason I ever run those type of units to either A) draw hate, or B) crash into another deathstar. When all is said and done one is gone and the other really isn't a deathstar any more.

 
   
Made in ca
Twisted Trueborn with Blaster





Very interesting. Lots of answers. How many here think that its dependant on match up, and how much is attributed to player skill?


 
   
Made in us
Wicked Canoptek Wraith






Player skill no doubt.

The game is a about dealing with what the enemy has with what you have.

If you can't deal with a Deathstar, than avoid (its what the Rebels did after the whole Yavin deal)

If you have a tarpit than tarpit

If you have volume of fire (looking at you IG) than BRING IT DOWN BRING IT DOWN BRING IT DOWN.

If you have volume of attacks than dogpile it (that used to be all flayed ones were good for)

If you can't do any of that, then your fethed

Ya, I play Crons, what about it?
Also, they are just shiny space zombies with guns.

6700 
   
Made in de
Ragin' Ork Dreadnought






Ingelheim am Rhein, Germany

I usually send my 10 nobs (with a wagon they cost over 650pt) against any enemy death stars, to get an epic fight. Luckily, the nobs tend to win more often then not, wiping out the BTs bestiest and hardiest CC unit, a dred, and a few marines into the bargain in one game (with tons of luck involved)

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Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

I throw Mephiston and a Furioso at most Deathstars... Minus Draigowing, it hasn't failed yet!

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Made in us
Dakka Veteran




Somewhere in the Galactic East

dbsamurai wrote:Fireknife...that is all


Not sure if your serious, but I did get a good laugh from it.


My perspective on Death Stars?

Kite them, depending on the army. If its Marines, its probably Terminators, so I just zoom about on my Crisis Suits and pump 15 shots into them from a squad and keep out of their charge range.

If its anything fast, like Eldar, pin them and forget them for a turn.

Orks... Well, the Hammerheads Submunitions Blast never fails.

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Made in us
Longtime Dakkanaut





USA

Andilus Greatsword wrote:Failing that, nuke it from orbit. It's the only way to be sure.


And I love it.

Can't argue with the Demolisher. He has the right of it.

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3rd Company (3000 points) 
   
Made in au
Irked Necron Immortal





I dont tend to run death star units myself (too many eggs in on basket) so:

Depends on how mobile they are.

Neutralize then by any means necessary.

Most death stars aren't troops so if eliminate the transport, avoid them and focus on more immediate threats.

Nothing like watching hamminators walking as fast as they can to get into the safety of close combat.

Tarpit and shooting the faster ones (Thunderwolves im looking at you).

The situation and mission type dictates the response always.
   
Made in gb
Agile Revenant Titan





Scotland

KplKeegan wrote:

Not sure if your serious, but I did get a good laugh from it.


My perspective on Death Stars?

Kite them, depending on the army. If its Marines, its probably Terminators, so I just zoom about on my Crisis Suits and pump 15 shots into them from a squad and keep out of their charge range.

If its anything fast, like Eldar, pin them and forget them for a turn.

Orks... Well, the Hammerheads Submunitions Blast never fails.


Muhahaha, have you ever tried to pin a Ld 10 deathstar with a re-roll? It's kinda hard.

To the OP, every deathstar usually requires a different approach for each one.

Seer Council, for example = Volume of AP1/2/3 Fire just destroyes them, even with a re-roll. That, or assault them with something with a 2+ save.

With deathstars, some times it's actually easier to ignore them (if they are slow enough) or try and get your opponent to over-extend himself with them.

Iranna.


 
   
Made in no
Liche Priest Hierophant





Bergen

Well, the point about a deathstar unit is that your oponent has a way to force/dictate the game. Usualy this death star raises towards you, is hard to kill and usaly winn by doing massive damadge in CC. There are no ranged deathstar unit. Ranged dangerush units always comes in more then one.

So eather your oponent will attack you with the DS or they will use it a a big bad speedbumb (if they have the ranged game on your, you have to come to them.) Well all of that are nobrainers I guess.

If you have no death star of your own you really need to shoot them up. If you have no way to shoot them down (ML vs 2+ for instance) then you need to throw things upon them. With the game only lasting 5-7 turns the death star should not be charging through gaunts as a 50 point speed bumb would work very well. His rest of his army usualy will try to shoot that speedbump to pices, so try to attack his guns.

Or you can kite them. If he only has one death star then they cant make it acros the table and both sides of the table in one game. Try to limmit his options as the director of the game script.


   
Made in my
Numberless Necron Warrior



denmark

Cry and run away (Eldar)

Scream Waagh! and charge that sum'bitch (orks)

 
   
Made in fx
Fresh-Faced New User




St. Louis

Scarab spam
   
Made in ca
Twisted Trueborn with Blaster





Thanks all for the replies. Much appreciated.


 
   
Made in gb
Kovnik




Bristol

Chaos space Marine- Lash of Submission.

Sorry nobs, my Oblits and Defiler would like to join in on your team huddle


but failing that I tend to use all sorts of trickery to annoy a DS unit ; Tank shocking them with like 3 rhinos, Causing Difficult terrain, or one of my faves have a Overlord and 5 lords run in all with Mind shackle scarabs.

Nerivant wrote:The Custodes are the reason Draigo is staying in the Warp.

ObliviousBlueCaboose wrote:I cant wait until i team up with a cron player an kill a land raider with a lasgun.

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