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What do you think the are the top 3 Xeno codexes in 40k right now. Leave your interesting or creative responses in the section below
1. Dark Eldar
2. Orks
3. Tyranids

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UK

1. Dark Eldar
2/3. Orks/Necrons

But that's just my experience, I have yet to play against nids but hear repeatedly that they've become underwhelming. New Necron codex has some interesting variety in it and being new gives it the edge that not everyone has counter tactics yet.

Dark eldar are just very potent.

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I didnt say anything about Newcrons because they havent been out long enough for me to see them be devastating. Ironically ive heard all the new local Cron players say Tyranids would be one of the last armies they wanna play.

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1: Necrons
2: Dark Eldar
3: Orks

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Shepherd





1. Dark Eldar
2. Orks
3. Eldar(too many good eldar players in my area to not include them)

Crons have been pretty lack luster thus far and till the faq is out I'd leave em a mid level army.

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Mekboy Hammerin' Somethin'





Fedan Mhor

1. Dark Eldar
2. Necrons
3. Orks

Necrons rank second because they're new enough still that they're catching people off guard, but also new enough that people havent fully worked out the kinks and tricks of the Codex yet. Could change in a couple months.
Orks are still pretty strong, but with rumours of Tau on the way, that may shake things up a bit too.

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Bane Thrall






1. Dark Eldar
2. Orks
3. NIds
Necrons will soon be at the top or in second for the best xenos codex but there isn't a consistent top tier build for them yet.

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Chicago

1) Dark Eldar (the only Xeno army that can truly compete with those IoM armies)
2) Orks (several competitive builds)
3) Necrons (they could climb higher, but I've got to see what people do with them first)
4) Eldar (one trick pony)
5) Daemons (zero trick pony)
6) Tyranids (unplayable)
7) Tau (by FAR the worst army around right now)

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Barpharanges







1: Dark Eldar, very well written and designed
2: Orks, the army has proved to be a powerful one
3: Necrons, I'm not putting them at the top but they are powerful
4: Nids, not the most powerful and require an experienced player
5: Daemons, Like em but can't say they are the best, powerful but difficult to use
6: Eldar, need a update, but somewhat powerful
7: Tau, Awful.

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Glasgow, Scotland

Easy

DE
Necrons
Orks
Eldar
Tau
Nids.

nids are doing pretty bad right now, but they can hold their own if done well and with a little luck.

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1. Eldar
2. Dark Eldar
3. Necrons

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1.Orks
2.Dark Eldar
3.Eldar

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1. Necrons
2. Dark Eldar


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Scotland

Dark Eldar at number 1 definately. The only xenos army that can truly compete with the top codices.

Then probably Orks at number 2, they have quite a variety of competitive builds and can hold their own against top-tier armies.

At third I would say Eldar but now with the new Necron release Eldar have been bumped down to 4th. Partly due to the Necrons still being in their transitional period and mostly due to the fact that nobody quite knows how to crack them yet.

Something to note however that any army can go toe-to-toe with top-tier builds and win. With some luck and a lot of tactical know-how anything can be beaten.

Iranna.

 
   
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Im kinda amazed to hear that everyone on Dakka thinks Nids are so noncompetitive these days...It makes me feel even better about playing them now, gotta love being the under dog. Haters gonna hate

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Silver Spring, MD

Draigo wrote:1. Dark Eldar
2. Orks
3. Eldar(too many good eldar players in my area to not include them)

Crons have been pretty lack luster thus far and till the faq is out I'd leave em a mid level army.


Finally, at least someone recognizes that eldar are at least decent. My IG can at least make it a game against most armies, but I have played some eldar people and I just cannot kill the Eldar. Wave serpents neglect the extra D6 from melta, nothing can be above S8 when rolling to penetrate, and they are fast. Or Harlequins, only roll 2D6 to see the all the time, and they OWN in CC, And Farseers...fortune ruins my day, or Wraithguard with T6 and vehicle pwning weapons. I get absolutely owned by the eldar everytime i play against them, I DREAD the day they get a new codex...

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1. Necrons
2. Dark Eldar
3. Orks

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Regular Dakkanaut





1.Dark Eldar - a few niggles aside, this is a very strong release that should hopefully hold up well in the future.
2.Orks
3.Eldar

Notable Mention
Necrons - Based on first impression they're not overly-powerful but because their codex is relatively new it's still hard to tell. It could easily be strong enough to place it in the top three given another month or so of trialling.


EDIT - D'oh, top three only required.

This message was edited 11 times. Last update was at 2011/12/16 11:24:13


 
   
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Lady of the Lake






Dark Eldar
Orks
Necrons

Or something like that.

   
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I would say:
Dark eldar
Orks/ necrons
Necrons / Orks
With eldar and deamon following close behind if got right player / list but you [b]need to know the army[/b then tyranids my poor poor nids

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1) Orks
2) Crons
3) Dark Eldar


Those of you saying Tyranids...Why?

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Grey Templar wrote:1) Orks
2) Crons
3) Dark Eldar


Those of you saying Tyranids...Why?


I would rather like to know why so many people rate orks so highly. The nids have at least some kind of reliable longrange antitank capability.
   
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KingDeath wrote:
Grey Templar wrote:1) Orks
2) Crons
3) Dark Eldar


Those of you saying Tyranids...Why?


I would rather like to know why so many people rate orks so highly. The nids have at least some kind of reliable longrange antitank capability.


orks don't need long range anti-tank.

Have you ever played against Orks? specifically Greentide or Kanwall? (A real question, not trying to be snarky)

Those things rock the house.

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KingDeath wrote:I would rather like to know why so many people rate orks so highly. The nids have at least some kind of reliable longrange antitank capability.

Well for one thing we have lootas, which are pretty good on their own.

Second, as GT has pointed out, Orks don't need them. It's a sad sight that people have been under the reign of parking lots for so long that they think missiles and melta are required for a good codex.

This message was edited 3 times. Last update was at 2011/12/15 18:11:44


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Glasgow, Scotland

Iwould also like to point out that Daemons should not count, as they are not XENOS, technically.

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Scotland

Deadshot wrote:Iwould also like to point out that Daemons should not count, as they are not XENOS, technically.


I believe he meant Xenos as in, Non-Imperial.

Iranna.

 
   
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Brainy Zoanthrope





Deadshot wrote:Iwould also like to point out that Daemons should not count, as they are not XENOS, technically.


Close enough

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Minnesota, land of 10,000 Lakes and 10,000,000,000 Mosquitos

I'm honestly surprised to see so much Dark Eldar in here. Are they really that strong? The one person in our FLGS who plays them only ran a few games with them before switching back to Guard (he did own both armies, and constantly crushed people with the 3e codex).

I would have to go with:

1. Orks
2. Dark Eldar
3. Necrons

I'm slightly biased because I am an Ork player, but I have to say that it's a very strong codex in general. From what I've seen at my FLGS, most people aren't quite sure how to deal with 120 boyz charging at them.

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Locclo wrote:I'm honestly surprised to see so much Dark Eldar in here. Are they really that strong? The one person in our FLGS who plays them only ran a few games with them before switching back to Guard (he did own both armies, and constantly crushed people with the 3e codex).

I would have to go with:

1. Orks
2. Dark Eldar
3. Necrons

I'm slightly biased because I am an Ork player, but I have to say that it's a very strong codex in general. From what I've seen at my FLGS, most people aren't quite sure how to deal with 120 boyz charging at them.


the answer to that problem? Blood Talons. They see me rollin', they hatin'.....
   
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Minnesota, land of 10,000 Lakes and 10,000,000,000 Mosquitos

Horst wrote:
Locclo wrote:I'm honestly surprised to see so much Dark Eldar in here. Are they really that strong? The one person in our FLGS who plays them only ran a few games with them before switching back to Guard (he did own both armies, and constantly crushed people with the 3e codex).

I would have to go with:

1. Orks
2. Dark Eldar
3. Necrons

I'm slightly biased because I am an Ork player, but I have to say that it's a very strong codex in general. From what I've seen at my FLGS, most people aren't quite sure how to deal with 120 boyz charging at them.


the answer to that problem? Blood Talons. They see me rollin', they hatin'.....


The answer to that problem? 18 rokkits a turn plus 15 Lootas.

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