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Made in gb
Fixture of Dakka






Dorset, Southern England

What is your worst dedicated AT Weapon in all of 40K?

Tyranid weapons are excluded from this thread.

I'll start off with the Heat Lance. It may be a Melta Lance Weapon, but it's rubbish range, strength and AP shame it VS the Multi Melta.

This message was edited 1 time. Last update was at 2011/12/19 21:49:17


BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Venom Cannon. It's an anti-tank weapon that isn't meant to pop tanks.

   
Made in gb
Pyro Pilot of a Triach Stalker






Norwich

Las-gun. Can't hurt tanks.
If you mean actual anti-tank guns, then gauss flayer.



 
   
Made in gb
Fixture of Dakka






Dorset, Southern England

.... Accidental Message ....

This message was edited 1 time. Last update was at 2011/12/19 21:37:10


BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
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On moon miranda.

BlapBlapBlap wrote:What is your worst AT Weapon in all of 40K?

I'll start off with the Heat Lance. It may be a Melta Lance Weapon, but it's rubbish range, strength and AP shame it VS the Multi Melta.
Don't compare it to a multi-melta, compare it to a normal meltagun, that's the role it fills. If you do that, it's not such a bad weapon, trade off some S mitigated by Lance for an extra 6" range and it's fairly decent.

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I hear nothing but bad about Tyranid anti-tank weapons like the Venom Cannon.

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Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Indeed. The standard Venom Cannon is pretty bad - a 1 shot, BS3 S6 gun that's supposed to take out light armour, but gets -1 on the damage chart. And it's a 15pt upgrade on top.

This message was edited 1 time. Last update was at 2011/12/19 21:57:01


   
Made in us
Stoic Grail Knight






Yendor

The Eldar Bright Lance.

s8 lance seems pretty good, until you realize that on a wave serpent it costs... 45 points!?!?!

maybe its cheaper elsewhere you ask? for a single bs 3 s8 lance shot you are looking at...30 points!? for a single bs4 shot it costs 40 points...

thats got to be the least cost effective anti tank weapon in the game...

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Somewhere in the Galactic East

akaean wrote:The Eldar Bright Lance.

s8 lance seems pretty good, until you realize that on a wave serpent it costs... 45 points!?!?!

maybe its cheaper elsewhere you ask? for a single bs 3 s8 lance shot you are looking at...30 points!? for a single bs4 shot it costs 40 points...

thats got to be the least cost effective anti tank weapon in the game...


But it reduces Armor 13-14 to 12...

The Worst Anti-Tank Weapon is the Bomb Squig, even though he's hilarious when you field him.

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Norn Queen






Harriticus wrote:I hear nothing but bad about Tyranid anti-tank weapons like the Venom Cannon.


To be fair, they only have 5 anti tank weapons. The Venom Cannon, Heavy Venom Cannon, Impaler Cannon, Rupture Cannon and Warp Lance.

The only terrible guns are the venom cannons. The Rupture Cannon is actually decent, it's drawback is it's sitting on the most expensive unit in the list before giving it that expensive upgrade.

The Impaler Cannon is a great light - medium anti tank weapon. While it has short range, that kind of does help in that you are popping transports close enough to your lines that you can usually set up assaults on whatever unit is in the transport. The great part is if you have two squads of them, positioned in cover so no one can see them, at about the 2' marks down the length of your deployment zone, you have a pretty good killing field.

Warp Lance is pretty great, it's main drawback is psychic defense. While the internet expects you to believe every army has a psychic hood waiting in every transport ever created, podding in a pair of zoanthropes is a good AV14 destroyer. Even requiring a psychic test, S10 lance is nothing to sneeze at.

For an army that is meant to have terrible long range anti tank, they sure gave them a pair of real workhorse weapons with 5th edition.

This message was edited 1 time. Last update was at 2011/12/19 22:43:10


 
   
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Zapp guns are pretty horrible and worthless. They are worse than and more expensive than Kannons-and are supposed to be an upgrade. They are basically a 15 point downgrade- wtf!
   
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KplKeegan wrote:The Worst Anti-Tank Weapon is the Bomb Squig, even though he's hilarious when you field him.

Really? They're a strength 8 hit that auto hits on a 2+. I'd say that's pretty good.

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For me its Krak missile, purely because they never seem to do more thank shake or stun when I use them on tanks. Just seems to be me but that is the worst I have used.

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Lone Wolf Sentinel Pilot






Philadelphia

Lascannon. For some reason, it always will miss. Always. My Autocannon/Lascannon pred gets 2 autocannon shots and 2 lascannon shots. 2 autocannons...hit. 2 lascannons...miss. Everytime.

 
   
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Indiana

Somehow my Ven Dread's str10 TLLC. I don't think it has ever recorded a good pen kill.

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Made in ca
Booming Thunderer



New Westminsiter BC

hunter killer missle it's BULL DROPPINS
   
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Trustworthy Shas'vre




For Tau it's the Fusion Blaster.

It requires Tau to get within 6 inches of the target, at which point Tau are subject assault and sweeping as well as potential exploding target damage.

It can't be mounted on anything that costs less than about 43 points.

Finally and most importantly, it's not a Railgun.

Only thing potentially worse is the Seeker Missile which requires 2 separate rolls to hit (resulting in in effectively BS 2.5) and can only be used once per game.

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Dour Wolf Priest with Iron Wolf Amulet






Canada

Azza007 wrote:For me its Krak missile, purely because they never seem to do more thank shake or stun when I use them on tanks. Just seems to be me but that is the worst I have used.


Umm.... maybe if you said Hunter Killer Missile, but Krak Missiles are awesome.

   
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Decrepit Dakkanaut





For me, it depends on the target...

For example, if I am facing CSM, with my marines, and I use a Multi-Melta, or a Lascannon on a Rhino.. they miss everytime, however if I shoot at the same rhino with a Krak Missile, or something that I have to *pray* hurts the tank, it hits... everytime
   
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Krazed Killa Kan






Minnesota, land of 10,000 Lakes and 10,000,000,000 Mosquitos

I'd have to go with the Inferno Pistol, used by Sisters of Battle (Blood Angels aren't so bad because of what's holding it). It's a melta weapon with a 3" melta range, so if you're in that range, you're getting hit by that explosion.

Worse than that, it's a weapon that Sisters of Battle can take, an army that almost universally doesn't want to be much closer than 12-24" away from whatever's charging them.

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I am sort of suprised no one has mentioned the Wraith Cannon. Its like a meltagun, but pens and Instant deaths less often than a meltagun on a unit that costs double what the meltagun unit does. Also the unit needs to be babysat by a psyker or else it randomly goes derping at inoportune moments.

Honorable mention has to go to EMP Grenades. In an army with melta, railguns, and missle launchers, lets have my fire warriors try and get into assault range to use something worse than a haywire grenade, for tripple the cost of said haywires.

   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Actually, frag grenades are probably the absolute worst tank popper, but they're free for most units, and even then they tend to have (marginally better) krak grenades.

This message was edited 1 time. Last update was at 2011/12/20 16:45:33


   
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Auburn CA

Can we count ramming?

 
   
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I have to go with the HK Missile from the Space Marines. For the point cost you only get to use it once. While real world accurate it kinda is lame.
   
Made in de
Decrepit Dakkanaut







BlapBlapBlap wrote:Tyranid weapons are excluded from this thread.

Andilus Greatsword wrote:Venom Cannon. It's an anti-tank weapon that isn't meant to pop tanks.

Harriticus wrote:I hear nothing but bad about Tyranid anti-tank weapons like the Venom Cannon.

Andilus Greatsword wrote:Indeed. The standard Venom Cannon is pretty bad - a 1 shot, BS3 S6 gun that's supposed to take out light armour, but gets -1 on the damage chart. And it's a 15pt upgrade on top.

-Loki- wrote:To be fair, they only have 5 anti tank weapons. The Venom Cannon, Heavy Venom Cannon, Impaler Cannon, Rupture Cannon and Warp Lance.
The only terrible guns are the venom cannons.

Folks, the first post is only three lines and you still don't bother to read it completely?

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Why is Kroothawk quoting people?

   
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woodbok wrote:Las-gun. Can't hurt tanks.
If you mean actual anti-tank guns, then gauss flayer.


Um, gauss flayers aren't dedicated anti-tank they'er general use.

From what I've heard -never actually used one my self as I've really only ever fought 'nids- the heavy gauss cannon isn't so good.
   
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Norn Queen






Kroothawk wrote:Folks, the first post is only three lines and you still don't bother to read it completely?


I said 'to be fair', because they're not terrible. I assumed he would discount them all out of hand because people would just say 'the Tyranid weapons'. A couple of them are actually good. And there's worse anti-tank weapons in the game than the heavy venom cannon, the worst tyranid dedicated anti tank weapon. It just seemed like a very strange thing to omit, when their weapons are all pretty much 'middle ground' and wouldn't get mentioned at all anyway.

This message was edited 1 time. Last update was at 2011/12/21 03:37:29


 
   
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I have to go with the HK missile too. I like my inferno pistols on my SoB and BA but you are right about proximity. I take them as a last chance shots. My wraith cannons, same, 12". Can't agree with bright or dark lances except that lascannons are 48" where ours is only 36".
   
 
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