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Made in us
Posts with Authority





South Carolina (upstate) USA

 Alpharius wrote:
I don't really have a lot of childhood memories invested in Robotech, so I'd much rather invest in Mecha Front.

Can't wait for more details... any details!

Though I can't help but think Paulson might want to wait until after Robotech is done...maybe?


The 1/285 Robotech arent going to scale up well for 15mm anyways. I have a few 1/200 Robotech models and they scale up well to my N scale (15mm) Battletech models. I have them on the exact same 60mm bases Paulson is basing the Mecha Front minis on, so the stuff I have will fill in well as med/heavy mechs..or maybe lights in the case of the battlepods.

That and the more I see of Paulsons designs the more I like them...so Im really looking forward to the minis.

As far as a start...I hope its sooner than later. Id say doing it during Robotech might be better. People could end up tapping out the funds on Robotech. Both going at the same time people might be likely to split funds between the two.

Whats my game?
Warmachine (Cygnar)
10/15mm mecha
Song of Blades & Heroes
Blackwater Gulch
X wing
Open to other games too






 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

I agree that during might play out better. Though it is riskier. However, the chance to win over those not pledging purely on nostalgia could make a huge difference.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

 Alpharius wrote:
RiTides wrote:Yes, it will be a refreshing change not to have giant robots with swords (although I love them, let's be honest, it requires quite a bit of suspension of disbelief!).

Giant robots themselves don't?

Heretic!

I'm not hating on swords... I do own 10 Dreamforge walkers with claws, after all! But similar to Infinity, a game that tries to go for a more ranged-combat-heavy theme is refreshing to me
   
Made in us
Posts with Authority





South Carolina (upstate) USA

 Ovion wrote:
 Mad4Minis wrote:
 Ovion wrote:
 Mad4Minis wrote:
Wow...I was just looking at the Robotech Ks, and thinking "man I hope Paulson hits us with something good soon, this is getting hard to resist". Well sir, you have satiated me for the moment. However, a good estimate of a Kickstarter release date would be better...
 Ovion wrote:
Looking good!
Does the system have rules for destructible terrain?
Aside from it being fun for templates causing collateral damage, being able to punch holes in / demolish buildings to get los on the enemy....
Or you know... just level a city every now and then.
Judging by the design these mechs arent going to be punching anything. IMO thats good...Im tired of my scifi games devolving into a CC contest.
Not familiar with the term 'punching through' for penetrating things and making it out the other side I take it.
In this case, punching holes in buildings with high explosives and lasers. [/spoiler]
Shooting through a solid/semi-solid object like a building is hell on ballistics, and tends to ruin the penetration ability of a round. Its a shakey tactic at best for anything but the most powerful rounds. Not to mention the loss of shot accuracy. Its a far more sound tactic to wait for a good clear shot, especially when firing against an armored target. Double so if you are firing something that expends tangible ammunition.
If you read what I said, it's make holes / demolish buildings to gain line of sight.
As in wholesale destruction to remove obstacles.


Oh, I get what you are saying, and its cool from a cinematic prospective, but from a true tactical sense if theres an obscuring object between you and your target...then either you or the target are not in the proper position for a shot. If you have a good tactical position, wait for the target to come into view. If you dont, move.

Also...if your the defender, those who you are defending might not like having their real estate blown up for the lulz. If your the attacker...well...a little collateral damage is to be expected.




Automatically Appended Next Post:
 RiTides wrote:
 Alpharius wrote:
RiTides wrote:Yes, it will be a refreshing change not to have giant robots with swords (although I love them, let's be honest, it requires quite a bit of suspension of disbelief!).

Giant robots themselves don't?

Heretic!

But similar to Infinity, a game that tries to go for a more ranged-combat-heavy theme is refreshing to me


Thats what Im saying too. A bit of hard scifi will be nice. For the last several decades CC has been seen as something done only in desperation, and certainly not an intended tactic. Most armies dont even equip their soldiers with bayonets anymore. Outside of special operations if things end up in CC something has gone bad wrong.

From a mech design standpoint the reinforcement required to withstand the impact and shock of CC would be quite heavy, and detrimental to all other aspects of the design.

This message was edited 1 time. Last update was at 2013/04/21 00:43:43


Whats my game?
Warmachine (Cygnar)
10/15mm mecha
Song of Blades & Heroes
Blackwater Gulch
X wing
Open to other games too






 
   
Made in us
Longtime Dakkanaut





IL

Saturday is at a close which means Adepticon is finished for me as an "offical" pressence. Sunday is all "me time" where I take the day just to enjoy the convention and catch up with friends, as much as I enjoyed hosting demos and discussing the game it was kinda sucky not to be able to run out and grab meals with everyone else.

Tonight facebook is stuck on full 'tard mode and it's eaten 2 out of the last 3 posts which were all rather lengthy, so I've given up on posting updates there until later.

The basic rules will be going live for everyone on monday. That way people can have a look at the game prior to the launch of the KS. This helps me refine things based on your feedback and more importantly helps people get a look at things prior to pledging on KS. While I think it's a game most everyone will enjoy I want to make sure people get a chance to review the game play basics. The monday release rules won't include all of the advanced expanded rules just yet so no scenarios, pilot skills, or campaigns rules (which will come later). But it'll cover everything from the demos I was giving and provide a very good overview of how the game will opperate.

Last thing I'd want is for people to pledge in on the kickstarter and feel that the rules didn't live up to expectations or feel that its just not their flavor of tea.


The plan for the KS is to launch it somewhere between May 15th and June 1st. I'm waiting on my test print to come in before I submit everything for KS approval. I want to make sure I have an actual physical piece for people to view that way they get a proper sense of the transistion from concept, to finished art, to 3d and then final product. Most of you guys are familiar with my work but I also have to bring in a lot of pledgers who may not have seen any of it so I want to make at least one showing of an actual product and not rely on rendered images. It also gives me a chance to review the detail level and make sure everything is up to my personal standard. While I don't expect any issues the models are on a much larger scale than most of my previous projects so I want to be 100% certain that everything lines up with the quality I expect it to be. I realize the wait seems really long at times but I've got a lot riding on this project so I can't afford to rush it.



As for other stuff, swords laser or otherwise ain't going to happen. Close combat can still occur but it's usually out of pure despiration, example you had both arms or all your weapons blown off at that point you would still be able to ram or kick an enemy but it's generally nowhere as good as shooting. Quads can and will stomp stuff and it *really* hurts, but Quads are slow moving only an idiot leaves his mech in a posistion that a quad will be capable of stomping him.

A crazy pilot airdropping his quad on top of an enemy is a differant and brutal affair which we'll discuss later It doesn't really qualify as CC but rather OMFG!!! I'm about to die!


All terrain in the game is destructable, romp-em-stomp-em-robots just isn't fun unless you trash the entire city in the process. Many buildings will explode, and everyone will be happy.

(except the non-exsistant people who live in those buildings, who won't be getting their security deposits back, those people will be very very sad )


This message was edited 5 times. Last update was at 2013/04/21 09:11:41


Paulson Games parts are now at:
www.RedDogMinis.com 
   
Made in gb
Ichor-Dripping Talos Monstrosity






Mad4Minis wrote:Oh, I get what you are saying, and its cool from a cinematic prospective, but from a true tactical sense if theres an obscuring object between you and your target...then either you or the target are not in the proper position for a shot. If you have a good tactical position, wait for the target to come into view. If you dont, move.

Also...if your the defender, those who you are defending might not like having their real estate blown up for the lulz. If your the attacker...well...a little collateral damage is to be expected.


Practically speaking, it may not always be easier to move it - these quads sound pretty slow, and if you can take out some buildings for it, it might help.
Personally speaking - the 'good guys' are generally slightly boring compared to the 'bad guys', have the worst uniforms, and have the least exciting toys. So I'm perfectly justified in leveling cities for shiggles.

paulson games wrote:All terrain in the game is destructable, romp-em-stomp-em-robots just isn't fun unless you trash the entire city in the process. Many buildings will explode, and everyone will be happy.

(except the non-exsistant people who live in those buildings, who won't be getting their security deposits back, those people will be very very sad )

Yay. I shall was my mechs in their tears.

Sooner the Kickstarter is live, sooner we can start promising you our money.

   
Made in us
Posts with Authority





South Carolina (upstate) USA

Thanks for the update, looking forward to the KS. Any estimates on actual product delivery, or is it way to early to guess at this point?

Whats my game?
Warmachine (Cygnar)
10/15mm mecha
Song of Blades & Heroes
Blackwater Gulch
X wing
Open to other games too






 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Releasing the demo rules on Monday is a fantastic idea! Enjoy your day off at AdeptiCon . Sunday is perfect for that as things wind down / get packed up, anyway.
   
Made in us
Posts with Authority





South Carolina (upstate) USA

 Ovion wrote:
Mad4Minis wrote:Oh, I get what you are saying, and its cool from a cinematic prospective, but from a true tactical sense if theres an obscuring object between you and your target...then either you or the target are not in the proper position for a shot. If you have a good tactical position, wait for the target to come into view. If you dont, move.

Also...if your the defender, those who you are defending might not like having their real estate blown up for the lulz. If your the attacker...well...a little collateral damage is to be expected.


Practically speaking, it may not always be easier to move it - these quads sound pretty slow, and if you can take out some buildings for it, it might help.
Personally speaking - the 'good guys' are generally slightly boring compared to the 'bad guys', have the worst uniforms, and have the least exciting toys. So I'm perfectly justified in leveling cities for shiggles.

paulson games wrote:All terrain in the game is destructable, romp-em-stomp-em-robots just isn't fun unless you trash the entire city in the process. Many buildings will explode, and everyone will be happy.

(except the non-exsistant people who live in those buildings, who won't be getting their security deposits back, those people will be very very sad )

Yay. I shall was my mechs in their tears.

Sooner the Kickstarter is live, sooner we can start promising you our money.


Thats why the badguys always lose, they are too busy washing their mechs when they should be practicing tactics & marksmanship, and shooting holes in buildings when they should be shooting holes in mechs.

Whats my game?
Warmachine (Cygnar)
10/15mm mecha
Song of Blades & Heroes
Blackwater Gulch
X wing
Open to other games too






 
   
Made in gb
Ichor-Dripping Talos Monstrosity






I'm not sure what my point is, or this makes... but it makes it!


   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Don't watch the above if you haven't seen that movie, it has spoilers! But I enjoyed it
   
Made in gb
Helpful Sophotect





Hampshire

 RiTides wrote:
Don't watch the above if you haven't seen that movie, it has spoilers! But I enjoyed it


Come now, surely everyone has seen Megamind?
If you haven't, why not? It's awesome!
   
Made in us
Longtime Dakkanaut





IL

I've got 12:01 so that means it's yet another Mecha Front Monday, and more importantly the one you've been waiting for.

I've uploaded the rules to the Mecha Front Yahoo Groups page: http://groups.yahoo.com/group/MechaFront

These are the first rough draft so a few things have been updated and clarified since and I'll be releasing a 2.0 version shortly.


Paulson Games parts are now at:
www.RedDogMinis.com 
   
Made in us
[DCM]
.







Awesome!

Also, didn't I read somewhere that Yahoo! Groups were getting shut down by Yahoo!?
   
Made in us
Posts with Authority





South Carolina (upstate) USA

 Alpharius wrote:
Awesome!

Also, didn't I read somewhere that Yahoo! Groups were getting shut down by Yahoo!?


News to me. I know they shut down the chat rooms a few weeks/months back.

Whats my game?
Warmachine (Cygnar)
10/15mm mecha
Song of Blades & Heroes
Blackwater Gulch
X wing
Open to other games too






 
   
Made in us
Longtime Dakkanaut





IL

I haven't heard anything about the email servers being dropped, but I haven't looked either. I'd prefer to set up a forum specifically for the game but I'm not tech savy enough to do that myself. If anybody can help please shoot me a message.

This message was edited 1 time. Last update was at 2013/04/22 13:47:32


Paulson Games parts are now at:
www.RedDogMinis.com 
   
Made in us
Longtime Dakkanaut






You can have a dedicated "Official" forum spot on Dakka like Gangfight Games does for Blackwater Gulch. MIght be easier than getting your own set up.
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

I am interested in having somewhere to post about this, although I believe Blackwater Gulch was already out (not in development) when the subforum was added. You'd need to PM legoburner to talk about it.

If there is another solution in the interim, like I said I am interested, or we can just post about it here for now (but a playtesting thread elsewhere might also be called for very soon).

This message was edited 1 time. Last update was at 2013/04/22 19:24:45


 
   
Made in us
The Hive Mind





I PMed - I can host a forum and run it from the tech side, I just need "permission" to make it official. And give me 2 days or so to reinstall my server offsite and set up the forum.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Longtime Dakkanaut





IL

I'm finally starting to emerge from my post convention hang over, not oppertaing at 100% but I at least no longer feel like I need to be in a coma.

While at Adepticon I had a chance to pick up a box oft the Hawk Wargames City Scape, the card stock is excellent quality so they will hold up well. The graphics are all nice and clear without being so bright that they overpower the models. Set up is a breeze compared to the home made version I built for my demo table, doing the homemade stuff there was so much cutting and gluing that it was a chore and I blew through a set of ink cartridges so in end it was about the same cost for materials but far more time intensive.

These definately have a thumbs up from me if you are looking for cost effective terrain suitable for the Mecha Front games. I spoke with the guys at Hawk Wargames and they are cool with letting me use their stuff alongside the Mecha Front minis. Unlike certain large companies they're willing to help accomidate other small companies as we're all in it for fun and supporting the greater gaming community.

The homemade buildings I made for the demo were basically 2 story and 4 story buildings, they size up well against the Hawk stuff although the Hawk buildings tend to be longer and have more floors so they are much more suited for creating larger building centers like you'd see in a downtown metro area. As I've already run off plenty of my Homemade ones I'll likely be using a mix of the them and Hawk togteher. The Cityscape buling pack has 20 buildings in it which will easily cover enough space for a standard table. I'll probably pick upa second pack so I can have a very densely packed 4x6 table. It's top rate stuff for the price and I can't wait to see if they put out any expansion packs with more road options or maybe bridges.

(1/3rd of the total pieces easily covers over half my dining table)


Home made vs mecha



Homemade stuff vs Hawk Wargames buildings





Mecha with Hawk Wargames Buildings








This message was edited 3 times. Last update was at 2013/04/23 23:20:55


Paulson Games parts are now at:
www.RedDogMinis.com 
   
Made in us
Old Sourpuss






Lakewood, Ohio

That's awesome looking, so looking forward to this game!

DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics 
   
Made in us
Posts with Authority





South Carolina (upstate) USA

No Mecha Front Monday this week?

I has a sad :(

Whats my game?
Warmachine (Cygnar)
10/15mm mecha
Song of Blades & Heroes
Blackwater Gulch
X wing
Open to other games too






 
   
Made in us
Longtime Dakkanaut





IL

Fret not my Gear Heads; Mecha Front Monday has not yet passed. (its just running late as I've been slammed with work all day)




So how's that for your Monday preview?





.

This message was edited 3 times. Last update was at 2013/04/30 03:05:25


Paulson Games parts are now at:
www.RedDogMinis.com 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

 paulson games wrote:
So how's that for your Monday preview?

Pretty fething fantastic

Also, great that Hawk Wargames is happy to let you use their terrain when showing Mecha Front off! I put together my 2 city packs last week and am extremely pleased with them. A quick shortcut if you're interested- I noticed that you haven't glued down the "battlements" (for lack of a better word) on the roofs of the buildings. They actually fold all the way over, flush with the side, so that the "battlements" are colored on both sides.

I simply used staples for these. Blends in with the buildings, and works like a charm . I bent the roofs down into the building, stapled all the battlements, then bent the roof back up into place and glued it.

Of course, maybe you're planning to do what they suggest and glue the battlements (which will likely require clips to hold them flush while they dry) but this was the quick and easy way!
   
Made in us
Longtime Dakkanaut





IL

Yep the buildings were a rush assembly, when I have time I'll go in and glue all the flaps in correct posistion. I wanted to leave them collaspable for a bit until I can clear off some shelf space in my room for storing them.

Paulson Games parts are now at:
www.RedDogMinis.com 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Good idea, as they take a Lot of space . Luckily, you can fit them inside each other- of the 5 sizes, I have them stored like this:

Short square*
Medium square*
Tall square^
Short rectangle^
Medium rectangle*

The star ones all fit together, and the carrot ones fit together, so in the end you'll only need to be able to store the 8 biggest buildings. But that's still a bit of space, it takes a large rubbermaid bin for me to store 2 sets of the cityscape.

I recommend that anyone considering this game get it when the time comes, only like $36 from the Warstore and enough buildings to get playing fast and easy!

This message was edited 1 time. Last update was at 2013/04/30 03:16:12


 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Any chance of some cross promotion with them once the kickstarter is live?

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

Sorry to have not trudged through all 15 of the pages but I notice we are still on concept art. Are there any 3d renders released?

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in my
Fresh-Faced New User




Can you put the rules up anywhere else? Yahoo is just...awful. I've been trying to log on to their stupid groups thingie for half an hour now, to no avail.
   
Made in us
Most Glorious Grey Seer





Everett, WA

OT wrote:
Can you put the rules up anywhere else? Yahoo is just...awful. I've been trying to log on to their stupid groups thingie for half an hour now, to no avail.
I'm not sure what the problem is. I run the Battletech-CCG group and have yet to encounter a problem logging in or otherwise accessing stuff.

 
   
 
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