Switch Theme:

For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in fi
Hoary Long Fang with Lascannon




Finland

Yeah well scruffy is fine and all but I just can't force myself to not paint neatly. And they have sooooooo many fine details. I've had 5 of them for quite some time now and I still have two of them to finish. I'd love to have more of them but the idea of painting them is too damn daunting.

Any speed painting tips?

7000+
3500
2000 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






Depends how much armour they’re wearing.
My Grey Hunters in 40k colours are literally spray painted in base coat and dunked in watered down writing ink then left to dry while I trim and detail the previous one.
Wulfen I spray black then dry-brush their fur and armour.
Trim and trinkets are the only things I spend real time on.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Regular Dakkanaut




 Weazel wrote:
 Dakka Wolf wrote:
mightymconeshot wrote:
What are the ideal numbers and loadout for Wulfen in 2000 points. They will mainly be backed by grey hunters, Wolf Lords and Dreadnoughts. I am going to convert some models as I hate the dancing ones and wanted to know how many legs and chests I needed.

I tend to run squads of ten, six with TH/SS, two with FC and the leader - Generally mangles anything that it hits and usually hits on the first turn they arrive.


Wow, isn't that like a 1000 points right there.. what does the rest of your list look like? I really can't see the Wulfen kicking so much ass that they would pull their weight in points. Also the idea of painting 20 of them... hrrrrrr..


My list is main about moving fast and giving few good targets. Knights and Smash bro are not much of a threat and I hit like a ton of bricks.

+++ Hunting Wolves +++

++ Total: [102 PL, 1997pts] ++ = 8CP Total

++ Battalion Detachment +5CP (Imperium - Space Wolves) ++

+ HQ +

Wolf Priest: Combi-melta, Jump Packs, Power fist
The Wulfen Stone: Relic of The Fang

Wolf Priest: Combi-melta, Jump Packs, Power fist

+ Troops +

Blood Claws
4x Blood Claw
Blood Claw Pack Leader: Chainsword

Blood Claws
4x Blood Claw
Blood Claw Pack Leader: Chainsword

Blood Claws
4x Blood Claw
Blood Claw Pack Leader: Chainsword

+ Elites +

Wulfen
9x Thunder hammer & Stormshield: 9x Storm Shield, 9x Thunder Hammer
9x Wulfen
Wulfen Pack Leader: Frost claws

Wulfen
4x Thunder hammer & Stormshield: 4x Storm Shield, 4x Thunder Hammer
4x Wulfen
Wulfen Pack Leader: Frost claws

Wulfen
4x Thunder hammer & Stormshield: 4x Storm Shield, 4x Thunder Hammer
4x Wulfen
Wulfen Pack Leader: Frost claws

+ Fast Attack +

Thunderwolf Cavalry
Thunderwolf Cavalry: Storm shield, Thunder hammer
Thunderwolf Cavalry: Chainsword, Storm shield
Thunderwolf Cavalry: Frost axe, Storm shield
Thunderwolf Cavalry: Chainsword, Storm shield
Thunderwolf Cavalry Pack Leader: Storm shield, Thunder hammer

Thunderwolf Cavalry
Thunderwolf Cavalry: Chainsword, Storm shield
Thunderwolf Cavalry: Chainsword, Storm shield
Thunderwolf Cavalry: Storm shield, Thunder hammer
Thunderwolf Cavalry: Storm shield, Wolf claw
Thunderwolf Cavalry Pack Leader: Storm shield, Thunder hammer


++ Total: [102 PL, 1997pts] ++
   
Made in us
Sneaky Kommando




Malus Dei

Your list has no fire support. You can focus down each calvary unit with fire power, and the blood claws are so slow they wouldn't be a threat until turn 3 most likely.

Your list can also be easily zoned out, I'm looking at the outflanking wulfen which I'm assuming you would do, if you dont do it you're worse off.

However, if they dont zone you, they're in trouble.

Thy Mum 
   
Made in us
Regular Dakkanaut




 KingCorpus wrote:
Your list has no fire support. You can focus down each calvary unit with fire power, and the blood claws are so slow they wouldn't be a threat until turn 3 most likely.

Your list can also be easily zoned out, I'm looking at the outflanking wulfen which I'm assuming you would do, if you dont do it you're worse off.

However, if they dont zone you, they're in trouble.


The blood Claws are for objective sitting mostly and Line Breaker.

Anything in the game can be focused down.

So i am not understanding you meaning in zoneing?

Likely Out flank the two smaller wulfin units. with the big unit acting as a big distraction that you shouldn't ignore. The TW are for grabbing objectives and clearing chaff units.

This is a list that does one thing and does it well.
   
Made in us
Longtime Dakkanaut




I think what he means is your list has some flaws, it does its one thing very well but it can be easily countered by a list not even ment to counter that list. What would you do vs a flyer heavy list, like 3 stormfangs?
   
Made in nl
Longtime Dakkanaut





shadowfinder wrote:
 KingCorpus wrote:
Your list has no fire support. You can focus down each calvary unit with fire power, and the blood claws are so slow they wouldn't be a threat until turn 3 most likely.

Your list can also be easily zoned out, I'm looking at the outflanking wulfen which I'm assuming you would do, if you dont do it you're worse off.

However, if they dont zone you, they're in trouble.


The blood Claws are for objective sitting mostly and Line Breaker.

Anything in the game can be focused down.

So i am not understanding you meaning in zoneing?

Likely Out flank the two smaller wulfin units. with the big unit acting as a big distraction that you shouldn't ignore. The TW are for grabbing objectives and clearing chaff units.

This is a list that does one thing and does it well.
By zoning people mean using cheap units spread across their side of the board edge to so that you cannot come on within 9" of something usefull.
   
Made in us
Freaky Flayed One




BrianDavion wrote:
DudleyGrim wrote:
Hey everybody necron player here. My FLGS is having a 2k tournament soon, and I was hoping you guys would have a couple of answers to some questions of mine.

My Space Wolves playing friend has been stomping me lately with a rhino rush full of bloodclaws with character support, rune priests giving them all cover, and copious use of the -1 to hit stratagem. He also runs a stormwolf, wulfen, long fangs, and wolf guard. I am hoping to give myself a little more of an edge against him at the tournament. Here is my list:

Spoiler:
++ Outrider Detachment +1CP (Necrons) [63 PL, 1178pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek [5 PL, 85pts]: Artefact (Sautekh): The Abyssal Staff, Canoptek Cloak, Staff of Light

+ Fast Attack +

Canoptek Scarabs [4 PL, 65pts]: 5x Canoptek Scarab Swarm

Canoptek Scarabs [4 PL, 65pts]: 5x Canoptek Scarab Swarm

Canoptek Wraiths [18 PL, 330pts]: 6x Canoptek Wraith

Destroyers [18 PL, 300pts]
. 6x Destroyer: 6x Gauss Cannon

Tomb Blades [14 PL, 333pts]
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster

++ Spearhead Detachment +1CP (Necrons) [42 PL, 813pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek [5 PL, 85pts]: Canoptek Cloak, Staff of Light
. Warlord: Warlord Trait (Sautekh): Hyperlogical Strategist

+ Elites +

Triarch Stalker [8 PL, 171pts]: Twin Heavy Gauss Cannon

+ Heavy Support +

Doomsday Ark [10 PL, 193pts]

Doomsday Ark [10 PL, 193pts]

Heavy Destroyers [9 PL, 171pts]
. 3x Heavy Destroyer: 3x Heavy Gauss Cannon

++ Total: [105 PL, 1991pts] ++

Created with BattleScribe


My goal is to try and kite him around. I've tried using infantry, but other than sitting on objectives, they seem to just get steam rolled and I have no real good targets for them. I am hoping dancing around from objective to objective will help me whittle him down to something more manageable. Do any of you fellow Wolf players see any major flaws in my plan? Any suggestions for my list?


well obviously you're going to be pretty short on command points with this army. which could be a weakness (dunno eneugh about 'cron strats to know if there are any you're gonna want)



Outside of extermination protocols for the destroyers, I do not really plan on using many stratagems. Sacrificing the points for troops seems to be quite weak vs the list my friend is using. I am probably going to save my CP for some big rerolls and the odd EP vs a high value target.
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

 Weazel wrote:
Yeah well scruffy is fine and all but I just can't force myself to not paint neatly. And they have sooooooo many fine details. I've had 5 of them for quite some time now and I still have two of them to finish. I'd love to have more of them but the idea of painting them is too damn daunting.

Any speed painting tips?

I don't know about speed painting, but Warhammer TV did a nice painting tutorial on how to paint Wulfen, picking out the cool details and breaking it down into steps.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
Regular Dakkanaut




Azuza001 wrote:
I think what he means is your list has some flaws, it does its one thing very well but it can be easily countered by a list not even ment to counter that list. What would you do vs a flyer heavy list, like 3 stormfangs?


Play to the mission, hide, and kill his other stuff. Almost everything in the list get a save baring mortal wounds. I will have a few bad match-ups but the top list like IK and the like this list doesn't care all that much about. I thinking of dropping a Wolf Priest for a Rune Priest to get the -1 power and strat. They take the bite out of a lot of shooting.


I don't see air force that much in my meta. Well some with Eldar.
   
Made in ca
Commander of the Mysterious 2nd Legion





 ZergSmasher wrote:
 Weazel wrote:
Yeah well scruffy is fine and all but I just can't force myself to not paint neatly. And they have sooooooo many fine details. I've had 5 of them for quite some time now and I still have two of them to finish. I'd love to have more of them but the idea of painting them is too damn daunting.

Any speed painting tips?

I don't know about speed painting, but Warhammer TV did a nice painting tutorial on how to paint Wulfen, picking out the cool details and breaking it down into steps.


Warhammer TV is a fantastic p[lace for painting tips etc. it's my first stopp whenever I'm wanting to do something new painting wise

Opinions are not facts please don't confuse the two 
   
Made in us
Dakka Veteran






Has there been any word on when the September FAQ will drop? It appears the big FAQ is delaying our Codex FAQ. I thought it would have dropped by now.
   
Made in fi
Hoary Long Fang with Lascannon




Finland

BrianDavion wrote:
 ZergSmasher wrote:
 Weazel wrote:
Yeah well scruffy is fine and all but I just can't force myself to not paint neatly. And they have sooooooo many fine details. I've had 5 of them for quite some time now and I still have two of them to finish. I'd love to have more of them but the idea of painting them is too damn daunting.

Any speed painting tips?

I don't know about speed painting, but Warhammer TV did a nice painting tutorial on how to paint Wulfen, picking out the cool details and breaking it down into steps.


Warhammer TV is a fantastic p[lace for painting tips etc. it's my first stopp whenever I'm wanting to do something new painting wise


My three completed ones are painted following the GW guide, so I'm familiar with it. It's a good guide but it's not a quick painting method. It takes several hours to paint just one.

7000+
3500
2000 
   
Made in au
Ancient Space Wolves Venerable Dreadnought







Automatically Appended Next Post:
BrianDavion wrote:
 ZergSmasher wrote:
 Weazel wrote:
Yeah well scruffy is fine and all but I just can't force myself to not paint neatly. And they have sooooooo many fine details. I've had 5 of them for quite some time now and I still have two of them to finish. I'd love to have more of them but the idea of painting them is too damn daunting.

Any speed painting tips?

I don't know about speed painting, but Warhammer TV did a nice painting tutorial on how to paint Wulfen, picking out the cool details and breaking it down into steps.


Warhammer TV is a fantastic p[lace for painting tips etc. it's my first stopp whenever I'm wanting to do something new painting wise


GW guides are designed to sell paint pots.
Do you have access to spray in cans or an airbrush?

This message was edited 2 times. Last update was at 2018/09/19 18:32:48


I don't break the rules but I'll bend them as far as they'll go. 
   
Made in ca
Commander of the Mysterious 2nd Legion





 Dakka Wolf wrote:

Automatically Appended Next Post:
BrianDavion wrote:
 ZergSmasher wrote:
 Weazel wrote:
Yeah well scruffy is fine and all but I just can't force myself to not paint neatly. And they have sooooooo many fine details. I've had 5 of them for quite some time now and I still have two of them to finish. I'd love to have more of them but the idea of painting them is too damn daunting.

Any speed painting tips?

I don't know about speed painting, but Warhammer TV did a nice painting tutorial on how to paint Wulfen, picking out the cool details and breaking it down into steps.


Warhammer TV is a fantastic p[lace for painting tips etc. it's my first stopp whenever I'm wanting to do something new painting wise


GW guides are designed to sell paint pots.
Do you have access to spray in cans or an airbrush?


some armies and units spray paint easier then others.

Iron Warriors for example are stupid easy, spray with Lead beltcher, toss a wash on, then do any highlights or detail you want, and there you go.

Opinions are not facts please don't confuse the two 
   
Made in us
Decrepit Dakkanaut




Yeah I couldn't imagine a sprayed Ultramarine army would look that nice.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ca
Commander of the Mysterious 2nd Legion





Slayer-Fan123 wrote:
Yeah I couldn't imagine a sprayed Ultramarine army would look that nice.


Actually for my ultramarines I use a spray, I spray blue then do the metal and the trim, and fill in the other details...it works nicely. One army I've found a colour spray is pretty unhelpful with though is space Wolves as Russ grey is a layer paint and thus not avaliable from GW in a spray can. I've also found spraying with the Fang can be annoying as it makes painting furs etc MUCH harder

Opinions are not facts please don't confuse the two 
   
Made in us
Longtime Dakkanaut




What i have found as a decent trick is to get regular grey spray and paint my wolves in that. Then take blue shade and use that through my airbrush. Its not russ grey but it does the grey/blue effect nicely and easily.

Yeah, the delay in our faq is getting annoying. Had a lot of issues with armor of russ and other stuff like charging / that tyranid warlord ability to allow someone to go first. Even when gw tries their best to make it clear like they did on armor of russ its not...
   
Made in au
Ancient Space Wolves Venerable Dreadnought






BrianDavion wrote:
Slayer-Fan123 wrote:
Yeah I couldn't imagine a sprayed Ultramarine army would look that nice.


Actually for my ultramarines I use a spray, I spray blue then do the metal and the trim, and fill in the other details...it works nicely. One army I've found a colour spray is pretty unhelpful with though is space Wolves as Russ grey is a layer paint and thus not avaliable from GW in a spray can. I've also found spraying with the Fang can be annoying as it makes painting furs etc MUCH harder


Thicken a brown or black for the fur and hit it with a medium brush, then you can work it.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in fi
Hoary Long Fang with Lascannon




Finland

So has anyone had the chance to try the Wulfen Dreads? They're not too expensive and pack a decent punch in CC but are they just gonna bite the dust too quickly with 4++ ?

7000+
3500
2000 
   
Made in us
Steadfast Ultramarine Sergeant




 Weazel wrote:
So has anyone had the chance to try the Wulfen Dreads? They're not too expensive and pack a decent punch in CC but are they just gonna bite the dust too quickly with 4++ ?


I did. Once in a campaign where it died in all 3 games, all in turn 1 / 2. Except the game against Blood Angel where ot kills a few Death Company before being stabbed dead, all other games it died without doing anything.

The second time was against an IK / IG army. It got one shot by a Castellan 's Volcano Cannon. It didn't even attract its other weapons from killing my GH carrying Rhinos.

It is a trash unit imo and in my experience. It is a 160ish point distraction Carnifex that failed to distract enemy firepower.

This message was edited 1 time. Last update was at 2018/09/20 10:58:47


 
   
Made in fi
Hoary Long Fang with Lascannon




Finland

Well it's 137 points and like many other units, there's no point in running just one. I would run a minimum of two, maybe even three.

Getting a vehicle oneshot by a Volcano cannon is no big surprise. That's a decent amount of firepower attracted right there with a 50% chance of blocking. I guess you just have to block all of the shots or you're toast.

Any other experiences? I have 2 of the models so I might as well try them, but kinda messing with different ideas what to run beside them.

7000+
3500
2000 
   
Made in us
Longtime Dakkanaut




I wouldnt run them. The venerable dread is slightly more expensive, gets the same build options, but gets 6+ fnp and smoke launchers, plus better bs/ws. You can move 2 vens up with the axe and shield with a rune priest and an iron priest, get the -1 strat off, pop smoke if needed (which i do when i advance them turn 1 since they are not in range anyways) and heal any damage possibly taken with the iron priest. I normally run these guys as body guards for murderfang. Run them right up the center, with 3 large grey hunter squads outflanking. Now you opponent has 3 choices. Stay in their deployment zone giving you board control, move towards the center to avoid the flanks and being in double tap range of the hunters, or go to the edges giving you the center.

Oh, and iron priests rock. Had one kill a swarmlord in cc (ish). He charged murderfang, i heroically intervened with iron priest, damage was done, he killed murderfang, my turn i finsh him off with the pistol. If your running dreads, dont overlook this cheap hq
   
Made in us
Decrepit Dakkanaut




Azuza001 wrote:
I wouldnt run them. The venerable dread is slightly more expensive, gets the same build options, but gets 6+ fnp and smoke launchers, plus better bs/ws. You can move 2 vens up with the axe and shield with a rune priest and an iron priest, get the -1 strat off, pop smoke if needed (which i do when i advance them turn 1 since they are not in range anyways) and heal any damage possibly taken with the iron priest. I normally run these guys as body guards for murderfang. Run them right up the center, with 3 large grey hunter squads outflanking. Now you opponent has 3 choices. Stay in their deployment zone giving you board control, move towards the center to avoid the flanks and being in double tap range of the hunters, or go to the edges giving you the center.

Oh, and iron priests rock. Had one kill a swarmlord in cc (ish). He charged murderfang, i heroically intervened with iron priest, damage was done, he killed murderfang, my turn i finsh him off with the pistol. If your running dreads, dont overlook this cheap hq

The Ven Dread is a far worse option.
1. The increased BS matters if you're shooting. You talk about smoke launchers and advancing, which means tons of points wasted on a weapon that will shoot how many times?
2. With that point made, the Wulfen Dread can advance and charge.
3. The increased WS is also irrelevant because of the +1 to hit bonus for the first round of combat, where you're determining if you win the fight and then they fall back, or you're against a target that will kill you. Which leads to:
4. A 4++ is WAY better than a 6+++, seriously. The only time it's acceptable is when you get it stacked like Iron Hands could, but they took that away for no good reason. Heaven forbid Iron Hands get anything good right?
Dreads are 8 wounds right? You basically only get a little more than 1 additional wound when you look at it.

Also can't take you seriously when you say Iron Priests rock.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Stealthy Space Wolves Scout





Florida

Ok so tomorrow is the game against my harlequin opponent and I have finalized a list based on models I currently have converted/ what I want to test out i.e. the thunderwolves.
Spoiler:

++ Battalion Detachment +5CP (Imperium - Space Wolves) [48 PL, 893pts] ++

+ No Force Org Slot +

Trophies of Fenris (1 Relic)

+ HQ +

Rune Priest [7 PL, 122pts]: 2. Tempest's Wrath, 4. Fury of the Wolf Spirits, Bolt pistol, Jump Packs, Runic staff
. The Armour of Russ: Relic of The Fang

Rune Priest [6 PL, 105pts]: 1. Living Lightning, 5. Storm Caller, Bolt pistol, Runic armour, Runic staff

Wolf Lord on Thunderwolf [7 PL, 143pts]: Frost axe, Saga of the Wolfkin, Storm shield, Warlord
. Black Death: Relic of The Fang

+ Troops +

Grey Hunters [4 PL, 65pts]: 4x Chainsword
. Grey Hunter Pack Leader: Chainsword
. 4x Grey Hunter w/Bolt Pistol

Grey Hunters [4 PL, 65pts]: 4x Chainsword
. Grey Hunter Pack Leader: Chainsword
. 4x Grey Hunter w/Bolt Pistol

Grey Hunters [4 PL, 65pts]: 4x Chainsword
. Grey Hunter Pack Leader: Chainsword
. 4x Grey Hunter w/Bolt Pistol

+ Fast Attack +

Thunderwolf Cavalry [8 PL, 174pts]
. Thunderwolf Cavalry: Storm shield, Wolf claw
. Thunderwolf Cavalry: Storm shield, Wolf claw
. Thunderwolf Cavalry Pack Leader: Wolf claw, Wolf claw

+ Heavy Support +

Long Fangs [8 PL, 154pts]
. Long Fang: Plasma cannon
. Long Fang: Plasma cannon
. Long Fang: Plasma cannon
. Long Fang: Plasma cannon
. Long Fang Pack Leader: Boltgun and Bolt Pistol, Chainsword

++ Vanguard Detachment +1CP (Imperium - Space Wolves) [41 PL, 598pts] ++

+ HQ +

Wolf Lord [6 PL, 118pts]: Jump Packs, Storm shield, Wolf claw

+ Elites +

Aggressors [6 PL, 111pts]: 2x Aggressor, Aggressor Pack Leader, Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher

Wolf Guard [18 PL, 138pts]: Jump Packs
. Wolf Guard: Chainsword, Storm bolter
. Wolf Guard: Chainsword, Storm bolter
. Wolf Guard: Chainsword, Storm bolter
. Wolf Guard: Chainsword, Storm bolter
. Wolf Guard: Chainsword, Storm bolter
. Wolf Guard Pack Leader: Power fist, Storm bolter

Wulfen [11 PL, 231pts]
. 2x Great frost axe
. 2x Thunder hammer & Stormshield: 2x Storm Shield, 2x Thunder Hammer
. 4x Wulfen
. Wulfen Pack Leader: Frost claws

++ Total: [89 PL, 1491pts] ++

Created with BattleScribe

Basic plan. Since he is going to be fast with a 4+ invul I'm going to let him come to me using a layered defense and then outflank him. I'm going to post up in a corner or near large terrain piece to protect the long fangs. If I go first I'll pop tempests wrath , hopefully stormcaller and the -1 storm stratagem. I'll use the grey hunters to speed bump/ block out deepstrike up front, and then Thunderwolves and wolflord on thunderwolf poised for counter charge in front of the Rune priests and long fangs. Then I'll deepstrike and outflank jumppack lord, wolfguard , aggressors and wulfen. Unload shooting into his units and try to break their back as they rush towards my lines. I'll try to use spells to mortal wound whereever possible. His 4++ means even against bolters he will fail saves 50% of the time. I'll abuse the keen senses as much as possible.
   
Made in us
Longtime Dakkanaut




I was talking about wulfen dread with axe and shield vs venerable dread with axe and shield. I specifically said that. Ven costs what, 20 more points? So your talking about 3+/4++/6+++ with one turn of -1 to hit since your going to not be in range anyways vs 3+/4++ and your still not in range t1 to charge. Rerolling failed charges is nice but is not an absolute necessity.

As for the iron priest, the guy costs what, 82 pts with the pistol? He has 3 thunder hammer attacks so isnt a weakling, able to heal d3 wounds on a vehicle he is standing next to (which again easy to do), throw the armor of russ on him to get him to 2+/4++, and thats not considering the str 8 ap-4 d3 pistol shot?

I am sticking to my opinion. If your running multiple dreads in a group he is very useful. Keeping your bullet magnet venerable dreads alive so they can keep moving forward is very valuable and should not be overlooked for the cost.
   
Made in fi
Hoary Long Fang with Lascannon




Finland

Well taking the Venerable option (or few) and an IP takes the points cost of the small distraction carnifex unit to another ballpark altogether.

I'd say if you're going Axe&Shield the Wulfen variant is superior. It's significantly faster and it rerolls charges which means that T2 charge is that much more likely than with a slower VenDread.

With any scary unit, you need target saturation. If you run a basic battalion with most of the stuff hanging back or mid-field, one approaching frothing-by-the-mouth dreadnought is going to get focused hard.

Which is why I brought this question up in the first place, I'm curious what to support or compliment a couple of Wulfen dreads with? There's not many strong options for our Elite slots so running a Vanguard detachment is tricky.

I guess if you don't have the points for a reasonable battalion, the cheapest option is running an Outrider with 3 separate Cyberwolves (which can be replaced by TWC units should you so choose).

7000+
3500
2000 
   
Made in nl
Longtime Dakkanaut





A Wulfen dread has a better chance of making a turn 2 charge thanks to 4" more movement and a re-rolling charge.

If the enemy does not come forward a Venerable dread will not charge until turn 3.

Yes the Venerable is more survivable. But that is meaningless if it isn't making it into combat in the first place.

Furthermore the smoke launcher is not much of a use because of this. If you smoke turn 1 I can wait until turn 2 to kill you, because you can't reach me anyway.
If you hold smoke until turn 2 I will kill it turn 1 unless you manage to keep it hidden. But then its probably not coming forward at full speed and might not even make the turn 3 charge.

As to what to complement them with?
I would say a Stormfang, Thunderwolfs and some outflanking Wulfen.

This message was edited 1 time. Last update was at 2018/09/21 09:54:22


 
   
Made in us
Regular Dakkanaut





Leviathan and contemptor mortis are the only non chaplain dread(besides bjorn) wolves should play.

Maybe a deredeo.
   
Made in us
Dakka Veteran






New concept I heard of: So I happened to stumble onto a Veterans of the Longwar podast.. think I got that name right. Anyway, they were talking about a brutal Rune Priest configuration and it having a potential 20 attacks. It sounded very viable.

You take a RP with JP, give him the melee psychic power, give him the wulfen stone relic. Make him warlord and give him beast slayer/hunter whatever it is. With the strategem to attack twice, that's 20 attacks. If he dies that's another 10 to 20. They said 20 but I am not sure why it would be another 20 if he dies and uses the last hero strat.

They mentioned some other strats too, like the reroll to wound and such. It is a huge CP sink but it sounded hilarious. I ran some basic math and with some rerolls you can do like, 12 wounds to Morty with that first salvo with the D3 damage.

On a separate note: I had some success with my Wulfen dreads. I ran two across the board with two rhinos full of blood claws but I had a Stormfang with wulfen + logan + runepriest in it that caught some serious attention.

Stormfang somehow survived, they were able to run up and eat the deathwatch flamer overwatch for other stuff to get into combat without taking damage. They were pretty brutal once they got into contact.
   
 
Forum Index » 40K General Discussion
Go to: