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Made in de
Drop Trooper with Demo Charge




Bago wrote:
Pretty quiet here. :/

I am going to my first tournament ever. Its gonna be a 12 person 2k tourney and I will bring my Wolves. Its in 4 weeks, so I have a bit of time to adjust and tweak here and there. As I only had 2 or 3 games due to Corona so far, I ask for your help, if you see little stuff to optimize or something, that worked well for you.

My List:

Ragnar
Primaris Chaplain on Bike (MoS, Hunter, Imperiums Sword, Benediction of Fury, Extortion of Rage, Mantra of Strength)
Librarian with Jump Pack (Chief Librarian, Plasma Pistol, Storm Caller, Tempests Wrath)

5x Incursor
5x Infiltrator
5x Infiltrator

3 Bladeguard
Invictor Tactical Warsuit (Ironhail Autocannon)
Redemptor (Plasma, Storm Bolter, Onslaugth Gatling Cannon)
Jump Pack Wolfguard (Sergeant with Frostclaw+Shield; 4x Claw+Shield, 1x Stormbolter + Shield)

Outrider
TWC (Sergeant with Hammer+Shield, 3x Chainsword+Shield)

Eradicator

Impulsor + Dome


I am completely unsure about my troops. I have in general some stuff I could change. I have another squad of Incursors and I have Assault and normal Intercessors. I also have Wolf Guard Termis with Hammer and Shield, Primaris Librarian, Chaplain with Jump Pack.

What are your opinions on the list?



I have written down my experiences of the tournament over here if anyone is curious:
https://www.dakkadakka.com/dakkaforum/posts/list/0/800498.page#11204026

   
Made in no
Huge Bone Giant





Bergen

I asked on the SM list, but got no responce. Perhaps the people here are more alive.

How unique are the space wolf small units? I am thinking 1 man cyberwolf units for 15 points and the 5 squad fenrisian wolves for 35 points. Both are in fast attacks.

There are some benefits of small units. Screening and holding objectives. Are those good in currenth 9th edition? Whenever I play SW I always flood my fast attack slots. But they seem good. Should I be taking them more?

In my mind they remind me a bit of 8th edition ork boys.

I am a dyslectic, so bear with me.

Dyslectics in a text based environment? Dakka is aware of you and sympathises with any troubles you have: http://www.dakkadakka.com/dakkaforum/posts/list/505863.page

Kronos biovore box fresh sporemines. Denying psykick powers since 2017.

 
   
Made in us
Regular Dakkanaut





Beaverton OR


The only reason I haven't flooded my lists with Cyberwolves is the monetary cost of the models. Heck, even proxies cost a lot!

As far as usefulness though: Ive heard nothing but good things. Mind you, I've never actually run them so I'm going off second hand info, but the amount of utility you can get from a 15pt/35pt unit is a real steal.
   
Made in gb
Fresh-Faced New User




I have used small units of fenrisian wolves which have been great and have heard nothing but good things about cyberwolves as cheap fast units which can be easily hidden and will often be ignored in favour of more obviously dangerous units. My next space wolf project will be a pair of them in fact
   
Made in no
Huge Bone Giant





Bergen

So none think that the fenirsian wolves are good for close combat?

I am a dyslectic, so bear with me.

Dyslectics in a text based environment? Dakka is aware of you and sympathises with any troubles you have: http://www.dakkadakka.com/dakkaforum/posts/list/505863.page

Kronos biovore box fresh sporemines. Denying psykick powers since 2017.

 
   
Made in it
Gargantuan Gargant




Italy

Well they have 2A at S4 AP-1 with WS3+, but also T4 1W 6+ and bad Ld which makes them very fragile.

They're cheap and fast but they don't do much damage, that's not their role. The max unit of 15 wolves (105 points), assuming it gets the charge at full strenght and strikes first, will kill 7 orks (63 points) or 5 MEQs (90 points). Being extremely fragile you can't count on them for being melee specialists, any damage they manage to do is a bonus.


 
   
Made in no
Huge Bone Giant





Bergen

Ork boys where 3 attack (4 if a big group) T4, 6+ wound, same points. You trade one attack for 5+ movement pluss run and charge. They seem quite comparable. And green tide was good. 8th edition ork codex that is.

I understand that the loss of one attack is bad. But getting the ability to get of a charge from further away should weight up for that. Orks dies to a stiff Breese. But who charges as long as some make it into melee.

But I want to know if anybody has tried this before starting putting such a unit together.

This message was edited 1 time. Last update was at 2021/09/19 22:02:35


I am a dyslectic, so bear with me.

Dyslectics in a text based environment? Dakka is aware of you and sympathises with any troubles you have: http://www.dakkadakka.com/dakkaforum/posts/list/505863.page

Kronos biovore box fresh sporemines. Denying psykick powers since 2017.

 
   
Made in us
Steadfast Grey Hunter






I used 3 min squads of wolves and 2 lone cyber wolves in 8th regularly (haven't played 9th yet). The cyber wolves are awesome for the price and small footprint. I used the squads of wolves purely as meat shields, They work well at absorbing mortal wounds from smite and other spells for the first round.


Automatically Appended Next Post:
The wolves work best if you use them just to draw fire/smite away from your vanguard and Thunderwolves.

This message was edited 1 time. Last update was at 2021/09/20 21:26:43


Primaris fanboy: "NO, you can't just give old marines 2W, they're supposed to be squatted!" GW: "Heavy Bolters go brrrrrrrr"
Slayer-Fan123 wrote:

If the argument for their uniqueness is spamming Wulfen and Thunderwolves, then it wasn't really a unique army to begin with whether you like it or not.
nervous sweating
Regal Hunt, A custom space wolf army: https://www.dakkadakka.com/dakkaforum/posts/list/774993.page#10435681 
   
Made in it
Gargantuan Gargant




Italy

 Niiai wrote:
Ork boys where 3 attack (4 if a big group) T4, 6+ wound, same points. You trade one attack for 5+ movement pluss run and charge. They seem quite comparable. And green tide was good. 8th edition ork codex that is.

I understand that the loss of one attack is bad. But getting the ability to get of a charge from further away should weight up for that. Orks dies to a stiff Breese. But who charges as long as some make it into melee.

But I want to know if anybody has tried this before starting putting such a unit together.


Green tide was good because boyz got a ton of buffs by auras, klan traits, psychic powers and stratagems in 8th, including the full respawn of 30 man squads. Now that all those combos have been removed they're asbolute trash, even with T5, in terms of damage output.


Automatically Appended Next Post:
 Jimbobbyish wrote:
I used 3 min squads of wolves and 2 lone cyber wolves in 8th regularly (haven't played 9th yet). The cyber wolves are awesome for the price and small footprint. I used the squads of wolves purely as meat shields, They work well at absorbing mortal wounds from smite and other spells for the first round.


Automatically Appended Next Post:
The wolves work best if you use them just to draw fire/smite away from your vanguard and Thunderwolves.


That's their role. They can also mess enemy deepstrikers or go after enemies sitting on objectives that don't have obj sec or are pure shooting infantry units.

This message was edited 1 time. Last update was at 2021/09/21 08:19:30



 
   
Made in no
Huge Bone Giant





Bergen

Yeah that might be true. Garanteed da jump with 30 boys that I need to kill or they spawn and attack again certanly put me on the backfoot.

I do not know if the rest of the auras and stuff helped that much. Against the old ork codex I usualy had problem moving onto the board.

I am a dyslectic, so bear with me.

Dyslectics in a text based environment? Dakka is aware of you and sympathises with any troubles you have: http://www.dakkadakka.com/dakkaforum/posts/list/505863.page

Kronos biovore box fresh sporemines. Denying psykick powers since 2017.

 
   
Made in no
Huge Bone Giant





Bergen

I saw a rundown of the Wolfspears on youtube.

While I do not have the wording in front of me, it seemed a warlord trait made the shooting attack hit and woud on 2 when shooting at non vehicle and non monsters. If it works like that, it can be very good on a combi flamer.

https://www.youtube.com/watch?v=DNc6akNrBNA&t=411s

Edit: I got the white drawrf and looked at the rules for Wolfspears. Yeah, they are really sweet. Not overly strong, but I really liked the stratagems, warord traits and relics. The fact that they look you in on the stealth and +1 to charge traits shoud hold them back from beeing over powered. But I liked them. A fun alternative to running wolves.

This message was edited 3 times. Last update was at 2021/09/25 20:49:01


I am a dyslectic, so bear with me.

Dyslectics in a text based environment? Dakka is aware of you and sympathises with any troubles you have: http://www.dakkadakka.com/dakkaforum/posts/list/505863.page

Kronos biovore box fresh sporemines. Denying psykick powers since 2017.

 
   
Made in no
Huge Bone Giant





Bergen

Converted up an Akira inspiered bike chaplain. Felt like sharing:

https://www.dakkadakka.com/dakkaforum/posts/list/801142.page

I am a dyslectic, so bear with me.

Dyslectics in a text based environment? Dakka is aware of you and sympathises with any troubles you have: http://www.dakkadakka.com/dakkaforum/posts/list/505863.page

Kronos biovore box fresh sporemines. Denying psykick powers since 2017.

 
   
Made in us
Regular Dakkanaut





Beaverton OR

Russ would be proud!
   
Made in us
Regular Dakkanaut





Beaverton OR

Hey gang, quick question:

For your Invictor Tactical Warsuits, do you run the super-flamer or the autocannon? I'm planning on trying out a tripple drop of these bad boys, probably dropping them on a flank in the beginning and concentrating the rest of my forces elsewhere.

I don't expect them to "win" necessarily, but three are a threat that will require a substantial amount of firepower to bring down and seems like it will tie up the flank nicely.

So, what armament do you think would work best?
   
Made in no
Huge Bone Giant





Bergen

That is a very good question. The awnser depends upon how much support you give them, what the rest of your list looks like, and how flexile you want them.

The autocannon gives good support, and high S shots and it makes them very flexible. If your opponent will kill them turn one you can start further back and shoot with the autocannons.

If you have good fire support (drop pod with melta, or other long range high power weapons) the flamers qre quite good. Anything that is nit high thoughness will die to the flamer. More elite less horde targets will die to the fist.

Persoally I really like the flamer option. Provided that you have othe ranged support. You can always do 2 flamers and 1 autocannon as it can be hard to go to wide.

I am a dyslectic, so bear with me.

Dyslectics in a text based environment? Dakka is aware of you and sympathises with any troubles you have: http://www.dakkadakka.com/dakkaforum/posts/list/505863.page

Kronos biovore box fresh sporemines. Denying psykick powers since 2017.

 
   
 
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