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Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world


Much needed, but I'm still not sure it makes them any better than Jump Pack Wolf Guard. They are still limited by terrain; on some tables they can really put in the work, but on tables that have those L-shaped pieces that are all the rage these days they are going to struggle. I will admit I've been trying to figure out a way to make them work though; they are an iconic unit and really deserve to see some play.

Wulfen came down 2 points as well. All I can say is, meh. They're still pretty bad.

My armies (re-counted and updated on 4/26/22, including modeled wargear options):
Dark Angels: ~18000 | Space Marines (Blood Ravens and others): ~900 | Space Wolves: ~5000
Astra Militarum: ~800 | Adeptus Custodes: ~1100 | Imperial Knights: ~1300 | Sisters of Battle: ~4300
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Total models painted in 2021: 114 | Total models painted in 2022: 18 | Current main painting project: Imperial Knights
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in it
Waaagh! Ork Warboss




Italy

I already play TWC so yeah, I'll take that. Wulfen sometimes too.

Honestly with these changes I'd probably save like 25 points on a 2000 points list. Not enough to add any other unit but enough to optimize some units' loadouts maybe, like a few extra weapons here and there.

 
   
Made in no
Huge Bone Giant





Bergen

Well you might get 25 point increases elsewhere as well. We will have to wait and see.

With the points going down 3 with lightnclaw and stormshield are only 150. 135 if you run them with chainsword. That can be a fun distraction units. They have 19 attacks when they fight (wolf atacks included.) Not amazing, but cute.

These days I have put most of my SW asside for a smal break. Tyraids crusher stampede and the new GSC codex are currently on my sights. It is overwhelming!

This message was edited 1 time. Last update was at 2022/01/21 14:29:15


   
Made in us
Regular Dakkanaut





 Niiai wrote:
How are you people finding phobos units? I like that they start up on the board, witch is where I want my troops to be. The fact that they are ready for action early on is good.

Incursors is where the money is. Small dagger for more AP. 'only' 21 points

Infiltrators lack the dagger and are more expensive. But if you want to go all in on buffing shooting they seems better. The gun can deal mortal wounds. The deep strike deny is cute.

Many lists take deepstriking, outflanking or drop pods. Having some close backup can be good. The psyker is quite descent if you take SW powers.



Saw a chap on goonhammer had a cool strat with phobos and phobos libby.

infilsx2 plibby and 2-3elims. he would have 1x infil and 1x elim and libby placed up the board on an obj, have the infils infront and shroud the elims so they could plink away and not be targeted. the others could be placed back as needed and he was picking off chars with the elims every game he was saying.
   
Made in us
Been Around the Block




So if our Jump Pack Wolf Guard with Lightning Claw and Storm Shield are going to the same points ( cost as Vanguard Veterans with the same loadout... why do we suddenly have an inferior unit with no advantage?
WGJP have -1 leadership (8 vs 9) and loses Melta Bombs and Combat Squads keywords compared to VV. And VV can put a relic blade on their sergeant and have a wider selection of pistols. Not that we care too much about pistols, but options.
These are all minor drawbacks, granted, but it feels bad to not be compensated for them.
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Our Dread-heavy lists took a bit of a knock too, as Redemptors went up by 10 and VolCons went up by 20 (each weapon arm went up 10). Wulfen weapons apparently got cheaper, in addition to the base unit cost coming down, so that's...something, I guess. Most of the general Marine tank discounts won't affect SW much; ditto for the drop on DevCents (which I believe we can technically take, lol). I can't see Wulfen and ThunderCav becoming a new meta or anything though; those units probably need rules changes to become better. ThunderCav get screwed hard by some terrain layouts, as I mentioned in an earlier post, and Wulfen are not Core and can't do actions. Damn shame, because I love ThunderCav and although I'm probably in the minority I actually like the Wulfen models too.

My armies (re-counted and updated on 4/26/22, including modeled wargear options):
Dark Angels: ~18000 | Space Marines (Blood Ravens and others): ~900 | Space Wolves: ~5000
Astra Militarum: ~800 | Adeptus Custodes: ~1100 | Imperial Knights: ~1300 | Sisters of Battle: ~4300
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Total models painted in 2021: 114 | Total models painted in 2022: 18 | Current main painting project: Imperial Knights
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
Ancient Space Wolves Venerable Dreadnought




New to the 9th Wolves here, so this has probably been discussed many times before, but:
It seems like a Wolf Lord on a Thunderwolf with Wulfen, The Imperium's Sword, and the Teeth of Terra makes for an incredibly effective meat grinder. I can't see the Black Death ever being more useful than the Teeth of Terra - You'll already be at S6, so bumping to S7 doesn't help against most targets you'll want to fight anyways, and D2 *is* extremely useful against many targets you'll want to fight - plus I'd rather have a consistent 3 than an inconsistent d6.
   
Made in gb
Regular Dakkanaut





United Kingdom

I've had a few games with my wolves now and to date, i'm not doing great with them.

Most 1k lists roughly consist of

HQ: Captain with armour of russ and T Hammer

TROOPS: Two units of grey hunters with chainswords.

TRANSPORT: Razorback with lascannon - have also used assault cannon previously

ELITES: Ven Dread or Murderfang

FAST: 3 Thunderwolf cavalry with shields/chainsword. Leader with Powerfist.

1-2 Cyber wolves

HEAVY: 3 Eradicators.


Any advice for how to use the above or what you would change are welcomed.


Craftworld Eldar
Space Wolves
Necrons
Gloomspite Gitz  
   
Made in us
Been Around the Block




 Crafter91 wrote:
I've had a few games with my wolves now and to date, i'm not doing great with them.

Most 1k lists roughly consist of

HQ: Captain with armour of russ and T Hammer

TROOPS: Two units of grey hunters with chainswords.

TRANSPORT: Razorback with lascannon - have also used assault cannon previously

ELITES: Ven Dread or Murderfang

FAST: 3 Thunderwolf cavalry with shields/chainsword. Leader with Powerfist.

1-2 Cyber wolves

HEAVY: 3 Eradicators.


Any advice for how to use the above or what you would change are welcomed.

I'd consider dropping the Razorback and one of the squads of Grey Hunters for some faster infantry. Transports don't seem too worth the points right now. With a Patrol, you only 'need' to take 1 Troop. Personally, I prefer Incursors over almost any other troop right now.

Either Skyclaws or Wolf Guard with Jump Packs for the one of the Grey Hunters (and Cyberwolves), and for 125 points for the Razorback you can get a Wulfen Dread with Axe/Claw & Shield, and maybe enough points for Heavy Flamer(s) since a 5+ BS means the Storm Bolters are worth... little. Cyberwolves took a hit the recent CA2022, as they can't do some of the secondaries now (ie, need 5 models).
Skyclaws are cheap, though Wolf Guard with Jump Packs, Lightning Claws and Storm Shields are more point efficient.
Lightning Claws are twice as good as Chainswords vs Marine equivalents, so if you can upgrade the Thunderwolf Cavalry in general it's worth it.
Personally, I like Wolf Lord on Thunderwolf with Teeth of Terra, Imperiums Sword and Wolfkin for the "omg how many attacks?!?", but then you would need to move Armor of Russ to someone else (like a Primaris Techmarine also with Warrior Born babysitting the Dreads, heroic intervening and letting himself and a Dread go before the charging unit).
It seems like you were about a 100-150 points short, did you miss a unit or character?
   
Made in us
Steadfast Grey Hunter






With Armor of Contempt SM as a whole got a buff. I'm thinking about a dreadnought list with Bjorn, Murderfang, 3 - 4 Vendreads or Wulfen dreads with Axe/Blizzard shields. Escorted by a Libby to hand out -1 to hit. It might not be competitive but i've got most of the models already!


Automatically Appended Next Post:
I'm also thinking about Blade guard vs WG/JP vs Terminators now.

This message was edited 1 time. Last update was at 2022/04/19 22:15:04


Primaris fanboy: "NO, you can't just give old marines 2W, they're supposed to be squatted!" GW: "Heavy Bolters go brrrrrrrr"
Slayer-Fan123 wrote:

If the argument for their uniqueness is spamming Wulfen and Thunderwolves, then it wasn't really a unique army to begin with whether you like it or not.
nervous sweating
Regal Hunt, A custom space wolf army: https://www.dakkadakka.com/dakkaforum/posts/list/774993.page#10435681 
   
Made in us
Dakka Veteran





Lebanon NH

Hey folks, not sure if this is the right place for the question but:

Does anyone know any cheaper ways to get ahold of both Fenrisian Wolves and Cyber Wolves? (Proxies, alternatives, etc)

I would love to use some in my Wolf army but GW's prices are simply insane. Any ideas?
   
Made in us
Dakka Veteran





Lebanon NH

Also, unrelated question:

I've always used a custom-chapter with Born-Heroes and Whirlwind of Rage, but recently I've been thinking of switching over to Bone-Heroes and Tactical Withdrawl. My reasoning is that the extra exploding six is nice, but being able to consistently get a charge in almost any ongoing combat might be more useful overall.

Thoughts?
   
Made in us
Been Around the Block




Whirlwind of Rage is worth probably 1.5-2x Born Heroes.

Compare them both to the first part of Hunters Unleashed. +1 to hit while charging/being charged/heroic intervention.

Born Heroes is +1 to hit while charging, so half(?) the worth of Hunters Unleashed. Based on what percentage of fights you have that you are charged or you HI into and not charging yourself. You would have to never be charged or use HI for it to be equal to Hunters Unleashed, or somehow get a large number of additional charges that Hunters Unleashed doesn't.

Whirlwind of Rage, exploding 6s are mathematically the same as +1 to hit (if the +1 to hit wouldn't be wasted). Whirlwind has the same triggers as Hunters Unleashed, so mathematically equivalent.

For the proof that exploding 6s are the same as +1 to hit, consider the number of hits on average. 6 attacks at 3+ is 4 hits (just assume you rolled 1 of each number). A +1 to hit means hitting on 2s, so 5 hits. An extra hit on a 6 means you still hit on 3s, but you also have 5 hits on average because you count the 6 twice.

As for Tactical Withdrawal... yeah, I suppose that could get you some additional charges, but I don't think it'll be enough to get you over Whirlwind of Rage. If Tactical Withdrawal allowed shooting as well... that could be interesting. Especially if you are running more Terminators or combi- on the Wolf Guard. Some people have been floating Stealthy as an option too. Doubling down with AoC against ranged.
   
 
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