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Made in ca
Legendary Master of the Chapter





ryzouken wrote:
Archebius wrote:
50 point reduction on the Stormfang Gunship, right? My buddy ran that all the time, definitely too expensive before. Still can't transport Primaris, though, which seems weird.

Zero change from chapter approved point value.

As to the morale thing, if you run a Wolf Lord there is that stratagem that lets you ignore morale for all units within x inches for 2 CP. That seems pretty handy on occasion, given it's a solid upgrade to the BRB morale stratagem (which you can also still use)

One thing I don't see is a way to recoup command points. Completely absent from the codex based on my quick skim. Really pushing that IG CP farm battalion there GW...


that or GW's realized those guard relics where a horriable mistake. hopefully they'll nerf em.

Opinions are not facts please don't confuse the two 
   
Made in us
Steadfast Grey Hunter





It feels odd, being possibly the only codex with no cp recoup baked in.
   
Made in us
Decrepit Dakkanaut




ryzouken wrote:
It feels odd, being possibly the only codex with no cp recoup baked in.

Grey Knights don't but they don't count as a codex so...

Then I don't think Tyranids do, but they shouldn't have issues getting enough CP. Then there's the Tallyman from Death Guard but that's bad so do we count it?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Steadfast Grey Hunter





Tallyman counts, I think. But point taken, not the only codex, but one of a very few.
   
Made in us
Speedy Swiftclaw Biker





After playing my first game with the new codex tonight, I ran across a problem with the Lone Wolf stratagems that I didn't consider before

The last surviving model in a unit has a good chance of failing a morale check. Your super awesome new lone wolf character may just run away after going super sayian. I think this needs an FAQ - the new Lone Wolf should be immune to morale checks imo.
   
Made in us
Tough Tyrant Guard





Something possibly worth mentioning. Switftclaws might actually be good now. Have a WGBL on a thunderwolf (or go index for a bike for him), give wolf stone, and saga of wulfkin. All said and done, each swiftclaw, after saga buff comes in, will have 5 attacks. And given that you can have 15 + a wolfguard biker in the unit, 77 attacks on the charge hitting on 2's is nothing to sneeze at.
   
Made in us
Dakka Veteran




Zero change from chapter approved point value.


The Stormfang Gunship remains 175 base points but the Hellfrost Destructor that is the Main Gun went from 50pts to Zero.

Something possibly worth mentioning. Switftclaws might actually be good now. Have a WGBL on a thunderwolf (or go index for a bike for him), give wolf stone, and saga of wulfkin. All said and done, each swiftclaw, after saga buff comes in, will have 5 attacks. And given that you can have 15 + a wolfguard biker in the unit, 77 attacks on the charge hitting on 2's is nothing to sneeze at.


Counting anything as being full strength that doesn't arrive from reserves after a Saga has triggered might be expecting a bit much.
   
Made in us
Regular Dakkanaut






Using Keen Eyes on a Stormhawk is quite spicy, hitting ground targets on 3+ and flying targets on 2+
   
Made in us
Steadfast Grey Hunter





Justyn wrote:
Zero change from chapter approved point value.


The Stormfang Gunship remains 175 base points but the Hellfrost Destructor that is the Main Gun went from 50pts to Zero.

Ah, I was looking at the other flyer. Yeah, that's a nifty change.

   
Made in nl
Longtime Dakkanaut





Northern85Star wrote:
I dont think wulfen dreads are the way to go. Thunderhammers on infantry transported by T8 transports with smoke, or flyers, to get the -2 to hit modifier and 2+ save.

This gives us few drops so that we hopefully get T1, and thus only one round of enemy shooting before we are in melee.

Else we have to outflank.

You can also make a turn one charge with a lord on bike and hunter trait (14”+6”+2d6), not saying that it is a good idea in general, but then you can try to advance troops into his buble which allows them to charge following the advance.

I donno. Going for a Rhino Rush is a meta that is gearing itself to kill a Knight per turn feels like a losing proposition.
   
Made in us
Regular Dakkanaut





I find the lukewarm response to the chaplain dread quite interesting from this thread and last.
   
Made in nl
Longtime Dakkanaut





COLD CASH wrote:
I find the lukewarm response to the chaplain dread quite interesting from this thread and last.
There is no Chaplain Dread in the codex?
   
Made in dk
Regular Dakkanaut




 Ordana wrote:
COLD CASH wrote:
I find the lukewarm response to the chaplain dread quite interesting from this thread and last.
There is no Chaplain Dread in the codex?


It’s a forgeworld unit, so if your gaming group allows FW, you can now take a chaplain dread and give it warlord traits and relics.
   
Made in de
Stealthy Space Wolves Scout




Germany, Frankfurt area

I don't even know where I could find the rules for Chaplain dreads. For many players FW is something they heard whispers of but have no idea how to handle it

 
   
Made in fi
Ye Lord of The End Times (and a good guy)





Ragnar69 wrote:
I don't even know where I could find the rules for Chaplain dreads. For many players FW is something they heard whispers of but have no idea how to handle it


https://www.forgeworld.co.uk/en-FI/Imperial-Armour-Index-Adeptus-astartes-2017

Unsurprsingly they are found in FW book for space marine units.

2021 painted/bought: 538/575 
   
Made in us
Regular Dakkanaut





Chaplain dread can be found in battlescribe under fw astartes just add that entry to what ever detach you are running.

Its really the best warlord we have. Its perfect to follow gh razorbacks or for gunlines or anything really.

I honestly cant see myself running anything else unless im running a logan/arjac wolfguard bomb or some combo thats very specific to do with named chars.

I never thought i would not take bjorn but chappy is so much cheaper and arguably better.

This message was edited 1 time. Last update was at 2018/08/27 11:14:39


 
   
Made in nz
Dakka Veteran




New Zealand

 beir wrote:
After playing my first game with the new codex tonight, I ran across a problem with the Lone Wolf stratagems that I didn't consider before

The last surviving model in a unit has a good chance of failing a morale check. Your super awesome new lone wolf character may just run away after going super sayian. I think this needs an FAQ - the new Lone Wolf should be immune to morale checks imo.


There are a few stratagems to auto pass moral to save him.


P.S can people stop bringing up the chap dread? its not fluffy for wolves nor is it usable in tournaments and FW sucks (note their index's)
   
Made in dk
Regular Dakkanaut




I can see a chaplain dread shine in a long fang heavy list with the relic bolter and twin las.

Suddently our long fang LCs wound anything below T9 on a 2+. Add a Great company ancient, so when long fangs die they get to shoot on a 4+ before going down.

Chap dread w/ twin las, combat weapon and relic bolter
Rune priest (protective bubble)
Great company ancient
3x5 GH, no gear (screen)
2x5 LF w/ LC
1x5 LF w/ ML

This sketch comes in at around 1000 pts. We then need to fill in stuff against non-monster and non-vehicle units.
   
Made in us
Longtime Dakkanaut




It's usable in tournements. It's also a legal unit so it's fine to talk about. Think about it as a wolf priest dread if that helps.

I just don't think it's that great. The model itself is expensive and slow, so it's not likely to keep up with rhinos, TWC, and Wulfen. 2 hidden Las Cannons is nice, but shooting them means you're only moving 6". SW really need to hit the enemy hard on turn 2, and the chaplain dread doesn't help them do that. The armor relic seems scary on it, but the real value of the relic is making an enemy fight last, and you'd be able to use that ability much better on a model with mobility, such as a jump pack character.


Automatically Appended Next Post:
Northern85Star wrote:
I can see a chaplain dread shine in a long fang heavy list with the relic bolter and twin las.

Suddently our long fang LCs wound anything below T9 on a 2+.


What is making them do that, exactly?

This message was edited 1 time. Last update was at 2018/08/27 11:50:54


 
   
Made in dk
Regular Dakkanaut




Saga of the beastslayer. If the chap dread kills a monster or vehicle, then all units within 6” gets +1 to wound against monsters and vehicles. The chap dread has 2 LCs and the relic stormbolter, which all works nicely with the warlord trait.

In this way i see his potential, but not in a melee oriented army. It has to be a list that tries to get enemy key units down asap from range.
   
Made in us
Longtime Dakkanaut




Northern85Star wrote:
Saga of the beastslayer. If the chap dread kills a monster or vehicle, then all units within 6” gets +1 to wound against monsters and vehicles. The chap dread has 2 LCs and the relic stormbolter, which all works nicely with the warlord trait.

In this way i see his potential, but not in a melee oriented army. It has to be a list that tries to get enemy key units down asap from range.


Gotcha. Yeah that's not terrible against certain lists with vehicles that aren't too hard to crack. A bit of luck needed to have him be the one who gets the kill, but should be doable.
   
Made in fi
Ye Lord of The End Times (and a good guy)





jcd386 wrote:
Northern85Star wrote:
Saga of the beastslayer. If the chap dread kills a monster or vehicle, then all units within 6” gets +1 to wound against monsters and vehicles. The chap dread has 2 LCs and the relic stormbolter, which all works nicely with the warlord trait.

In this way i see his potential, but not in a melee oriented army. It has to be a list that tries to get enemy key units down asap from range.


Gotcha. Yeah that's not terrible against certain lists with vehicles that aren't too hard to crack. A bit of luck needed to have him be the one who gets the kill, but should be doable.


Plus it will start working turn 2 which means dread or long fangs could be dead in an edition where first 2 turns are generally the big ones, maybe turn 3

edit: Whoops dread isn't dying quickly

This message was edited 1 time. Last update was at 2018/08/27 12:30:06


2021 painted/bought: 538/575 
   
Made in us
Speedy Swiftclaw Biker





 ulfhednir86 wrote:
 beir wrote:
After playing my first game with the new codex tonight, I ran across a problem with the Lone Wolf stratagems that I didn't consider before

The last surviving model in a unit has a good chance of failing a morale check. Your super awesome new lone wolf character may just run away after going super sayian. I think this needs an FAQ - the new Lone Wolf should be immune to morale checks imo.


There are a few stratagems to auto pass moral to save him.


P.S can people stop bringing up the chap dread? its not fluffy for wolves nor is it usable in tournaments and FW sucks (note their index's)


Each of those cost 2cp so now your lone wolf costs 3cp. Not worth that many command points most of the time.
   
Made in de
Stealthy Space Wolves Scout




Germany, Frankfurt area

You can use the Lone Wolf strategem at the end of any phase. So if the unit lost too many models simply use it at the end of the Morale phase.

 
   
Made in gb
Steadfast Grey Hunter






Surely if you make him a Lone Wolf in any phase before the morale phase he becomes a Character and ergo immune to morale at that point? Once he is a Lone Wolf he is no longer considered part of the unit, as the unit is gone.

Zap Brannigan -
"In the game of chess you can never let your adversary see your pieces."
"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate."
"Rock breaks scissors. But paper covers rock, and scissors cut paper! Kiff: we have a conundrum...... Search them for paper... and bring me a rock." 
   
Made in us
Speedy Swiftclaw Biker





Ragnar69 wrote:
You can use the Lone Wolf strategem at the end of any phase. So if the unit lost too many models simply use it at the end of the Morale phase.


Ahh that makes sense. I had read it as needing to be at the end of the phase in which the unit was reduced to one model.
   
Made in dk
Regular Dakkanaut




The stratagem actually just says that the model gains the character keyword, how does that make him immune to morale?
   
Made in us
Speedy Swiftclaw Biker





Anyone else notice that our cataphractii and tartaros terminators can't take wolf claws, only lightning claws? Lame.
   
Made in gb
Steadfast Grey Hunter






Northern85Star wrote:
The stratagem actually just says that the model gains the character keyword, how does that make him immune to morale?


Simply because he becomes a character and therefore a completely new unit. You only need to take the morale test for the unit that lost models as per the BRB. Fluff wise, all his pack dies in the shooting phase, he makes a unbreakable vow to avenge them and fights on. I didnt mean he becomes immune to morale completely, just the effects of the morale phase in this instance. It probably does need a faq to clear up mind you.

Zap Brannigan -
"In the game of chess you can never let your adversary see your pieces."
"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate."
"Rock breaks scissors. But paper covers rock, and scissors cut paper! Kiff: we have a conundrum...... Search them for paper... and bring me a rock." 
   
Made in us
Nurgle Chosen Marine on a Palanquin






 beir wrote:
Anyone else notice that our cataphractii and tartaros terminators can't take wolf claws, only lightning claws? Lame.


I did not, but I did notice they have a ++3 save by default. Is that standard for Cataphractii lords, or unique to wolves?

   
 
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