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Made in us
Regular Dakkanaut




Southern California

Yay the teleport veil is back.
Hopefully.

Now Lychguard can actually get into combat again

This message was edited 1 time. Last update was at 2017/11/21 20:05:18


 
   
Made in us
Loyal Necron Lychguard




epaemil wrote:
What is this Veil you're speaking of? Am new


In the last edition we had a Relic called Veil of Darkness that essentially did what this one does - it teleported the character and his unit across the table once per game.
   
Made in no
Grisly Ghost Ark Driver





The Veil of Darkness, a relic from previous editions that did what it says up there. (though using the common teleportation mechanic of back then)

A relic is just a wargear you can buy for your HQs typically (it will be clearly stated), with a point cost, just like the resurrection orb.
   
Made in ie
Deranged Necron Destroyer





2CP a Canoptek unit at the beginning of your turn gains Reanimation protocols until end of turn


Cryptek will boost it to a 4+ and if we also use re-rolling 1s then a unit of 6-9 Wraiths will be a lot more survivable and annoying.

Also, 4+ RP for a unit of Scarabs? Hell yeah lol.

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in no
Grisly Ghost Ark Driver





Dew wrote:
Yay the teleport veil is back.
Hopefully.

Now Lychguard can actually get into combat again


Hm well there is still the Zahndrekh/Obyron tax to do that reliably. Depends on who can take that relic.


Automatically Appended Next Post:
 Odrankt wrote:
2CP a Canoptek unit at the beginning of your turn gains Reanimation protocols until end of turn


Cryptek will boost it to a 4+ and if we also use re-rolling 1s then a unit of 6-9 Wraiths will be a lot more survivable and annoying.

Also, 4+ RP for a unit of Scarabs? Hell yeah lol.


Now if they would just change the wording of the Resurrection Orb to not limit it to Infantyr, that item would suddenly become much more appealing.


Automatically Appended Next Post:
Also wraiths are only max 6 to a unit

This message was edited 2 times. Last update was at 2017/11/21 20:12:30


 
   
Made in se
Fresh-Faced New User





Requizen wrote:
Getting Veil back is nice. You can now do a cheeky teleport where an HQ takes Zahndrekh with the Veil, and then Obyron takes Flayed Ones/Lychguard/etc. Basically what we were trying to do with the Deceiver but more reliably.

Strats are nice but nothing special. Wording makes it sound like Reanimation might change in how it works/when you roll it, but we'll have to see.


2CP a Canoptek unit at the beginning of your turn gains Reanimation protocols until end of turn


Yea the wording is a bit strange - how would this stratagem work? If we read whats written in our index atm.

If 4 wraiths die on opponents turn, during eg shooting. Would I still be able to use this stratagem and then raise said wraiths during my turn?
Or do you have to have reanimation during said damage?

Im interpreting this as I DONT need the reanimation when the acutal wound happens, just in the beginning of my turn, but with the wording of this stratagem, it gets whiffy.

This message was edited 1 time. Last update was at 2017/11/21 20:37:59


 
   
Made in no
Grisly Ghost Ark Driver





Reanimation is rolled in the beginning of your turn, that's when you need to have it, the rules for Reanimation Protocols don't say the model needs to have it when it was slain (although fluffwise that's how it works)

But as a pure game mechanic, not considering fluff, its an interesting idea
   
Made in be
Snivelling Workbot




West-Flanders

 Odrankt wrote:
So for PL25 (actualiteit PL24) I plan tot go Patrol with:
Cryptek, 10 Warriors, Spyder, 3 Scarabs and 2 Destroyers.
This because I need the Destroyers against his Starweaver.


What about something like this?

Spoiler:

Patrol Detachment (Necrons)
Warlord Traits

HQ

Illuminor Szeras
Living Metal
Eldritch Lance

Troops

Necron Warriors
10x Necron Warrior
Reanimation Protocols
10x Gauss Flayer

Heavy Support

Doomsday Ark
Living Metal
Doomsday Cannon, 2x Gauss Flayer Array


Don't have DDA tho..

3500+  
   
Made in se
Freaky Flayed One





The strats seems ok. Not bad and not OP.
The only problem I see is that they are 2CP. An elite army like Necrons doesn't have many CP.

The Veil is great.
With the Veil, the Deceiver and Zahn & Obby I'm not sure where Nightscythes will fit in.
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

 Cmdr_Sune wrote:
The strats seems ok. Not bad and not OP.
The only problem I see is that they are 2CP. An elite army like Necrons doesn't have many CP.

The Veil is great.
With the Veil, the Deceiver and Zahn & Obby I'm not sure where Nightscythes will fit in.


Same place they've been since 8th dropped: the shelf until they fix the whole monolith/nightscythe reserves mechanic.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in jp
Proud Triarch Praetorian





 DaKhriS wrote:
So for PL25 (actualiteit PL24) I plan tot go Patrol with:
Cryptek, 10 Warriors, Spyder, 3 Scarabs and 2 Destroyers.
This because I need the Destroyers against his Starweaver.

When upgrading to PL35 I Will probably changed into Outrider Detachment and add:
Wraiths, 3 Scarabs and a Heavy Destroyer.

Does this look better then?

To be honest, no. Unless you're playing against opponents who don't know how to fight Necrons, I'm afraid a list like that would be quickly demolished. It has very little cohesion.
• a Cryptek wants to be around lots expensive infantry to give out his buff, otherwise he's somewhat wasted.
• Warriors want big numbers to have any hope of contributing meaningfully to the army, both in terms of survival and damage output.
• a Spyder is typically taken to repair vehicles. You have none.
• you have Scarabs for your Spyder to replenish, but at only 3 in the unit they're probably going to be wiped out before it even has a chance to.
• any competent general will make sure you don't get to keep those Destroyers past turn two. They will be targeted first, and with only 2 they will be easily deleted before RP has a chance to kick in.

I could be wrong in all of this, but I don't have a lot of faith.

If you're absolutely dedicated to keeping that Spyder in the list, at least add a vehicle as well. Probably a Stalker with Heat Ray (the most effective weapon in low points games). Then give the Spyder literally every upgrade it can take (in PL games it doesn't affect its price) and it'll be somewhat more useful.

 
   
Made in se
Freaky Flayed One





When using CP to reroll 1s on RP, it sounds like you can choose to spend the 2CP after you have rolled your dice and seen the result. Have I rolled a lot of ones and have a Cryptec nearby? Ok I'll spend the 2CP and reroll those ones. I'm not sure if I would spend those CP if I don't have a Cryptec boosting the unit unless it's critical that the unit gets more models up.

A cryptek won't boost Canoptec units since they are not infantry.
   
Made in nz
Dakka Veteran




New warlord trait will be excellent on the C'tan.

   
Made in ie
Deranged Necron Destroyer





 DaKhriS wrote:
 Odrankt wrote:
So for PL25 (actualiteit PL24) I plan tot go Patrol with:
Cryptek, 10 Warriors, Spyder, 3 Scarabs and 2 Destroyers.
This because I need the Destroyers against his Starweaver.


What about something like this?

Spoiler:

Patrol Detachment (Necrons)
Warlord Traits

HQ

Illuminor Szeras
Living Metal
Eldritch Lance

Troops

Necron Warriors
10x Necron Warrior
Reanimation Protocols
10x Gauss Flayer

Heavy Support

Doomsday Ark
Living Metal
Doomsday Cannon, 2x Gauss Flayer Array


Don't have DDA tho..


Yeah, sorry bout that. I forgot you never had one.

I went through the list of what you have and thought this might be the way to go;

Spoiler:
Patrol Detachment (Necrons)
HQ

Illuminor Szeras
Eldritch Lance

Troops

Immortals
Gauss Blaster, 10x Immortal

Elites

Triarch Stalker
Heat Ray, Massive Forelimbs


This list should tank nearly everything your coming up against unless the dice gods aren't on your side.

Szeras can buff your Immortals with either +1 BS, +1 T or +1 S. As well as 4+ RP but not 5+ invul. Depending on your D3 roll you could have a very strong 10 man unit of Immortals that will give your oppontents a hard time when playing. His S8 Lance is also a good Tank Killer or a unit with several wounds.

The Immortals will be your saving grace. The Gauss Immos should keep your oppontents infantry and other units with bad saves or low wounds at bay while you slowly Phalanx up the table. I would have suggested Tesla due to 5+ Tesla pops but then your army wouldn't have the AP to deal with 2-3+ save models so I thought that Gauss would be best for the moment.

Triarch Stalker will be your tank killer. The Targeting relay will also buff Szeras Lance so that you have a better chance of it landing successfully. As well as the Gauss Immos but because it ain't Tesla it's not as exciting re-rolling those 1s, lol. QS should be the bane of your oppontents tank killers as well

However, there is one issue I have with the TS and that's the weapon load out. Like Skoffs said above, the Heat Ray is probably the best Weapon to take for the TS at low PL due to it being a "worse" version of a THGC but with the ability to be used as a flamer when in close range. But, because Szeras also has a S8 -4 D6 Weapon I began to feel like the TS should upgrade its Heat Ray to the THGC for the extra 12" range and overall better damage output. Also, for whatever reason, if your oppontents have any T8 Models atleast the TS can now would on a 3+ rather then a 4+.

I left the Heat Ray on for the moment though as it's your army and I'm only trying to give out pointers while trying to make the best list possible out of what you have.

This message was edited 1 time. Last update was at 2017/11/22 08:25:48


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in se
Fresh-Faced New User





 Cmdr_Sune wrote:
When using CP to reroll 1s on RP, it sounds like you can choose to spend the 2CP after you have rolled your dice and seen the result. Have I rolled a lot of ones and have a Cryptec nearby? Ok I'll spend the 2CP and reroll those ones. I'm not sure if I would spend those CP if I don't have a Cryptec boosting the unit unless it's critical that the unit gets more models up.

A cryptek won't boost Canoptec units since they are not infantry.


If this is how it works or will work, then its fantastic for those yatzy moments, otherwise not so much considering spending 2 CP, in a army where we rarely get above 6-7 CP and being able to gamble 2CPs just for the sake of it.
   
Made in be
Snivelling Workbot




West-Flanders

 Odrankt wrote:
 DaKhriS wrote:
 Odrankt wrote:
So for PL25 (actualiteit PL24) I plan tot go Patrol with:
Cryptek, 10 Warriors, Spyder, 3 Scarabs and 2 Destroyers.
This because I need the Destroyers against his Starweaver.


What about something like this?

Spoiler:

Patrol Detachment (Necrons)
Warlord Traits

HQ

Illuminor Szeras
Living Metal
Eldritch Lance

Troops

Necron Warriors
10x Necron Warrior
Reanimation Protocols
10x Gauss Flayer

Heavy Support

Doomsday Ark
Living Metal
Doomsday Cannon, 2x Gauss Flayer Array


Don't have DDA tho..


Yeah, sorry bout that. I forgot you never had one.

I went through the list of what you have and thought this might be the way to go;

Spoiler:
Patrol Detachment (Necrons)
HQ

Illuminor Szeras
Eldritch Lance

Troops

Immortals
Gauss Blaster, 10x Immortal

Elites

Triarch Stalker
Heat Ray, Massive Forelimbs


This list should tank nearly everything your coming up against unless the dice gods aren't on your side.

Szeras can buff your Immortals with either +1 BS, +1 T or +1 S. As well as 4+ RP but not 5+ invul. Depending on your D3 roll you could have a very strong 10 man unit of Immortals that will give your oppontents a hard time when playing. His S8 Lance is also a good Tank Killer or a unit with several wounds.

The Immortals will be your saving grace. The Gauss Immos should keep your oppontents infantry and other units with bad saves or low wounds at bay while you slowly Phalanx up the table. I would have suggested Tesla due to 5+ Tesla pops but then your army wouldn't have the AP to deal with 2-3+ save models so I thought that Gauss would be best for the moment.

Triarch Stalker will be your tank killer. The Targeting relay will also buff Szeras Lance so that you have a better chance of it landing successfully. As well as the Gauss Immos but because it ain't Tesla it's not as exciting re-rolling those 1s, lol. QS should be the bane of your oppontents tank killers as well

However, there is one issue I have with the TS and that's the weapon load out. Like Skoffs said above, the Heat Ray is probably the best Weapon to take for the TS at low PL due to it being a "worse" version of a THGC but with the ability to be used as a flamer when in close range. But, because Szeras also has a S8 -4 D6 Weapon I began to feel like the TS should upgrade its Heat Ray to the THGC for the extra 12" range and overall better damage output. Also, for whatever reason, if your oppontents have any T8 Models atleast the TS can now would on a 3+ rather then a 4+.

I left the Heat Ray on for the moment though as it's your army and I'm only trying to give out pointers while trying to make the best list possible out of what you have.


Wouldn't the Immortals get charged by the harlequin troope and just die? Harlies are deadly in CC...

I gave it some thought and upon all y'all advice would want to use the Triarch Stalker so came up with this:
Spoiler:

Cryptek (For ++ and RP boost)
10 Warriors (weight of fire)
Triarch Stalker (Heat Ray + re-roll 1s)
Spyder (Fixing the Stalker)

That gets me to PL24 so then I can add 6 Scarabs and 3 Weaiths on the following increment to PL35 (will be PL34 then)
So Destroyers will be for january, when I can field 9 at a time in my upgrade to PL45 (and meybe they got cheaper by then ^^)

3500+  
   
Made in ie
Deranged Necron Destroyer





Wouldn't the Immortals get charged by the harlequin troope and just die? Harlies are deadly in CC...

I gave it some thought and upon all y'all advice would want to use the Triarch Stalker so came up with this
True, quins will wreck gak but you could target them 1st if possible? Or, you could swap out Szeras for a basic Cryptek to get enough PL left over for a unit of Scarabs to protect the immos?

Personally, if you are going with the list you just suggested I would drop the Sypder for 3 simple reasons.
Spoiler:


1. Easy "First Blood" kill for your opponent as nothing stops them from targeting it. It's general stats are meh and it's save is not going to help it survive much either.

2. If, for whatever reason, you some how lose your Triarch Stalker on your oppontents T1 and it goes to your T1 then what will the Sypders roll be? Does it become a 78-90pt objective holders? Or, does it run across the field soaking up Shooting attacks? Or, does it hide in some Terrain to be used as a "if it stays alive I can't be tabled" unit? If your Sypders roll is to heal and do nothing else then it's wasted points when you cant do its job for whatever reason or if it's popped before you even get to use it.

3. The minute you heal something and your opponent sees that you will have doomed your vehicle. So here's the picture; it's your turn 1 after your opponent. He did 3 damage to your Triarch Stalker, you tell your opponent that the TS can gain a wound a turn, he trys to play off that hes not a bit pissed and tells you "okay, cool rule I guess". You then go to the end of the movement phase, tell your opponent you can now heal D3 of the Stalker thanks to the Fab Clawed Sypder, roll your D3 get a 3-4 to gain 2 wounds (meaning that you now took no wounds in the previous turn). You turn to look at your opponent and you see a rage and hatred that is stronger then that of the C'tan Vs The Old Ones. Now on his turn 2 not only will he fuq up your Sypder to prevent it's healing abilities but you've also got your Triarch Stalker involved and it's now being rained down by focus fire from your oppontents army and puff.... it's gone. So, because you wanted to make your Triarch Stalker last longer you have now made it priority no.1 for your opponent to shoot down.


I give you these reasons based on my own experience. I have used the Sypder 5 times in 8th and in those 5 games 2 of the above reasons happened to me in every game and made a major impact on the remainder of my games.

The thing is, While you might see the healing as a bonus it can actually be a hindrance when your healed unit is now being focus fired to death.

Bring the Spyder if you feel like it will pull it's weight just don't be upset if your plan doesn't go the way you wanted and you notice that your oppontents play a bit more vicious after you heal up the Triarch Stalker. Best thing to do is play a game or 2 with your list and evaluate the list afterwards to see what you are lacking and to see what way youd like to play.

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in se
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This
Spoiler:
 Odrankt wrote:
Wouldn't the Immortals get charged by the harlequin troope and just die? Harlies are deadly in CC...

I gave it some thought and upon all y'all advice would want to use the Triarch Stalker so came up with this
True, quins will wreck gak but you could target them 1st if possible? Or, you could swap out Szeras for a basic Cryptek to get enough PL left over for a unit of Scarabs to protect the immos?

Personally, if you are going with the list you just suggested I would drop the Sypder for 3 simple reasons.

1. Easy "First Blood" kill for your opponent as nothing stops them from targeting it. It's general stats are meh and it's save is not going to help it survive much either.

2. If, for whatever reason, you some how lose your Triarch Stalker on your oppontents T1 and it goes to your T1 then what will the Sypders roll be? Does it become a 78-90pt objective holders? Or, does it run across the field soaking up Shooting attacks? Or, does it hide in some Terrain to be used as a "if it stays alive I can't be tabled" unit? If your Sypders roll is to heal and do nothing else then it's wasted points when you cant do its job for whatever reason or if it's popped before you even get to use it.

3. The minute you heal something and your opponent sees that you will have doomed your vehicle. So here's the picture; it's your turn 1 after your opponent. He did 3 damage to your Triarch Stalker, you tell your opponent that the TS can gain a wound a turn, he trys to play off that hes not a bit pissed and tells you "okay, cool rule I guess". You then go to the end of the movement phase, tell your opponent you can now heal D3 of the Stalker thanks to the Fab Clawed Sypder, roll your D3 get a 3-4 to gain 2 wounds (meaning that you now took no wounds in the previous turn). You turn to look at your opponent and you see a rage and hatred that is stronger then that of the C'tan Vs The Old Ones. Now on his turn 2 not only will he fuq up your Sypder to prevent it's healing abilities but you've also got your Triarch Stalker involved and it's now being rained down by focus fire from your oppontents army and puff.... it's gone. So, because you wanted to make your Triarch Stalker last longer you have now made it priority no.1 for your opponent to shoot down.

I give you these reasons based on my own experience. I have used the Sypder 5 times in 8th and in those 5 games 2 of the above reasons happened to me in every game and made a major impact on the remainder of my games.

The thing is, While you might see the healing as a bonus it can actually be a hindrance when your healed unit is now being focus fired to death.

Bring the Spyder if you feel like it will pull it's weight just don't be upset if your plan doesn't go the way you wanted and you notice that your oppontents play a bit more vicious after you heal up the Triarch Stalker. Best thing to do is play a game or 2 with your list and evaluate the list afterwards to see what you are lacking and to see what way youd like to play.


I've tried the Spyder multiple times and it has very limited use besides the fact that your opponent will most likely oneshot it.
I would drop it for something else, scarabs most likely, considering how great they are.

The Scarabs will give you some mobility and also screening your warriors from potential nasty charge, and for the PL you get 6 of em!

This message was edited 3 times. Last update was at 2017/11/22 09:58:20


 
   
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I've tried the Spyder multiple times and it has very limited use besides the fact that your opponent will most likely oneshot it.
I would drop it for something else, scarabs most likely, considering how great they are.


Realistically with the leak of the Necron Relics and Stratagems the Spyder could become an "okay" unit. If you have 3 in a unit then you could give it RP for 2 CP which will help out with the units terrible resilience. Also, if it gets a point drop to bout 50-60 pts including wargear I could see people running them in units of 3 as it would be 3 ways to heal D3 wounds to 3 different Vehicles for a cheap enough tax.

It's just not worth having more than 1 per unit at the moment and thats the reason it does so bad. It's supposed to be in units of 2-3 to help with its resilience but because of our index and the way Scarabs now come back it just never viable to run more then 1 Sypder.

Alas, here's hoping Chap. Approve helps us where we need it most. Resilience, Points cost and standing ground agaisnt Codex armies.

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in be
Snivelling Workbot




West-Flanders

Nogil wrote:
This
Spoiler:
 Odrankt wrote:
Wouldn't the Immortals get charged by the harlequin troope and just die? Harlies are deadly in CC...

I gave it some thought and upon all y'all advice would want to use the Triarch Stalker so came up with this
True, quins will wreck gak but you could target them 1st if possible? Or, you could swap out Szeras for a basic Cryptek to get enough PL left over for a unit of Scarabs to protect the immos?

Personally, if you are going with the list you just suggested I would drop the Sypder for 3 simple reasons.

1. Easy "First Blood" kill for your opponent as nothing stops them from targeting it. It's general stats are meh and it's save is not going to help it survive much either.

2. If, for whatever reason, you some how lose your Triarch Stalker on your oppontents T1 and it goes to your T1 then what will the Sypders roll be? Does it become a 78-90pt objective holders? Or, does it run across the field soaking up Shooting attacks? Or, does it hide in some Terrain to be used as a "if it stays alive I can't be tabled" unit? If your Sypders roll is to heal and do nothing else then it's wasted points when you cant do its job for whatever reason or if it's popped before you even get to use it.

3. The minute you heal something and your opponent sees that you will have doomed your vehicle. So here's the picture; it's your turn 1 after your opponent. He did 3 damage to your Triarch Stalker, you tell your opponent that the TS can gain a wound a turn, he trys to play off that hes not a bit pissed and tells you "okay, cool rule I guess". You then go to the end of the movement phase, tell your opponent you can now heal D3 of the Stalker thanks to the Fab Clawed Sypder, roll your D3 get a 3-4 to gain 2 wounds (meaning that you now took no wounds in the previous turn). You turn to look at your opponent and you see a rage and hatred that is stronger then that of the C'tan Vs The Old Ones. Now on his turn 2 not only will he fuq up your Sypder to prevent it's healing abilities but you've also got your Triarch Stalker involved and it's now being rained down by focus fire from your oppontents army and puff.... it's gone. So, because you wanted to make your Triarch Stalker last longer you have now made it priority no.1 for your opponent to shoot down.

I give you these reasons based on my own experience. I have used the Sypder 5 times in 8th and in those 5 games 2 of the above reasons happened to me in every game and made a major impact on the remainder of my games.

The thing is, While you might see the healing as a bonus it can actually be a hindrance when your healed unit is now being focus fired to death.

Bring the Spyder if you feel like it will pull it's weight just don't be upset if your plan doesn't go the way you wanted and you notice that your oppontents play a bit more vicious after you heal up the Triarch Stalker. Best thing to do is play a game or 2 with your list and evaluate the list afterwards to see what you are lacking and to see what way youd like to play.


I've tried the Spyder multiple times and it has very limited use besides the fact that your opponent will most likely oneshot it.
I would drop it for something else, scarabs most likely, considering how great they are.

The Scarabs will give you some mobility and also screening your warriors from potential nasty charge, and for the PL you get 6 of em!


Well I could grab 6 Scarabs instead and then upgrade a Spyder in at PL35 to help replenish them. I like the Spyder model and as it's a gift from one of the opponents, so by then Ice have it heal a Stalker and replenish Scarabs (if it doesn't kill itself). Ik also have it full upgrades, so it can shoot too..

This is a Nice forum, help all around

3500+  
   
Made in jp
Proud Triarch Praetorian





 DaKhriS wrote:
Cryptek (For ++ and RP boost)
10 Warriors (weight of fire)

Ten Warriors is not exactly what most people would consider "weight of fire".
Even with a Cryptek giving them 5++ against shooting and a 4+++ RP they're going to be very easy to remove.

Hell, at this point, if you're that worried about CC, I might even consider Praetorians, if you have them.
Either that or a unit of Wraiths and Scarabs to tie threats up.


 
   
Made in se
Fresh-Faced New User





Spoiler:
 Odrankt wrote:
I've tried the Spyder multiple times and it has very limited use besides the fact that your opponent will most likely oneshot it.
I would drop it for something else, scarabs most likely, considering how great they are.


Realistically with the leak of the Necron Relics and Stratagems the Spyder could become an "okay" unit. If you have 3 in a unit then you could give it RP for 2 CP which will help out with the units terrible resilience. Also, if it gets a point drop to bout 50-60 pts including wargear I could see people running them in units of 3 as it would be 3 ways to heal D3 wounds to 3 different Vehicles for a cheap enough tax.

It's just not worth having more than 1 per unit at the moment and thats the reason it does so bad. It's supposed to be in units of 2-3 to help with its resilience but because of our index and the way Scarabs now come back it just never viable to run more then 1 Sypder.

Alas, here's hoping Chap. Approve helps us where we need it most. Resilience, Points cost and standing ground agaisnt Codex armies.


I didn't realize the spyders worked as a single unit when you took multiple, I thought they were deployed as a single unit and then acted independent of each other, wow.
Some (read lots) pts reduction for them and better group cohesiveness and we actually might have something here!
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

 Ghaz wrote:
From the thread in News & Rumours:
Daedalus81 wrote:
Natfka has details on Necrons, Orks, and Tau - presumably from the same source.

Necrons
Warlord Trait- Reduce damage inflicted on your Warlord by 1 with a minimum of 1.
Relic- 1 time per battle at the end of movement phase, remove the bearer of the relic and one unit within 3" and set them up anywhere on the battlefield out side of 9" away from enemy models
Stratagems
1. 2CP a Canoptek unit at the beginning of your turn gains Reanimation protocols until end of turn
2. 2CP re-roll reanimation protocol rolls of 1 this turn.


The wraith star has just gotten a huge buff if this is true. Give the relic, warlord trait to the nightbringer, T1 the nightbringer is in the combat he wants to be, and if the wraiths go down to one model, blow 4CP and potentially get a 4+RP rerolling 1's, if a cryptek's around somehow. Getting 3-4 wraiths back with average rolls and its looking way more fun.

12,000
 
   
Made in jp
Proud Triarch Praetorian





 Klowny wrote:
The wraith star has just gotten a huge buff if this is true. [...] if the wraiths go down to one model, blow 4CP and potentially get a 4+RP rerolling 1's, if a cryptek's around somehow. Getting 3-4 wraiths back with average rolls and its looking way more fun.

As has been pointed out already, Crypteks only buff the RP of Infantry.
None of the Canoptek units have the Infantry keyword so would not be able to benefit from them (highly doubtful they would bother changing how that would work).

 
   
Made in se
Fresh-Faced New User





 Klowny wrote:

Necrons
Warlord Trait- Reduce damage inflicted on your Warlord by 1 with a minimum of 1.
Relic- 1 time per battle at the end of movement phase, remove the bearer of the relic and one unit within 3" and set them up anywhere on the battlefield out side of 9" away from enemy models
Stratagems
1. 2CP a Canoptek unit at the beginning of your turn gains Reanimation protocols until end of turn
2. 2CP re-roll reanimation protocol rolls of 1 this turn.


The wraith star has just gotten a huge buff if this is true. Give the relic, warlord trait to the nightbringer, T1 the nightbringer is in the combat he wants to be, and if the wraiths go down to one model, blow 4CP and potentially get a 4+RP rerolling 1's, if a cryptek's around somehow. Getting 3-4 wraiths back with average rolls and its looking way more fun.


Wraith-star aswell as Mosquito-star (Canoptek Acanthrites), I have only tried the Acanthrites once and wow they did a lot of damage, and now seeing these two stratagems makes me wonder how much more carnage they will be able to do and also whats dakkas general take on the Acanthrites? Especially now with the stratagems.

This message was edited 1 time. Last update was at 2017/11/22 14:25:20


 
   
Made in ie
Deranged Necron Destroyer





 skoffs wrote:
 Klowny wrote:
The wraith star has just gotten a huge buff if this is true. [...] if the wraiths go down to one model, blow 4CP and potentially get a 4+RP rerolling 1's, if a cryptek's around somehow. Getting 3-4 wraiths back with average rolls and its looking way more fun.

As has been pointed out already, Crypteks only buff the RP of Infantry.
None of the Canoptek units have the Infantry keyword so would not be able to benefit from them (highly doubtful they would bother changing how that would work).


Your thinking about the 5+ invul save Skoffs. Canoptek units will benefit from +1 RP because Tomb Blades can be buffed but lack the Infantry keyword.

Also, taken from the normal Crypteks datasheet; Add 1 to all Reanimation Protocol rolls for models from friendly DYNASTY units within 3" of any friendly DYNASTY CRYPTEKS.

So, it's "Dynasty" restricted not Infantry.

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in jp
Proud Triarch Praetorian





I stand corrected!
(It's too late, here. I really need to get to bed)

Though is it assumed there is more to the Necron C.A additions, or is that pretty much going to be it? (apart from hopeful price changes, obviously)

 
   
Made in us
Fresh-Faced New User




Nah skoffs, those strats and the relic are just a leak from chapter approved, expect much more to be coming .

Anyone got thoughts on using the veil with 20 warriors to deliver the nastiest rapid fire squad ever to delete a unit?
Potentially grand illusion in the deceiver and a ghost ark with 10 warriors and if lucky on the illusion, a cryptek as well?
Massive blob delivered to face with ghost ark support for more firing and more RP roles with warriors on board ready to reinforce and the deceiver waiting to get this ass up in combat but protected by all the warriors?
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Nastiest is not exactly the word I'd use.

40 shots is 80/3 hits. Against MEQs, that's 40/3 wounds, and 20/3 unsaved wounds, or about 7 dead Marines. That's... Not exactly stellar.

Clocks for the clockmaker! Cogs for the cog throne! 
   
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Fresh-Faced New User




 JNAProductions wrote:
Nastiest is not exactly the word I'd use.

40 shots is 80/3 hits. Against MEQs, that's 40/3 wounds, and 20/3 unsaved wounds, or about 7 dead Marines. That's... Not exactly stellar.


Well I guess I would forget to say obliviously the one using the veil would most likely be an overlord so those warriors would have MWB on them so hitting on 2+ is a lot more shots connecting. Certainly wouldn't expect it to delete a mob of marines in cover or anything like that. Would be much better at causing insane pressure on one side of the board, would really depend what army you went against, just gleefully theory-crafting at these new shiny additions.


Automatically Appended Next Post:
 JNAProductions wrote:
Nastiest is not exactly the word I'd use.

40 shots is 80/3 hits. Against MEQs, that's 40/3 wounds, and 20/3 unsaved wounds, or about 7 dead Marines. That's... Not exactly stellar.


Not to mention 7 dead marines could very easily mean losing the rest to LD, all really depends that's for sure.

This message was edited 1 time. Last update was at 2017/11/22 16:28:31


 
   
 
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