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2184/12/21 20:04:04
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
epaemil wrote: What is this Veil you're speaking of? Am new
In the last edition we had a Relic called Veil of Darkness that essentially did what this one does - it teleported the character and his unit across the table once per game.
2017/11/21 20:07:29
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Requizen wrote: Getting Veil back is nice. You can now do a cheeky teleport where an HQ takes Zahndrekh with the Veil, and then Obyron takes Flayed Ones/Lychguard/etc. Basically what we were trying to do with the Deceiver but more reliably.
Strats are nice but nothing special. Wording makes it sound like Reanimation might change in how it works/when you roll it, but we'll have to see.
2CP a Canoptek unit at the beginning of your turn gains Reanimation protocols until end of turn
Yea the wording is a bit strange - how would this stratagem work? If we read whats written in our index atm.
If 4 wraiths die on opponents turn, during eg shooting. Would I still be able to use this stratagem and then raise said wraiths during my turn?
Or do you have to have reanimation during said damage?
Im interpreting this as I DONT need the reanimation when the acutal wound happens, just in the beginning of my turn, but with the wording of this stratagem, it gets whiffy.
This message was edited 1 time. Last update was at 2017/11/21 20:37:59
2017/11/21 20:52:23
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Reanimation is rolled in the beginning of your turn, that's when you need to have it, the rules for Reanimation Protocols don't say the model needs to have it when it was slain (although fluffwise that's how it works)
But as a pure game mechanic, not considering fluff, its an interesting idea
2017/11/21 21:06:23
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
So for PL25 (actualiteit PL24) I plan tot go Patrol with:
Cryptek, 10 Warriors, Spyder, 3 Scarabs and 2 Destroyers.
This because I need the Destroyers against his Starweaver.
Cmdr_Sune wrote: The strats seems ok. Not bad and not OP.
The only problem I see is that they are 2CP. An elite army like Necrons doesn't have many CP.
The Veil is great.
With the Veil, the Deceiver and Zahn & Obby I'm not sure where Nightscythes will fit in.
Same place they've been since 8th dropped: the shelf until they fix the whole monolith/nightscythe reserves mechanic.
11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
2017/11/22 02:26:00
Subject: Re: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
DaKhriS wrote: So for PL25 (actualiteit PL24) I plan tot go Patrol with:
Cryptek, 10 Warriors, Spyder, 3 Scarabs and 2 Destroyers.
This because I need the Destroyers against his Starweaver.
When upgrading to PL35 I Will probably changed into Outrider Detachment and add:
Wraiths, 3 Scarabs and a Heavy Destroyer.
Does this look better then?
To be honest, no. Unless you're playing against opponents who don't know how to fight Necrons, I'm afraid a list like that would be quickly demolished. It has very little cohesion.
• a Cryptek wants to be around lots expensive infantry to give out his buff, otherwise he's somewhat wasted.
• Warriors want big numbers to have any hope of contributing meaningfully to the army, both in terms of survival and damage output.
• a Spyder is typically taken to repair vehicles. You have none.
• you have Scarabs for your Spyder to replenish, but at only 3 in the unit they're probably going to be wiped out before it even has a chance to.
• any competent general will make sure you don't get to keep those Destroyers past turn two. They will be targeted first, and with only 2 they will be easily deleted before RP has a chance to kick in.
I could be wrong in all of this, but I don't have a lot of faith.
If you're absolutely dedicated to keeping that Spyder in the list, at least add a vehicle as well. Probably a Stalker with Heat Ray (the most effective weapon in low points games). Then give the Spyder literally every upgrade it can take (in PL games it doesn't affect its price) and it'll be somewhat more useful.
2017/11/22 06:12:50
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
When using CP to reroll 1s on RP, it sounds like you can choose to spend the 2CP after you have rolled your dice and seen the result. Have I rolled a lot of ones and have a Cryptec nearby? Ok I'll spend the 2CP and reroll those ones. I'm not sure if I would spend those CP if I don't have a Cryptec boosting the unit unless it's critical that the unit gets more models up.
A cryptek won't boost Canoptec units since they are not infantry.
2017/11/22 07:09:11
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
So for PL25 (actualiteit PL24) I plan tot go Patrol with:
Cryptek, 10 Warriors, Spyder, 3 Scarabs and 2 Destroyers.
This because I need the Destroyers against his Starweaver.
Doomsday Ark
Living Metal
Doomsday Cannon, 2x Gauss Flayer Array
Don't have DDA tho..
Yeah, sorry bout that. I forgot you never had one.
I went through the list of what you have and thought this might be the way to go;
Spoiler:
Patrol Detachment (Necrons)
HQ
Illuminor Szeras
Eldritch Lance
Troops
Immortals
Gauss Blaster, 10x Immortal
Elites
Triarch Stalker
Heat Ray, Massive Forelimbs
This list should tank nearly everything your coming up against unless the dice gods aren't on your side.
Szeras can buff your Immortals with either +1 BS, +1 T or +1 S. As well as 4+ RP but not 5+ invul. Depending on your D3 roll you could have a very strong 10 man unit of Immortals that will give your oppontents a hard time when playing. His S8 Lance is also a good Tank Killer or a unit with several wounds.
The Immortals will be your saving grace. The Gauss Immos should keep your oppontents infantry and other units with bad saves or low wounds at bay while you slowly Phalanx up the table. I would have suggested Tesla due to 5+ Tesla pops but then your army wouldn't have the AP to deal with 2-3+ save models so I thought that Gauss would be best for the moment.
Triarch Stalker will be your tank killer. The Targeting relay will also buff Szeras Lance so that you have a better chance of it landing successfully. As well as the Gauss Immos but because it ain't Tesla it's not as exciting re-rolling those 1s, lol. QS should be the bane of your oppontents tank killers as well
However, there is one issue I have with the TS and that's the weapon load out. Like Skoffs said above, the Heat Ray is probably the best Weapon to take for the TS at low PL due to it being a "worse" version of a THGC but with the ability to be used as a flamer when in close range. But, because Szeras also has a S8 -4 D6 Weapon I began to feel like the TS should upgrade its Heat Ray to the THGC for the extra 12" range and overall better damage output. Also, for whatever reason, if your oppontents have any T8 Models atleast the TS can now would on a 3+ rather then a 4+.
I left the Heat Ray on for the moment though as it's your army and I'm only trying to give out pointers while trying to make the best list possible out of what you have.
This message was edited 1 time. Last update was at 2017/11/22 08:25:48
Cmdr_Sune wrote: When using CP to reroll 1s on RP, it sounds like you can choose to spend the 2CP after you have rolled your dice and seen the result. Have I rolled a lot of ones and have a Cryptec nearby? Ok I'll spend the 2CP and reroll those ones. I'm not sure if I would spend those CP if I don't have a Cryptec boosting the unit unless it's critical that the unit gets more models up.
A cryptek won't boost Canoptec units since they are not infantry.
If this is how it works or will work, then its fantastic for those yatzy moments, otherwise not so much considering spending 2 CP, in a army where we rarely get above 6-7 CP and being able to gamble 2CPs just for the sake of it.
2017/11/22 08:53:32
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
So for PL25 (actualiteit PL24) I plan tot go Patrol with:
Cryptek, 10 Warriors, Spyder, 3 Scarabs and 2 Destroyers.
This because I need the Destroyers against his Starweaver.
Doomsday Ark
Living Metal
Doomsday Cannon, 2x Gauss Flayer Array
Don't have DDA tho..
Yeah, sorry bout that. I forgot you never had one.
I went through the list of what you have and thought this might be the way to go;
Spoiler:
Patrol Detachment (Necrons)
HQ
Illuminor Szeras
Eldritch Lance
Troops
Immortals
Gauss Blaster, 10x Immortal
Elites
Triarch Stalker
Heat Ray, Massive Forelimbs
This list should tank nearly everything your coming up against unless the dice gods aren't on your side.
Szeras can buff your Immortals with either +1 BS, +1 T or +1 S. As well as 4+ RP but not 5+ invul. Depending on your D3 roll you could have a very strong 10 man unit of Immortals that will give your oppontents a hard time when playing. His S8 Lance is also a good Tank Killer or a unit with several wounds.
The Immortals will be your saving grace. The Gauss Immos should keep your oppontents infantry and other units with bad saves or low wounds at bay while you slowly Phalanx up the table. I would have suggested Tesla due to 5+ Tesla pops but then your army wouldn't have the AP to deal with 2-3+ save models so I thought that Gauss would be best for the moment.
Triarch Stalker will be your tank killer. The Targeting relay will also buff Szeras Lance so that you have a better chance of it landing successfully. As well as the Gauss Immos but because it ain't Tesla it's not as exciting re-rolling those 1s, lol. QS should be the bane of your oppontents tank killers as well
However, there is one issue I have with the TS and that's the weapon load out. Like Skoffs said above, the Heat Ray is probably the best Weapon to take for the TS at low PL due to it being a "worse" version of a THGC but with the ability to be used as a flamer when in close range. But, because Szeras also has a S8 -4 D6 Weapon I began to feel like the TS should upgrade its Heat Ray to the THGC for the extra 12" range and overall better damage output. Also, for whatever reason, if your oppontents have any T8 Models atleast the TS can now would on a 3+ rather then a 4+.
I left the Heat Ray on for the moment though as it's your army and I'm only trying to give out pointers while trying to make the best list possible out of what you have.
Wouldn't the Immortals get charged by the harlequin troope and just die? Harlies are deadly in CC...
I gave it some thought and upon all y'all advice would want to use the Triarch Stalker so came up with this:
Spoiler:
Cryptek (For ++ and RP boost)
10 Warriors (weight of fire)
Triarch Stalker (Heat Ray + re-roll 1s)
Spyder (Fixing the Stalker)
That gets me to PL24 so then I can add 6 Scarabs and 3 Weaiths on the following increment to PL35 (will be PL34 then)
So Destroyers will be for january, when I can field 9 at a time in my upgrade to PL45 (and meybe they got cheaper by then ^^)
3500+
2017/11/22 09:36:37
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Wouldn't the Immortals get charged by the harlequin troope and just die? Harlies are deadly in CC...
I gave it some thought and upon all y'all advice would want to use the Triarch Stalker so came up with this
True, quins will wreck gak but you could target them 1st if possible? Or, you could swap out Szeras for a basic Cryptek to get enough PL left over for a unit of Scarabs to protect the immos?
Personally, if you are going with the list you just suggested I would drop the Sypder for 3 simple reasons.
Spoiler:
1. Easy "First Blood" kill for your opponent as nothing stops them from targeting it. It's general stats are meh and it's save is not going to help it survive much either.
2. If, for whatever reason, you some how lose your Triarch Stalker on your oppontents T1 and it goes to your T1 then what will the Sypders roll be? Does it become a 78-90pt objective holders? Or, does it run across the field soaking up Shooting attacks? Or, does it hide in some Terrain to be used as a "if it stays alive I can't be tabled" unit? If your Sypders roll is to heal and do nothing else then it's wasted points when you cant do its job for whatever reason or if it's popped before you even get to use it.
3. The minute you heal something and your opponent sees that you will have doomed your vehicle. So here's the picture; it's your turn 1 after your opponent. He did 3 damage to your Triarch Stalker, you tell your opponent that the TS can gain a wound a turn, he trys to play off that hes not a bit pissed and tells you "okay, cool rule I guess". You then go to the end of the movement phase, tell your opponent you can now heal D3 of the Stalker thanks to the Fab Clawed Sypder, roll your D3 get a 3-4 to gain 2 wounds (meaning that you now took no wounds in the previous turn). You turn to look at your opponent and you see a rage and hatred that is stronger then that of the C'tan Vs The Old Ones. Now on his turn 2 not only will he fuq up your Sypder to prevent it's healing abilities but you've also got your Triarch Stalker involved and it's now being rained down by focus fire from your oppontents army and puff.... it's gone. So, because you wanted to make your Triarch Stalker last longer you have now made it priority no.1 for your opponent to shoot down.
I give you these reasons based on my own experience. I have used the Sypder 5 times in 8th and in those 5 games 2 of the above reasons happened to me in every game and made a major impact on the remainder of my games.
The thing is, While you might see the healing as a bonus it can actually be a hindrance when your healed unit is now being focus fired to death.
Bring the Spyder if you feel like it will pull it's weight just don't be upset if your plan doesn't go the way you wanted and you notice that your oppontents play a bit more vicious after you heal up the Triarch Stalker. Best thing to do is play a game or 2 with your list and evaluate the list afterwards to see what you are lacking and to see what way youd like to play.
Wouldn't the Immortals get charged by the harlequin troope and just die? Harlies are deadly in CC...
I gave it some thought and upon all y'all advice would want to use the Triarch Stalker so came up with this
True, quins will wreck gak but you could target them 1st if possible? Or, you could swap out Szeras for a basic Cryptek to get enough PL left over for a unit of Scarabs to protect the immos?
Personally, if you are going with the list you just suggested I would drop the Sypder for 3 simple reasons.
1. Easy "First Blood" kill for your opponent as nothing stops them from targeting it. It's general stats are meh and it's save is not going to help it survive much either.
2. If, for whatever reason, you some how lose your Triarch Stalker on your oppontents T1 and it goes to your T1 then what will the Sypders roll be? Does it become a 78-90pt objective holders? Or, does it run across the field soaking up Shooting attacks? Or, does it hide in some Terrain to be used as a "if it stays alive I can't be tabled" unit? If your Sypders roll is to heal and do nothing else then it's wasted points when you cant do its job for whatever reason or if it's popped before you even get to use it.
3. The minute you heal something and your opponent sees that you will have doomed your vehicle. So here's the picture; it's your turn 1 after your opponent. He did 3 damage to your Triarch Stalker, you tell your opponent that the TS can gain a wound a turn, he trys to play off that hes not a bit pissed and tells you "okay, cool rule I guess". You then go to the end of the movement phase, tell your opponent you can now heal D3 of the Stalker thanks to the Fab Clawed Sypder, roll your D3 get a 3-4 to gain 2 wounds (meaning that you now took no wounds in the previous turn). You turn to look at your opponent and you see a rage and hatred that is stronger then that of the C'tan Vs The Old Ones. Now on his turn 2 not only will he fuq up your Sypder to prevent it's healing abilities but you've also got your Triarch Stalker involved and it's now being rained down by focus fire from your oppontents army and puff.... it's gone. So, because you wanted to make your Triarch Stalker last longer you have now made it priority no.1 for your opponent to shoot down.
I give you these reasons based on my own experience. I have used the Sypder 5 times in 8th and in those 5 games 2 of the above reasons happened to me in every game and made a major impact on the remainder of my games.
The thing is, While you might see the healing as a bonus it can actually be a hindrance when your healed unit is now being focus fired to death.
Bring the Spyder if you feel like it will pull it's weight just don't be upset if your plan doesn't go the way you wanted and you notice that your oppontents play a bit more vicious after you heal up the Triarch Stalker. Best thing to do is play a game or 2 with your list and evaluate the list afterwards to see what you are lacking and to see what way youd like to play.
I've tried the Spyder multiple times and it has very limited use besides the fact that your opponent will most likely oneshot it.
I would drop it for something else, scarabs most likely, considering how great they are.
The Scarabs will give you some mobility and also screening your warriors from potential nasty charge, and for the PL you get 6 of em!
This message was edited 3 times. Last update was at 2017/11/22 09:58:20
2017/11/22 10:09:59
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
I've tried the Spyder multiple times and it has very limited use besides the fact that your opponent will most likely oneshot it.
I would drop it for something else, scarabs most likely, considering how great they are.
Realistically with the leak of the Necron Relics and Stratagems the Spyder could become an "okay" unit. If you have 3 in a unit then you could give it RP for 2 CP which will help out with the units terrible resilience. Also, if it gets a point drop to bout 50-60 pts including wargear I could see people running them in units of 3 as it would be 3 ways to heal D3 wounds to 3 different Vehicles for a cheap enough tax.
It's just not worth having more than 1 per unit at the moment and thats the reason it does so bad. It's supposed to be in units of 2-3 to help with its resilience but because of our index and the way Scarabs now come back it just never viable to run more then 1 Sypder.
Alas, here's hoping Chap. Approve helps us where we need it most. Resilience, Points cost and standing ground agaisnt Codex armies.
Wouldn't the Immortals get charged by the harlequin troope and just die? Harlies are deadly in CC...
I gave it some thought and upon all y'all advice would want to use the Triarch Stalker so came up with this
True, quins will wreck gak but you could target them 1st if possible? Or, you could swap out Szeras for a basic Cryptek to get enough PL left over for a unit of Scarabs to protect the immos?
Personally, if you are going with the list you just suggested I would drop the Sypder for 3 simple reasons.
1. Easy "First Blood" kill for your opponent as nothing stops them from targeting it. It's general stats are meh and it's save is not going to help it survive much either.
2. If, for whatever reason, you some how lose your Triarch Stalker on your oppontents T1 and it goes to your T1 then what will the Sypders roll be? Does it become a 78-90pt objective holders? Or, does it run across the field soaking up Shooting attacks? Or, does it hide in some Terrain to be used as a "if it stays alive I can't be tabled" unit? If your Sypders roll is to heal and do nothing else then it's wasted points when you cant do its job for whatever reason or if it's popped before you even get to use it.
3. The minute you heal something and your opponent sees that you will have doomed your vehicle. So here's the picture; it's your turn 1 after your opponent. He did 3 damage to your Triarch Stalker, you tell your opponent that the TS can gain a wound a turn, he trys to play off that hes not a bit pissed and tells you "okay, cool rule I guess". You then go to the end of the movement phase, tell your opponent you can now heal D3 of the Stalker thanks to the Fab Clawed Sypder, roll your D3 get a 3-4 to gain 2 wounds (meaning that you now took no wounds in the previous turn). You turn to look at your opponent and you see a rage and hatred that is stronger then that of the C'tan Vs The Old Ones. Now on his turn 2 not only will he fuq up your Sypder to prevent it's healing abilities but you've also got your Triarch Stalker involved and it's now being rained down by focus fire from your oppontents army and puff.... it's gone. So, because you wanted to make your Triarch Stalker last longer you have now made it priority no.1 for your opponent to shoot down.
I give you these reasons based on my own experience. I have used the Sypder 5 times in 8th and in those 5 games 2 of the above reasons happened to me in every game and made a major impact on the remainder of my games.
The thing is, While you might see the healing as a bonus it can actually be a hindrance when your healed unit is now being focus fired to death.
Bring the Spyder if you feel like it will pull it's weight just don't be upset if your plan doesn't go the way you wanted and you notice that your oppontents play a bit more vicious after you heal up the Triarch Stalker. Best thing to do is play a game or 2 with your list and evaluate the list afterwards to see what you are lacking and to see what way youd like to play.
I've tried the Spyder multiple times and it has very limited use besides the fact that your opponent will most likely oneshot it.
I would drop it for something else, scarabs most likely, considering how great they are.
The Scarabs will give you some mobility and also screening your warriors from potential nasty charge, and for the PL you get 6 of em!
Well I could grab 6 Scarabs instead and then upgrade a Spyder in at PL35 to help replenish them. I like the Spyder model and as it's a gift from one of the opponents, so by then Ice have it heal a Stalker and replenish Scarabs (if it doesn't kill itself). Ik also have it full upgrades, so it can shoot too..
This is a Nice forum, help all around
3500+
2017/11/22 11:31:08
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
DaKhriS wrote: Cryptek (For ++ and RP boost)
10 Warriors (weight of fire)
Ten Warriors is not exactly what most people would consider "weight of fire".
Even with a Cryptek giving them 5++ against shooting and a 4+++ RP they're going to be very easy to remove.
Hell, at this point, if you're that worried about CC, I might even consider Praetorians, if you have them.
Either that or a unit of Wraiths and Scarabs to tie threats up.
2017/11/22 13:47:47
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
I've tried the Spyder multiple times and it has very limited use besides the fact that your opponent will most likely oneshot it.
I would drop it for something else, scarabs most likely, considering how great they are.
Realistically with the leak of the Necron Relics and Stratagems the Spyder could become an "okay" unit. If you have 3 in a unit then you could give it RP for 2 CP which will help out with the units terrible resilience. Also, if it gets a point drop to bout 50-60 pts including wargear I could see people running them in units of 3 as it would be 3 ways to heal D3 wounds to 3 different Vehicles for a cheap enough tax.
It's just not worth having more than 1 per unit at the moment and thats the reason it does so bad. It's supposed to be in units of 2-3 to help with its resilience but because of our index and the way Scarabs now come back it just never viable to run more then 1 Sypder.
Alas, here's hoping Chap. Approve helps us where we need it most. Resilience, Points cost and standing ground agaisnt Codex armies.
I didn't realize the spyders worked as a single unit when you took multiple, I thought they were deployed as a single unit and then acted independent of each other, wow.
Some (read lots) pts reduction for them and better group cohesiveness and we actually might have something here!
2017/11/22 13:56:04
Subject: Re: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Daedalus81 wrote: Natfka has details on Necrons, Orks, and Tau - presumably from the same source.
Necrons
Warlord Trait- Reduce damage inflicted on your Warlord by 1 with a minimum of 1.
Relic- 1 time per battle at the end of movement phase, remove the bearer of the relic and one unit within 3" and set them up anywhere on the battlefield out side of 9" away from enemy models
Stratagems
1. 2CP a Canoptek unit at the beginning of your turn gains Reanimation protocols until end of turn
2. 2CP re-roll reanimation protocol rolls of 1 this turn.
The wraith star has just gotten a huge buff if this is true. Give the relic, warlord trait to the nightbringer, T1 the nightbringer is in the combat he wants to be, and if the wraiths go down to one model, blow 4CP and potentially get a 4+RP rerolling 1's, if a cryptek's around somehow. Getting 3-4 wraiths back with average rolls and its looking way more fun.
12,000
2017/11/22 14:15:30
Subject: Re: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Klowny wrote: The wraith star has just gotten a huge buff if this is true. [...] if the wraiths go down to one model, blow 4CP and potentially get a 4+RP rerolling 1's, if a cryptek's around somehow. Getting 3-4 wraiths back with average rolls and its looking way more fun.
As has been pointed out already, Crypteks only buff the RP of Infantry.
None of the Canoptek units have the Infantry keyword so would not be able to benefit from them (highly doubtful they would bother changing how that would work).
2017/11/22 14:25:05
Subject: Re: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Necrons
Warlord Trait- Reduce damage inflicted on your Warlord by 1 with a minimum of 1.
Relic- 1 time per battle at the end of movement phase, remove the bearer of the relic and one unit within 3" and set them up anywhere on the battlefield out side of 9" away from enemy models
Stratagems
1. 2CP a Canoptek unit at the beginning of your turn gains Reanimation protocols until end of turn
2. 2CP re-roll reanimation protocol rolls of 1 this turn.
The wraith star has just gotten a huge buff if this is true. Give the relic, warlord trait to the nightbringer, T1 the nightbringer is in the combat he wants to be, and if the wraiths go down to one model, blow 4CP and potentially get a 4+RP rerolling 1's, if a cryptek's around somehow. Getting 3-4 wraiths back with average rolls and its looking way more fun.
Wraith-star aswell as Mosquito-star (Canoptek Acanthrites), I have only tried the Acanthrites once and wow they did a lot of damage, and now seeing these two stratagems makes me wonder how much more carnage they will be able to do and also whats dakkas general take on the Acanthrites? Especially now with the stratagems.
This message was edited 1 time. Last update was at 2017/11/22 14:25:20
2017/11/22 15:14:21
Subject: Re: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Klowny wrote: The wraith star has just gotten a huge buff if this is true. [...] if the wraiths go down to one model, blow 4CP and potentially get a 4+RP rerolling 1's, if a cryptek's around somehow. Getting 3-4 wraiths back with average rolls and its looking way more fun.
As has been pointed out already, Crypteks only buff the RP of Infantry.
None of the Canoptek units have the Infantry keyword so would not be able to benefit from them (highly doubtful they would bother changing how that would work).
Your thinking about the 5+ invul save Skoffs. Canoptek units will benefit from +1 RP because Tomb Blades can be buffed but lack the Infantry keyword.
Also, taken from the normal Crypteks datasheet; Add 1 to all Reanimation Protocol rolls for models from friendly DYNASTY units within 3" of any friendly DYNASTY CRYPTEKS.
Nah skoffs, those strats and the relic are just a leak from chapter approved, expect much more to be coming .
Anyone got thoughts on using the veil with 20 warriors to deliver the nastiest rapid fire squad ever to delete a unit?
Potentially grand illusion in the deceiver and a ghost ark with 10 warriors and if lucky on the illusion, a cryptek as well?
Massive blob delivered to face with ghost ark support for more firing and more RP roles with warriors on board ready to reinforce and the deceiver waiting to get this ass up in combat but protected by all the warriors?
2017/11/22 16:21:08
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
40 shots is 80/3 hits. Against MEQs, that's 40/3 wounds, and 20/3 unsaved wounds, or about 7 dead Marines. That's... Not exactly stellar.
Well I guess I would forget to say obliviously the one using the veil would most likely be an overlord so those warriors would have MWB on them so hitting on 2+ is a lot more shots connecting. Certainly wouldn't expect it to delete a mob of marines in cover or anything like that. Would be much better at causing insane pressure on one side of the board, would really depend what army you went against, just gleefully theory-crafting at these new shiny additions.