Arcturus215 wrote:Looks fun to play but armies like space wolves that have a large amount of rhinos and razorbacks would cripple you
Also long fangs would own you, half your tanks would go in the first turn. Oh and purifiers would hurt.
And where is anti terminator?
I Tanks Shocked 2 Sword and 8 Hammer Ultramarine Terminators last night with a Deffrolla and shot them with the 18 Sluggas and Nobz Big Shoota inside, killing 6 before I charged the rest and wiped them out for the cost of like 6 Boyz. You have enough anti-terminator. Boarding Planks are awesome against Dreadnaughts as you can move over 6" and still assault them without them hitting back. Then on their turn, they are only hitting your vehicle in assault on 6s.
How many Razorbacks and Longfangs units do you think will be fielded at 1000? I am really asking. 6? What are the possible scenarios?
Dawn of War: Ork going First: Roll on in a 20" wide Trukk wall 19" up the middle (4" wide Deffrolla, 2X5" dispersion, 2X3" wide Trukks on outside). Ork player now has 39" between his outside Trukks his opponent's
back corners.
Spacewolf going second:
LFs negated, Rhinos +
RBs can only fire 1 weapon each through Night Fighting and 4+ cover save. If he takes positions in both corners he has split his forces and the Orks will throw their entire might against a portion of the
SWs. Better to turtle up in a corner and hope for the best. Not going to win objectives, 67% of missions.
Dawn of War:
SW going First: Moving froward with R+
RBs to claim objectives will just close the distance the Orks have to travel. Takes away at least a round of shooting (the strength of his army). If he takes positions in both corners he has split his forces and the Orks will throw their entire might against a portion of the
SWs. Better to turtle up in a corner and hope for the best. Not going to win objectives, 67% of missions.
Ork going second: Roll on 19" straight towards the
SWs. Ork player now has 29" between his Trukks his opponent's
back edge.
Spearhead: Ork going First: Set up 51" from the
SWs back corner, move 19" Turn 1. Ork player now has 39" between his Trukks his opponent's
back corner, meaning
SW will only get 1 round of shooting before the remaining Trukk Boyz begin assaulting his vehicles.
Spacewolf going second: Turtle up in his corner and hope for the best. Not going to win objectives, 67% of missions.
Spearhead:
SW going First: Moving froward with R+
RBs to claim objectives will just close the distance the Orks have to travel. Takes away at least a round of shooting (the strength of his army). Better to turtle up in a corner and hope for the best. Not going to win objectives, 67% of missions.
Ork going second: Set up 51" from the
SWs back corner in Annihilation or Capture and Control. Hope for the best. OR Stay away from
SWs and use speed to claim Objectives at end of game.
Pitched Battle: Ork going First: Set up 20" wide Trukk wall. Ork player now has 44" between his Trukks his opponent's
back corners, meaning
SW will only get 1 round of shooting before the remaining Trukk Boyz begin assaulting his vehicles.
Spacewolf going second: Moving froward with R+
RBs to claim objectives will just close the distance the Orks have to travel. Takes away at least a round of shooting (the strength of his army). If he takes positions in both corners he has split his forces and the Orks will throw their entire might against a portion of the
SWs. Better to turtle up in a corner and hope for the best. Not going to win objectives, 67% of missions.
Pitched Battle: Spacewolf going first: Moving froward with R+
RBs to claim objectives will just close the distance the Orks have to travel. Takes away at least a round of shooting (the strength of his army). If he takes positions in both corners he has split his forces and the Orks will throw their entire might against a portion of the
SWs. Better to turtle up in a corner and hope for the best. Not going to win objectives, 67% of missions.
Ork going second: Set up 36" from the
SWs back edge. Weather 2 rounds of shooting OR stay away from
SWs and use speed to claim/contest Objectives at end of game.
Spacewolf players who want to sip tea and talk about the virtues of the Aesir on their back board edge while relying on their Big Gunz to do their dirty work do not frighten Orks. They go to fetish parties dressed like Commissars.
Purifiers: at 120 points per Squad, how many do you think will be fielded at 1000? Stay out of
CC. Stay mounted tank shocking and shooting the bastards after moving 7". Force them to assault Boyz in the rubble or on the other side of wrecked vehicles in the hopes of them failing a difficult terrain test for assault. Move away and shoot them if possible. If you can't escape assault, just shoot and allow them to assault you so that their Stormbolters can't be aimed at other targets on their turn. Remember, each one of them costs 4 Boyz, ~6 with a Psycannon, so appropriate reciprocating losses are acceptable.